Rust

Rust

AVERAGE FPS
158
excellent

This combination delivers exceptional performance with an average of 158 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 80 96 142
1440p QHD 103 136 160 232
1080p Full HD 150 195 226 318

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 62
3840x2160 High 80
3840x2160 Medium 96
3840x2160 Low 142
2560x1440 Ultra 103
2560x1440 High 136
2560x1440 Medium 160
2560x1440 Low 232
1920x1080 Ultra 150
1920x1080 High 195
1920x1080 Medium 226
1920x1080 Low 318

Rust with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5080, In-Depth Analysis

The Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 5080 presents a compelling, though lopsided, configuration for Rust. The data shows a system where the mobile processor is the primary bottleneck at lower resolutions, while the desktop-class GPU takes over at 4K. This analysis breaks down the measured performance across all settings and resolutions, focusing on where the combo ranks and how to optimize the experience.

Settings Recommendations

The benchmark data provides four distinct settings presets—Low, Medium, High, and Ultra—across three resolutions. The optimal choice depends heavily on the target display resolution and desired frame rate. For competitive play at 1080p, the Low preset delivers an average of 204 FPS, which is the highest measured in the entire dataset. This comes at the cost of visual fidelity but provides the most responsive experience. However, the Medium preset at 1080p, with an average of 149 FPS and a minimum of 126 FPS, offers a more balanced approach. The jump from Low to Medium only reduces the average by 55 FPS, but it likely provides significantly better visual clarity in a survival game where spotting distant players is crucial.

At 1440p, the Medium preset is the sweet spot. It achieves an average of 102 FPS with a minimum of 87 FPS, keeping the experience above the 60 FPS threshold for smooth gameplay. The High preset at this resolution yields 86 FPS average, which is still playable but leaves less headroom for demanding scenes, such as large bases or heavy firefights. The Ultra preset drops to 66 FPS average, which is the lowest playable option at 1440p.

For 4K gaming, the data suggests that High settings are the maximum viable option. The High preset averages 51 FPS, which is below the ideal 60 FPS target but remains playable for a slower-paced survival game. The Medium preset at 4K averages 60 FPS, making it the best choice for a consistent 60 FPS experience, though the difference between Medium and High at this resolution is only a 9 FPS drop. The Ultra preset at 4K is not recommended, as it drops to 39 FPS average, which is too low for comfortable gameplay. The Low preset at 4K provides 90 FPS, but the visual penalty is severe. Therefore, the Medium preset at 4K offers the best balance of visual quality and performance, while High is for those who prioritize image quality over a strict 60 FPS lock.

How This Combo Ranks

The Intel Core Ultra 5 135H and RTX 5080 combination sits at rank 706 out of 2953 tested combos for Rust. This places it in the top 24% of all configurations in the database. This is a strong showing, but it is important to contextualize this rank. The CPU is a mobile part, which limits its performance ceiling compared to high-end desktop processors. The GPU, conversely, is a top-tier desktop component. This mismatch means the combo's rank is likely held back by the CPU in CPU-bound scenarios, particularly at 1080p.

The CPU's nearest rivals in synthetic benchmarks include the AMD Ryzen 7 5800X, which scores essentially identically (deltaPct of -0.1%), and the Intel Core i5-13500HX, which is 0.6% faster. This indicates that the Core Ultra 5 135H is a competent mid-range performer, but it is not in the same league as flagship desktop CPUs that would typically be paired with an RTX 5080. The GPU's nearest rivals, such as the AMD Radeon RX 9070 GRE, show a 2.2% performance lead, but the RTX 5080 is 0.7% faster than the AMD Radeon RX 6750 GRE. This confirms that the GPU is a high-end part, but its performance is not anomalous. The rank of 706 suggests that many other combos achieve higher frame rates, likely due to more balanced pairings with faster desktop CPUs.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant component in this pairing. Its 16 GB of GDDR7 memory on a 256-bit bus provides a substantial 960.0 GB/s of bandwidth. This is critical for Rust, which can be memory-intensive when loading large maps and textures. The GPU's 10752 shading units and 112 ROPs are more than capable of pushing high pixel rates, as evidenced by its 293.1 GPixel/s fill rate. The boost clock of 2617 MHz ensures high throughput in compute-heavy tasks.

The data shows the GPU's influence scaling with resolution. At 1080p, the CPU is the limiting factor, but at 4K, the GPU becomes the bottleneck. This is demonstrated by the frame rate scaling from 1080p to 4K on Low settings. The 1080p Low preset averages 204 FPS, while the 4K Low preset averages 90 FPS. This 56% drop in performance is due to the GPU's workload increasing while the CPU's workload remains relatively static. The RTX 5080's 56.28 TFLOPS of FP32 compute is sufficient to handle these loads, but it is not unlimited. The GPU's 84 RT cores are present, but Rust does not heavily utilize ray tracing, so their impact on these results is minimal.

FAQ

Q: What is the best resolution to play Rust with this hardware?

A: The data shows 1440p on Medium settings provides the best balance, with an average of 102 FPS and a minimum of 87 FPS. This is higher than the 4K Medium average of 60 FPS and more visually detailed than 1080p.

Q: How much faster is the Low preset compared to Ultra at 1080p?

A: The Low preset at 1080p averages 204 FPS, while the Ultra preset averages 95 FPS. This represents a 109 FPS difference, making Low more than twice as fast as Ultra in average frame rate.

Q: Is this combo capable of 4K gaming?

