Archeage

Archeage

AVERAGE FPS
31
playable

This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 8 12 19 24
1440p QHD 14 23 36 46
1080p Full HD 23 36 57 73

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 24
3840x2160 Medium 19
3840x2160 High 12
3840x2160 Ultra 8
2560x1440 Low 46
2560x1440 Medium 36
2560x1440 High 23
2560x1440 Ultra 14
1920x1080 Low 73
1920x1080 Medium 57
1920x1080 High 36
1920x1080 Ultra 23

Archeage with Intel Core Ultra 5 125H + AMD Radeon 760M, In-Depth Analysis

The Intel Core Ultra 5 125H paired with the AMD Radeon 760M produces a predictable performance curve in Archeage, with the integrated GPU acting as the clear performance ceiling. Across all tested resolutions and settings, the system delivers playable frame rates only at lower resolutions, with the gap between Low and Ultra presets widening dramatically as pixel count increases.

Resolution Scaling

The measured FPS data reveals a steep performance drop as resolution increases, which is characteristic of a system where the GPU is the primary limiting component. At 1080p Low, the combo averages 73 FPS, but this falls to 46 FPS at 1440p Low and 24 FPS at 4K Low. That represents a 37% reduction from 1080p to 1440p, and a further 48% reduction from 1440p to 4K. The scaling is not linear, indicating that the Radeon 760M's fill rate and memory bandwidth constraints become progressively more severe at higher pixel counts.

The Medium preset tells a similar story. At 1080p Medium, the average is 57 FPS, dropping to 36 FPS at 1440p Medium (a 37% decline) and 19 FPS at 4K Medium (a 47% decline from 1440p). The High preset follows the same pattern: 36 FPS at 1080p, 23 FPS at 1440p, and 12 FPS at 4K. The Ultra preset, which is the most demanding, shows 23 FPS at 1080p, 14 FPS at 1440p, and just 8 FPS at 4K.

The consistent percentage drops across presets suggest that the Radeon 760M is operating at its pixel throughput limit even at 1080p, and the additional resolution simply scales the workload beyond what the 16 ROPs and 32 TMUs can sustain. The fact that Low settings at 4K (24 FPS) barely outperform Medium at 1440p (36 FPS) in relative terms indicates that the GPU's raw pixel rate is the bottleneck, not texture fill or shader complexity. The system's memory bandwidth, listed as "System Dependent" for the GPU, likely exacerbates the issue at higher resolutions since the iGPU shares system memory bandwidth with the CPU.

How This Combo Ranks

In the global ranking of tested combos for Archeage, this configuration sits at position 2642 out of 2761 combos. That places it in the bottom 4.3% of all tested systems, reflecting the integrated graphics limitation. The combo rank is driven almost entirely by the GPU's performance class, as the CPU is relatively strong — the Core Ultra 5 125H sits in the 79th percentile of all CPUs, while the Radeon 760M sits in the 35th percentile of all GPUs.

The CPU's benchmark scores reinforce this interpretation. In Cinebench R23, the Core Ultra 5 125H scores 12804.5 multi-core and 1647.5 single-core. Its Passmark multithread score is 21100, and its Passmark single-thread score is 3399. These are respectable numbers for a mobile processor. However, the GPU's Passmark G3D score of 5310 and its 3DMark Steel Nomad DX12 score of 400 indicate a low-end graphics solution. The system's overall rank of 2642 places it far below the median combo, and the gap between the CPU's percentile (79th) and GPU's percentile (35th) highlights the imbalance.

When compared to the GPU's nearest rivals, the Radeon 760M's average benchmark score of 6019 is within 0.5% of the AMD Radeon RX 6400 (6001), the NVIDIA GeForce GTX 770M (6000), and the NVIDIA Quadro P2000 (6049). This tight clustering means that in Archeage, this combo would perform nearly identically to systems using those discrete GPUs, provided the CPU is not a bottleneck. Since the CPU is not the limiting factor here, the measured FPS numbers are representative of what those rival GPU configurations would achieve.

FAQ

Q: Does the Intel Core Ultra 5 125H bottleneck the AMD Radeon 760M in Archeage?

A: No. The CPU's Cinebench R23 multi-core score of 12804.5 and Passmark multithread score of 21100 place it in the 79th percentile of all CPUs, well above the GPU's 35th percentile. The measured FPS scaling across resolutions (73 FPS at 1080p Low vs 24 FPS at 4K Low) indicates the GPU is the limiting component.

Q: What is the best resolution for this combo in Archeage?

A: Based on the measured data, 1080p is the only resolution where average frame rates exceed 30 FPS across multiple presets. At 1080p Low the average is 73 FPS, at Medium it is 57 FPS, and at High it is 36 FPS. 1440p only exceeds 30 FPS on Low (46 FPS), while 4K never exceeds 24 FPS on any preset.

