Rust
This combination provides smooth gameplay with an average of 76 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 28 | 38 | 46 | 69 |
| 1440p QHD | 46 | 63 | 73 | 111 |
| 1080p Full HD | 70 | 92 | 110 | 162 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 9 5950X + NVIDIA GeForce RTX 4060, In-Depth Analysis
How This Combo Ranks
In the Rust benchmark database, the AMD Ryzen 9 5950X + NVIDIA GeForce RTX 4060 combination lands at rank 971 out of 1717 tested combos. That places it in the lower-middle portion of the field, just past the 56th percentile of all systems. The ranking reflects a pairing where the GPU is the clear performance ceiling; the processor has far more headroom than the graphics card can exploit in this title. The combo sits below the median tier of tested configurations, which is notable given that the CPU alone ranks in the 93rd percentile against all processors. This disparity between CPU standing and overall combo rank signals that Rust's frame rates here are constrained by the RTX 4060's throughput, not by the Ryzen 9's compute capability.
The RTX 4060's own percentile standing is 66th against all GPUs, which is a more modest position. Its average benchmark score of 23181 is nearly identical to the nearest rivals — the AMD Radeon RX 6600M trails by only 0.6% (23321 vs 23181), while the Intel Arc B580 is 0.7% behind at 23021. The GTX 780 Ti and Radeon 760M are similarly close, with deltas of -0.7% and +0.8% respectively. This clustering means the GPU is competitive with a broad range of mid-tier cards, but none of them are going to push Rust into high-refresh territory at demanding settings. The combo's rank of 971 is therefore a direct reflection of a mid-pack GPU holding back a top-tier CPU.
GPU Role
The RTX 4060 brings 8 GB of GDDR6 memory on a 128-bit bus, yielding 272.0 GB/s of bandwidth. That memory configuration is the single most important factor in Rust's performance profile at higher resolutions. The card's base clock runs at 1830 MHz with a boost of 2460 MHz, and it packs 3072 shading units, 96 TMUs, and 48 ROPs. The Ada Lovelace architecture with 24 RT cores and 96 tensor cores is present, but Rust does not leverage ray tracing or DLSS in these measurements, so the raw rasterization pipeline and memory subsystem determine the outcome.
At 4K Ultra, the combo produces 27.5 FPS — a result that is clearly bandwidth-limited. The 8 GB frame buffer is sufficient for Rust's textures at this resolution, but the 128-bit interface and 272.0 GB/s bandwidth struggle to feed the 48 ROPs fast enough. Dropping to 4K Low yields 68.5 FPS, a 149% improvement that shows how much headroom exists when the memory pressure is reduced. The GPU's 15.11 TFLOPS of FP32 compute is not the bottleneck; rather, the memory subsystem is. The same pattern holds at 1440p, where High settings hit 63.1 FPS but Low jumps to 111.2 FPS. At 1080p, the GPU finally has enough bandwidth headroom to let the CPU stretch its legs, with Low reaching 162 FPS.
The card's 66th percentile rank against all GPUs and its tight clustering with rivals like the RX 6600M and Arc B580 suggest that no single architectural feature gives it an edge in Rust. The 5 nm process node and 18,900 million transistors are efficient, but efficiency does not translate to raw fill rate in a survival game that is heavily draw-call bound. The 118.1 GPixel/s pixel rate and 236.2 GTexel/s texture rate are adequate for mid-range 1080p play, but they are the limiting factors once resolution scales up.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and revealing. At 1080p Low, the combo delivers 162 FPS; at 4K Low, it falls to 68.5 FPS — a 58% reduction. The scaling is even more dramatic at Ultra settings: 70 FPS at 1080p drops to 27.5 FPS at 4K, a 61% loss. These percentages are consistent with a GPU that is saturated by pixel throughput and memory bandwidth as resolution increases.
The pattern shows that at 1080p, the Ryzen 9 5950X is doing substantial work. The jump from 70 FPS at 1080p Ultra to 92.1 FPS at 1080p High is a 31.6% gain, and then to 110 FPS at Medium (another 19.5%) and 162 FPS at Low (a further 47.3%) indicates that the CPU can feed the GPU far more frames than the RTX 4060 can render at higher settings. At 1440p, the CPU still has headroom — Low hits 111.2 FPS versus 73.3 FPS at Medium — but the GPU begins to dominate. At 4K, all settings are GPU-bound: even the jump from Ultra (27.5 FPS) to Low (68.5 FPS) is a 149% improvement, which is entirely attributable to reduced GPU workload rather than CPU assistance.
The limiting component at 1080p and 1440p is the GPU's pixel throughput. At 4K, it is the memory bandwidth. The 272.0 GB/s figure is the hard ceiling; the 128-bit bus cannot scale to 4K resolutions without significant frame rate penalties. This is why the combo's rank in Rust is so dependent on resolution and settings — the CPU is never the constraint, but the GPU's memory subsystem caps performance at every level.
