Rust
This combination provides smooth gameplay with an average of 65 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 30 | 38 | 57 |
| 1440p QHD | 41 | 54 | 66 | 94 |
| 1080p Full HD | 61 | 81 | 93 | 137 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i5-12600KF + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis
# How This Combo Ranks
The Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 2060 SUPER lands at rank 1165 out of 1717 tested combos in Rust. That places this configuration in the lower-middle tier of the database, meaning roughly two-thirds of all tested system pairings deliver higher average frame rates in this survival title. The data suggests this combo is far from a top-tier Rust machine, but it is not a bottom-tier outlier either.
The CPU's percentile ranking against all processors is 84, which puts it comfortably in the top quartile of chips tested. The GPU's percentile is lower at 63, indicating the graphics card is the more modest component in this pairing. This imbalance is telling — the processor has headroom that the graphics card cannot fully exploit in Rust's demanding scenarios. The CPU's nearest rival, the Intel Core i9-10900K, scores virtually identically (27829 vs 27827, a 0% delta), while the Core i5-12600K sits 0.1% higher. This confirms the 12600KF is performing at the expected level for its class, with no notable silicon lottery luck or degradation.
For the GPU, the RTX 2060 SUPER's nearest rival is the GeForce GTX TITAN with a 0.3% delta, and the RTX 2070 is just 0.5% ahead. This clustering suggests the 2060 SUPER is punching at the weight class just below the 2070, which is consistent with its position in the GPU hierarchy. The combination ranking of 1165 reflects this mid-pack reality.
# GPU Role
The RTX 2060 SUPER brings 8 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s of bandwidth. In Rust, where large worlds and numerous entities tax memory throughput, this bandwidth is a meaningful asset. The card's base clock runs at 1470 MHz with a boost up to 1650 MHz, and the memory operates at 1750 MHz (14 Gbps effective). These clocks are modest by modern standards, which explains why the GPU's percentile sits at 63.
The TU106 chip houses 2176 shading units, 136 texture mapping units, and 64 ROPs. With 34 ray tracing cores and 272 tensor cores, the card is technically capable of advanced features, but Rust's rendering pipeline does not heavily leverage these. The FP32 performance of 7.181 TFLOPS is the raw compute foundation, while the pixel rate of 105.6 GPixel/s and texture rate of 224.4 GTexel/s determine how quickly the card can fill the screen with the game's complex terrain and structures.
At 4K Ultra settings, the GPU clearly becomes the bottleneck. The average FPS drops to 26.7, which is below playable thresholds for most users. The data shows a steep performance cliff as settings scale up at 4K — from 57.3 FPS at Low to 30.4 at High, a nearly 47% reduction. This pattern strongly indicates the GPU is the limiting factor at higher resolutions and quality presets. The 8 GB VRAM capacity is sufficient for Rust at 1080p and 1440p, but at 4K with High or Ultra presets, the card's compute and memory bandwidth constraints become apparent.
# CPU Role
The Intel Core i5-12600KF is a 10-core, 16-thread processor based on Alder Lake architecture, built on Intel's 10 nm process. It runs at a 3.70 GHz base clock and boosts to 4.90 GHz, with a 125 W TDP. The cache configuration includes 80 KB L1 per core, 1.25 MB L2 per core, and 20 MB shared L3. This is a substantial amount of cache for a game like Rust, which is known for heavy single-threaded and moderate multi-threaded workloads.
Benchmark data shows the CPU's strength in multi-threaded scenarios: Cinebench R23 multicore scores 23444, while single-core scores 3309. The 3DMark suite shows scaling from 1995 at 2 threads to 7956 at 16 threads, indicating good thread scaling but with diminishing returns beyond 8 threads (6128). This pattern suggests Rust's engine can use multiple cores, but the single-thread performance (3DMark single-thread score of 1016) is what drives the most demanding simulation aspects.
The processor's percentile of 84 versus all CPUs confirms it is a strong performer, but the measured FPS data reveals that at lower resolutions and settings, the GPU becomes the limiting factor rather than the CPU. At 1080p Low, the combo achieves 137.2 FPS, which is high enough that the CPU is likely still feeding the GPU adequately. However, the gap between 1080p Low (137.2 FPS) and 4K Low (57.3 FPS) suggests that resolution scaling is heavily GPU-dependent, while the CPU maintains consistent performance across these scenarios. The 12600KF's nearest rival, the Core i7-13700H, is only 0.4% ahead in average benchmark score, showing the desktop chip is competitive even against newer mobile parts.
# Measured FPS Breakdown
The measured data covers three resolutions and four quality presets, providing a clear picture of this combo's behavior in Rust.
At 1920x1080, the average FPS ranges from 137.2 at Low to 60.6 at Ultra. The High preset delivers 81.1 FPS, while Medium hits 92.7. This resolution is clearly where the combo is most comfortable, with all presets except Ultra exceeding 80 FPS. The jump from Low to Medium costs about 44.5 FPS (a 32% drop), while Medium to High costs another 11.6 FPS (a 12.5% drop). High to Ultra costs 20.5 FPS (a 25% drop), showing that Ultra settings are disproportionately expensive.
At 2560x1440, performance drops noticeably. Low settings yield 93.8 FPS, Medium gives 65.8, High produces 54, and Ultra falls to 41.4. The scaling from Low to Medium is a 28 FPS loss (30% drop), and the High to Ultra transition loses 12.6 FPS (23% drop). This resolution is playable at Medium and Low, but High and Ultra require compromises.
