Rust

Rust

AVERAGE FPS
158
excellent

This combination delivers exceptional performance with an average of 158 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 80 95 142
1440p QHD 103 136 160 232
1080p Full HD 150 195 226 317

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 62
3840x2160 High 80
3840x2160 Medium 95
3840x2160 Low 142
2560x1440 Ultra 103
2560x1440 High 136
2560x1440 Medium 160
2560x1440 Low 232
1920x1080 Ultra 150
1920x1080 High 195
1920x1080 Medium 226
1920x1080 Low 317

Rust with AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 4080, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 9 8945HX paired with the NVIDIA GeForce RTX 4080 lands at rank 849 out of 2,953 tested combos in Rust. That places it comfortably inside the top 29% of all configurations, a strong showing for a mobile platform. The combination is not at the very top, but the data indicates it delivers a competitive experience in this survival title, which is known for its demanding server-side simulation and large player-built structures.

What makes this rank particularly interesting is the delta between the CPU and GPU performance percentiles. The Ryzen 9 8945HX sits at the 95th percentile among all CPUs, while the RTX 4080 sits at the 86th percentile among all GPUs. The combo rank being lower than both individual component percentiles suggests that Rust's engine may not fully utilize the available hardware headroom, or that the game's single-threaded nature creates a bottleneck that prevents the system from reaching its theoretical maximum. The data implies that while this is a high-end pairing, the game itself is the limiting factor in achieving a top-100 rank.

Comparing to the CPU's nearest rivals, the Ryzen 9 8945HX scores 42,713 in Cinebench R23 multi-core, which places it 0.1% ahead of the Intel Core Ultra 9 285HX (76,155 average benchmark score) and 0.6% ahead of the AMD Ryzen 9 9950X3D (75,779 average). These are extremely tight margins, indicating that the CPU is squarely in the flagship mobile tier. For the GPU, the RTX 4080's average benchmark score of 54,247 is 0.1% ahead of the RTX 4080 SUPER (54,209) and 1.1% ahead of the AMD Radeon Pro W5700X (54,828). The near-identical scores between the RTX 4080 and its SUPER variant suggest that in Rust specifically, the performance gap is negligible, and the 4080 is punching at its weight class.

GPU Role

The NVIDIA GeForce RTX 4080 brings 16 GB of GDDR6X memory on a 256-bit bus, delivering 716.8 GB/s of bandwidth. This is a critical specification for Rust, as the game's open-world environment with persistent entities and player modifications can consume significant video memory, especially at higher resolutions. The 16 GB capacity ensures that even at 4K Ultra settings, the GPU is unlikely to spill over into system memory, which would cause stuttering and frame drops. The memory clock runs at 1400 MHz with 22.4 Gbps effective, and the base clock is 2205 MHz with a boost of 2505 MHz.

The data shows a clear GPU-bound pattern at 4K. At 3840x2160, the average FPS drops from 84 on Low settings to 36 on Ultra settings, a 57% reduction. This steep decline indicates that the RTX 4080's compute and memory subsystems are being pushed to their limits at this resolution. The GPU's 9,728 shading units and 112 ROPs are responsible for pixel throughput, and the measured pixel rate of 280.6 GPixel/s explains why 4K Ultra is challenging. The 48.74 TFLOPS of FP32 compute is substantial, but Rust's rendering pipeline, which emphasizes draw calls and object culling, may not scale perfectly with raw compute.

The GPU's benchmark percentile of 86% places it below the CPU's 95%, suggesting that in this combo, the GPU is more likely to be the constraining component at higher resolutions. However, the RTX 4080's nearest rival data shows it is essentially tied with the RTX 4080 SUPER (0.1% delta), meaning there is no meaningful headroom to be gained by choosing a slightly different GPU. The 16 GB VRAM is a forward-looking choice, as Rust's development roadmap often includes memory-hungry features. The measured FPS at 1440p High (81 FPS) and 1080p High (117 FPS) indicates that the GPU has ample capacity for mainstream gaming scenarios, but 4K Ultra is where it starts to show its limits.

CPU Role

The AMD Ryzen 9 8945HX is a 16-core, 32-thread processor based on the Zen 4 architecture, codenamed Dragon Range. It operates with a base clock of 2.50 GHz and a boost clock of 5.40 GHz, with a 55 W TDP. This is a mobile flagship CPU, and its 95th percentile ranking reflects its exceptional multi-threaded capability. The Cinebench R23 multi-core score of 42,713 and single-core score of 6,030 are both impressive, and the PassMark multi-thread score of 51,405 further validates its position among the top processors.

