Rust
This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 30 | 36 | 57 |
| 1440p QHD | 41 | 54 | 64 | 98 |
| 1080p Full HD | 57 | 78 | 93 | 138 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 2060 SUPER, In-Depth Analysis
# Rust with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 2060 SUPER
The AMD Ryzen 7 5800X3D paired with the NVIDIA GeForce RTX 2060 SUPER produces a mid-tier experience in Rust, landing at rank 1242 out of 1717 tested combos. This places the configuration in the 28th percentile of all tested combinations, meaning roughly 72% of tested systems deliver higher average frame rates. The CPU, an 8-core/16-thread Zen 3 part with a 96 MB shared L3 cache, sits at the 83rd percentile among all CPUs, while the GPU, a Turing-based TU106 with 8 GB of GDDR6 memory, ranks at the 63rd percentile among all GPUs. The data suggests the graphics card is the primary constraint in this pairing, as the CPU has substantially more headroom relative to its peers than the GPU does.
How This Combo Ranks
The combo's overall rank of 1242 out of 1717 is a clear indicator that this system is not optimized for Rust's demanding survival sandbox environment. The Ryzen 7 5800X3D's average benchmark score of 26574 places it in a tight cluster with its nearest rivals: the AMD EPYC 8024P scores 26555 (0.1% higher), the Intel Core i9-11900K scores 26546 (0.1% higher), and the AMD Ryzen 5 7600 scores 26617 (0.2% higher). This means the CPU is competitive with modern mid-range parts, but the RTX 2060 SUPER's average benchmark score of 19774 trails its nearest rivals by a small margin — the NVIDIA GeForce GTX TITAN scores 19706 (0.3% lower), the RTX 2070 scores 19680 (0.5% lower), and the Quadro K5200 scores 19623 (0.8% lower). The GPU is effectively on par with older high-end cards, which explains why the combo ranks so far down the list.
Benchmark results show the CPU's multi-threaded strength: 3DMark 16-thread score of 7299 and max-thread score of 7285 indicate near-linear scaling, while single-thread performance at 884 is modest. Cinebench R23 multicore at 24063 and single-core at 3397 reinforce that the processor is well-suited for Rust's server-side and base-building calculations. However, the GPU's PassMark G3D score of 16462 and 3DMark Steel Nomad DX12 score of 2011 suggest it handles rasterization workloads adequately but not exceptionally. In Rust specifically, where draw distances and entity counts stress both components, the measured FPS data shows the GPU bottleneck becomes pronounced at higher resolutions.
Settings Recommendations
At 1080p, the measured data reveals a clear progression: Low settings deliver 137.8 FPS, Medium drops to 93 FPS, High reaches 78 FPS, and Ultra falls to 57.3 FPS. The jump from Low to Medium costs 44.8 FPS, while the step from High to Ultra costs 20.7 FPS. For competitive play, Low settings provide the highest headroom, but Medium offers a balanced experience at 93 FPS, which is still well above the 60 FPS threshold. High settings at 78 FPS are playable for most users, while Ultra dips below 60 FPS, which may cause noticeable stutter in Rust's large multiplayer maps.
At 1440p, the data shows a similar pattern with lower absolute numbers: Low produces 97.5 FPS, Medium 63.7 FPS, High 54.1 FPS, and Ultra 41 FPS. The Medium preset is the sweet spot here, maintaining near-60 FPS performance. High and Ultra fall below 60 FPS, making them less suitable for smooth gameplay. At 4K, the situation worsens significantly: Low yields 56.8 FPS, Medium 36 FPS, High 30 FPS, and Ultra 25.5 FPS. Only Low settings approach playability at this resolution. The data suggests that for the best balance of visual quality and smoothness, Medium at 1080p or Low at 1440p are the recommended presets, as they keep frame rates above 90 FPS while preserving some graphical fidelity.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a steep performance cliff that points squarely at the GPU as the limiting component. At Low settings, frame rates drop from 137.8 FPS at 1080p to 97.5 FPS at 1440p (a 29.2% decrease) and then to 56.8 FPS at 4K (a 41.7% decrease from 1440p). At High settings, the drop is from 78 FPS at 1080p to 54.1 FPS at 1440p (30.6% decrease) and then to 30 FPS at 4K (44.5% decrease). The proportional decline in performance as pixel count increases indicates that the RTX 2060 SUPER's 448.0 GB/s memory bandwidth and 7.181 TFLOPS FP32 throughput are insufficient to feed the 5800X3D's fast L3 cache and 8 cores.
