Rust
This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 22 | 27 | 40 |
| 1440p QHD | 29 | 38 | 45 | 67 |
| 1080p Full HD | 42 | 55 | 65 | 97 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with Intel Core i5-10400F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The Intel Core i5-10400F is a 6-core, 12-thread desktop processor based on Intel’s Comet Lake architecture, manufactured on a 14nm process. It has a base clock of 2.90 GHz and a boost clock of 4.30 GHz, with a 65W TDP and a 12MB shared L3 cache. The processor supports dual-channel DDR4 memory with a 42.7 GB/s memory bandwidth and connects to the platform via PCIe Gen 3 with 16 CPU lanes. In synthetic benchmarks, the chip scores 4,748 in 3DMark’s 16-thread test, 6,257 in Geekbench multi-core, and 10,283 in Cinebench R23 multi-core, with single-thread scores of 688, 1,420, and 1,451 in the same respective tests. These results place the CPU in the 68th percentile against all CPUs in the database, indicating a solid mid-range processor that offers strong multi-threaded performance for its class.
In the context of Rust, the game is a well-known survival title that tends to be CPU-intensive, particularly in servers with many players and complex bases. The data shows that the i5-10400F’s 6 cores and 12 threads are sufficient to feed the GPU at most settings, but the processor’s boosting behavior is key: the base 2.90 GHz is a lower starting point, but the boost to 4.30 GHz can be sustained under load, allowing the CPU to handle the game’s simulation and physics workloads. The benchmark results indicate that the combo’s performance is heavily influenced by the CPU’s ability to maintain high clocks, as seen in the 97 FPS average at 1080p Low, which suggests the CPU is not the bottleneck in low-settings scenarios. However, the CPU’s 12MB shared L3 cache and dual-channel memory bandwidth are adequate for the game’s asset streaming, but the lack of hyper-threading on some cores could be a limitation in heavily modded servers, though the data does not explicitly test that scenario.
The nearest rivals in the benchmark database show that the i5-10400F is positioned between the Intel Xeon 6756E and the AMD Ryzen 3 7320C, with average benchmark scores of 14,185, 14,163, and 14,277 respectively, indicating a delta of 0.2% and -0.6%. This tiny variance suggests that the CPU’s performance is comparable to those processors in general benchmarks, but in Rust specifically, the single-thread and multi-thread balance may favor the i5-10400F due to its higher boost clock. The data implies that the CPU is not the primary limiting factor in most cases, but its 6 cores are sufficient for the game’s server-side and client-side loads, making it a capable choice for the game’s demands.
How This Combo Ranks
The combination of the Intel Core i5-10400F and the NVIDIA GeForce RTX 3050 4 GB ranks 3,274th out of 3,723 tested combos in Rust, placing it in the bottom 12% of tested systems. This ranking is a direct reflection of the GPU’s limited 4GB VRAM and the CPU’s mid-range standing, though the CPU’s 68th percentile is a bit higher than the GPU’s 50th percentile. The data shows that this combo is not at the top tier for Rust, but it is still functional for lower settings. The ranking is based on the measured FPS across all resolutions and settings, and the combo’s position suggests that the GPU is the main drag, as the CPU can produce high frame rates at low settings but the GPU cannot sustain them at higher resolutions.
The combo’s rank is not a sum of its parts: while the CPU is in the 68th percentile, the GPU’s 4GB VRAM is a limiting factor in Rust, a game that can use more than 4GB at high resolutions and settings. The benchmark results show that the combo’s best performance occurs at 1080p, where the CPU can push the GPU to 97 FPS at Low settings, but the 4GB VRAM causes the GPU to be the limiting component, especially at 1440p and 4K. This is a classic case of a balanced combo in theory but a imbalanced one in practice, as the GPU’s memory capacity restricts the overall performance. The 3,274th ranking out of 3,723 combos indicates that the system is below average, but it is not the worst, as there are 449 combos that perform worse. The data suggests that the CPU is not the primary cause of the low rank, but rather the GPU’s limitations, which is a common issue with this class of GPU.
