Rust

Rust

AVERAGE FPS
145
excellent

This combination delivers exceptional performance with an average of 145 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 80 95 141
1440p QHD 103 136 161 203
1080p Full HD 150 186 197 230

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 141
3840x2160 Medium 95
3840x2160 High 80
3840x2160 Ultra 61
2560x1440 Low 203
2560x1440 Medium 161
2560x1440 High 136
2560x1440 Ultra 103
1920x1080 Low 230
1920x1080 Medium 197
1920x1080 High 186
1920x1080 Ultra 150

Rust with Intel Core i5-12600KF + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

Rust with an Intel Core i5-12600KF and NVIDIA GeForce RTX 5090 D presents a fascinating case of high-end hardware in a CPU-intensive survival title. The data shows a system capable of very high frame rates, yet the scaling across resolutions reveals where the bottlenecks truly lie. This analysis breaks down the measured FPS, component roles, and how this specific pairing stacks up against thousands of other tested combinations.

Resolution Scaling

The measured FPS data shows a clear and predictable trend as resolution increases, but the rate of change is telling. At 1080p with Low settings, the combo achieves an average of 230 FPS. Moving to 1440p Low drops that to 203 FPS, a 12% reduction. At 4K Low, the average falls to 141 FPS, which is a 31% drop from 1440p and a 39% drop from 1080p. This pattern indicates that even at Low settings, the GPU is starting to feel the load of higher pixel counts, but the CPU is still keeping pace.

However, the story changes dramatically when looking at higher settings. At 1080p Ultra, the average FPS is 150. At 1440p Ultra, it drops to 103 FPS (a 31% decrease). At 4K Ultra, the average plummets to 61 FPS, which is a 41% drop from 1440p and a 59% drop from 1080p. This steep decline at 4K Ultra suggests that the game’s visual effects and shading requirements are heavily taxing the GPU, making it the primary limiting factor at this extreme resolution.

The gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference between Low (230 FPS) and Ultra (150 FPS) is 80 FPS. At 4K, the difference between Low (141 FPS) and Ultra (61 FPS) is also 80 FPS, but the percentage gap grows from 35% at 1080p to 57% at 4K. This indicates that the GPU is being saturated by the combination of high resolution and high settings, leaving less headroom for the CPU to push frame rates higher.

The data suggests a dual bottleneck structure. At 1080p and 1440p, the CPU is more likely to be the constraint, especially at lower settings where the GPU has less work to do. At 4K, particularly with Medium (95 FPS) to Ultra (61 FPS) settings, the GPU becomes the dominant limiting factor, as the pixel throughput demands overtake the CPU’s ability to feed frames. The 4K Medium result of 95 FPS with a minimum of 81 FPS shows that even mid-tier settings can stress the GPU enough to cause noticeable frame pacing issues.

How This Combo Ranks

The combo’s performance in Rust places it at rank 51 out of 2953 tested combinations. This is an exceptional result, placing it in the top 1.7% of all systems tested in this game. The percentile ranking confirms that this pairing is among the fastest configurations for Rust, which is notable given the game’s reputation for being CPU-heavy.

This high rank is particularly impressive when considering the CPU’s overall standing. The Intel Core i5-12600KF has a percentile rank of 79 against all CPUs, meaning it outperforms 79% of processors in general benchmarks. Its average benchmark score of 27799 puts it in close competition with the Intel Core i9-10900K, which scores 27872 (a delta of -0.3%), and the AMD Ryzen 7 5800X3D, which scores 27896 (a delta of -0.3%). This suggests that the i5-12600KF is punching above its weight in Rust, likely due to the game’s preference for high single-thread performance and the CPU’s strong boost clocks.

The GPU also contributes to this top-tier ranking. The RTX 5090 D has a percentile of 92 against all GPUs, indicating it is faster than 92% of graphics cards. Its average benchmark score of 77712 places it slightly above the AMD Radeon RX 6650M XT (76904, delta 1.1%) and slightly below the AMD Radeon RX 6850M XT (78940, delta -1.6%). While these rivals are mobile parts, the RTX 5090 D’s raw compute power is clearly sufficient to achieve a rank of 51 in Rust.

