Doom
This combination delivers exceptional performance with an average of 129 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 61 | 75 | 83 |
| 1440p QHD | 93 | 115 | 134 | 156 |
| 1080p Full HD | 142 | 177 | 213 | 244 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Doom with Intel Core i7-14700KF + NVIDIA GeForce RTX 5060, In-Depth Analysis
The Intel Core i7-14700KF paired with the NVIDIA GeForce RTX 5060 secures the 853rd position out of 1,681 tested combinations in Doom, placing it just above the median for this title. This mid-pack standing reflects a balanced pairing where neither component dramatically bottlenecks the other, though the benchmark data reveals a system that leans more heavily on the GPU at higher resolutions and on the CPU at lower ones. The 14700KF’s strong single-thread performance ensures the RTX 5060 is fed adequately at 1080p, while the GPU’s 8 GB frame buffer becomes the defining constraint as resolution climbs.
How This Combo Ranks
The combo’s overall rank of 853 out of 1,681 places it in the 49th percentile of all tested pairings for Doom, a solidly average result for a modern mid-range setup. This positioning is heavily influenced by the GPU, which sits at the 73rd percentile among all GPUs, while the CPU ranks in the 96th percentile. The discrepancy indicates that the RTX 5060 is the performance ceiling in most scenarios, particularly at 4K where its frame rates drop below the 60 FPS threshold at Ultra settings.
Relative to its nearest rivals, the RTX 5060’s average benchmark score of 30,109 is virtually identical to the AMD Radeon RX 7700 XT, which scores 30,097 with a 0% deltaPct. It also trails the AMD Radeon RX 570 by a negligible 0.2% (30,158 vs. 30,109) and outperforms the NVIDIA Tesla M60 by 0.5% (29,969). This tight clustering suggests the RTX 5060 delivers performance squarely within the expected range for its class, with no significant outliers in either direction.
The CPU side shows a similar pattern. The Core i7-14700KF’s average benchmark score of 70,104 is within 0.4% of the AMD Ryzen 9 9950X (70,420) and 0.3% ahead of the AMD EPYC 9115 (69,887). It also edges out the Intel Core i7-14700K (70,074) by a hair under 0.1%. These near-identical scores confirm that the 14700KF is not a limiting factor in Doom, as its computational headroom far exceeds what the game demands at any tested setting.
Settings Recommendations
The measured FPS data suggests that Medium settings offer the best balance between visual fidelity and performance across all resolutions. At 1080p, Medium delivers 212.7 FPS, which is more than sufficient for high-refresh-rate displays while still providing a noticeable upgrade over Low’s 243.8 FPS. At 1440p, Medium maintains a smooth 133.5 FPS, keeping gameplay well above the 60 FPS threshold even during intense combat sequences. The jump from Medium to High costs roughly 36 FPS at 1080p and 19 FPS at 1440p, a significant trade-off for marginal visual gains.
For users prioritizing maximum frame rates, Low settings at 1080p yield 243.8 FPS, which approaches the refresh rate limits of most gaming monitors. However, this preset sacrifices too much visual detail for the modest gains over Medium. At 4K, the situation changes dramatically. Medium produces 75.4 FPS, which is the only preset above 60 FPS at this resolution. High drops to 60.7 FPS, while Ultra falls to 51.9 FPS, making Medium the clear choice for 4K gaming on this hardware.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a system that becomes increasingly GPU-bound as pixel count rises. At 1080p Ultra, the combo produces 142.4 FPS, but this drops to 93.2 FPS at 1440p and 51.9 FPS at 4K. This represents a 35% reduction from 1080p to 1440p and a 64% reduction from 1080p to 4K. The scaling is nearly linear with pixel count, indicating that the GPU’s rendering throughput is the primary constraint.
