Rust

Rust

AVERAGE FPS
71
good

This combination provides smooth gameplay with an average of 71 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 35 41 62
1440p QHD 45 59 70 104
1080p Full HD 65 86 102 151

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 62
3840x2160 Medium 41
3840x2160 High 35
3840x2160 Ultra 27
2560x1440 Low 104
2560x1440 Medium 70
2560x1440 High 59
2560x1440 Ultra 45
1920x1080 Low 151
1920x1080 Medium 102
1920x1080 High 86
1920x1080 Ultra 65

Rust with Intel Core Ultra 5 125H + AMD Radeon 8060S, In-Depth Analysis

# Rust with Intel Core Ultra 5 125H + AMD Radeon 8060S

The data here shows a mobile gaming combo that delivers playable frame rates at 1080p and 1440p, but struggles to maintain smooth performance at 4K in Rust. This pairing of an Intel Core Ultra 5 125H with an AMD Radeon 8060S sits in the 56th percentile of all tested combos for this game, ranking 1665th out of 2953 configurations. The measured results reveal a system that is clearly GPU-limited at higher resolutions, while the CPU has enough headroom to push very high frame rates at lower settings.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent across all quality presets. At Low settings, the average FPS falls from 151 at 1080p to 104 at 1440p (a 31% reduction), then to 62 at 4K (a further 40% drop from 1440p). That is a total decline of 59% from 1080p to 4K, which indicates the rendering workload is scaling heavily with pixel count — a classic sign that the GPU is the primary bottleneck as resolution increases.

At High settings, the same pattern emerges but with lower absolute numbers: 86 FPS at 1080p, 59 FPS at 1440p, and 35 FPS at 4K. The percentage drops are 31% and 41% respectively, nearly identical to the Low preset scaling. This consistency suggests the GPU's compute and memory throughput are being saturated in a predictable way as resolution climbs, regardless of how much load is shifted to the CPU via settings.

Medium settings show 102 FPS at 1080p, 70 FPS at 1440p, and 41 FPS at 4K. The 31% drop from 1080p to 1440p matches the Low and High trends, and the 41% drop from 1440p to 4K is also in line. Ultra settings follow the same trajectory: 65 FPS at 1080p, 45 FPS at 1440p, and 27 FPS at 4K. The 31% and 40% reductions mirror the other presets almost exactly.

This uniform scaling across all four presets is a strong indicator that resolution is the dominant factor limiting performance, not the quality settings themselves. The GPU's fill rate and memory bandwidth — which are system-dependent since the Radeon 8060S uses system shared memory — are being taxed harder at each step up in resolution. At 1080p, the GPU can keep up with even demanding scenes, but at 4K it falls below 60 FPS on every preset, and below 30 FPS on Ultra.

The practical takeaway is that 1080p and 1440p are the sweet spots for this combo. At 4K, even Low settings only manage 62 FPS, which may be acceptable for casual play but leaves little headroom for frame drops during intense moments like raiding or large player gatherings. The min FPS data at Medium settings shows 35 FPS at 4K, 59 FPS at 1440p, and 86 FPS at 1080p, reinforcing that 4K is borderline for maintaining smooth gameplay.

GPU Role

The AMD Radeon 8060S is the limiting component in this combo for Rust. Its benchmark scores place it in the 87th percentile of all GPUs, with an average benchmark score of 55757. That is nearly identical to the AMD Radeon RX 6750 GRE 12 GB, which scores 55698 (a 0.1% difference), and it sits just 0.6% behind the NVIDIA GeForce RTX 5080 at 56083. The Radeon 8060S is also 1.7% ahead of the AMD Radeon Pro W5700X (54828) and 2.8% ahead of the NVIDIA GeForce RTX 4080 (54247).

These scores suggest the GPU has solid raw compute capability, but its performance in Rust is constrained by how it accesses memory. The Radeon 8060S uses "System Shared" memory, meaning its VRAM size, type, and bus width are all shared with the CPU. The memory bandwidth is listed as "System Dependent," which means the actual throughput depends on the host system's RAM configuration. This is a critical weakness for Rust, which is known to be sensitive to memory bandwidth due to its large open-world map and frequent asset streaming.

The GPU's clock speeds are 1295 MHz base and 2900 MHz boost. The boost clock is quite high, which helps at lower resolutions where the GPU can run at higher frequencies. However, at 4K, the GPU is likely running at its boost limit while still being unable to keep up with the pixel throughput demands. The pixel rate is 185.6 GPixel/s and texture rate is 464.0 GTexel/s, which are respectable figures for an integrated-class part but clearly insufficient for 4K Ultra in Rust.