A: Yes, but with limitations. The data shows the High preset at 4K averages 51 FPS, while the Medium preset averages 60 FPS. These are playable but do not hit the high refresh rates seen at lower resolutions.

Q: Does the CPU or GPU limit performance more at 1080p?

A: The data suggests the CPU is the primary limiter at 1080p. The frame rate difference between Low (204 FPS) and Medium (149 FPS) at 1080p is large, but the GPU's power is not fully utilized, as the same GPU can push 90 FPS at 4K on Low.

Q: What is the minimum FPS recorded in the dataset?

A: The only recorded minimum FPS values are for the Medium preset at each resolution. The lowest is 51 FPS at 4K, followed by 87 FPS at 1440p, and 126 FPS at 1080p.

Q: How does this combo rank against all other tested configurations?

A: This combination ranks 706th out of 2953 tested combos for Rust, putting it in the top 24% of all systems in the benchmark database.

Resolution Scaling

The performance scaling from 1080p to 4K clearly illustrates the shift in system bottleneck. At 1080p, the CPU is the primary constraint. The Low preset jumps from 204 FPS at 1080p to 153 FPS at 1440p, a 25% drop, and then to 90 FPS at 4K, a further 41% drop. This scaling is more severe than what would be expected from a purely GPU-bound scenario, indicating that the CPU is struggling to feed the GPU at high rates.

However, at higher settings, the GPU becomes more dominant. For the Ultra preset, the frame rate drops from 95 FPS at 1080p to 66 FPS at 1440p (a 31% drop) and then to 39 FPS at 4K (a 41% drop). This consistent drop pattern across resolutions for Ultra settings shows the GPU is the main bottleneck here, as the workload per pixel increases significantly. The Medium preset shows a linear progression: 149 FPS at 1080p, 102 FPS at 1440p, and 60 FPS at 4K. This linear drop indicates a balanced load, but the 4K result shows the GPU hitting its limits. The data suggests that at 4K, the GPU is the limiting component, as the frame rates are heavily influenced by the resolution and settings, whereas at 1080p, the CPU's performance ceiling prevents the GPU from reaching its full potential.

CPU Role

The Intel Core Ultra 5 135H is a mobile processor with 14 cores and 18 threads. Its base clock is 3.60 GHz, and it boosts up to 4.60 GHz. In synthetic benchmarks, it scores 11875.5 in Cinebench R23 multi-core and 1700 in single-core, placing it in the 81st percentile of all CPUs. Its nearest rival, the AMD Ryzen 7 5800X, is only 0.1% faster in average benchmark score, showing that this mobile chip punches near desktop-class levels for its generation.

In Rust, the CPU's role is critical for game logic, physics, and entity updates. The benchmark results indicate that at 1080p, the CPU is the limiting factor. The difference between the Low preset (204 FPS) and the High preset (126 FPS) is 78 FPS, which is substantial. This gap narrows at 4K, where the Low preset (90 FPS) and High preset (51 FPS) have a 39 FPS difference. This suggests that as resolution increases, the CPU has more time to process frames, reducing its bottleneck. The 18 MB of shared L3 cache is adequate for the game's data, but the mobile platform's memory bandwidth of 89.6 GB/s is a potential constraint. The CPU's 28W TDP indicates it is power-limited, which restricts sustained high clocks during long gaming sessions. The data shows that while the CPU is capable, it is the weaker link in this pairing, preventing the RTX 5080 from achieving its maximum frame rates at lower resolutions.

Measured FPS Breakdown

The following table summarizes the exact measured average FPS for every configuration in the dataset.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 1920x1080 | Low | 204 | - | - |

| 1920x1080 | Medium | 149 | 126 | 171 |

| 1920x1080 | High | 126 | - | - |

| 1920x1080 | Ultra | 95 | - | - |

| 2560x1440 | Low | 153 | - | - |

| 2560x1440 | Medium | 102 | 87 | 118 |

| 2560x1440 | High | 86 | - | - |

| 2560x1440 | Ultra | 66 | - | - |

| 3840x2160 | Low | 90 | - | - |

| 3840x2160 | Medium | 60 | 51 | 70 |

| 3840x2160 | High | 51 | - | - |

| 3840x2160 | Ultra | 39 | - | - |

The data shows a clear hierarchy. At 1080p, the Low preset is the only option for high-refresh-rate monitors, while Medium and High offer playable frame rates. At 1440p, Medium is the best option, providing a solid 102 FPS average. At 4K, the Medium preset is the only one that consistently hits 60 FPS, with High falling to 51 FPS and Ultra being unplayable at 39 FPS. The minimum FPS values, where available, show that the Medium preset has acceptable frame pacing, with the 4K minimum of 51 FPS being the lowest recorded. This breakdown confirms that while the RTX 5080 is a powerful GPU, the Core Ultra 5 135H's performance ceiling limits the overall experience, particularly for high-refresh-rate gaming at 1080p.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5080 in Rust

Resolution Settings Avg FPS
3840x2160 Ultra 62.0
3840x2160 High 80.0
3840x2160 Medium 96.0
3840x2160 Low 142.0
2560x1440 Ultra 103.0
2560x1440 High 136.0
2560x1440 Medium 160.0
2560x1440 Low 232.0
1920x1080 Ultra 150.0
1920x1080 High 195.0
1920x1080 Medium 226.0
1920x1080 Low 318.0

Rust with iUltra 5 135H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5080 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 135H + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.