The fact that the combo ranks 51st despite the CPU being only in the 79th percentile highlights that Rust is heavily dependent on GPU performance at high resolutions. The data shows that the RTX 5090 D is capable of driving frame rates high enough to overcome the CPU’s limitations, resulting in a system that is faster than 98.3% of all tested combos. This is a strong argument for pairing a high-end GPU with a mid-range CPU for Rust specifically.

GPU Role

The NVIDIA GeForce RTX 5090 D is a massive piece of silicon, built on the Blackwell 2.0 architecture with a 5 nm process from TSMC. It features 32 GB of GDDR7 memory on a 512-bit bus, yielding a bandwidth of 1.79 TB/s. This memory configuration is overkill for Rust at current settings, but it ensures that there are no memory-related bottlenecks even at 4K Ultra, where texture loading and draw distances can be demanding.

The GPU’s clock speeds are relatively modest for a flagship, with a base clock of 2017 MHz and a boost clock of 2407 MHz. However, the sheer number of processing units compensates for this. With 21760 shading units, 680 TMUs, and 176 ROPs, the RTX 5090 D has massive parallel throughput. This is reflected in its pixel rate of 423.6 GPixel/s and texture rate of 1,636.8 GTexel/s, which are high enough to handle 4K rendering without becoming a bottleneck.

In the measured FPS data, the GPU’s role is most evident in the 4K results. At 4K Ultra, the system averages 61 FPS, which is a significant drop from the 103 FPS at 1440p Ultra. This 41% reduction is primarily due to the GPU having to render four times the pixels of 1080p, and the Ultra settings adding complex shading and post-processing effects that tax the ROPs and shading units.

The 4K Medium result of 95 FPS, with a minimum of 81 FPS, shows that the GPU can still deliver playable frame rates when settings are moderated. The gap between Medium and Ultra at 4K (95 vs 61 FPS) is 34 FPS, which is larger than the gap at 1440p (161 vs 103 FPS, a 58 FPS difference) but smaller in percentage terms (36% vs 36%). This indicates that the GPU’s performance scaling is consistent, but the absolute frame rates are limited by the resolution.

The RTX 5090 D’s compute capabilities, measured at 104.8 TFLOPS for FP32, are more than sufficient for Rust’s rendering needs. However, the data suggests that the GPU is not fully utilized at 1080p Low, where the CPU is likely the bottleneck. At 4K Ultra, the GPU is pushed to its limits, and the 61 FPS average indicates that even this flagship card cannot brute-force Rust’s most demanding settings at 4K.

Measured FPS Breakdown

At 1920x1080, the system delivers very high frame rates across all settings. Low settings produce an average of 230 FPS, which is excellent for competitive play. Medium settings drop to 197 FPS, with a minimum of 168 FPS and a maximum of 227 FPS, showing some variance but still very smooth. High settings average 186 FPS, and Ultra settings average 150 FPS. The step from High to Ultra is a 36 FPS drop, which is significant but still leaves the system well above 144 Hz refresh rates.

At 2560x1440, the frame rates remain high but show more sensitivity to settings. Low settings average 203 FPS, which is a 12% drop from 1080p. Medium settings average 161 FPS, with a minimum of 136 FPS and a maximum of 185 FPS. High settings average 136 FPS, and Ultra settings drop to 103 FPS. The gap between Low and Ultra at 1440p is 100 FPS, indicating that the GPU is starting to feel the pressure of higher resolution combined with demanding settings.

At 3840x2160, the system struggles to maintain high frame rates at higher settings. Low settings average 141 FPS, which is still playable. Medium settings average 95 FPS, with a minimum of 81 FPS and a maximum of 109 FPS, showing notable frame dips. High settings average 80 FPS, and Ultra settings drop to 61 FPS. The difference between Low and Ultra at 4K is 80 FPS, but the absolute numbers are much lower, making the system less suitable for 4K Ultra gaming on high refresh rate monitors.

The data shows that the sweet spot for this combo is 1440p, where it can achieve over 100 FPS on High settings and over 160 FPS on Medium. At 4K, users will need to compromise on settings to stay above 100 FPS, as only Low settings achieve this. The Medium 4K result of 95 FPS is borderline, and the minimum of 81 FPS may cause noticeable stutters in busy scenes.

