Rust
This combination may struggle with this title, averaging 22 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 8 | 11 | 13 | 19 |
| 1440p QHD | 14 | 18 | 22 | 32 |
| 1080p Full HD | 20 | 27 | 31 | 47 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen AI Max+ 395 + AMD Radeon 760M, In-Depth Analysis
The AMD Ryzen AI Max+ 395 paired with the AMD Radeon 760M delivers one of the weakest performances recorded for Rust, ranking 3712th out of 3723 tested combos. This places the configuration in the bottom 0.3% of all tested systems, meaning the vast majority of hardware combinations deliver higher frame rates in this survival title. The data indicates that this combo is fundamentally mismatched for Rust's demands, producing playable results only at the lowest settings and resolution, and even then with significant limitations.
How This Combo Ranks
The comboRankInGame of 3712 out of 3723 is a decisive verdict: this system sits at the very bottom of the performance spectrum for Rust. With only 11 combinations ranking lower, this is not a case of marginal underperformance but rather a fundamental hardware constraint. The CPU alone performs respectably in general benchmarks, ranking in the 95th percentile against all CPUs, yet the overall combo ranking shows that the GPU becomes the overwhelming bottleneck in this game.
The contrast between the CPU's strong standalone metrics and the combo's poor game performance highlights that Rust is heavily GPU-bound in this configuration. The Ryzen AI Max+ 395 achieves an average benchmark score of 77740, placing it 1.6% above the AMD Ryzen Threadripper PRO 9945WX and 1.6% above the AMD EPYC Embedded 8224P in aggregate CPU benchmarks. It also sits 2% above the AMD Ryzen 9 8945HX. However, these CPU advantages evaporate entirely when paired with the Radeon 760M, which ranks in the 35th percentile for GPUs with an average benchmark score of 6019.
The GPU's nearest rivals in synthetic benchmarks are the AMD Radeon RX 6400 (0.3% ahead), NVIDIA GeForce GTX 770M (0.3% ahead), and NVIDIA RTX PRO 6000 Blackwell Server (0.4% ahead), while the NVIDIA Quadro P2000 sits 0.5% ahead. These rival comparisons show the GPU is competitive with older and lower-tier discrete cards, but none of these are remotely capable of running Rust at high frame rates. The data suggests that users should expect a heavily compromised experience, with the system fundamentally unable to maintain smooth gameplay under most conditions.
GPU Role
The AMD Radeon 760M is an integrated graphics processor based on the RDNA 3.0 architecture, built on a 4 nm process at TSMC. It operates with a base clock of 800 MHz and a boost clock of 2599 MHz, which are modest figures for a modern GPU. The memory configuration is entirely system-shared, meaning the GPU draws from main system memory rather than dedicated VRAM, with bandwidth described as "System Dependent." This architecture is a significant limitation for Rust, a game that benefits from dedicated graphics memory.
The GPU features 512 shading units, 32 texture mapping units, and 16 render output units, along with 8 ray tracing cores. Its raw compute capabilities are limited: 5.323 TFLOPS for FP32, with pixel rate of 41.58 GPixel/s and texture rate of 83.17 GTexel/s. In synthetic benchmarks, the GPU scores 5310 in Passmark G3D, 400 in 3DMark Steel Nomad DX12, and 20255 in Geekbench OpenCL. These numbers place it in the 35th percentile of all GPUs, indicating that it performs better than roughly one-third of all graphics processors but falls short of the majority.
The directX benchmarks are particularly telling: Passmark DirectX 11 score of 52, DirectX 12 score of 25, and DirectX 10 score of 19. These low scores suggest that the GPU struggles with modern graphics APIs, which is directly relevant to Rust's rendering requirements. The GPU's 15 W TDP and IGP slot width confirm its integrated nature, designed for power efficiency rather than gaming performance. In Rust specifically, the measured FPS data shows the GPU's limitations clearly, with even the lowest settings at 1080p producing only 47 FPS average.
CPU Role
The AMD Ryzen AI Max+ 395 provides a substantial processing foundation, with 16 cores and 32 threads based on the Zen 5 architecture (Strix Halo codename). It runs at a base clock of 3.00 GHz with a boost clock of 5.10 GHz, and the 4 nm process from TSMC helps maintain efficiency within a 55 W TDP. The cache hierarchy includes 80 KB L1 per core, 1 MB L2 per core, and 64 MB shared L3 cache, which provides ample data locality for game logic.
In synthetic CPU benchmarks, the processor shows strong multi-threaded performance: Cinebench R23 multicore score of 35314, Geekbench multicore of 20992, and Passmark multithread of 54934. Single-thread performance is also solid, with Cinebench R23 singlecore of 2044 and Geekbench singlecore of 2464. These scores place the CPU in the 95th percentile of all CPUs, confirming its high-end positioning. The nearest CPU rivals include the Intel Core i9-14900K, which scores 79097 (1.7% higher), and the AMD Ryzen Threadripper PRO 9945WX at 76513 (1.6% lower).
