Fivem
This combination delivers exceptional performance with an average of 193 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 72 | 93 | 116 | 147 |
| 1440p QHD | 130 | 167 | 209 | 265 |
| 1080p Full HD | 197 | 254 | 317 | 345 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Fivem with Intel Core i5-12600KF + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
This analysis examines the measured performance of the Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 5090 D in Fivem, based strictly on the provided benchmark data. The combination ranks 26th out of 3005 tested combos in this game, placing it in the top 1% of all configurations. This page breaks down the measured frame rates, component roles, and scaling behavior to explain what this ranking means for the gaming experience.
How This Combo Ranks
The comboRankInGame data shows this pairing sits at position 26 out of 3005 tested combinations in Fivem. This places it in the 99th percentile of all tested systems, which is remarkable given the game's age and its reputation for being heavily dependent on server-side performance. The ranking suggests that this hardware combination is near the absolute top of what is achievable in this title, with only 25 other configurations producing higher average frame rates across the tested settings and resolutions.
The CPU's contribution to this ranking is clear when examining its benchmark scores. The Intel Core i5-12600KF delivers a Cinebench R23 multicore score of 23391 and a single-core score of 3302, which are substantial figures for a 10-core, 16-thread processor. Its passmark multithread score of 27575 and single-thread score of 3925 further confirm strong all-around performance. The CPU's percentileVsAllCpus of 79 indicates it outperforms 79% of all processors in the database, yet it still achieves a top-26 combo ranking in Fivem, suggesting the game is not purely CPU-limited in this configuration.
The GPU's raw compute power is equally impressive. The RTX 5090 D posts a Passmark G3D score of 44065 and a Geekbench OpenCL score of 310674, with a percentileVsAllGpus of 92. However, the nearestRivals data for the GPU shows it is only 1.1% ahead of the AMD Radeon RX 6650M XT in average benchmark score, and actually 1.6% behind the RX 6850M XT. This is interesting because it suggests that in synthetic benchmarks, the RTX 5090 D is not dramatically ahead of mid-range mobile GPUs, yet in Fivem it achieves a top-tier combo ranking. This discrepancy highlights that Fivem's performance profile does not align perfectly with traditional GPU benchmarks.
GPU Role
The RTX 5090 D brings an enormous amount of graphics horsepower to this pairing. Its 32 GB of GDDR7 memory on a 512-bit bus provides 1.79 TB/s of bandwidth, which is critical for high-resolution textures and large draw distances in Fivem's open-world multiplayer environments. The GPU's base clock of 2017 MHz and boost clock of 2407 MHz ensure that the 21760 shading units and 680 texture mapping units are fed with data at high rates. The pixel rate of 423.6 GPixel/s and texture rate of 1636.8 GTexel/s translate directly to the ability to fill frames quickly at any resolution.
The measured FPS data shows the GPU's strength in Fivem. At 3840x2160 with Low settings, the combo achieves 147 FPS, which is more than double the 72 FPS seen at Ultra settings at the same resolution. This massive swing between Low and Ultra (a 75 FPS difference) indicates that the GPU is doing heavy lifting when settings are maxed out. The 32 GB VRAM capacity is particularly relevant here because Fivem's large multiplayer maps and custom mods can consume substantial memory, and this GPU will rarely if ever hit a VRAM ceiling.
The GPU's DirectX 12 Ultimate support and Vulkan 1.4 compatibility are notable for Fivem, which has historically performed better with certain API configurations. The Passmark DirectX 12 score of 219 and DirectX 11 score of 371 suggest that the GPU handles both APIs competently, though the game's actual API usage will determine which path is most efficient. The 104.8 TFLOPS of FP32 compute power provides ample headroom for any graphical effects or post-processing that Fivem's engine can throw at it.
FAQ
Q: How does this combo's ranking in Fivem compare to its overall hardware percentiles?
A: The combo ranks 26th out of 3005 tested configurations in Fivem, placing it in the top 1%. The CPU's percentileVsAllCpus is 79 and the GPU's percentileVsAllGpus is 92, meaning the combo ranking is higher than either component's individual percentile would suggest.
Q: What is the FPS difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset achieves 265 FPS average, while Ultra drops to 130 FPS average. This represents a 135 FPS difference, or roughly 51% lower performance at Ultra compared to Low.
Q: Does the RTX 5090 D provide consistent frame times across settings?
A: The data includes min and max FPS only for Medium settings. At 1920x1080 Medium, the range is 269 to 364 FPS (317 average), at 2560x1440 Medium it's 178 to 240 FPS (209 average), and at 3840x2160 Medium it's 99 to 133 FPS (116 average). This shows tighter variance at higher resolutions.
Q: How does the i5-12600KF compare to its nearest rival in CPU benchmarks?
A: The nearest rival is the Intel Core i9-10900K with an average score of 27872, which is 0.3% higher than the i5-12600KF's average score of 27799. The AMD Ryzen 7 5800X3D is also within 0.3% of the i5's score.
Q: What is the maximum FPS recorded in any configuration?
A: The highest average FPS in the measured data is 345 FPS at 1920x1080 with Low settings. The highest maximum FPS recorded is 364 FPS, also at 1080p but with Medium settings.
Settings Recommendations
The measured FPS data reveals a clear pattern for optimal settings based on resolution. At 1920x1080, all settings presets produce playable frame rates, with Low hitting 345 FPS, Medium at 317 FPS, High at 254 FPS, and Ultra at 197 FPS. The Medium preset at 1080p offers the best balance between visual quality and performance, with a 317 FPS average and a minimum of 269 FPS, ensuring smooth gameplay even in demanding scenes.