CPU Role

The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture. It has a base clock of 3.70 GHz and a boost clock of 4.90 GHz, which is crucial for Rust’s single-threaded performance. The CPU has a 20 MB shared L3 cache and supports DDR4 and DDR5 memory, though the memory type is not specified in the measured data.

In synthetic benchmarks, the i5-12600KF shows strong single-thread performance, scoring 3302 in Cinebench R23 single-core and 1016 in 3DMark single-thread. This is important because Rust is known to be sensitive to single-core performance, and the boost clock of 4.90 GHz helps maintain high FPS when the game’s main thread is the bottleneck.

The CPU’s multi-threaded performance is also respectable, with a Cinebench R23 multi-core score of 23391 and a 3DMark max-threads score of 7952. However, the data suggests that Rust does not scale perfectly with many cores, as the 4K Ultra result of 61 FPS is more likely limited by the GPU than the CPU. The 1080p Low result of 230 FPS indicates that the CPU can push frames very quickly when the GPU is not stressed.

The CPU’s percentile of 79 against all CPUs means it is a solid mid-range performer, but it is not a top-tier part. In the nearest rivals list, the i5-12600KF is nearly identical in average benchmark score to the Ryzen 7 5800X3D (delta -0.3%), which is known for its gaming performance. This suggests that the i5-12600KF is well-suited for gaming, despite its lower core count compared to some rivals.

In Rust specifically, the CPU’s role is evident in the scaling from 1080p to 1440p. At 1080p Low, the CPU is likely the limiting factor, as the GPU has plenty of headroom. At 1440p Low, the FPS drops to 203, which is still very high but shows that the GPU is becoming more involved. The CPU’s boost clock of 4.90 GHz helps maintain high minimum frame rates, as seen in the 1440p Medium result with a minimum of 136 FPS.

FAQ

Q: What is the best resolution to play Rust with this combo?

A: Based on the data, 2560x1440 offers the best balance of visual quality and performance. The system achieves 136 FPS on High settings and 161 FPS on Medium settings at this resolution, which is smooth for most monitors.

Q: Can this system handle Rust at 4K Ultra settings?

A: The data shows an average of 61 FPS at 4K Ultra. This is playable but not ideal for high refresh rate displays. Users seeking 100+ FPS at 4K will need to use Medium settings, which average 95 FPS.

Q: How does the RTX 5090 D compare to its nearest rivals in this game?

A: The RTX 5090 D has an average benchmark score of 77712, which is 1.1% higher than the AMD Radeon RX 6650M XT and 1.6% lower than the AMD Radeon RX 6850M XT. This suggests it is competitive with those mobile parts, but the 32 GB VRAM and 1.79 TB/s bandwidth provide more headroom for future titles.

Q: Is the Intel Core i5-12600KF a bottleneck for the RTX 5090 D?

A: The data suggests that at 1080p and 1440p with lower settings, the CPU can be a limiting factor, as seen in the 230 FPS 1080p Low result. At 4K, the GPU becomes the bottleneck, so the CPU is less of a constraint.

Q: What is the frame variance like at 4K Medium?

A: The 4K Medium result shows an average of 95 FPS with a minimum of 81 FPS and a maximum of 109 FPS. This 28 FPS variance indicates potential stuttering in demanding scenes.

Q: How does this combo rank compared to all tested systems in Rust?

A: This combo ranks 51st out of 2953 tested combinations, placing it in the top 1.7% of all systems. This is an exceptional result for a CPU that only ranks in the 79th percentile overall.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5090 D in Rust

Resolution Settings Avg FPS
3840x2160 Low 141.0
3840x2160 Medium 95.0
3840x2160 High 80.0
3840x2160 Ultra 61.0
2560x1440 Low 203.0
2560x1440 Medium 161.0
2560x1440 High 136.0
2560x1440 Ultra 103.0
1920x1080 Low 230.0
1920x1080 Medium 197.0
1920x1080 High 186.0
1920x1080 Ultra 150.0

Rust with ii5-12600KF + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5090 D + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii5-12600KF + RTX 5090 D

Explore FPS benchmarks for other games using this same hardware combination.