Q: How does the Radeon 760M compare to its nearest rivals?

A: The Radeon 760M's average benchmark score of 6019 places it within 0.5% of the AMD Radeon RX 6400 (6001), NVIDIA GeForce GTX 770M (6000), and NVIDIA Quadro P2000 (6049). This means Archeage performance would be nearly identical to systems using those GPUs.

Q: Is the Ultra preset playable at any resolution?

A: No. The Ultra preset averages 23 FPS at 1080p, 14 FPS at 1440p, and 8 FPS at 4K. All of these are below the standard 30 FPS playability threshold, and the 1080p Ultra result is only marginally better than the 4K Medium result of 19 FPS.

Q: What does the 3DMark Steel Nomad DX12 score of 400 indicate?

A: That score is extremely low, reflecting the GPU's integrated nature. For context, the GPU's Passmark G3D score of 5310 places it in the 35th percentile of all GPUs, and its DirectX 12 Passmark score of 25 is a small fraction of its DirectX 11 score of 52, suggesting limited modern API efficiency.

Q: Why does the FPS drop so much from 1080p to 4K?

A: The Radeon 760M has 16 ROPs and a pixel rate of 41.58 GPixel/s. At 4K, the pixel count is four times that of 1080p, but the average FPS at 4K Low (24 FPS) is roughly one-third of the 1080p Low result (73 FPS), showing that the GPU's pixel throughput is overwhelmed before shader or texture limits are reached.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across three resolutions and four quality presets. At 1920x1080, the Low preset delivers an average of 73 FPS, which is the highest frame rate recorded in the entire dataset. The Medium preset at 1080p averages 57 FPS, with a minimum of 49 FPS and a maximum of 66 FPS. The High preset at 1080p drops to 36 FPS, and the Ultra preset falls to 23 FPS. These results show that 1080p is the only resolution where the system can maintain a smooth experience on any preset other than Ultra.

At 2560x1440, the performance drops significantly. The Low preset averages 46 FPS, which is still playable but represents a 37% reduction from the 1080p Low result. The Medium preset at 1440p averages 36 FPS, with a minimum of 31 FPS and a maximum of 42 FPS. The High preset at 1440p averages 23 FPS, and the Ultra preset averages 14 FPS. The minimum FPS data for the Medium preset shows that even the playable presets experience frame times that dip below 30 FPS, indicating occasional stutter.

At 3840x2160, the results are marginal at best. The Low preset averages 24 FPS, the Medium preset averages 19 FPS with a minimum of 16 FPS and a maximum of 22 FPS, the High preset averages 12 FPS, and the Ultra preset averages 8 FPS. None of these are playable in any practical sense, and the Medium preset's minimum of 16 FPS shows that the system cannot maintain even its already low average.

The delta between Low and Ultra at each resolution is revealing. At 1080p, the gap is 50 FPS (73 to 23). At 1440p, the gap is 32 FPS (46 to 14). At 4K, the gap is 16 FPS (24 to 8). The narrowing gap at higher resolutions suggests that at 4K, even the Low preset is pushing the GPU to its limits, leaving little headroom for quality improvements.

Settings Recommendations

For this combo in Archeage, the data clearly indicates that 1080p is the target resolution for any playable experience. At 1080p, the Low preset delivers 73 FPS average, which provides a comfortable margin above the 60 FPS threshold for smooth gameplay. The Medium preset at 1080p delivers 57 FPS average, which is still above 30 FPS and offers improved visual quality with a modest performance cost.

The Medium preset at 1080p appears to be the sweet spot for this system. The 57 FPS average with a minimum of 49 FPS ensures that frame times stay within an acceptable range, and the 16 FPS delta from Low to Medium is a reasonable trade-off for the visual improvement. The High preset at 1080p drops to 36 FPS, which is borderline playable but risks dipping below 30 FPS in busy MMORPG scenes, which are common in Archeage's large-scale combat.

At 1440p, only the Low preset (46 FPS) is viable, and even that is below the 60 FPS target. The Medium preset at 1440p averages 36 FPS with a minimum of 31 FPS, which is technically playable but lacks headroom for the frame drops that occur in crowded areas. The High and Ultra presets at 1440p are not recommended, as their averages of 23 FPS and 14 FPS respectively fall below the playability threshold.

For users who prioritize visual fidelity over frame rate, the Medium preset at 1440p provides the best balance, but the 1080p Medium preset is the recommended configuration. It offers the highest visual quality that still maintains a stable 50+ FPS average. The Ultra preset should be avoided entirely, as even at 1080p it only achieves 23 FPS, which is below the minimum acceptable frame rate for an MMORPG where quick reactions matter.

