Rust

Rust

AVERAGE FPS
158
excellent

This combination delivers exceptional performance with an average of 158 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 80 95 142
1440p QHD 103 136 159 231
1080p Full HD 150 195 226 317

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 62
3840x2160 High 80
3840x2160 Medium 95
3840x2160 Low 142
2560x1440 Ultra 103
2560x1440 High 136
2560x1440 Medium 159
2560x1440 Low 231
1920x1080 Ultra 150
1920x1080 High 195
1920x1080 Medium 226
1920x1080 Low 317

Rust with Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

Rust is a demanding survival title that stresses both CPU and GPU, and the measured results for the Intel Core Ultra 5 135H paired with the NVIDIA GeForce RTX 5070 Ti show a combination that scales predictably across resolutions and settings, with a clear shift in bottleneck behavior as pixel count rises. The data indicates this pairing is positioned in the 1043rd spot out of 2953 tested combinations for this game, placing it comfortably in the upper-middle tier of the database, though not among the top performers. The Core Ultra 5 135H, a Meteor Lake mobile chip with 14 cores and 18 threads, boosts up to 4.60 GHz, while the RTX 5070 Ti, based on Blackwell 2.0 architecture with 16 GB of GDDR7 memory, delivers a strong foundation, yet the game’s engine appears to limit absolute frame rates in certain scenarios, especially at higher settings.

Resolution Scaling

The FPS drop from 1080p to 4K is steep and consistent across all settings, revealing a GPU-bound workload at higher resolutions. At Low settings, the average frame rate falls from 189 FPS at 1920x1080 to 130 FPS at 2560x1440, a reduction of 59 FPS, and then further to 77 FPS at 3840x2160, meaning the 4K average is roughly 59% of the 1080p figure. This scaling pattern is typical of a game where the GPU becomes the limiting factor as pixel throughput increases, since the RTX 5070 Ti’s 896.0 GB/s memory bandwidth and 43.94 TFLOPS FP32 compute are heavily taxed at 4K. At Medium settings, the same trend appears: 127 FPS at 1080p, 87 FPS at 1440p, and 52 FPS at 4K, with the 4K number being only 41% of the 1080p result, indicating that the gap widens when more effects are enabled. High settings show 107 FPS at 1080p, 74 FPS at 1440p, and 44 FPS at 4K, a 63 FPS total drop, while Ultra settings produce 82 FPS, 56 FPS, and 33 FPS respectively, with the 4K average falling below 35 FPS, which is barely playable for most users.

The data suggests that at 1080p, the CPU still has headroom, as evidenced by the large jump from Low to Medium (62 FPS difference) and the fact that the RTX 5070 Ti is not fully saturated until higher resolutions. At 4K, however, the GPU is clearly the bottleneck, since the difference between Low (77 FPS) and Ultra (33 FPS) is 44 FPS, a massive spread that demonstrates how much the GPU’s shading units and memory subsystem are stressed by the game’s draw calls and texture work. The 2560x1440 results sit in a middle ground where neither component is fully dominant: Low hits 130 FPS, which is high enough to suggest the CPU can keep up, but Ultra drops to 56 FPS, indicating the GPU is starting to struggle. Notably, the measured minimum FPS values are only available for Medium settings, with 1080p showing a min of 108 FPS, 1440p a min of 74 FPS, and 4K a min of 44 FPS, which suggests that while average frame rates are respectable, the worst-case dips are significant, particularly at 4K where the minimum equals the 4K High average. This resolution scaling analysis points to a pairing that is best suited for 1080p or 1440p gaming, with 4K reserved for lower presets if fluidity is prioritized over visual fidelity.

Settings Recommendations

Based on the measured rows, the optimal balance between frame rate and visual quality appears to be the Medium preset at 2560x1440, where the average of 87 FPS with a minimum of 74 FPS provides a smooth experience that exceeds the 60 FPS threshold for most displays. At 1920x1080, Medium offers 127 FPS on average with a minimum of 108 FPS, which is excellent for high-refresh-rate monitors, and the jump from Low (189 FPS) to Medium (127 FPS) is a 62 FPS penalty that is worth paying for the improved shadows and textures that Medium typically brings. High settings at 1080p yield 107 FPS, which is still very playable, but the difference between Medium and High is only 20 FPS, suggesting that the extra visual fidelity comes at a modest cost. However, at 1440p, High drops to 74 FPS, which is borderline for competitive play, making Medium the safer choice for consistent frame pacing. For 4K, the only realistic option is Low, which delivers 77 FPS, while Medium falls to 52 FPS and High to 44 FPS, both of which are below the ideal smoothness threshold. Ultra settings are difficult to recommend at any resolution: 82 FPS at 1080p is acceptable, but 56 FPS at 1440p and 33 FPS at 4K are too low for a game where quick reactions matter, and the visual gains over High are typically marginal in Rust’s outdoor environments.