At 2560x1440, the High preset at 167 FPS and Medium at 209 FPS are both excellent choices. The Medium preset maintains a minimum of 178 FPS, which is well above typical high-refresh-rate monitors. Ultra at 130 FPS is still very playable, but the 79 FPS gap between Medium and Ultra suggests diminishing returns on visual fidelity for the performance cost. Low at 265 FPS is excessive for most displays and sacrifices too much visual quality.
At 3840x2160, the situation changes dramatically. Ultra drops to 72 FPS, which is borderline for competitive multiplayer. Medium at 116 FPS with a minimum of 99 FPS is the sweet spot, providing a comfortable margin above 60 FPS while maintaining decent visual quality. High at 93 FPS is also acceptable, but Medium's 116 FPS average gives more headroom for frame drops in busy multiplayer servers. Low at 147 FPS is the best choice for esports-style play on 4K displays, but it sacrifices most graphical enhancements.
Measured FPS Breakdown
The complete dataset provides a comprehensive view of performance across three resolutions and four settings presets. At 3840x2160, the progression is: Low 147 FPS, Medium 116 FPS (99 min, 133 max), High 93 FPS, and Ultra 72 FPS. This represents a 75 FPS drop from Low to Ultra, or a 51% reduction in frame rate when maxing out settings.
At 2560x1440, the measured values are: Low 265 FPS, Medium 209 FPS (178 min, 240 max), High 167 FPS, and Ultra 130 FPS. The gap between Low and Ultra here is 135 FPS, which is a 51% reduction as well, showing a consistent scaling pattern. The Medium preset shows a 62 FPS spread between min and max, indicating some scene complexity variation.
At 1920x1080, the numbers are: Low 345 FPS, Medium 317 FPS (269 min, 364 max), High 254 FPS, and Ultra 197 FPS. The Low to Ultra drop is 148 FPS, again a 43% reduction. The Medium preset at 1080p has a 95 FPS range between min and max, which is the largest absolute spread in the data, suggesting that 1080p is where the CPU can become a limiting factor in certain scenes.
CPU Role
The Intel Core i5-12600KF is a 10-core, 16-thread processor based on Alder Lake architecture, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. Its 20 MB of shared L3 cache and dual-channel memory support for both DDR4 and DDR5 provide a solid foundation for gaming workloads. The CPU's benchmark results show strong multi-threaded performance, with a Cinebench R23 multicore score of 23391 and a Passmark multithread score of 27575.
In Fivem, which is known for being CPU-intensive due to its multiplayer nature and server-side scripting, the CPU's role is critical. The data shows that at 1080p with Low settings, the combo achieves 345 FPS, which is likely close to the CPU's maximum frame delivery capability in this game. The fact that Medium at 1080p only drops to 317 FPS (a 28 FPS reduction) while High drops to 254 FPS suggests that the CPU is keeping pace with the GPU's output at lower settings, but becomes more of a bottleneck as settings increase.
The CPU's 3DMark scores provide context: 7956 for 16 threads and 1016 for single thread. The single-thread score is particularly relevant for Fivem, as many game logic operations are single-threaded. The boost clock of 4.90 GHz should provide excellent single-thread performance, and the nearestRivals data shows the i5-12600KF is essentially tied with the Intel Core i9-10900K (0.3% difference) and AMD Ryzen 7 5800X3D (0.3% difference) in average benchmark score.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals important information about where the bottleneck lies in this system. At Low settings, the frame rate drops from 345 FPS at 1080p to 265 FPS at 1440p (a 23% reduction) and then to 147 FPS at 4K (a 57% reduction from 1080p, or 45% reduction from 1440p). This scaling pattern indicates that at Low settings, the GPU is becoming the limiting factor at higher resolutions, while the CPU can maintain high frame delivery at 1080p.
At Medium settings, the scaling is: 317 FPS at 1080p, 209 FPS at 1440p (34% reduction), and 116 FPS at 4K (63% reduction from 1080p, 44% reduction from 1440p). The similar percentage drops between Low and Medium suggest that the GPU is the primary constraint across these settings, with the CPU having enough headroom to keep up.
At High settings, the progression is 254 FPS at 1080p, 167 FPS at 1440p (34% reduction), and 93 FPS at 4K (63% reduction from 1080p). At Ultra settings, the numbers are 197 FPS at 1080p, 130 FPS at 1440p (34% reduction), and 72 FPS at 4K (63% reduction). The consistent 34% drop from 1080p to 1440p and 63% drop from 1080p to 4K across High and Ultra settings strongly indicates that the GPU is the dominant limiting component at these quality levels. The CPU's performance is sufficient to feed the GPU at all tested resolutions, and the frame rate scaling is almost purely a function of GPU rendering load.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5090 D in Fivem
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 147.0 |
| 3840x2160 | Medium | 116.0 |
| 3840x2160 | High | 93.0 |
| 3840x2160 | Ultra | 72.0 |
| 2560x1440 | Low | 265.0 |
| 2560x1440 | Medium | 209.0 |
| 2560x1440 | High | 167.0 |
| 2560x1440 | Ultra | 130.0 |
| 1920x1080 | Low | 345.0 |
| 1920x1080 | Medium | 317.0 |
| 1920x1080 | High | 254.0 |
| 1920x1080 | Ultra | 197.0 |
Fivem with ii5-12600KF + Other GPUs
See how Fivem performs with the same CPU but different graphics cards.
Fivem with RTX 5090 D + Other CPUs
See how Fivem performs with the same GPU but different processors.
Other Games with ii5-12600KF + RTX 5090 D
Explore FPS benchmarks for other games using this same hardware combination.