Doom

Doom

AVERAGE FPS
35
playable

This combination offers playable performance with an average of 35 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 17 20 23
1440p QHD 25 31 37 42
1080p Full HD 39 48 57 65

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 23
3840x2160 Medium 20
3840x2160 High 17
3840x2160 Ultra 14
2560x1440 Low 42
2560x1440 Medium 37
2560x1440 High 31
2560x1440 Ultra 25
1920x1080 Low 65
1920x1080 Medium 57
1920x1080 High 48
1920x1080 Ultra 39

Doom with AMD Ryzen AI Max+ 395 + AMD Radeon 760M, In-Depth Analysis

The AMD Ryzen AI Max+ 395 paired with the AMD Radeon 760M presents a specific configuration for running Doom, a 2016 FPS title. The data set provides measured FPS across three resolutions and four quality settings, offering a clear picture of this combo’s capabilities. This analysis examines those results, contextualizes them against the CPU’s and GPU’s synthetic benchmarks, and provides recommendations based solely on the provided metrics.

FAQ

Q: What is the best average FPS this combo achieves in Doom at 1080p?

A: The highest average FPS recorded is 65, achieved at 1920x1080 with Low settings. This is the only measured configuration that reaches beyond the 60 FPS threshold.

Q: How does the combo perform at 1440p with Medium settings?

A: At 2560x1440 with Medium settings, the combo delivers an average of 37 FPS, with a minimum of 31 FPS and a maximum of 42 FPS. This suggests a playable but not consistently smooth experience for fast-paced action.

Q: What is the lowest average FPS recorded in the data?

A: The lowest average FPS is 14, recorded at 3840x2160 (4K) with Ultra settings. This configuration is effectively unplayable for a competitive FPS.

Q: Is the CPU or the GPU the more likely limiting factor in this game?

A: The data indicates the GPU is the primary bottleneck. The GPU’s average benchmark score is 6019, placing it in the 35th percentile of all GPUs, while the CPU’s average score is 77740, placing it in the 95th percentile. The massive gap in relative performance strongly suggests the integrated GPU cannot keep pace with the CPU’s capabilities in this title.

Q: How does this combo rank among all tested combinations for Doom?

A: This specific combo ranks at 2919 out of 2930 tested combinations. This places it in the bottom fraction of all configurations, highlighting its limited performance headroom for this game.

Q: Based on the measured data, what is the highest quality setting that maintains an average FPS above 60?

A: None of the measured quality settings at any resolution achieve an average FPS above 60 except for 1080p with Low settings, which hits 65 FPS. At Medium settings and 1080p, the average drops to 57 FPS.

GPU Role

The AMD Radeon 760M is an integrated GPU based on the RDNA 3.0 architecture. Its performance characteristics are fundamental to understanding the measured results. The GPU’s clock speeds are listed with a base of 800 MHz and a boost of 2599 MHz. This boost clock is a key factor in its ability to render frames, but its integrated nature means it shares system resources.

The memory configuration is described as "System Shared" for size, type, bus width, and bandwidth, which is noted as "System Dependent." This is a critical detail, as the GPU does not have dedicated VRAM. Its performance is tied to the system’s memory bandwidth, which for the AMD Ryzen AI Max+ 395 is a Quad-channel LPDDR5X configuration with a bandwidth of 256.0 GB/s. While this is a robust memory subsystem for an integrated part, it is still a shared resource and can be a limiting factor compared to a discrete GPU with its own dedicated, high-speed memory.

The GPU’s raw compute figures from the fact pack are modest. It has 512 shading units, 32 texture mapping units, and 16 render output units. Its FP32 performance is rated at 5.323 TFLOPS. These specifications place it in a lower performance tier. The GPU’s 3DMark Steel Nomad DX12 score is 400, and its Passmark G3D score is 5310. The Passmark G3D score places the GPU in the 35th percentile of all GPUs, with an average benchmark score of 6019. This percentile ranking is a strong indicator of its overall capability relative to other graphics processors.

In the context of Doom, the GPU’s role is to handle the rendering of the game’s world, including its fast-paced environments and effects. The measured FPS data directly reflects the GPU’s workload. At 1080p Low, the GPU manages an average of 65 FPS. As the resolution increases to 1440p, the average at Low settings falls to 42 FPS, and at 4K, it drops to 23 FPS. This consistent decline with resolution scaling points directly to the GPU as the component being stressed. The frame rates at higher settings and resolutions show the GPU’s capabilities are quickly exhausted. The data suggests that the Radeon 760M, despite its 2599 MHz boost clock, lacks the raw shading power and memory bandwidth to maintain high frame rates in this demanding FPS title at higher resolutions.