For Rust, the CPU's capabilities are more than sufficient for game logic, physics, and world simulation. The 16-core configuration with 32 threads ensures that the game's multi-threaded workloads are handled without CPU-induced frame rate drops. However, the measured FPS data reveals that the CPU's power is wasted in this combo because the GPU cannot keep pace. The bottleneck is clearly on the graphics side, as evidenced by the fact that even at 1080p Low settings, where CPU load would be relatively higher, the system only achieves 47 FPS average.
Measured FPS Breakdown
At 1920x1080 resolution, the combo produces its best results. Low settings yield an average of 47 FPS, which is the highest measured value across all configurations. Medium settings drop to 31 FPS average, with minimum 27 and maximum 36 FPS. High settings produce 27 FPS average, while Ultra settings fall to 20 FPS average. These numbers show that at 1080p, only the Low preset approaches acceptable playability, while Medium and above fall below the 60 FPS threshold most players expect.
Moving to 2560x1440, performance degrades significantly. Low settings produce 32 FPS average, Medium settings drop to 22 FPS average (with minimum 18 and maximum 25 FPS), High settings yield 18 FPS average, and Ultra settings fall to 14 FPS average. None of these frame rates are suitable for competitive or smooth gameplay, and even the Low setting barely maintains 30 FPS, which is often considered the minimum for playable experiences.
At 3840x2160, the situation becomes untenable. Low settings produce 19 FPS average, Medium settings drop to 13 FPS average (with minimum 11 and maximum 15 FPS), High settings yield 11 FPS average, and Ultra settings fall to 8 FPS average. These frame rates are effectively unplayable for any game, let alone a survival title requiring quick reactions. The data shows a clear and consistent degradation as resolution increases, with each step up in resolution roughly halving the already-low frame rates.
Resolution Scaling
The FPS drop from 1080p to 4K reveals the GPU bottleneck clearly. At Low settings, the system produces 47 FPS at 1080p, 32 FPS at 1440p, and 19 FPS at 4K. This represents a 32% drop from 1080p to 1440p, and a further 41% drop from 1440p to 4K, resulting in an overall 60% reduction from 1080p to 4K. For Medium settings, the progression is 31 FPS at 1080p, 22 FPS at 1440p, and 13 FPS at 4K, showing a 29% drop to 1440p and a 41% drop to 4K.
The scaling pattern indicates that the GPU is the limiting component at all resolutions. If the CPU were the bottleneck, we would expect frame rates to remain relatively stable as resolution increases, since the CPU workload stays constant while the GPU workload rises. Instead, the consistent degradation across all settings and resolutions confirms that the Radeon 760M's rendering capabilities are the primary constraint. The GPU's system-shared memory and limited bandwidth (described as "System Dependent") exacerbate this issue, as higher resolutions require more memory bandwidth that the integrated solution cannot provide.
The data also shows that settings changes have a predictable effect at each resolution, with Ultra settings delivering roughly 40-50% of the frame rates of Low settings. This consistent relationship suggests that the GPU is not hitting any architectural ceiling but rather simply lacks the raw throughput to handle Rust's rendering demands at any resolution above minimal settings.
Settings Recommendations
Based on the measured FPS data, the only configuration that approaches playable performance is 1080p with Low settings, which achieves 47 FPS average. This is the recommended settings for any user who needs to run Rust on this hardware. Even at this setting, the frame rate is below the 60 FPS target most players desire, but it is the only option that stays above the 30 FPS minimum threshold for playability.
For users who prioritize visual quality over frame rate, 1080p Medium settings at 31 FPS average is the next viable option, though the minimum FPS of 27 suggests occasional stutters. At 1440p, Low settings at 32 FPS average is the only configuration that breaks 30 FPS, but the visual quality reduction makes this a marginal trade-off. The data indicates that any settings above Low at 1080p, or any resolution above 1080p, will result in an experience that falls below acceptable playability standards.
The Ultra preset is not recommended under any circumstances, as it produces only 20 FPS at 1080p and drops to 8 FPS at 4K. High settings are similarly unsuitable, with 27 FPS at 1080p being the best case. The benchmark results indicate that users should accept the visual compromises of Low settings at 1080p as the only path to a somewhat playable experience, and even then, the system will struggle during intense gameplay moments with multiple players and complex structures on screen.
Hardware Specifications
AMD Ryzen AI Max+ 395
AMD Radeon 760M
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen AI Max+ 395 + AMD Radeon 760M in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 19.0 |
| 3840x2160 | Medium | 13.0 |
| 3840x2160 | High | 11.0 |
| 3840x2160 | Ultra | 8.0 |
| 2560x1440 | Low | 32.0 |
| 2560x1440 | Medium | 22.0 |
| 2560x1440 | High | 18.0 |
| 2560x1440 | Ultra | 14.0 |
| 1920x1080 | Low | 47.0 |
| 1920x1080 | Medium | 31.0 |
| 1920x1080 | High | 27.0 |
| 1920x1080 | Ultra | 20.0 |
Rust with 760M + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen AI Max+ 395 + 760M
Explore FPS benchmarks for other games using this same hardware combination.