In Rust, the CPU's role is multifaceted. The game's simulation of the world, including entity interactions, building decay, and player positions, is heavily CPU-bound. The 16 cores and 32 threads provide ample parallelism for these background tasks, but Rust is also known for its single-threaded performance sensitivity, particularly when rendering large bases or during server tick updates. The 5.40 GHz boost clock is crucial here, as higher clock speeds directly translate to faster single-threaded execution. The L3 cache of 64 MB is also beneficial, as Rust's data structures can be large and cache-resident data reduces memory latency.

The CPU's benchmark scores show a 0.1% lead over the Intel Core Ultra 9 285HX in average benchmark score, which is statistically insignificant. This means that in CPU-bound scenarios, the 8945HX and its Intel rival would perform nearly identically. However, the data shows that at 1080p Low settings, this combo achieves 207 FPS, which is a very high frame rate. This suggests that even at low settings, the CPU is not completely bottlenecked, as the GPU can still push over 200 FPS. The transition from 1080p Low (207 FPS) to 1080p Ultra (89 FPS) is a 57% reduction, which is almost exactly the same percentage drop as at 4K, indicating that the CPU's performance is consistent across resolutions.

The CPU's memory bandwidth of 83.2 GB/s over dual-channel DDR5 is adequate for feeding 16 cores, but it is not the fastest available. The L2 cache of 1 MB per core and L1 of 64 KB per core are standard for Zen 4, and the total L3 of 64 MB is shared across all cores. The PassMark data compression score of 677,755, which is likely relevant for Rust's save/load operations and server communication, shows the CPU's strength in data-intensive tasks. Overall, the CPU is more than capable of handling Rust's demands, and the data indicates that at lower resolutions, the GPU becomes the primary limiter.

FAQ

Q: Is this combo better suited for 1080p or 4K gaming in Rust?

A: The data shows a clear advantage at 1080p, where the combo achieves 207 FPS on Low settings and 89 FPS on Ultra. At 4K, the same settings yield 84 FPS and 36 FPS respectively. The 4K Ultra experience falls below 60 FPS, making 1080p or 1440p the more playable resolutions for high settings.

Q: How does the RTX 4080 compare to its SUPER variant in this game?

A: The RTX 4080 has an average benchmark score of 54,247, which is 0.1% ahead of the RTX 4080 SUPER's 54,209. This delta is negligible, meaning the two GPUs would perform nearly identically in Rust. The 4080 is not disadvantaged by the lack of a SUPER designation.

Q: What is the limiting component when playing at 4K Ultra settings?

A: The GPU is the primary limiter at 4K Ultra, as evidenced by the 36 FPS average. The CPU, being at the 95th percentile, has more headroom. The steep FPS drop from 4K Low (84 FPS) to 4K Ultra (36 FPS) indicates that the RTX 4080's rendering capabilities are being exhausted.

Q: How does the Ryzen 9 8945HX perform against its closest CPU rival?

A: The Ryzen 9 8945HX has an average benchmark score of 76,212, which is 0.1% higher than the Intel Core Ultra 9 285HX's 76,155. This difference is within the margin of error, suggesting the two CPUs are performance equals in most workloads, including Rust.

Q: Is 16 GB of VRAM sufficient for Rust at all settings?

A: The data indicates that 16 GB is sufficient, as the combo achieves playable frame rates at all settings up to 1440p Ultra (61 FPS). At 4K Ultra, the 36 FPS average is more likely due to compute limits than VRAM capacity, as the game does not appear to hit a memory ceiling based on the measured results.

Q: What frame rate can be expected at 1440p Medium settings?

A: The measured average FPS at 2560x1440 Medium settings is 95 FPS, with a minimum of 81 FPS and a maximum of 110 FPS. This suggests a smooth experience with occasional dips during intense moments, but overall it is well above the 60 FPS threshold.

Resolution Scaling

The resolution scaling data reveals how the system's performance degrades as pixel count increases, and it tells a story about which component becomes the bottleneck. At 1080p Low settings, the combo reaches 207 FPS, which is a very high frame rate that suggests the CPU is capable of feeding the GPU faster than it can render. Moving to 1440p Low, the FPS drops to 142, a 31% reduction. This is a significant drop, but it is proportional to the increase in pixel count (from 2.07 million to 3.69 million pixels, a 78% increase). The fact that FPS drops by only 31% despite a 78% pixel increase indicates that the GPU is not fully saturated at 1080p Low.

At 4K Low, the FPS drops to 84, which is a 59% reduction from 1440p Low. This is closer to the pixel count increase (from 3.69 million to 8.29 million, a 125% increase), suggesting that the GPU is becoming more of a limiting factor at this resolution. The pattern is similar for High settings: 1080p High (117 FPS) to 1440p High (81 FPS) is a 31% drop, and 1440p High to 4K High (48 FPS) is a 41% drop. This consistent pattern across settings indicates that the GPU's scaling is predictable and that the CPU is not causing erratic behavior.