At 3840x2160, the combo struggles. Low settings average 57.3 FPS, Medium drops to 37.9, High falls to 30.4, and Ultra bottoms out at 26.7. Only Low settings approach a playable 60 FPS, and even that is barely above the threshold. The data shows that 4K gaming with this combo on Rust is only viable with the lowest quality preset.
# FAQ
Q: What is the best resolution for this combo in Rust?
A: The data shows 1920x1080 is the only resolution where all presets exceed 60 FPS except Ultra (60.6 FPS, which just barely misses). At 1440p, only Low (93.8 FPS) and Medium (65.8 FPS) clear 60 FPS. At 4K, no preset reaches 60 FPS, with the best being Low at 57.3 FPS.
Q: How much FPS do I lose going from 1080p to 1440p?
A: The loss varies by preset. At Low, you drop from 137.2 to 93.8 FPS, a 43.4 FPS reduction. At Medium, from 92.7 to 65.8, a 26.9 FPS reduction. At High, from 81.1 to 54, a 27.1 FPS reduction. At Ultra, from 60.6 to 41.4, a 19.2 FPS reduction.
Q: Is the CPU or GPU more responsible for performance limits?
A: The GPU appears to be the primary limiter at higher resolutions. The CPU's percentile is 84, while the GPU's is 63. The steep FPS drops from 1080p to 4K (e.g., 137.2 to 57.3 at Low) indicate GPU-bound behavior, as the CPU workload does not increase proportionally with resolution.
Q: How does the GPU compare to its nearest rival?
A: The RTX 2060 SUPER scores 19774 on average benchmarks, while the GeForce GTX TITAN scores 19706 (0.3% lower) and the RTX 2070 scores 19680 (0.5% lower). The 2060 SUPER is effectively tied with these cards in overall performance.
Q: Can this combo handle Rust at 4K?
A: Only at Low settings does it approach playability, with 57.3 FPS average. Medium drops to 37.9 FPS, High to 30.4, and Ultra to 26.7. For a smooth experience, 4K is not recommended beyond Low settings.
Q: What CPU benchmark score indicates the processor's capability?
A: The Cinebench R23 multicore score is 23444, and the single-core score is 3309. The Geekbench multicore score is 12373, with a single-core score of 2529. These numbers show strong multi-threaded and single-threaded performance, ranking in the 84th percentile of all CPUs.
# Settings Recommendations
Based on the measured FPS data, the optimal preset depends on the target resolution and acceptable frame rate. For 1080p, the Medium preset at 92.7 FPS offers the best balance of visual quality and performance, as it delivers well above 60 FPS while providing better visuals than Low. High at 81.1 FPS is also viable, but the 11.6 FPS cost over Medium may not justify the visual gain for competitive play. Ultra at 60.6 FPS is borderline, and the 20.5 FPS drop from High suggests it is not worth the performance hit.
At 1440p, Medium is the recommended preset at 65.8 FPS, as it is the highest setting that maintains a stable 60+ FPS experience. Low at 93.8 FPS is the choice for high-refresh-rate monitors, but the visual compromise is significant. High at 54 FPS requires accepting sub-60 FPS gameplay, which may be acceptable for slower-paced survival play but not for combat scenarios.
At 4K, Low settings at 57.3 FPS is the only viable option, and even then, the frame rate dips below 60. Players who prioritize visual fidelity over smoothness could try Medium at 37.9 FPS, but this is not recommended for most users. The data clearly indicates that 4K is not this combo's strength in Rust.
# Resolution Scaling
The FPS scaling from 1080p to 4K reveals important insights about the limiting component. At Low settings, the combo delivers 137.2 FPS at 1080p, 93.8 at 1440p, and 57.3 at 4K. The drop from 1080p to 1440p is a 31.6% reduction, while the drop from 1440p to 4K is a 38.9% reduction. This near-linear scaling with pixel count suggests the GPU is the primary bottleneck, as the CPU's workload does not change significantly with resolution.
At Medium settings, the progression is 92.7 FPS at 1080p, 65.8 at 1440p, and 37.9 at 4K. The 1080p to 1440p drop is 29%, and the 1440p to 4K drop is 42.4%. The larger drop at 4K indicates the GPU is being pushed harder relative to its capabilities. At High settings, the numbers are 81.1, 54, and 30.4, with drops of 33.4% and 43.7% respectively. The Ultra preset shows 60.6, 41.4, and 26.7, with drops of 31.7% and 35.5%.
The pattern is consistent: moving from 1080p to 1440p costs roughly 30% of performance, while moving from 1440p to 4K costs an additional 35-44%. This nonlinear degradation at 4K reinforces that the RTX 2060 SUPER's 8 GB VRAM and compute throughput are insufficient for the highest resolution, even at lower quality settings. The CPU's strong single-thread performance (Cinebench R23 single-core score of 3309) means it can keep up with the GPU's demands at all resolutions, making the graphics card the definitive limiting factor in this configuration.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 2060 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 2060 SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 57.3 |
| 3840x2160 | Medium | 37.9 |
| 3840x2160 | High | 30.4 |
| 3840x2160 | Ultra | 26.7 |
| 2560x1440 | Low | 93.8 |
| 2560x1440 | Medium | 65.8 |
| 2560x1440 | High | 54.0 |
| 2560x1440 | Ultra | 41.4 |
| 1920x1080 | Low | 137.2 |
| 1920x1080 | Medium | 92.7 |
| 1920x1080 | High | 81.1 |
| 1920x1080 | Ultra | 60.6 |
Rust with ii5-12600KF + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 2060 SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii5-12600KF + RTX 2060 SUPER
Explore FPS benchmarks for other games using this same hardware combination.