Rust

Rust

AVERAGE FPS
22
limited

This combination may struggle with this title, averaging 22 FPS. Consider upgrading hardware or significantly lowering settings.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 8 11 13 19
1440p QHD 14 18 22 32
1080p Full HD 20 27 31 47

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 19
3840x2160 Medium 13
3840x2160 High 11
3840x2160 Ultra 8
2560x1440 Low 32
2560x1440 Medium 22
2560x1440 High 18
2560x1440 Ultra 14
1920x1080 Low 47
1920x1080 Medium 31
1920x1080 High 27
1920x1080 Ultra 20

Rust with Intel Core Ultra 5 125H + AMD Radeon 760M, In-Depth Analysis

The Intel Core Ultra 5 125H paired with the AMD Radeon 760M represents a specific mobile configuration tested in Rust, yielding a combination rank of 2943 out of 2953 tested combos. This places the pairing in the bottom percentile of all tested systems for this title, with measured frame rates that consistently fall below playable thresholds across all tested resolutions and settings. The data set provides a clear picture of a system constrained by its integrated graphics solution, despite a capable processor.

FAQ

Q: What is the best average frame rate this combo achieves in Rust?

A: The highest measured average frame rate is 47 FPS, achieved at 1920x1080 resolution with Low settings. This is the only configuration in the entire measured data set that approaches a playable frame rate, with all other settings and resolutions yielding averages below 32 FPS.

Q: How does this combo rank among all tested systems for Rust?

A: The combo ranks 2943 out of 2953 total tested combinations. This places it 10 spots from the bottom of the entire database, indicating that 99.7% of all tested systems deliver better performance in Rust.

Q: What is the difference in performance between Low and Ultra settings at 1080p?

A: At 1920x1080, the average frame rate drops from 47 FPS on Low settings to 20 FPS on Ultra settings. This represents a 57.4% reduction in average frame rate when moving from the lowest to the highest quality preset.

Q: Does the GPU have dedicated VRAM?

A: No, the AMD Radeon 760M uses "System Shared" memory for both size and type. The memory bandwidth is listed as "System Dependent," meaning it relies on the system's main memory rather than dedicated graphics memory.

Q: What API features does the GPU support for this game?

A: The Radeon 760M supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4. For Rust specifically, the measured results show DirectX 12 benchmark scores of 25 in Passmark, while DirectX 11 scores are higher at 52.

Q: How does the CPU's single-thread performance compare to its multi-thread performance?

A: The Core Ultra 5 125H scores 1647.5 in Cinebench R23 single-core and 12804.5 in multi-core. The single-core score represents 12.9% of the multi-core score, reflecting a 14-core, 18-thread design with a 3.60 GHz base clock and 4.50 GHz boost clock.

How This Combo Ranks

The combo rank of 2943 out of 2953 tested combinations is a stark indicator of where this hardware sits for Rust. With only 10 combinations performing worse, this pairing is effectively at the floor of the database. The data suggests that Rust is particularly demanding on the graphics subsystem, and the Radeon 760M's integrated nature places it at a severe disadvantage.

The CPU itself is not the bottleneck in ranking terms — the Core Ultra 5 125H holds a 79th percentile ranking among all CPUs, with an average benchmark score of 27507. This puts it within 0.1% of the AMD Ryzen 7 5800 (27535) and 0.3% of the Intel Core i5-12600K (27578). Yet the GPU's 35th percentile ranking among all GPUs, with an average score of 6019, drags the combined system down dramatically.

The delta between the CPU and GPU percentile rankings — 79 versus 35 — highlights the imbalance. In Rust, the GPU appears to be the limiting factor, as the measured FPS results are consistently low even at 1080p Low settings. The fact that the combo ranks nearly last despite having a top-quartile CPU indicates that Rust's rendering demands overwhelm the integrated graphics solution.

GPU Role

The AMD Radeon 760M is an integrated GPU based on the RDNA 3.0 architecture, manufactured on a 4 nm process by TSMC. It features 512 shading units, 32 texture mapping units, and 16 raster output pipelines, along with 8 ray tracing cores. The GPU operates with a base clock of 800 MHz and a boost clock of 2599 MHz, delivering 5.323 TFLOPS of FP32 performance.

Memory configuration is entirely system-shared, with no dedicated VRAM. The bus width and bandwidth are both listed as "System Shared" and "System Dependent," respectively, meaning performance scales with the host system's memory configuration. This is a critical limitation for Rust, which is known for utilizing significant memory bandwidth in large, persistent worlds.

The GPU's benchmark scores reflect its modest capabilities. In Passmark, the G3D score is 5310, while the G2D score is 890. Compute performance is measured at 2840 in Passmark GPU Compute, and Geekbench scores show 20255 for OpenCL and 30336 for Vulkan. The 3DMark Steel Nomad DX12 score is 400, and DirectX-specific Passmark scores are 19 for DX10, 52 for DX11, 25 for DX12, and 65 for DX9.

These numbers place the GPU at the 35th percentile of all GPUs, with nearest rivals including the AMD Radeon RX 6400 (6001, 0.3% delta) and the NVIDIA GeForce GTX 770M (6000, 0.3% delta). The average benchmark score of 6019 is remarkably close to these rivals, suggesting the 760M performs similarly to entry-level discrete GPUs from previous generations.