Resolution Scaling

The measured FPS data shows a clear and predictable trend: performance degrades as resolution increases. This scaling behavior is a classic indicator of a GPU-bound scenario. The CPU, with its high performance, is not the bottleneck in these tests.

Starting at 1920x1080, the average FPS for Low, Medium, High, and Ultra settings are 65, 57, 48, and 39, respectively. Moving to 2560x1440, these averages drop to 42, 37, 31, and 25. Finally, at 3840x2160, the averages plummet to 23, 20, 17, and 14.

The percentage drop from 1080p to 1440p is substantial. For example, at Low settings, the FPS falls from 65 to 42, a reduction of about 35%. The drop from 1440p to 4K is even more severe. At Low settings, the FPS falls from 42 to 23, a reduction of over 45%. This shows that the rendering load increases non-linearly with resolution, and the GPU’s performance falls off sharply.

This scaling pattern is significant because it tells us the limiting component is the GPU. If the CPU were the bottleneck, we would expect to see less variation in FPS across resolutions, as the CPU’s workload is largely resolution-independent. The fact that the FPS drops so dramatically when the pixel count increases confirms that the AMD Radeon 760M is the primary constraint. The CPU is feeding the GPU enough data, but the GPU cannot process the increased pixel workload fast enough. The data indicates that for a smoother experience, lowering the resolution is far more impactful than tweaking individual settings. The jump from 4K to 1440p at any given setting yields a significant FPS boost, while the jump from 1440p to 1080p provides another substantial increase.

Measured FPS Breakdown

The measured FPS data provides a complete picture of this combo’s performance in Doom. All data points are from the provided fact pack.

At 3840x2160 (4K), the results are consistently low:

  • With Ultra settings, the average FPS is 14.
  • With High settings, the average FPS is 17.
  • With Medium settings, the average FPS is 20, with a minimum of 17 and a maximum of 23.
  • With Low settings, the average FPS is 23.

These numbers indicate that 4K is not a viable resolution for this game with this hardware. Even at the lowest settings, the average FPS is only 23, which is far below the standard for a smooth experience. The game would feel sluggish and unresponsive.

At 2560x1440 (1440p), performance improves but remains below ideal levels:

  • With Ultra settings, the average FPS is 25.
  • With High settings, the average FPS is 31.
  • With Medium settings, the average FPS is 37, with a minimum of 31 and a maximum of 42.
  • With Low settings, the average FPS is 42.

1440p is more playable than 4K, but still not optimal. The average FPS at Medium settings is 37, which is in the range of playability for some genres, but for a fast-paced FPS like Doom, this may feel inconsistent. The minimum FPS of 31 at Medium settings suggests there can be noticeable stutters during intense action sequences.

At 1920x1080 (1080p), the best results are found:

  • With Ultra settings, the average FPS is 39.
  • With High settings, the average FPS is 48.
  • With Medium settings, the average FPS is 57, with a minimum of 48 and a maximum of 66.
  • With Low settings, the average FPS is 65.

1080p is the only resolution where the combo approaches acceptable performance. The Low setting is the only configuration to break the 60 FPS average barrier. The Medium setting, with an average of 57 FPS, is close but not quite there. The minimum FPS of 48 at Medium suggests that even here, there can be dips below 60 FPS. The data shows a clear hierarchy: 1080p Low is the most performant, followed by 1080p Medium, then 1080p High, and so on.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combo in Doom is at 1920x1080 with Low settings. This is the only configuration that delivers an average FPS above 60, which is a common target for a smooth gaming experience. The 65 FPS average provides the best balance of fluidity and responsiveness.

For players who prioritize visual quality over raw frame rate, 1080p with Medium settings is a viable alternative. The average FPS is 57, which is close to the 60 FPS target. However, the minimum FPS of 48 indicates that there will be moments where the frame rate dips, which could be noticeable in fast-paced combat. The increase in visual fidelity from Low to Medium may be worth this trade-off for some users.

The High and Ultra settings at 1080p are not recommended for a consistently smooth experience. The average FPS of 48 and 39, respectively, will result in a game that feels less fluid and may impact aiming precision. At 1440p and 4K, no settings are recommended for a playable experience, as even the lowest settings yield average FPS of 42 and 23, respectively.

The data suggests that to get the most out of this hardware, the player must prioritize frame rate over graphical fidelity. The difference between Low and Ultra at 1080p is 26 FPS, a significant margin. The performance cost of Ultra settings is simply too high for the visual benefit it provides on this integrated GPU. For a game like Doom, where speed and reaction time are critical, the 1080p Low setting is the clear winner. The 65 FPS average will provide a much more responsive and enjoyable experience than the 39 FPS at Ultra.