The Radeon 8060S has 2560 shading units, 160 TMUs, and 64 ROPs, along with 40 ray tracing cores. Its FP32 performance is 14.85 TFLOPS, which is moderate for modern games. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, so it is fully compatible with Rust's rendering requirements. The 3DMark Steel Nomad DX12 score of 2162 and Geekbench scores of 84626 (OpenCL) and 80483 (Vulkan) confirm it performs well in synthetic tests but the real-world Rust results show its limits at high resolution.

The key observation is that the GPU's performance degrades predictably as resolution increases, and the shared memory architecture likely exacerbates this at 4K. At 1080p, the GPU is fast enough to deliver 151 FPS on Low, but at 4K it drops to 27 FPS on Ultra — a 5.6x reduction from the best-case scenario. This is a GPU that can handle 1080p and 1440p gaming admirably but should not be expected to deliver high-refresh 4K in Rust.

How This Combo Ranks

This specific combination of the Intel Core Ultra 5 125H and AMD Radeon 8060S ranks 1665th out of 2953 tested combos in Rust. That places it in the 56th percentile, meaning it beats about 56% of all other CPU-GPU pairings tested for this game. This is a mid-pack result, which is somewhat surprising given the GPU's high percentile ranking (87th) among all GPUs.

The discrepancy between the GPU's strong standalone performance and the combo's middling rank suggests that the CPU or the pairing itself is holding back overall results in Rust. The CPU's average benchmark score is 27507, which places it in the 79th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 7 5800 (27535, a 0.1% difference), Intel Core i5-12600K (27578, a 0.3% difference), AMD Ryzen 7 5700X (27578, a 0.3% difference), and AMD Ryzen 3 PRO 5355G (27382, a 0.5% difference). These are all desktop-class CPUs, and the Core Ultra 5 125H is a mobile chip, yet it trades blows with them in synthetic benchmarks.

Given that the CPU ranks in the 79th percentile and the GPU in the 87th, one might expect the combo to rank higher than the 56th percentile. However, Rust is a game that is notoriously CPU-intensive in single-threaded scenarios, and the Core Ultra 5 125H's single-core performance may be a limiting factor. Its PassMark single-thread score is 3399, and its Cinebench R23 single-core score is 1647.5. These are respectable but not exceptional, and Rust's main thread can become a bottleneck in complex scenes.

The combo's rank of 1665 out of 2953 means there are 1288 combos that perform worse, but also 1664 that perform better. This puts it firmly in the middle of the pack, which aligns with the measured FPS results: it can handle 1080p and 1440p well but falls short at 4K. For a mobile platform, this is a reasonable result, but it is not a top-tier combination for Rust specifically.

FAQ

Q: What is the best resolution to play Rust with this combo?

A: The data shows 1080p and 1440p are the viable options. At 1080p, even Ultra settings achieve 65 FPS average, while Low hits 151 FPS. At 1440p, High settings deliver 59 FPS, which is playable. At 4K, only Low settings exceed 60 FPS (62 FPS), and Ultra drops to 27 FPS.

Q: How does this combo compare to a desktop GPU like the RTX 5080?

A: The Radeon 8060S has an average benchmark score of 55757, which is 0.6% behind the RTX 5080's 56083. In practical terms, this means the GPU performance is nearly identical in synthetic benchmarks, but the shared memory architecture of the 8060S may cause different real-world behavior in Rust.

Q: Is the CPU or GPU the bottleneck in Rust?

A: Based on the resolution scaling data, the GPU is clearly the bottleneck at higher resolutions. FPS drops consistently by about 31% from 1080p to 1440p and another 41% from 1440p to 4K across all presets, which is a GPU-limited pattern. The CPU's strong multi-threaded scores suggest it has headroom at lower resolutions.

Q: What settings should I use for 1440p gaming?

A: At 1440p, High settings give 59 FPS average, while Medium gives 70 FPS with a minimum of 59 FPS. If you prefer smoother gameplay, Medium is the better choice. Ultra drops to 45 FPS, which may be too low for fast-paced action.

Q: How does the Core Ultra 5 125H compare to the Ryzen 7 5800?

A: The Core Ultra 5 125H has an average benchmark score of 27507, which is essentially tied with the Ryzen 7 5800's 27535 (a 0.1% difference). The two CPUs are statistically identical in overall performance, despite the Intel chip being a mobile processor.

Q: Can this combo handle 4K gaming in Rust?

A: Only at Low settings, where it achieves 62 FPS average. At Medium it drops to 41 FPS, High to 35 FPS, and Ultra to 27 FPS. For consistent 60 FPS at 4K, this combo is not sufficient unless you accept Low settings and potential frame drops.

