Rust
This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 25 | 27 | 41 |
| 1440p QHD | 27 | 38 | 44 | 65 |
| 1080p Full HD | 45 | 53 | 63 | 99 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i5-12400 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The GeForce RTX 3050 4 GB paired with the Intel Core i5-12400 produces a highly constrained experience in Rust, with the measured data showing a system that is firmly at the edge of playability. The benchmark results indicate a configuration where the GPU is the primary bottleneck, but the CPU’s architectural characteristics also play a significant role in shaping the final frame rates. This analysis breaks down the measured FPS across resolutions and settings to provide a precise picture of what this hardware combination delivers.
Resolution Scaling
The measured data reveals a steep performance curve as resolution increases, which is the classic signature of a GPU-limited scenario. At 1080p with Low settings, the system delivers an average of 99.4 FPS, which is the highest figure recorded across the entire test matrix. Moving to 1440p at the same Low preset, the average drops to 65.4 FPS, a reduction of 34 FPS, and at 4K with Low settings, the average falls further to 41.1 FPS. This progression shows that the RTX 3050’s rendering throughput is being taxed heavily as pixel count increases, with the 4K Low result representing a 58.7% performance loss compared to 1080p Low.
The scaling behavior becomes more severe at higher settings presets. With the High preset, the average FPS drops from 53.4 at 1080p to 38.0 at 1440p, and then to 24.9 at 4K. This is a consistent pattern where each resolution step costs roughly 15 FPS, indicating that the GPU’s fillrate and shading capabilities are saturated. The Ultra preset shows the most dramatic collapse: 44.8 FPS at 1080p, 27.4 FPS at 1440p, and a barely playable 15.4 FPS at 4K. The data suggests that the Ultra preset at 4K is not a viable option, as the frame rate falls below the threshold where most users would consider the experience smooth.
The resolution scaling analysis points to a clear limiting component: the GPU. The RTX 3050’s 128-bit memory bus and 192.0 GB/s of bandwidth are likely insufficient for the higher resolutions, especially when combined with the game’s asset streaming demands. The fact that even Low settings at 4K only produce 41.1 FPS reinforces that the GPU is the dominant constraint, as a CPU-bound scenario would typically show less variance across resolutions. The 1080p results are the only ones that approach a fully playable state, with Low settings exceeding 90 FPS and Medium reaching 63.1 FPS.
CPU Role
The Intel Core i5-12400 provides a solid foundation for this gaming workload, with its 6 cores and 12 threads operating at a base clock of 2.50 GHz and a boost clock of 4.40 GHz. The benchmark data for the CPU shows strong multi-threaded performance, with a Cinebench R23 multi-core score of 15935 and a single-core score of 2249. These numbers place the i5-12400 in the 77th percentile of all CPUs, indicating that it is a well-above-average processor for gaming and general workloads.
In the context of Rust, the CPU’s role is evident when examining the 1080p Low preset, which achieves 99.4 FPS. This figure suggests that the CPU is capable of feeding the GPU with enough frames at lower resolutions, but the performance ceiling is not reached because the GPU becomes the limiting factor. The nearest rivals for the i5-12400, based on average benchmark scores, include the Intel Core i7-9700 with a delta of 0.1% and the Intel Core i7-8700 with a delta of -0.2%. These negligible differences indicate that the i5-12400 is performance-equivalent to these older i7 parts, which is notable given its lower core count compared to the i7-9700’s 8 cores.
The CPU’s cache hierarchy, with 18 MB of shared L3 cache, is likely beneficial for Rust’s single-threaded game logic and physics calculations. The measured 1080p Ultra result of 44.8 FPS, which is lower than the 1440p Low result of 65.4 FPS, suggests that the CPU is not the bottleneck at higher settings; the GPU is. However, the CPU’s performance at 1080p Low, where it achieves nearly 100 FPS, indicates that it has headroom to support higher frame rates if the GPU were more capable. The data does not show any CPU-bound scenarios, as the FPS consistently scales with resolution and settings, which is a clear indicator that the i5-12400 is doing its job without becoming a limiting factor.
Settings Recommendations
The measured FPS data provides a clear picture of which settings presets offer the best balance of visual quality and performance for this hardware combination. The most playable experience is achieved at 1080p, where all presets except Ultra remain above the 50 FPS threshold. The Low preset at 1080p delivers 99.4 FPS, which is ideal for competitive play or high-refresh-rate monitors, while the Medium preset offers a more balanced experience at 63.1 FPS with presumably better visual fidelity.
For users with 1440p displays, the options are more constrained. The Low preset at 1440p produces 65.4 FPS, which is playable but requires a significant visual compromise. The High preset at 1440p drops to 38.0 FPS, which is borderline for a survival game where responsiveness matters. The data suggests that 1440p users should stick to Low settings to maintain frame rates above 60 FPS, as the Medium preset at 44.1 FPS and the Ultra preset at 27.4 FPS are both below the ideal playability threshold.
