Rust

Rust

AVERAGE FPS
32
playable

This combination offers playable performance with an average of 32 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 16 19 28
1440p QHD 20 27 32 48
1080p Full HD 30 39 46 69

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 28
3840x2160 Medium 19
3840x2160 High 16
3840x2160 Ultra 12
2560x1440 Low 48
2560x1440 Medium 32
2560x1440 High 27
2560x1440 Ultra 20
1920x1080 Low 69
1920x1080 Medium 46
1920x1080 High 39
1920x1080 Ultra 30

Rust with Intel Core i3-12100F + Intel Arc B370, In-Depth Analysis

The Intel Core i3-12100F paired with the Intel Arc B370 is a combination that struggles to deliver a playable experience in Rust under most conditions. The data places this combo at rank 2710 out of 2953 tested configurations, placing it in the bottom 8% of all systems. At 1080p, the only setting that approaches a fluid frame rate is Low, which yields an average of 69 FPS. The Arc B370, with its 5th percentile ranking among all GPUs and a shared memory architecture, is the clear bottleneck, as the CPU's single-thread performance is comparatively robust. The benchmark results indicate that users should expect to make significant sacrifices in visual fidelity to maintain responsiveness, and that higher resolutions will quickly render the system unplayable.

Settings Recommendations

The measured FPS data for Rust with this hardware combination shows a clear hierarchy: Low settings are the only viable option for consistent gameplay, while Medium, High, and Ultra presets introduce increasingly severe performance penalties. At 1920x1080, the Low preset delivers an average of 69 FPS, which is the only result above the 60 FPS threshold across all tested configurations. The Medium preset at the same resolution drops to 46 FPS average, with a minimum observed frame rate of 39 FPS, indicating that even this moderate step up in quality will produce noticeable stuttering during intense scenes. High settings at 1080p yield 39 FPS average, and Ultra falls to 30 FPS, both of which are below the smoothness standard for a fast-paced survival game where reaction time matters.

For the best experience per the measured rows, the Low preset at 1920x1080 is the only defensible choice. The 69 FPS average provides a playable frame rate, though the lack of a reported minimum frame rate for this setting means there is some uncertainty about worst-case dips. The data shows that the gap between Low and Medium is substantial—23 FPS at 1080p—which suggests that the system's resources are heavily taxed by even modest increases in graphical complexity. At 1440p, the Low preset still manages an average of 48 FPS, which is playable for less demanding scenarios, but the step down to Medium at this resolution results in 32 FPS average with a 27 FPS minimum, which is borderline unplayable. At 4K, even Low settings only produce 28 FPS average, confirming that this resolution is entirely out of reach for this combo.

The Ultra preset is uniformly poor across all resolutions, with averages of 30 FPS at 1080p, 20 FPS at 1440p, and 12 FPS at 4K. These numbers suggest that the Ultra preset is not a functional option for this hardware; it exists in the data only to show the performance ceiling, which is far below acceptable. The Medium preset, while offering a modest visual improvement over Low, does not provide a sufficient frame rate advantage to justify its use in most situations. The recommendation is unambiguous: select Low settings at 1080p for the best balance of playability and visual clarity, with a fallback to Low at 1440p if the user prioritizes resolution over frame rate stability.

GPU Role

The Intel Arc B370 is a mobile-class integrated graphics solution, and its specifications reflect a design focused on efficiency rather than raw performance. The GPU's memory is listed as "System Shared," meaning it draws from the same pool as the CPU, with bandwidth described as "System Dependent." This shared memory configuration is a critical factor in Rust, a game known for its demanding memory bandwidth requirements during world streaming and entity updates. The GPU's boost clock of 2400 MHz and base clock of 300 MHz are the only clock figures available, and while the boost clock appears respectable, the 1280 shading units and 20 ROPs are modest numbers that limit fill rate and pixel throughput. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are the theoretical maxima, but the measured FPS data shows that these figures do not translate into competitive real-world performance.

The GPU's benchmark presence is minimal, with a single 3DMark Steel Nomad DX12 score of 1184, placing it in the 5th percentile among all GPUs. This percentile ranking is damning: 95% of tested graphics solutions perform better in this synthetic test. The nearest rivals in the database are older, low-end parts such as the ATI Mobility Radeon HD 5570 and AMD Radeon HD 7650M, with delta percentages of -0.2% and -0.7% respectively, meaning the Arc B370 is statistically tied with these decade-old mobile GPUs. The FirePro M2000 is 1.4% slower, and the Radeon HD 5770 is 0.5% faster, which underscores the Arc B370's position as a legacy-tier performer. In Rust specifically, the GPU's limitations manifest as severe frame rate drops when resolution increases, indicating that the pixel fill rate and memory bandwidth are insufficient for the game's rendering demands.

