Doom
This combination offers playable performance with an average of 35 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 17 | 20 | 23 |
| 1440p QHD | 25 | 31 | 37 | 42 |
| 1080p Full HD | 39 | 48 | 57 | 65 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core Ultra 5 125H + AMD Radeon 760M, In-Depth Analysis
The Intel Core Ultra 5 125H paired with the AMD Radeon 760M is a mobile combination that produces a clear bottleneck in demanding titles. In Doom, the data shows a system that is fundamentally limited by its integrated graphics solution, resulting in a frame rate profile that scales predictably with resolution and settings. This analysis breaks down the measured performance to explain what the numbers mean for actual gameplay.
Resolution Scaling
The measured frame rates show a steep and consistent penalty as resolution increases, which is the hallmark of a GPU-bound scenario. At 1080p with High settings, the combo averages 48 FPS. Moving to 1440p drops that average to 31 FPS, a reduction of 17 frames. Pushing to 4K further collapses performance to an average of 17 FPS, which is a 31-frame drop from the 1080p result. This scaling pattern—roughly a 35% loss from 1080p to 1440p and another 45% loss from 1440p to 4K—indicates that the Radeon 760M's rendering pipeline is saturated early, and pixel count is the dominant factor in determining playability.
The Low settings preset tells a similar story but with slightly different proportions. At 1080p Low, the system reaches 65 FPS. At 1440p Low, it falls to 42 FPS, and at 4K Low it bottoms out at 23 FPS. The relative drops are consistent with the High preset, confirming that resolution scaling is not significantly mitigated by lowering graphical fidelity. The gap between 1080p and 4K at Low settings is 42 FPS, which is a 65% reduction. This is a strong indicator that the limiting component is the GPU's fillrate and shading capacity, not the CPU or memory bandwidth, because the frame rate penalty for more pixels is nearly linear.
For a game like Doom, which is known for its fast-paced action, the 4K results are effectively unplayable across all presets. The 14 FPS average at 4K Ultra and 17 FPS at 4K High are far below the threshold for responsive gameplay. The 1440p results are borderline, with Medium and High presets hovering in the 31-37 FPS range, which is playable but not smooth. The 1080p results are the only ones that offer a viable experience, with Medium and High presets landing in the 48-57 FPS range. The data suggests that users should treat 1080p as the target resolution for this integrated graphics solution, as any higher resolution will require substantial compromises in visual quality.
GPU Role
The AMD Radeon 760M is an integrated GPU based on the RDNA 3.0 architecture, built on a 4 nm process. Its specifications include 512 shading units, 32 texture mapping units, and 16 raster output units. The boost clock is rated at 2599 MHz, with a base clock of 800 MHz. The memory configuration is System Shared, meaning the GPU draws from the same pool as the CPU, with bandwidth that is System Dependent. This shared memory arrangement is a critical constraint, as it limits the effective bandwidth available for texture and geometry data.
The 760M's raw compute capability is rated at 5.323 TFLOPS for FP32 operations. This is a modest figure for a modern GPU, and the benchmark results reflect this. In 3DMark Steel Nomad DX12, the GPU scores 400 points. In Geekbench Vulkan, it scores 30336 points, and in OpenCL it scores 20255 points. The Passmark G3D score is 5310, which places the GPU in the 35th percentile of all GPUs. The nearest rivals in terms of average benchmark score are the AMD Radeon RX 6400 (0.3% ahead), the NVIDIA GeForce GTX 770M (0.3% ahead), and the NVIDIA Quadro P2000 (0.5% behind). This puts the 760M in the same performance tier as a low-end discrete GPU from several generations ago, which is telling for its ability to run a 2016 title at high settings.
The DirectX 11 Passmark score of 52 is particularly relevant for Doom, which relies on that API. The DirectX 12 score of 25 is lower, indicating the GPU is better suited to older rendering paths. The pixel rate is 41.58 GPixel/s and the texture rate is 83.17 GTexel/s, which are the theoretical limits that explain the resolution scaling observed. At 4K, the GPU must process over 8 million pixels per frame, and the measured average of 17 FPS at High settings suggests the pixel fillrate is the primary bottleneck. Lowering settings to Low reduces the shading load but does not change the pixel count, which is why the 4K Low result of 23 FPS is still far from smooth.