At 4K, the situation is dire. The best result is the Low preset at 41.1 FPS, which is playable but far from smooth. The Medium preset at 26.9 FPS and the High preset at 24.9 FPS are both below 30 FPS, which is generally considered the minimum for a playable experience in a game like Rust. The Ultra preset at 15.4 FPS is effectively unplayable. The data indicates that the RTX 3050 4 GB is not suited for 4K gaming in Rust, and users should either lower their resolution or accept a significant performance penalty. The optimal choice per the measured rows is the Medium preset at 1080p, which offers a 63.1 FPS average while providing a reasonable visual upgrade over Low settings.
FAQ
Q: What is the best resolution for this hardware in Rust?
A: The data shows that 1920x1080 is the only resolution where all presets except Ultra exceed 44 FPS. At 1080p, the Low preset achieves 99.4 FPS, and the Medium preset achieves 63.1 FPS, making it the most suitable resolution for a playable experience.
Q: How does the RTX 3050 4 GB perform at 4K in Rust?
A: The measured results show that at 4K, even the Low preset only reaches 41.1 FPS. The High preset drops to 24.9 FPS, and the Ultra preset falls to 15.4 FPS, indicating that 4K is not a viable option for this GPU in this game.
Q: Is the Core i5-12400 a bottleneck for the RTX 3050 in Rust?
A: The data shows that frame rates scale consistently with resolution and settings, which indicates the GPU is the primary bottleneck. The CPU achieves 99.4 FPS at 1080p Low, suggesting it has sufficient headroom, and its benchmark scores place it in the 77th percentile of all CPUs.
Q: What is the highest average FPS recorded in the test matrix?
A: The highest average FPS is 99.4, which was measured at 1920x1080 with Low settings. This is the only configuration in the data that approaches the 100 FPS mark.
Q: How does the i5-12400 compare to its nearest rivals in synthetic benchmarks?
A: The i5-12400 has an average benchmark score of 19850, which is 0.1% higher than the Intel Core i7-9700 and 0.2% lower than the Intel Core i7-8700. This indicates performance parity with these older processors.
Q: Which settings preset should be avoided entirely on this hardware?
A: The Ultra preset at 4K should be avoided, as it produces an average of 15.4 FPS. Additionally, the Ultra preset at 1440p at 27.4 FPS and the High preset at 4K at 24.9 FPS are below the 30 FPS playability threshold.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the definitive limiting component in this configuration, as evidenced by the resolution scaling data. The GPU’s specifications include a base clock of 1545 MHz and a boost clock of 1740 MHz, with 2048 shading units and 32 ROPs. The 4 GB of GDDR6 memory on a 128-bit bus provides 192.0 GB/s of bandwidth, which is a modest figure for a modern GPU. The transistor count of 8,700 million on an 8 nm process node from Samsung suggests a compact die, but the memory subsystem is clearly a weak point for a game like Rust that can be memory-intensive.
The measured FPS data shows that the GPU’s performance degrades rapidly as resolution increases. At 1080p Low, the GPU is able to output 99.4 FPS, but this drops to 65.4 FPS at 1440p Low and 41.1 FPS at 4K Low. This scaling pattern is typical of a GPU that is limited by memory bandwidth and fillrate. The 192.0 GB/s bandwidth is likely insufficient for the higher resolutions, especially when the game’s textures and assets are loaded into VRAM. The 4 GB memory capacity could also be a factor, as Rust’s large world and asset streaming may exceed this limit at higher settings, causing performance dips.
The GPU’s percentile ranking of 50 places it in the middle of all GPUs, which aligns with its performance in the measured data. The RTX 3050 supports DirectX 12 Ultimate and Vulkan 1.4, but these API features do not compensate for the raw performance deficit. The pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are sufficient for 1080p gaming, but they become strained at 1440p and 4K. The data shows that the GPU is the reason why the Ultra preset at 4K only achieves 15.4 FPS, as the rendering load is simply too high for the hardware. In summary, the RTX 3050 4 GB provides a playable 1080p experience in Rust, but its limitations are clearly exposed at higher resolutions, making it the primary factor that determines the overall performance of this system.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 3050 4 GB in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.1 |
| 3840x2160 | Medium | 26.9 |
| 3840x2160 | High | 24.9 |
| 3840x2160 | Ultra | 15.4 |
| 2560x1440 | Low | 65.4 |
| 2560x1440 | Medium | 44.1 |
| 2560x1440 | High | 38.0 |
| 2560x1440 | Ultra | 27.4 |
| 1920x1080 | Low | 99.4 |
| 1920x1080 | Medium | 63.1 |
| 1920x1080 | High | 53.4 |
| 1920x1080 | Ultra | 44.8 |
Rust with RTX 3050 4 GB + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii5-12400 + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.