Resolution Scaling
The FPS drops from 1080p to 4K are dramatic and highlight the GPU’s role as the primary limiting component. At 1080p, the average FPS ranges from 42 on Ultra to 97 on Low, whereas at 4K, the range is 17 on Ultra to 40 on Low. This represents a scaling of approximately 57% from 1080p to 4K at Low, and 40% at Ultra, but the absolute numbers are more telling. At 4K Low, the system achieves only 40 FPS, which is below the 60 FPS target for smooth gameplay, and at 4K Ultra, it drops to 17 FPS, which is nearly unplayable. The data shows that the GPU is clearly unable to handle the 4K resolution, as the 4GB VRAM is exceeded and the GPU’s compute power is insufficient. In contrast, at 1080p, the CPU can keep up, as evidenced by the 97 FPS at Low, which is the highest score in the entire measured set. The 1440p results are a middle ground, with Low at 67 FPS and Ultra at 29 FPS, showing that the GPU is still the main limiting factor, but the CPU is not entirely idle.
The scaling from 1080p to 1440p is less severe, with a 31% drop in FPS at Low from 97 to 67, but a 32% drop at High from 55 to 38. At 4K, the drop is much larger, with a 59% drop from 1080p Low to 4K Low, and a 61% drop from 1080p High to 4K High. This indicates that the GPU’s 192.0 GB/s bandwidth and 4GB VRAM are the choke points at higher resolutions. The CPU’s role is negligible, as the low resolution results are bounded by the CPU’s ability to render the game’s logic, but at high resolutions, the GPU is fully utilized and the CPU is waiting. The data implies that the combo is best used at 1080p, where the CPU can feed the GPU, but at 4K, the GPU is too weak. The 1440p results are a compromise, but the Low settings are the only ones that provide a playable 67 FPS, which is still a 30% drop from 1080p.
Measured FPS Breakdown
The benchmark results are detailed across three resolutions and four settings, with specific average FPS values. At 1080p, the average FPS is 55 on High, 97 on Low, 65 on Medium, and 42 on Ultra. The Medium setting has a minimum of 55 FPS and a maximum of 75 FPS, while the others lack min/max data. At 1440p, the average FPS is 38 on High, 67 on Low, 45 on Medium, and 29 on Ultra. The Medium setting here has a minimum of 38 FPS and a maximum of 52 FPS. At 4K, the average FPS is 22 on High, 40 on Low, 27 on Medium, and 17 on Ultra. The Medium setting has a minimum of 23 FPS and a maximum of 31 FPS.
The data shows that the Low settings are the most playable, with 97 FPS at 1080p and 67 FPS at 1440p. The Medium settings offer a balanced experience, with 65 FPS at 1080p and 45 FPS at 1440p, but the minimum FPS at 1440p is 38, which could be stuttery. The High and Ultra settings are not recommended for 4K, as they provide 22 and 17 FPS respectively, which are unplayable. The 1080p Ultra at 42 FPS is also below the 60 FPS target, and the 1440p High at 38 FPS is marginal. The data indicates that the best playable experience is at 1080p with Low or Medium settings, where the FPS is above 60, with 97 and 65 respectively. At 1440p, only the Low setting provides a 60+ FPS experience. The 4K resolution is not viable, as all settings yield below 60 FPS, and the 4GB VRAM is likely a factor, but the data does not include VRAM usage.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is based on the Ampere architecture with the GA107 chip, manufactured on an 8nm process at Samsung, with 8,700 million transistors and a die size of 200 mm². It features 2,048 shading units, 64 TMUs, and 32 ROPs, with 16 RT cores and 64 Tensor cores. The base clock is 1545 MHz, with a boost clock of 1740 MHz, and the memory operates at 1500 MHz (12 Gbps effective) with a bus width of 128 bits, providing a bandwidth of 192.0 GB/s. The GPU has a 90W TDP and a FP32 performance of 7.127 TFLOPS. The 4GB GDDR6 memory is a major capacity, but the bandwidth is adequate for 1080p gaming. The GPU’s percentile is 50th, meaning it is average compared to all GPUs, but in Rust, the 4GB VRAM is a known constraint, as the game can use more than 4GB at high settings and resolutions.
The GPU’s role in this combo is to provide the graphics processing, but the data shows that it is the primary bottleneck in Rust. At 1080p Low, the GPU can render the game at 97 FPS, but at 1080p Ultra, it drops to 42 FPS, indicating that the GPU’s compute power is insufficient to handle the higher settings. The 4GB VRAM is also a limit, as the game’s textures and objects at higher settings may exceed 4GB, causing texture streaming issues, though the data does not report VRAM usage. The 128-bit memory bus and 192.0 GB/s bandwidth are sufficient for 1080p, but at 4K, the bandwidth is inadequate, as shown by the low FPS. The GPU’s 16 RT cores and 64 Tensor cores are not utilized in Rust, as the game does not use ray tracing or DLSS, but they are for other titles. The GPU’s 90W TDP indicates it is a low-power card, which can be beneficial for cooling. The data suggests that the GPU is a capable 1080p card, but not for 1440p or 4K in Rust.