How This Combo Ranks
In the database of tested combinations for Doom, this specific pairing of the Intel Core Ultra 5 125H and the AMD Radeon 760M ranks 2919 out of 2930 combos. This places it in the bottom 0.4% of all tested configurations, which is an exceptionally low position. The rank reflects the integrated GPU's limitations, not the CPU's capability. The Core Ultra 5 125H is a strong processor on its own, but it is paired with a GPU that cannot keep up with the demands of a fast-paced FPS at higher resolutions.
The percentile data for the individual components reinforces this disparity. The CPU sits in the 79th percentile of all processors, with an average benchmark score of 27507. Its nearest rivals are the AMD Ryzen 7 5800 (0.1% ahead), the Intel Core i5-12600K (0.3% ahead), and the AMD Ryzen 7 5700X (0.3% ahead). This shows the 125H is a capable chip that holds its own against desktop-class parts from the previous generation. In contrast, the GPU sits in the 35th percentile, with an average benchmark score of 6019. The combination of a high-performing CPU with a low-performing GPU is a classic mismatch, and the 2919 rank is the direct result.
The 2930 total combos in the database include many variations of discrete and integrated graphics. Ranking 2919 means there are only 11 tested combos that perform worse than this one in Doom. This is not a configuration that should be considered for serious gaming at any resolution above 1080p. The data indicates that the GPU is the sole limiting factor, and no amount of CPU headroom can compensate for the lack of graphics processing power. For a user building a system around this combo, the expectation should be that Doom is playable only at the lowest settings and resolutions, or not at all for a smooth experience.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across three resolutions and four settings presets. At 1920x1080, the Low preset delivers an average of 65 FPS. The Medium preset averages 57 FPS, with a minimum of 48 FPS and a maximum of 66 FPS. The High preset averages 48 FPS, and the Ultra preset averages 39 FPS. The spread from Low to Ultra is 26 FPS, which shows that the GPU has some headroom to trade visual quality for frame rate, but the ceiling is firmly set at 65 FPS for this resolution.
At 2560x1440, the numbers drop significantly. The Low preset averages 42 FPS. The Medium preset averages 37 FPS, with a minimum of 31 FPS and a maximum of 42 FPS. The High preset averages 31 FPS, and the Ultra preset averages 25 FPS. The delta from Low to Ultra is 17 FPS, which is a smaller absolute range than at 1080p, but the overall performance is lower. The Medium preset at 1440p offers the same average FPS as the High preset at 4K, which highlights the cost of resolution scaling.
At 3840x2160, the performance is marginal. The Low preset averages 23 FPS. The Medium preset averages 20 FPS, with a minimum of 17 FPS and a maximum of 23 FPS. The High preset averages 17 FPS, and the Ultra preset averages 14 FPS. None of these results are playable for a fast-paced shooter, as even the best case of 23 FPS is below the threshold for smooth motion. The minimum FPS data is only available for the Medium presets at each resolution, and they match the averages of the higher presets, indicating frame time consistency is poor under load.
The data shows that the only playable configuration is at 1080p with Low or Medium settings, where the average FPS exceeds 50. The High preset at 1080p is borderline at 48 FPS, which may be acceptable for some players but is not ideal for competitive play. The Ultra preset at 1080p is the best balance of visual quality and performance, with an average of 39 FPS that is still below the 60 FPS target. For users prioritizing frame rate, the Low preset at 1080p is the clear winner, offering a 17 FPS advantage over the High preset.
Settings Recommendations
Based on the measured rows, the optimal settings for this combo in Doom are the 1080p Low preset, which delivers an average of 65 FPS. This is the only preset and resolution combination that approaches a smooth 60 FPS experience. The Low preset sacrifices most visual effects, but it provides the headroom needed to keep the frame rate stable during intense combat sequences. The minimum FPS is not listed for the Low preset, but the average suggests it should maintain playable frame times.