CPU Role

The AMD Ryzen AI Max+ 395 is a 16-core, 32-thread processor based on the Zen 5 architecture. It has a base clock of 3.00 GHz and a boost clock of 5.10 GHz. This is an extremely powerful mobile processor, as evidenced by its synthetic benchmark scores. For instance, it scores 35314 in Cinebench R23 multicore and 2044 in single-core. Its Passmark multithread score is 54934, and its single-thread score is 4147. These scores place the CPU in the 95th percentile of all CPUs, with an average benchmark score of 77740.

In the context of Doom, the CPU’s role is to handle game logic, physics, and AI. While Doom is not typically considered a CPU-heavy game, a powerful processor ensures that it is not a bottleneck. The data strongly suggests that the CPU is not the limiting factor in this combo. The nearest rivals to this CPU include the AMD Ryzen Threadripper PRO 9945WX, with a deltaPct of 1.6, and the Intel Core i9-14900K, with a deltaPct of -1.7. These comparisons show that the Ryzen AI Max+ 395 is competitive with some of the best desktop processors.

The measured FPS results show a strong correlation with resolution, which is a sign of a GPU bottleneck. If the CPU were the limiting factor, we would expect to see similar FPS numbers across different resolutions, as the CPU workload does not change significantly with resolution. Instead, the FPS drops dramatically as resolution increases, from 65 at 1080p Low to 23 at 4K Low. This pattern is a textbook example of GPU-bound performance.

The CPU’s high core count and clock speeds are more than sufficient for this game. The data indicates that the CPU is likely idle or underutilized while the GPU is at 100% load. The 16 cores and 32 threads provide ample headroom for the game’s processes and any background tasks. The 64 MB of shared L3 cache is also beneficial for game performance. The CPU’s capabilities are not the issue here; the integrated GPU simply cannot keep up with its demands.

How This Combo Ranks

The combo of the AMD Ryzen AI Max+ 395 and the AMD Radeon 760M ranks at 2919 out of 2930 tested combinations for Doom. This is a very low ranking, placing it in the bottom 11 configurations. This ranking is a stark summary of the performance data discussed above.

This low ranking is primarily due to the GPU’s performance. The AMD Radeon 760M’s average benchmark score is 6019, which places it in the 35th percentile of all GPUs. Its nearest rivals in the GPU benchmark data are the AMD Radeon RX 6400, with a deltaPct of 0.3, and the NVIDIA Quadro P2000, with a deltaPct of -0.5. These are not high-performance cards, and the 760M is positioned alongside them.

In contrast, the CPU is a top-tier performer. The AMD Ryzen AI Max+ 395’s average benchmark score is 77740, placing it in the 95th percentile. This massive discrepancy between the CPU’s high percentile and the GPU’s low percentile creates a significant imbalance. The system has a powerful processor that is held back by a weak integrated graphics solution.

The combo’s rank of 2919 out of 2930 suggests that most other combinations, even those with less powerful CPUs, are likely paired with more capable discrete GPUs. In a game like Doom, the GPU is the dominant factor for FPS, so a discrete GPU, even a modest one, would likely provide a better experience. The data shows that the high-end CPU does not compensate for the low-end GPU in this specific game. The rank is a direct consequence of the measured FPS, which at the best-case scenario (1080p Low) is only 65 FPS. For a game that can run on a wide range of hardware, this combo’s performance is at the very bottom of the tested spectrum. The results confirm that this configuration is not designed for high-refresh-rate gaming in demanding titles like Doom.

Hardware Specifications

AMD Ryzen AI Max+ 395

Cores / Threads 16 / 32
Base Clock 3000 MHz
Boost Clock 5100 MHz
TDP 55W
Socket AMD Socket FP11
View Full CPU Details →

AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen AI Max+ 395 + AMD Radeon 760M in Doom

Resolution Settings Avg FPS
3840x2160 Low 23.0
3840x2160 Medium 20.0
3840x2160 High 17.0
3840x2160 Ultra 14.0
2560x1440 Low 42.0
2560x1440 Medium 37.0
2560x1440 High 31.0
2560x1440 Ultra 25.0
1920x1080 Low 65.0
1920x1080 Medium 57.0
1920x1080 High 48.0
1920x1080 Ultra 39.0

Doom with 760M + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen AI Max+ 395 + 760M

Explore FPS benchmarks for other games using this same hardware combination.