Measured FPS Breakdown
At 1920x1080, the RTX 4060 and Ryzen 9 5950X produce the following average frame rates: Low settings hit 162 FPS, Medium drops to 110 FPS, High falls to 92.1 FPS, and Ultra bottoms out at 70 FPS. The gap between Low and Ultra is 92 FPS, a 131% spread that shows how heavily Rust's quality presets tax the GPU. The 1080p numbers are the only resolution where the combo approaches high-refresh territory, and only at Low settings does it break past 144 Hz.
Moving to 2560x1440, the averages are 111.2 FPS at Low, 73.3 FPS at Medium, 63.1 FPS at High, and 46 FPS at Ultra. The drop from 1080p Low to 1440p Low is 31.4%, while the drop from 1080p Ultra to 1440p Ultra is 34.3%. These are relatively uniform reductions, indicating that the GPU is scaling predictably with pixel count. The 1440p Medium result of 73.3 FPS is the sweet spot for playable frame rates, though it falls short of 60 FPS at Ultra.
At 3840x2160, the numbers compress further: Low yields 68.5 FPS, Medium 46.4 FPS, High 37.8 FPS, and Ultra 27.5 FPS. The 4K Low result is just above the 60 FPS threshold, but every other setting is below it. The spread from Low to Ultra at 4K is 41 FPS, a 149% range that is wider than at 1440p (65.2 FPS spread) or 1080p (92 FPS spread). This widening gap at 4K confirms that memory bandwidth is the primary constraint — as settings increase, the GPU must shuffle more texture data across the 128-bit bus, and the frame rate collapses accordingly.
CPU Role
The AMD Ryzen 9 5950X is a 16-core, 32-thread processor based on the Zen 3 architecture, codenamed Vermeer, built on TSMC's 7 nm process. It operates at a 3.40 GHz base clock and boosts to 4.90 GHz, with a 105 W TDP. The CPU's cache hierarchy includes 64 KB of L1 per core, 512 KB of L2 per core, and a substantial 64 MB of L3 cache. This large L3 pool is particularly relevant for Rust, which is known for its server-side entity updates and complex world interactions that generate frequent memory accesses.
The CPU's benchmark scores are strong. In Cinebench R23, it scores 38607 in multi-core and 5450 in single-core. Geekbench results are 12084 multi-core and 2211 single-core. The PassMark multi-thread score is 45424, and the single-thread score is 3470. These numbers place the 5950X in the 93rd percentile against all CPUs, with an average benchmark score of 49062. Its nearest rivals are the Intel Core i5-14600K (49166, 0.2% ahead), the i5-14600KF (49367, 0.6% ahead), the Xeon Gold 5318H (48698, 0.7% behind), and the EPYC 4345P (49595, 1.1% ahead). This clustering shows that the 5950X is squarely in the high-end desktop tier, even several years after its release.
In Rust, the CPU's role is to maintain a stable frame rate floor. The measured FPS data shows that at 1080p Low, the combo hits 162 FPS, which is likely near the CPU's limit for single-threaded game logic. The 3dmark single-thread score of 944 and the Cinebench R15 single-core score of 549 indicate that the 5950X's per-core performance is adequate but not exceptional — the 4.90 GHz boost clock helps, but the Zen 3 architecture is not the fastest in single-threaded tasks. However, the 32 threads ensure that background processes, server-side simulations, and the game's physics never starve the main render thread. The 64 MB L3 cache is a clear advantage, as it reduces memory latency for frequently accessed game data. At 4K, the CPU is entirely idle from a bottleneck perspective — the GPU's 27.5 FPS at Ultra leaves massive CPU headroom, and the frame rate is purely a function of the RTX 4060's memory bandwidth. The data confirms that upgrading the GPU would yield far larger gains in Rust than any CPU change, as the 5950X is already performing at a level that exceeds the GPU's ability to feed frames at every resolution tested.
Hardware Specifications
AMD Ryzen 9 5950X
NVIDIA GeForce RTX 4060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5950X + NVIDIA GeForce RTX 4060 in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 68.5 |
| 3840x2160 | Medium | 46.4 |
| 3840x2160 | High | 37.8 |
| 3840x2160 | Ultra | 27.5 |
| 2560x1440 | Low | 111.2 |
| 2560x1440 | Medium | 73.3 |
| 2560x1440 | High | 63.1 |
| 2560x1440 | Ultra | 46.0 |
| 1920x1080 | Low | 162.0 |
| 1920x1080 | Medium | 110.0 |
| 1920x1080 | High | 92.1 |
| 1920x1080 | Ultra | 70.0 |
Rust with Ryzen 9 5950X + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 4060 + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 9 5950X + RTX 4060
Explore FPS benchmarks for other games using this same hardware combination.