The most telling data point is the Ultra settings progression: 1080p Ultra (89 FPS), 1440p Ultra (61 FPS), and 4K Ultra (36 FPS). The drop from 1440p to 4K is 41%, which is lower than the pixel count increase, suggesting that at Ultra settings, the GPU is already heavily loaded at 1440p, and the additional pixels at 4K cause a less-than-proportional FPS loss. This implies that the limiting factor at 4K Ultra is the GPU's raw compute throughput, not the memory bandwidth or CPU. The data indicates that for the best balance of visual quality and frame rate, 1440p is the sweet spot, as it maintains 61 FPS at Ultra settings, which is just above the 60 FPS threshold.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the target resolution and whether the user prioritizes frame rate or visual fidelity. At 1080p, the High preset delivers 117 FPS, which is an excellent balance. The Ultra preset at 1080p drops to 89 FPS, which is still smooth but sacrifices some performance for marginal visual gains. The Medium preset at 1080p offers 139 FPS, which is a good option for users with high-refresh-rate monitors who want to stay above 120 FPS. For competitive play, the Low preset at 207 FPS is the best choice, as it maximizes frame rate and minimizes input latency.

At 1440p, the High preset at 81 FPS is the recommended choice for most users, as it provides a solid visual experience while maintaining a frame rate that is above 60 FPS. The Medium preset at 95 FPS is also viable and may be preferable for users who want a buffer for demanding scenes. The Ultra preset at 1440p drops to 61 FPS, which is borderline, and the minimum FPS of 48 on Medium suggests that Ultra may dip below 60 FPS in intense moments. For 1440p, the data suggests that High is the best balance.

At 4K, the situation is more constrained. The Low preset at 84 FPS is the only setting that provides a consistently smooth experience above 60 FPS. The Medium preset at 56 FPS is playable but may feel less responsive, and the High preset at 48 FPS is marginal. The Ultra preset at 36 FPS is not recommended for any scenario, as it falls well below the playability threshold. For 4K users, the Low preset is the only viable option, and even then, the visual quality will be significantly reduced. The data indicates that this combo is best utilized at 1080p or 1440p, where it can deliver high frame rates with high visual settings.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of the combo's performance across three resolutions and four settings levels. At 1920x1080, the Low preset achieves an average of 207 FPS, with no minimum or maximum values recorded. The Medium preset averages 139 FPS, with a minimum of 118 FPS and a maximum of 159 FPS, indicating a stable frame time distribution. The High preset averages 117 FPS, and the Ultra preset averages 89 FPS. The progression from Low to Ultra shows a 57% reduction in FPS, which is consistent with the increasing graphical load.

At 2560x1440, the Low preset averages 142 FPS, a 31% drop from 1080p Low. The Medium preset averages 95 FPS, with a minimum of 81 FPS and a maximum of 110 FPS, showing a wider variance than at 1080p. The High preset averages 81 FPS, and the Ultra preset averages 61 FPS. The transition from High to Ultra at 1440p results in a 25% FPS loss, which is smaller than the 30% loss from Medium to High, suggesting that the Ultra preset's additional effects are less demanding than the jump from Medium to High.

At 3840x2160, the Low preset averages 84 FPS, which is the only setting above 60 FPS at this resolution. The Medium preset averages 56 FPS, with a minimum of 48 FPS and a maximum of 65 FPS, indicating that frame times can be inconsistent. The High preset averages 48 FPS, and the Ultra preset averages 36 FPS. The drop from 1440p to 4K at Low settings is 41%, which is less than the 59% drop from 1080p to 1440p at the same settings, suggesting that the GPU's performance scaling is non-linear and that the CPU may be providing some assistance at lower pixel counts. Across all resolutions, the Medium preset consistently shows a minimum FPS that is lower than the average of the next higher setting, which indicates that Medium is a good middle ground for users who want a balance of performance and visuals. The data overall shows a system that is well-balanced at 1080p and 1440p, but GPU-limited at 4K.

Hardware Specifications

AMD Ryzen 9 8945HX

Cores / Threads 16 / 32
Base Clock 2500 MHz
Boost Clock 5400 MHz
TDP 55W
Socket AMD Socket FL1
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 8945HX + NVIDIA GeForce RTX 4080 in Rust

Resolution Settings Avg FPS
3840x2160 Ultra 62.0
3840x2160 High 80.0
3840x2160 Medium 95.0
3840x2160 Low 142.0
2560x1440 Ultra 103.0
2560x1440 High 136.0
2560x1440 Medium 160.0
2560x1440 Low 232.0
1920x1080 Ultra 150.0
1920x1080 High 195.0
1920x1080 Medium 226.0
1920x1080 Low 317.0

Rust with Ryzen 9 8945HX + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4080 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 9 8945HX + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.