The GPU’s lack of a robust memory subsystem is a critical factor. The 4GB VRAM is a limitation, as Rust is a game that can be VRAM-hungry, and the 192.0 GB/s bandwidth is lower than some competitors, but the data does not compare to other cards. The GPU’s 2,048 shading units are capable of handling the game’s effects, but the 4GB VRAM caps the settings. The 3050’s architecture is Ampere, which is modern, but the 4GB size is a marketing choice that limits its long-term. The benchmark results show that the GPU is not able to maintain 60 FPS at 1080p Ultra, and the 4K results are not playable. The GPU’s role is to provide a playable experience at 1080p with low-to-medium settings, and the data proves that the CPU is not the issue.
Settings Recommendations
Based on the measured FPS data, the best experience per the measured rows is at 1080p with Low settings, which provides an average of 97 FPS, the highest in the entire dataset. This setting offers a smooth frame rate, ideal for fast-paced gameplay in Rust, though the visuals are lower. For a better visual experience while still maintaining playable frame rates, the 1080p High setting at 55 FPS is a good option, but it is below the 60 FPS threshold, so players may prefer Low. The 1080p Medium at 65 FPS is also a good balance, but the 55 FPS minimum might be a concern. At 1440p, the Low setting at 67 FPS is the only playable option, as the Medium is 45 FPS and High is 38 FPS, both below the 60 FPS target. The 4K resolution is not recommended, as the best FPS is 40 at Low, which is not smooth, and the Ultra is 17 FPS, which is unplayable. The data suggests that the optimal settings are 1080p Low or Medium, with Medium offering a better visual experience at a cost of a 30% drop in FPS. For a more balanced experience, the 1080p Medium is a good choice, but the 65 FPS is not far from the 60 target. The 1440p Low is a viable option for users with a 1440p monitor, but it is 30% slower than 1080p Low. The data does not include any upscaling technologies, so the recommendations are purely based on the native resolution benchmarks. The GPU’s 4GB VRAM is a limit at higher settings, so the Low preset at 1080p is the best to avoid VRAM issues.
FAQ
Q: What is the best resolution and settings for the Intel Core i5-10400F and RTX 3050 4 GB in Rust?
A: The best experience is at 1920x1080 with Low settings, yielding 97 FPS. At 1440p, only Low settings achieve 67 FPS, while 4K is not recommended, as the best is 40 FPS at Low.
Q: How does the combo rank in Rust compared to other tested systems?
A: The combo ranks 3,274th out of 3,723 tested combos, placing it in the 12th percentile. This indicates it is below average, but not the worst, as 449 systems are slower.
Q: What is the limiting component in this combo?
A: The GPU, specifically the 4GB VRAM and 192.0 GB/s bandwidth, is the primary bottleneck. The CPU is in the 68th percentile, but the GPU is in the 50th, and the FPS drops significantly at higher resolutions.
Q: Is the CPU or GPU more important for Rust performance?
A: The data shows that the CPU is not the limiting factor at low resolutions, as 1080p Low achieves 97 FPS, but the GPU caps performance at higher settings, with 1080p Ultra at 42 FPS and 4K at 17 FPS.
Q: What is the GPU’s launch MSRP?
A: The NVIDIA GeForce RTX 3050 4 GB has a launch MSRP of 199 USD.
Q: Does the combo support 4K resolution in Rust?
A: The data shows that 4K is not playable, with the lowest average FPS at 17 on Ultra and the highest at 40 on Low, both below the 60 FPS target for smooth gameplay.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 3050 4 GB in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 40.0 |
| 3840x2160 | Medium | 27.0 |
| 3840x2160 | High | 22.0 |
| 3840x2160 | Ultra | 17.0 |
| 2560x1440 | Low | 67.0 |
| 2560x1440 | Medium | 45.0 |
| 2560x1440 | High | 38.0 |
| 2560x1440 | Ultra | 29.0 |
| 1920x1080 | Low | 97.0 |
| 1920x1080 | Medium | 65.0 |
| 1920x1080 | High | 55.0 |
| 1920x1080 | Ultra | 42.0 |
Rust with RTX 3050 4 GB + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with ii5-10400F + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.