The data shows that the RTX 5070 Ti can handle Ultra at 1080p with an average of 82 FPS, but the minimum FPS data is not provided, and given the 4K Ultra min of 33 FPS (which is also the average), the worst-case dips could be jarring. For most players, the Medium preset at 1440p provides the best experience per the measured rows, as it keeps the average above 85 FPS while maintaining a minimum of 74 FPS, which is above the 60 FPS baseline. At 1080p, High is a strong alternative if visual quality is prioritized, since 107 FPS still leaves room for high refresh rates, but Medium’s 127 FPS is more future-proof for demanding scenes. For those with 4K displays, Low is the only preset that avoids sub-60 FPS averages, and even then, the 77 FPS average comes with no guaranteed minimum, so users should expect occasional dips. The Ultra preset is only viable at 1080p, and even then, the 82 FPS average is not significantly better than High’s 107 FPS, making Ultra a poor trade-off in most cases. In summary, the recommended settings are: 1080p Medium or High, 1440p Medium, and 4K Low, based solely on the measured FPS values.

GPU Role

The NVIDIA GeForce RTX 5070 Ti plays a central role in determining frame rates, particularly at higher resolutions, and its specifications explain the observed scaling. The GPU features 16 GB of GDDR7 memory on a 256-bit bus, providing 896.0 GB/s of bandwidth, which is substantial for a game like Rust that loads large texture maps and has a persistent world. The memory clock runs at 1750 MHz, translating to 28 Gbps effective, and the 45,600 million transistors on a 378 mm² die (TSMC 5 nm process) allow for 8960 shading units, 280 TMUs, and 96 ROPs. The boost clock of 2452 MHz (base 2295 MHz) drives a pixel rate of 235.4 GPixel/s and a texture rate of 686.6 GTexel/s, which are directly relevant to how quickly the GPU can rasterize Rust’s terrain and structures. At 4K, the 33 FPS Ultra average suggests that the GPU’s compute throughput is the limiting factor, since the FP32 performance of 43.94 TFLOPS is being fully utilized by the game’s lighting and shadow calculations. The 70 RT cores and 280 tensor cores are present, but Rust does not heavily use ray tracing, so their impact is minimal in these tests, and the standard rasterization pipeline dominates.

The GPU’s VRAM capacity of 16 GB is more than sufficient for Rust at any resolution, as the game’s largest texture sets are unlikely to exceed this amount, and the measured FPS drops are not consistent with VRAM overflow (which would cause stuttering and massive frame time spikes). Instead, the data indicates a compute-bound scenario at 4K, where the 43.94 TFLOPS FP32 figure is stretched thin by the game’s draw calls. At 1080p, the GPU’s role is less critical, as the 189 FPS Low result shows that the CPU can feed the GPU fast enough, but the RTX 5070 Ti still manages to push high frame rates without any signs of bottleneck. The GPU’s 86th percentile ranking among all GPUs (based on average benchmark score of 49957) confirms that it is a high-end part, but its nearest rivals include the AMD Radeon RX 6900 XT (deltaPct -2) and the RX 6800 XT (deltaPct 3.1), showing that it sits in a competitive range. The fact that the 5070 Ti’s average benchmark score is within 0.1% of the RX Vega 64 (deltaPct -0.1) is interesting, but in Rust specifically, the measured FPS values are more telling. The GPU’s 300 W TDP and dual-slot design suggest it is a power-hungry part, but this is not reflected in the game’s performance metrics, which are purely FPS-based. Overall, the GPU is the dominant component at 1440p and above, while at 1080p, the CPU still has influence, as seen in the scaling from Low to Medium.

Measured FPS Breakdown

At 1920x1080, the measured data shows a clear progression across presets. Low settings deliver the highest average at 189 FPS, followed by Medium at 127 FPS (with a minimum of 108 FPS and maximum of 146 FPS), High at 107 FPS, and Ultra at 82 FPS. The 62 FPS gap between Low and Medium is the largest single-step drop, indicating that Medium introduces significant graphical effects that tax the GPU. The 20 FPS difference between Medium and High is more modest, while the 25 FPS drop from High to Ultra suggests that Ultra pushes shadows and draw distances hard. The minimum FPS for Medium (108 FPS) is much closer to the average than the 4K Medium minimum, showing that 1080p provides stable frame pacing. At 2560x1440, Low averages 130 FPS, Medium averages 87 FPS (min 74, max 101), High averages 74 FPS, and Ultra averages 56 FPS. The drop from Low to Medium at 1440p is 43 FPS, which is proportionally similar to 1080p, but the absolute values are lower. High at 1440p (74 FPS) is exactly the same as the 4K Low average, which is a useful cross-reference point. Ultra at 1440p (56 FPS) is below the 60 FPS threshold, making it a marginal choice. At 3840x2160, the results are: Low 77 FPS, Medium 52 FPS (min 44, max 59), High 44 FPS, and Ultra 33 FPS. The Medium preset’s minimum of 44 FPS is notably low, suggesting that even the average of 52 FPS is optimistic for sustained play. The 4K data shows a 44 FPS spread from Low to Ultra, which is the largest absolute range across all resolutions, reinforcing that the GPU is the limiting factor. The 1080p Medium maximum of 146 FPS is the highest recorded max in the dataset, while the 4K Medium maximum of 59 FPS is the lowest max, indicating that the GPU’s performance ceiling is heavily constrained at 4K. The measured FPS breakdown confirms that this combo is capable of high refresh rates at 1080p (Low/Medium), solid 60-100 FPS at 1440p (Low/Medium/High), and only playable frame rates at 4K when using Low settings.