Settings Recommendations

The measured data provides clear guidance on which preset to choose based on your resolution and performance goals. At 1080p, the High preset delivers 86 FPS average, which is smooth for most players. Medium gives 102 FPS with a minimum of 86 FPS, making it the best choice for high-refresh-rate monitors. Low pushes to 151 FPS, but the visual quality loss may not be worth it unless you are chasing maximum frame rates. Ultra at 65 FPS is playable but offers diminishing returns over High.

At 1440p, the Medium preset is the sweet spot. It delivers 70 FPS average with a minimum of 59 FPS, which ensures smooth gameplay in most situations. High is close at 59 FPS average, but the minimum is not recorded, so Medium's guaranteed floor of 59 FPS makes it safer. Ultra at 45 FPS is likely too choppy for competitive play, while Low at 104 FPS is excellent if you prioritize performance over visuals.

At 4K, the situation is more challenging. Low settings achieve 62 FPS average, which is the only preset that reaches 60 FPS. Medium drops to 41 FPS with a minimum of 35 FPS, which is marginal. High and Ultra at 35 FPS and 27 FPS respectively are not recommended for anything beyond casual play. If you must play at 4K, Low is the only viable option, but even then, you may experience drops during demanding scenes.

The overall recommendation is to play at 1440p with Medium settings for the best balance of visual quality and performance. This gives you 70 FPS average with a 59 FPS minimum, which is smooth and responsive. If you have a 1080p monitor, High settings at 86 FPS are excellent, and Medium at 102 FPS is even smoother. Avoid 4K unless you are willing to compromise on visual fidelity with Low settings.

CPU Role

The Intel Core Ultra 5 125H is a 14-core, 18-thread mobile processor based on the Meteor Lake architecture, built on Intel's 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.50 GHz, with a TDP of 28 W. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. This is a significant amount of cache for a mobile chip, which helps with Rust's frequent asset loading and world streaming.

In synthetic benchmarks, the Core Ultra 5 125H scores 12804.5 in Cinebench R23 multi-core and 1647.5 in single-core. Its PassMark multi-thread score is 21100, and single-thread is 3399. These scores place it in the 79th percentile of all CPUs, with an average benchmark score of 27507. The nearest rivals are all desktop parts: the AMD Ryzen 7 5800 (27535, -0.1%), Intel Core i5-12600K (27578, -0.3%), AMD Ryzen 7 5700X (27578, -0.3%), and AMD Ryzen 3 PRO 5355G (27382, +0.5%). This means the mobile chip is trading blows with desktop CPUs from a few generations ago, which is impressive for a 28 W part.

For Rust specifically, the CPU's multi-threaded performance is strong, but the game's single-threaded nature means the 1647.5 Cinebench R23 single-core score is more relevant. This is a moderate score, and it may be why the combo ranks lower than the GPU's percentile would suggest. At 1080p Low, the combo hits 151 FPS, which indicates the CPU can feed the GPU adequately at that resolution. However, the fact that FPS drops uniformly with resolution scaling suggests the CPU is not the primary bottleneck in most scenarios.

The CPU's memory bandwidth is rated at 89.6 GB/s with dual-channel DDR5 support. This is important for Rust because the game is heavily dependent on memory throughput, especially when loading large bases or navigating the open world. The Radeon 8060S uses system shared memory, so the CPU's memory controller also handles GPU memory traffic. This could be a limiting factor at 4K, where the GPU needs more bandwidth than the system can provide.

The 18 MB of L3 cache is beneficial for Rust's procedural generation and entity management. The CPU also supports PCIe Gen 5, which provides ample bandwidth for the GPU's PCIe 5.0 x16 interface. The integrated Arc Xe-LPG 96EU graphics are present but not used when the discrete Radeon 8060S is active. Overall, the Core Ultra 5 125H is a capable mobile CPU that holds its own against desktop parts, but its single-thread performance and shared memory architecture with the GPU create some limitations in Rust at high resolutions.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 8060S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + AMD Radeon 8060S in Rust

Resolution Settings Avg FPS
3840x2160 Low 62.0
3840x2160 Medium 41.0
3840x2160 High 35.0
3840x2160 Ultra 27.0
2560x1440 Low 104.0
2560x1440 Medium 70.0
2560x1440 High 59.0
2560x1440 Ultra 45.0
1920x1080 Low 151.0
1920x1080 Medium 102.0
1920x1080 High 86.0
1920x1080 Ultra 65.0

Rust with iUltra 5 125H + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Other Games with iUltra 5 125H + 8060S

Explore FPS benchmarks for other games using this same hardware combination.