The GPU's TDP of 25 W and IGP form factor confirm that this is not a discrete solution; it is designed for basic display output, not gaming. The DirectX 12 Ultimate support and Vulkan 1.4 API compatibility are modern features, but they do not compensate for the lack of dedicated video memory. The data shows that the GPU's role in this combo is to be the primary performance limiter. The CPU, with its 68th percentile ranking, is comparatively more capable, but it cannot overcome the GPU's deficits. The frame rate scaling from Low to Ultra settings at any resolution is nearly linear in its degradation, which points to the GPU being saturated at even the lowest quality preset.

Resolution Scaling

The measured FPS data reveals a stark resolution scaling pattern that highlights the GPU bottleneck. At Low settings, the average frame rate drops from 69 FPS at 1920x1080 to 48 FPS at 2560x1440, a 30% reduction, and then to 28 FPS at 3840x2160, a 59% reduction from the 1440p figure. This scaling is consistent with a GPU that is severely limited by pixel throughput and memory bandwidth. The 1440p to 4K drop is particularly steep, suggesting that the shared memory system becomes a critical constraint as the framebuffer size increases. The Medium preset shows similar behavior: 46 FPS at 1080p, 32 FPS at 1440p, and 19 FPS at 4K, with the 1440p to 4K transition again showing a 41% reduction.

The High preset follows the same trend, with averages of 39 FPS at 1080p, 27 FPS at 1440p, and 16 FPS at 4K. The Ultra preset, while starting at a low 30 FPS at 1080p, drops to 20 FPS at 1440p and 12 FPS at 4K, showing that the resolution scaling is not uniform but becomes more punishing as the preset quality increases. This pattern indicates that the limiting component is unequivocally the GPU. If the CPU were the bottleneck, the frame rates would show less variation across resolutions, as the CPU's workload remains relatively constant regardless of pixel count. Instead, the data shows that every doubling of pixel count (from 1080p to 4K, approximately 4x the pixels) results in a frame rate reduction of roughly 60-70% across all settings, which is characteristic of a GPU that is overwhelmed by fill rate demands.

The minimum FPS values reported for Medium settings provide additional insight. At 1080p, the minimum is 39 FPS, which is 85% of the average, indicating relatively stable frame pacing. At 1440p, the minimum is 27 FPS, also 84% of the average. At 4K, the minimum is 16 FPS, which is 84% of the average. This consistency in the ratio of minimum to average FPS suggests that the GPU is operating at a consistent saturation level, with no sudden spikes in demand that would cause frame time anomalies. The data supports a conclusion that the system is compute-bound at every resolution, and the only way to improve performance is to reduce the GPU's workload, which means lowering resolution to 1080p and settings to Low.

Measured FPS Breakdown

At 1920x1080, the full range of settings was measured, providing the most complete picture of this combo's capabilities. The Low preset delivers an average of 69 FPS, which is the highest result in the entire dataset. The Medium preset averages 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS, showing a 14 FPS range that indicates moderate frame time variance. High settings drop to 39 FPS average, and Ultra bottoms out at 30 FPS. The progression from Low to Ultra shows a 39 FPS drop, which is a 57% reduction in performance, demonstrating the heavy cost of the higher-quality presets. At this resolution, only Low achieves a frame rate that would be considered smooth for competitive play, while Medium is borderline acceptable for casual play.

At 2560x1440, the same settings were tested with similar results. Low produces 48 FPS average, which is a 30% reduction from the 1080p result. Medium averages 32 FPS, with a minimum of 27 FPS and a maximum of 37 FPS, and the 10 FPS range indicates slightly more variance than at 1080p. High drops to 27 FPS average, and Ultra falls to 20 FPS. The data shows that at 1440p, the Low preset is the only option that approaches playability, but even it falls short of the 60 FPS target. The Medium preset at 1440p, with its 27 FPS minimum, would produce noticeable stuttering in busy areas of the game world, such as when multiple players are building structures or during airdrop events.

At 3840x2160, the results are uniformly poor. Low settings average 28 FPS, Medium averages 19 FPS with a minimum of 16 FPS and a maximum of 22 FPS, High averages 16 FPS, and Ultra averages 12 FPS. The Medium preset's minimum of 16 FPS is the lowest reported figure in the entire dataset, and it indicates that the game would be nearly unresponsive during intense moments. The 4K resolution is clearly not a viable option for this combo, and the data suggests that even the Low preset at this resolution is a slideshow. The 12 FPS Ultra result is 83% lower than the 1080p Low result, which quantifies the enormous performance cost of combining high resolution with high quality settings.