How This Combo Ranks

The Intel Core Ultra 5 135H and NVIDIA GeForce RTX 5070 Ti combination ranks 1043 out of 2953 tested combos in Rust, placing it in the 65th percentile of all configurations in the database. This is a solid mid-to-upper tier ranking, but it is not exceptional, given that the GPU alone sits in the 86th percentile of all GPUs. The discrepancy between the GPU’s high percentile and the combo’s lower rank suggests that the CPU is holding the pairing back in Rust’s CPU-intensive scenes. The Core Ultra 5 135H has an average benchmark score of 29093 and an 81st percentile ranking among all CPUs, with nearest rivals including the AMD Ryzen 7 5800X (deltaPct -0.1) and the Intel Core i5-13500HX (deltaPct -0.6). The CPU’s multi-threaded performance, as measured by Cinebench R23 at 11875.5 points, is respectable for a mobile chip, but Rust’s single-threaded performance is often critical, and the R23 single-core score of 1700 points is moderate. The combo’s rank of 1043 means that 1910 other combinations (out of 2953) perform better in Rust, which is a significant portion. This ranking is likely influenced by the fact that the RTX 5070 Ti is a desktop-class GPU (300 W TDP, 304 mm length), but it is paired with a mobile CPU (28 W TDP, Intel BGA 2049 socket), creating an imbalance. In Rust, where CPU frame pacing matters for large player bases and base building, the Core Ultra 5 135H’s 14 cores and 18 threads may not be fully utilized, as the game is not heavily multi-threaded. The combo’s rank is better than the CPU’s percentile (81st) but worse than the GPU’s percentile (86th), indicating that the GPU is doing most of the heavy lifting, but the CPU is preventing the pair from reaching the top tiers. Compared to other combos with the same GPU but faster CPUs, the 1043rd rank suggests that upgrading to a higher-end desktop CPU would likely improve Rust performance, but the measured data here cannot confirm that. The combo’s ranking also reflects that many other tested configurations use more balanced pairings, and the 1043rd position out of 2953 is a reminder that raw GPU power alone does not guarantee top-tier gaming performance in CPU-sensitive titles like Rust.

FAQ

Q: What is the highest average FPS achieved by this combo in Rust, and at what resolution and settings?

A: The highest average FPS is 189, achieved at 1920x1080 resolution with Low settings. The next highest is 130 FPS at 2560x1440 with Low settings, showing that the combo is most capable at lower graphics presets.

Q: Is this combo capable of smooth 4K gaming in Rust?

A: At 4K, only Low settings produce an average FPS above 60, hitting 77 FPS. Medium averages 52 FPS, High averages 44 FPS, and Ultra averages 33 FPS, so 4K gaming is only viable on the lowest preset.

Q: How does the CPU rank relative to its nearest rivals?

A: The Intel Core Ultra 5 135H has an average benchmark score of 29093, which is 0.1% lower than the AMD Ryzen 7 5800X (29123), 0.5% lower than the Intel Xeon Phi 7210 (29245), 0.5% higher than the AMD Ryzen 5 5600XT (28940), and 0.6% lower than the Intel Core i5-13500HX (29270).

Q: What is the GPU’s memory bandwidth and how does it relate to the 4K results?

A: The RTX 5070 Ti has a memory bandwidth of 896.0 GB/s, which is high, but the 4K Ultra average of 33 FPS suggests that compute throughput, not bandwidth, is the limiting factor, as the 43.94 TFLOPS FP32 figure is saturated.

Q: What is the combo’s rank among all tested configurations in Rust?

A: The combo ranks 1043 out of 2953 tested combinations, placing it in the upper-middle tier. This is lower than the GPU’s individual 86th percentile ranking, indicating the CPU is a bottleneck in this game.

Q: Which settings preset provides the highest minimum FPS at 1080p?

A: At 1920x1080, the Medium preset has a measured minimum FPS of 108, with an average of 127 FPS. Low, High, and Ultra do not have minimum FPS data, so Medium is the only preset with a confirmed minimum at this resolution.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + NVIDIA GeForce RTX 5070 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Ultra 62.0
3840x2160 High 80.0
3840x2160 Medium 95.0
3840x2160 Low 142.0
2560x1440 Ultra 103.0
2560x1440 High 136.0
2560x1440 Medium 159.0
2560x1440 Low 231.0
1920x1080 Ultra 150.0
1920x1080 High 195.0
1920x1080 Medium 226.0
1920x1080 Low 317.0

Rust with iUltra 5 135H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5070 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with iUltra 5 135H + RTX 5070 Ti

Explore FPS benchmarks for other games using this same hardware combination.