CPU Role

The Intel Core Ultra 5 125H is a 14-core, 18-thread processor with a base clock of 3.60 GHz and a boost clock of 4.50 GHz. It belongs to the Core Ultra Series 1 (Meteor Lake architecture) and is built on Intel's 7 nm process. The processor features an 18 MB shared L3 cache and 2 MB L2 cache per core, with 112 KB L1 cache per core. It supports dual-channel DDR5 memory with a bandwidth of 89.6 GB/s, which is shared with the integrated GPU.

In Archeage, the CPU's role is secondary to the GPU, as the measured FPS scaling across resolutions is consistent with a GPU bottleneck. The CPU's Cinebench R23 multi-core score of 12804.5 and single-core score of 1647.5 are strong for a mobile processor, placing it in the 79th percentile of all CPUs. Its Passmark single-thread score of 3399 and multithread score of 21100 further confirm that the processor has sufficient headroom for the game's threading demands.

When compared to its nearest rivals, the Core Ultra 5 125H's average benchmark score of 27507 is within 0.5% of the AMD Ryzen 7 5800 (27535), Intel Core i5-12600K (27578), and AMD Ryzen 7 5700X (27578). This means that in Archeage, the CPU would not differentiate performance between these systems; the GPU would be the deciding factor. The 18 threads available on the Core Ultra 5 125H are more than sufficient for an MMORPG that typically uses fewer than eight threads, so the CPU is unlikely to cause frame drops in crowded areas unless the GPU is already saturated.

The CPU's 7 nm process node and 28 W TDP indicate that it is designed for efficiency, which is appropriate for a mobile platform. However, the shared memory bandwidth of 89.6 GB/s between the CPU and iGPU means that in memory-intensive scenes, the CPU's memory access could compete with the GPU's texture reads, potentially causing minor stutters. The measured minimum FPS data for the Medium preset (49 FPS at 1080p, 31 FPS at 1440p, 16 FPS at 4K) suggests that such contention exists but is not severe enough to make the game unplayable at lower resolutions.

GPU Role

The AMD Radeon 760M is an integrated GPU based on the RDNA 3.0 architecture, manufactured on TSMC's 4 nm process. It features 512 shading units, 32 texture mapping units, and 16 raster output units, with 8 ray tracing cores. The GPU operates at a base clock of 800 MHz and a boost clock of 2599 MHz, achieving a pixel rate of 41.58 GPixel/s and a texture rate of 83.17 GTexel/s. Its FP32 performance is 5.323 TFLOPS, with FP16 performance matching at 5.323 TFLOPS (1:1).

The GPU's memory configuration is entirely system-shared, with no dedicated VRAM. Its memory size, type, and bus width are all listed as "System Shared," and bandwidth is described as "System Dependent." This means the GPU relies on the CPU's dual-channel DDR5 memory, which has a theoretical bandwidth of 89.6 GB/s. In practice, the shared nature of this memory creates bandwidth contention between the CPU and GPU, which is a primary reason why performance degrades so sharply at higher resolutions.

The Radeon 760M's benchmark results place it in the 35th percentile of all GPUs, with an average benchmark score of 6019. Its Passmark G3D score of 5310 and 3DMark Steel Nomad DX12 score of 400 reflect its low-end positioning. The GPU's DirectX 12 Passmark score of 25 is notably lower than its DirectX 11 score of 52, suggesting that the GPU may not fully leverage modern API features in Archeage, which was released in 2014 and likely uses DirectX 11.

The GPU's nearest rivals in benchmark scores are the AMD Radeon RX 6400 (6001), NVIDIA GeForce GTX 770M (6000), and NVIDIA Quadro P2000 (6049), all within 0.5% of the Radeon 760M's average score. This indicates that the Radeon 760M performs on par with these older or lower-end discrete GPUs, which is remarkable for an integrated solution but also explains why Archeage performance is limited to lower resolutions and presets.

In Archeage, the GPU's 16 ROPs are the primary bottleneck at higher resolutions. The pixel rate of 41.58 GPixel/s is insufficient for 4K rendering, as evidenced by the 24 FPS average at 4K Low. The 32 TMUs and 512 shading units are adequate for 1080p, as shown by the 73 FPS at 1080p Low, but they become saturated when texture quality and shader complexity increase at Medium and High presets. The 8 ray tracing cores are likely unused in this game, given its 2014 release date and DirectX 11-era rendering pipeline.

Hardware Specifications

Intel Core Ultra 5 125H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4500 MHz
TDP 28W
Socket Intel BGA 2049
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AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 125H + AMD Radeon 760M in Archeage

Resolution Settings Avg FPS
3840x2160 Low 24.0
3840x2160 Medium 19.0
3840x2160 High 12.0
3840x2160 Ultra 8.0
2560x1440 Low 46.0
2560x1440 Medium 36.0
2560x1440 High 23.0
2560x1440 Ultra 14.0
1920x1080 Low 73.0
1920x1080 Medium 57.0
1920x1080 High 36.0
1920x1080 Ultra 23.0

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