How This Combo Ranks

The comboRankInGame field places this Intel Core i3-12100F + Intel Arc B370 configuration at rank 2710 out of 2953 tested combos in Rust. This ranking places the system in the bottom 8.2% of all configurations, which is a stark indicator of its overall performance level. The rank is a composite measure that accounts for all tested settings and resolutions, and the fact that the system sits so low in the distribution confirms that it is not competitive with the vast majority of setups. The CPU's percentileVsAllCpus of 68 indicates that the i3-12100F is a mid-pack processor, but the GPU's percentileVsAllGpus of 5 is the dominant factor dragging the combo down.

The nearest rivals for the CPU show that the i3-12100F is closely matched with several other processors. The Intel Core 3 N355 has a deltaPct of 0, meaning it is essentially identical in average benchmark score. The Intel Core i5-9500 is 0.3% faster, the Intel Core 5 120UL is 0.7% slower, and the Intel Core i7-1250U is 1.1% faster. These small deltas indicate that the CPU is not the differentiating factor in this combo's performance; any of these rival processors would likely produce similar results when paired with the same GPU. The GPU's nearest rivals are all older, low-end parts, with the ATI Mobility Radeon HD 5570 being -0.2% different, the AMD Radeon HD 7650M being -0.7% different, and the AMD FirePro M2000 being 1.4% different.

The data shows that this combo's rank is almost entirely determined by the GPU's inadequacy. The i3-12100F, with its 4 cores and 8 threads, has a boost clock of 4.30 GHz and a 3DMark max threads score of 4023, which is respectable for a budget CPU. However, the Arc B370's single 3DMark Steel Nomad score of 1184 is the lowest tier of performance, and the system's overall rank of 2710 reflects this. In Rust, a game that is heavily dependent on GPU throughput for rendering large open worlds, the combo's rank is a direct consequence of the GPU's inability to keep up with the game's demands. The conclusion is that this combo is only suitable for the lowest fidelity gaming, and its rank in the bottom 8% is a fair representation of its capabilities.

FAQ

Q: What is the best setting and resolution for this combo in Rust?

A: The data shows that the Low preset at 1920x1080 is the only configuration that achieves a playable frame rate, with an average of 69 FPS. All other settings and resolutions produce averages below 60 FPS, with the Medium preset at 1080p being the next best at 46 FPS.

Q: How does the Intel Arc B370 compare to its nearest rivals?

A: The GPU's benchmark score of 1184 places it in the 5th percentile of all GPUs. Its nearest rivals, the ATI Mobility Radeon HD 5570 and AMD Radeon HD 7650M, are within 0.7% of its score, indicating that the Arc B370 performs at a level comparable to those decade-old mobile parts.

Q: Is the CPU or GPU the bottleneck in this system?

A: The benchmark results indicate that the GPU is the limiting component. The CPU has a 68th percentile ranking, while the GPU is in the 5th percentile. The frame rate scaling from 1080p to 4K shows a consistent drop of 60-70% when pixel count quadruples, which is characteristic of a GPU bottleneck rather than a CPU limitation.

Q: What average FPS does the Medium preset achieve at 1440p?

A: The Medium preset at 2560x1440 produces an average of 32 FPS, with a minimum of 27 FPS and a maximum of 37 FPS. This is below the 60 FPS target and would result in noticeable stuttering during gameplay.

Q: How does this combo rank among all tested systems in Rust?

A: The combo is ranked 2710 out of 2953 tested configurations, placing it in the bottom 8.2% of all systems. This low rank is primarily due to the GPU's poor performance, as the CPU's rival comparisons show it is competitive with other mid-range processors.

Q: What is the maximum FPS observed at 4K resolution?

A: The highest average FPS at 3840x2160 is 28 FPS, achieved with the Low preset. The Medium preset has a maximum of 22 FPS, while High and Ultra averages are 16 FPS and 12 FPS respectively, making 4K resolution unplayable for this combo.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + Intel Arc B370 in Rust

Resolution Settings Avg FPS
3840x2160 Low 28.0
3840x2160 Medium 19.0
3840x2160 High 16.0
3840x2160 Ultra 12.0
2560x1440 Low 48.0
2560x1440 Medium 32.0
2560x1440 High 27.0
2560x1440 Ultra 20.0
1920x1080 Low 69.0
1920x1080 Medium 46.0
1920x1080 High 39.0
1920x1080 Ultra 30.0

Rust with ii3-12100F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B370 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with ii3-12100F + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.