The CPU’s influence is most visible at 1080p Low, where 243.8 FPS approaches the practical limit for this pairing. The 14700KF’s 5.60 GHz boost clock and robust single-thread performance ensure that the RTX 5060 is not starved for data at lower resolutions. However, the gap between Low and Ultra at 1080p (101.4 FPS) shows that the GPU still has significant headroom, and the CPU’s role diminishes as resolution increases. At 4K, the difference between Low and Ultra narrows to 30.8 FPS, confirming that the GPU is the dominant factor in this regime.
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest frame rates across all presets. Low settings produce 243.8 FPS, Medium achieves 212.7 FPS, High reaches 176.6 FPS, and Ultra drops to 142.4 FPS. The delta between Low and Ultra is 101.4 FPS, which highlights the substantial performance cost of maximum visual quality at this resolution. All presets comfortably exceed 140 FPS, making 1080p the most forgiving environment for this hardware.
Moving to 2560x1440, frame rates remain strong but show a clear step down. Low settings yield 155.9 FPS, Medium drops to 133.5 FPS, High falls to 114.5 FPS, and Ultra bottoms out at 93.2 FPS. The pattern mirrors 1080p, with each preset tier costing roughly 20-25 FPS. At 1440p, even Ultra maintains playable frame rates above 90 FPS, indicating that this resolution is well within the combo’s capabilities for competitive play.
At 3840x2160, the RTX 5060’s 8 GB frame buffer and 128-bit memory bus become limiting factors. Low settings produce 82.7 FPS, Medium achieves 75.4 FPS, High drops to 60.7 FPS, and Ultra falls to 51.9 FPS. The transition from High to Ultra at 4K is particularly steep, suggesting that the memory bandwidth of 448.0 GB/s is insufficient for the largest textures at maximum quality. This resolution is only viable at Medium settings or lower for a consistent 60+ FPS experience.
GPU Role
The RTX 5060’s role in this combo is defined by its 8 GB of GDDR7 memory and 128-bit bus, which provide 448.0 GB/s of bandwidth. These specifications directly impact Doom’s performance at higher resolutions, where the game’s texture streaming and geometry demands exceed what the frame buffer can efficiently handle. The GPU’s 3,840 shading units and 48 ROPs deliver a pixel rate of 119.9 GPixel/s, which is adequate for 1080p and 1440p but stretched thin at 4K.
The GPU’s boost clock of 2,497 MHz and base clock of 2,280 MHz position it as a mid-range part that excels in esports titles but struggles with maximum settings at high resolutions. The 19.18 TFLOPS of FP32 performance is sufficient for Doom’s Vulkan renderer, which is known for efficient multi-threaded scaling. However, the 30 RT cores and 120 tensor cores are largely underutilized in this title, as Doom does not heavily rely on ray tracing or DLSS features.
The GPU’s average benchmark score of 30,109 places it at the 73rd percentile, with nearest rivals including the RX 7700 XT (30,097) and RX 570 (30,158). This narrow performance band indicates that the RTX 5060 is a well-optimized part for its class, delivering consistent results across various workloads. The combination of 8 GB VRAM and 448.0 GB/s bandwidth proves adequate for 1080p and 1440p gaming but becomes the primary bottleneck at 4K Ultra, where the 51.9 FPS result reflects the memory subsystem’s limitations rather than the GPU’s raw compute power.
Hardware Specifications
Intel Core i7-14700KF
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + NVIDIA GeForce RTX 5060 in Doom
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 82.7 |
| 3840x2160 | Medium | 75.4 |
| 3840x2160 | High | 60.7 |
| 3840x2160 | Ultra | 51.9 |
| 2560x1440 | Low | 155.9 |
| 2560x1440 | Medium | 133.5 |
| 2560x1440 | High | 114.5 |
| 2560x1440 | Ultra | 93.2 |
| 1920x1080 | Low | 243.8 |
| 1920x1080 | Medium | 212.7 |
| 1920x1080 | High | 176.6 |
| 1920x1080 | Ultra | 142.4 |
Doom with ii7-14700KF + Other GPUs
See how Doom performs with the same CPU but different graphics cards.
Doom with RTX 5060 + Other CPUs
See how Doom performs with the same GPU but different processors.
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