For users who prefer a better balance of visual quality and performance, the 1080p Medium preset is the next best option. It averages 57 FPS, with a minimum of 48 FPS and a maximum of 66 FPS. This is a 12% reduction in average FPS compared to Low, but it offers improved textures and lighting effects. The minimum FPS of 48 is just below the 60 FPS target, so there will be occasional dips, but the experience is generally smooth. The Medium preset is the recommended choice for those who want a more polished look without dropping below 45 FPS.
The 1080p High preset, at 48 FPS average, is a compromise that some might accept. It is playable, but the frame rate is noticeably lower than Medium, and the visual gains are incremental for a game like Doom, which uses fast motion that can mask detail. The 1080p Ultra preset, at 39 FPS average, is not recommended. The performance loss of 18 FPS over Medium is too steep for the visual improvements, and the frame rate is too low for a game that requires quick reactions.
At 1440p, the data shows that even the Low preset, at 42 FPS, is borderline for a fluid experience. The Medium preset, at 37 FPS, is playable for casual play but will feel sluggish in fast sections. The High and Ultra presets at 1440p are not viable. At 4K, all presets are effectively unplayable, with the best case being 23 FPS on Low. The recommendation is to stick to 1080p and select between Low and Medium based on personal preference for visual fidelity versus frame rate. There is no scenario in the measured data where 1440p or 4K provides an acceptable experience for this title.
CPU Role
The Intel Core Ultra 5 125H is a 14-core, 18-thread processor based on the Meteor Lake architecture, built on a 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.50 GHz. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 18 MB of shared L3 cache. The memory support is DDR5 with a dual-channel bus and a bandwidth of 89.6 GB/s. This is a modern, capable mobile CPU that scores well in synthetic benchmarks.
In Cinebench R23, the CPU scores 12804.5 points in multicore and 1647.5 points in single-core. In Passmark, it scores 21100 in multithread and 3399 in single-thread. The Passmark data compression score is 236209, and the encryption score is 14251. These scores place the CPU in the 79th percentile, with an average benchmark score of 27507. The nearest rivals are all desktop parts, which is notable for a mobile chip. The CPU is not the bottleneck in this system.
The measured FPS data in Doom confirms this. At 1080p Low, the system reaches 65 FPS, which is a reasonable result for an integrated GPU. If the CPU were the limiting factor, the frame rates would be similar across different resolutions, but the data shows a clear drop from 1080p to 1440p to 4K. This resolution-dependent scaling is the definitive sign that the GPU is saturated. The CPU has enough headroom to feed the GPU at 1080p, but the GPU cannot process frames fast enough at higher resolutions.
The core count and thread count of the 125H are more than sufficient for Doom, which is not a heavily threaded title. The boost clock of 4.50 GHz provides strong single-thread performance, which is important for game logic and physics. The 18 MB of L3 cache helps reduce memory latency, but the shared system memory for the GPU may introduce some contention. However, the data does not show any CPU-related stutters or frame drops that would indicate a bottleneck. The CPU's role in this configuration is to provide a stable platform, which it does, but it cannot overcome the GPU's limitations. The combo rank of 2919 is almost entirely attributable to the Radeon 760M's performance tier, not the Core Ultra 5 125H's capabilities.
Hardware Specifications
Intel Core Ultra 5 125H
AMD Radeon 760M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 125H + AMD Radeon 760M in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 23.0 |
| 3840x2160 | Medium | 20.0 |
| 3840x2160 | High | 17.0 |
| 3840x2160 | Ultra | 14.0 |
| 2560x1440 | Low | 42.0 |
| 2560x1440 | Medium | 37.0 |
| 2560x1440 | High | 31.0 |
| 2560x1440 | Ultra | 25.0 |
| 1920x1080 | Low | 65.0 |
| 1920x1080 | Medium | 57.0 |
| 1920x1080 | High | 48.0 |
| 1920x1080 | Ultra | 39.0 |
Other Games with iUltra 5 125H + 760M
Explore FPS benchmarks for other games using this same hardware combination.