The CPU's 96 MB L3 cache is designed to reduce memory latency in gaming workloads, but this advantage is negated when the GPU stalls on pixel throughput. At 1080p, the CPU can often pre-render frames and push the GPU to its limits, but at 4K, the GPU becomes the clear bottleneck — the 25.5 FPS Ultra result at 4K is only 44.5% of the 57.3 FPS Ultra result at 1080p. Interestingly, the 5800X3D's 3DMark 2-thread score of 1746 and 4-thread score of 3392 suggest it can handle Rust's game logic threads, but the GPU's 8 GB memory capacity (with 256-bit bus) is adequate for 1080p but strained at higher resolutions where texture and draw-call overhead increase.
FAQ
Q: Can this combo run Rust at 60 FPS at 1440p?
A: The data shows Medium settings at 1440p produce 63.7 FPS, which exceeds 60 FPS. High settings drop to 54.1 FPS, so Medium is the highest preset that maintains 60 FPS at this resolution.
Q: What is the best resolution for competitive gameplay with this setup?
A: At 1080p with Low settings, the combo achieves 137.8 FPS, which is the highest measured frame rate. This provides the most headroom for fast-paced PvP encounters, though Medium at 93 FPS is also viable.
Q: Is the CPU or GPU more responsible for the 4K performance drop?
A: The GPU is the limiting factor. The FPS drop from 1080p to 4K at Low settings (137.8 to 56.8 FPS) is a 58.8% reduction, while the CPU's benchmark scores remain constant regardless of resolution. The GPU's 8 GB VRAM and 448.0 GB/s bandwidth are insufficient for 4K workloads.
Q: How does the Ryzen 7 5800X3D compare to its nearest rival in CPU benchmarks?
A: The 5800X3D scores 26574 on average, which is 0.1% higher than the EPYC 8024P and 0.1% higher than the Core i9-11900K, but 0.2% lower than the Ryzen 5 7600. These differences are negligible, indicating similar CPU-level performance.
Q: What are the GPU's DirectX 12 capabilities in this game setting?
A: The RTX 2060 SUPER supports DirectX 12 Ultimate (12_2), which allows for modern features. Its PassMark DirectX 12 score is 61, which is lower than its DirectX 11 score of 130, suggesting the card may perform better in DX11 titles like Rust.
Q: Does the CPU's large L3 cache benefit Rust specifically?
A: The 96 MB shared L3 cache is a notable feature of the 5800X3D, and benchmark results show strong multi-threaded performance (Cinebench R23 multicore 24063), which helps with Rust's complex entity and building physics calculations, though the GPU still limits overall FPS.
GPU Role
The NVIDIA GeForce RTX 2060 SUPER is the decisive component in this pairing, and its specifications explain the measured performance. The GPU features 8 GB of GDDR6 memory on a 256-bit bus, delivering 448.0 GB/s of bandwidth. Its base clock of 1470 MHz and boost clock of 1650 MHz are modest by modern standards, and the 2176 shading units produce 7.181 TFLOPS of FP32 compute. The 34 RT cores and 272 tensor cores are present but underutilized in Rust, which is primarily a rasterization-heavy title. The 175 W TDP and dual-slot cooler are appropriate for the card's power envelope, but the data shows the card's performance ceiling is reached at 1080p Medium settings.
The GPU's PassMark G3D score of 16462 places it at the 63rd percentile among all GPUs, and its 3DMark Steel Nomad DX12 score of 2011 is a modest result. The memory clock of 1750 MHz (14 Gbps effective) is a key limitation — at 4K, the 448.0 GB/s bandwidth cannot keep pace with the pixel fill rate demanded by Rust's large open-world environments. The pixel rate of 105.6 GPixel/s and texture rate of 224.4 GTexel/s are adequate for 1080p but insufficient for 1440p Ultra or 4K Medium settings. The 64 ROPs and 136 TMUs further constrain high-resolution performance. Ultimately, the RTX 2060 SUPER is a capable 1080p card, but it holds back the 5800X3D at higher resolutions, as evidenced by the steep FPS drops across the measured settings.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce RTX 2060 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 2060 SUPER in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 56.8 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 25.5 |
| 2560x1440 | Low | 97.5 |
| 2560x1440 | Medium | 63.7 |
| 2560x1440 | High | 54.1 |
| 2560x1440 | Ultra | 41.0 |
| 1920x1080 | Low | 137.8 |
| 1920x1080 | Medium | 93.0 |
| 1920x1080 | High | 78.0 |
| 1920x1080 | Ultra | 57.3 |
Rust with Ryzen 7 5800X3D + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 2060 SUPER + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X3D + RTX 2060 SUPER
Explore FPS benchmarks for other games using this same hardware combination.