Measured FPS Breakdown

At 1920x1080, the measured results show a clear progression across settings. Low settings deliver an average of 47 FPS, which is the only configuration in the entire data set exceeding 32 FPS. Medium settings drop to 31 FPS average with a minimum of 27 and maximum of 36. High settings yield 27 FPS average, while Ultra settings produce just 20 FPS average.

Moving to 2560x1440, the performance declines noticeably. Low settings average 32 FPS, which matches the 1080p Medium result. Medium settings at 1440p average 22 FPS with a range of 18 to 25. High settings drop to 18 FPS average, and Ultra settings fall to 14 FPS average.

At 3840x2160, the results become largely unplayable. Low settings average 19 FPS, Medium settings average 13 FPS with a minimum of 11 and maximum of 15, High settings average 11 FPS, and Ultra settings drop to just 8 FPS average.

The data reveals that no configuration at any resolution exceeds 47 FPS, and only the 1080p Low setting breaks the 30 FPS threshold. For a game like Rust, where survival mechanics require responsive controls, these frame rates present significant challenges across the board.

Resolution Scaling

The scaling from 1080p to 4K illustrates the GPU bottleneck clearly. At Low settings, the average frame rate drops from 47 FPS at 1920x1080 to 32 FPS at 2560x1440 and 19 FPS at 3840x2160. This represents a 59.6% reduction from 1080p to 4K. At Medium settings, the drop is from 31 FPS to 22 FPS to 13 FPS, a 58.1% reduction. High settings go from 27 FPS to 18 FPS to 11 FPS, a 59.3% reduction.

The consistency of these percentage drops across settings — all hovering around 58-60% from 1080p to 4K — indicates that resolution scaling is the dominant factor. This pattern suggests the GPU is pixel-bound rather than compute-bound, meaning the integrated solution's fill rate and memory bandwidth are the limiting constraints.

The minimum FPS data points available for Medium settings show similar scaling: 27 at 1080p, 18 at 1440p, and 11 at 4K. The maximum values follow the same trend: 36, 25, and 15 respectively. This consistent scaling pattern reinforces that the Radeon 760M's rendering capabilities, not the CPU, are dictating performance.

The CPU's role in this scaling is minimal. With a boost clock of 4.50 GHz and a Passmark single-thread score of 3399, the processor is capable of feeding frames at higher rates than what the GPU can produce. The fact that frame rates scale nearly linearly with pixel count confirms the GPU as the primary constraint.

CPU Role

The Intel Core Ultra 5 125H features 14 cores and 18 threads based on the Meteor Lake architecture, manufactured on Intel's 7 nm process. It operates with a base clock of 3.60 GHz and a boost clock of 4.50 GHz, with a 28W TDP. The cache hierarchy includes 112 KB L1 per core, 2 MB L2 per core, and 18 MB of shared L3 cache.

Benchmark results show a strong processor. Cinebench R23 scores are 1647.5 single-core and 12804.5 multi-core. Cinebench R20 results are 1010 single-core and 7161 multi-core, while R15 scores are 241 single-core and 2021.5 multi-core. Passmark results include a multithread score of 21100, single-thread score of 3399, and physics score of 1439.

In Rust specifically, the CPU's capabilities appear underutilized. The measured FPS at 1080p Low settings is 47, which is far below what this processor could theoretically support. The Passmark data compression score of 236209 and integer math score of 69986 indicate strong computational throughput, yet the game's frame rates are dictated by the GPU.

The CPU's percentile ranking of 79 among all CPUs, with an average benchmark score of 27507, places it above the majority of tested processors. Its nearest rivals include the AMD Ryzen 7 5800 (27535, -0.1% delta) and Intel Core i5-12600K (27578, -0.3% delta), showing competitive performance. However, in this combo, the processor's capabilities are largely irrelevant to the final frame rates due to the GPU constraint.

Settings Recommendations

Given the measured data, the only configuration that approaches playability is 1920x1080 with Low settings, which achieves 47 FPS average. Every other setting and resolution combination falls below 32 FPS, with most below 20 FPS.

At 1080p, the progression from Low to Ultra shows a clear trade-off: 47, 31, 27, and 20 FPS respectively. The jump from Low to Medium costs 16 FPS (34% reduction), while the jump from High to Ultra costs 7 FPS (26% reduction). For users prioritizing frame rate, Low settings at 1080p is the only viable option.

At 1440p, even Low settings only achieve 32 FPS, which is marginal for a survival game requiring quick reactions. Medium settings at 1440p drop to 22 FPS, and anything above that falls below 18 FPS. The 4K results are uniformly unplayable, with the highest being 19 FPS at Low settings.

The data suggests that users should stay at 1080p and accept Low settings if they want the best experience. The 47 FPS average at this configuration is the only result that maintains reasonable fluidity. Alternatively, if visual quality is paramount, Medium settings at 1080p provides 31 FPS, which may be acceptable for less action-intensive gameplay. However, the minimum FPS of 27 at this setting indicates potential stuttering during heavy scenes.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + AMD Radeon 760M in Rust

Resolution Settings Avg FPS
3840x2160 Low 19.0
3840x2160 Medium 13.0
3840x2160 High 11.0
3840x2160 Ultra 8.0
2560x1440 Low 32.0
2560x1440 Medium 22.0
2560x1440 High 18.0
2560x1440 Ultra 14.0
1920x1080 Low 47.0
1920x1080 Medium 31.0
1920x1080 High 27.0
1920x1080 Ultra 20.0

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