Rust
This combination delivers exceptional performance with an average of 120 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 48 | 66 | 76 | 110 |
| 1440p QHD | 81 | 110 | 125 | 178 |
| 1080p Full HD | 117 | 154 | 173 | 206 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 9 5900X + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis
Resolution Scaling
The measured FPS data for Rust with the AMD Ryzen 9 5900X and NVIDIA GeForce RTX 5070 Ti reveals a clear pattern of resolution scaling that shifts the bottleneck between components. At 1080p with Low settings, the combo produces 205.9 FPS, while dropping to 1440p Low yields 178 FPS—a modest 13.5% reduction. Moving to 4K Low, the average falls to 110.4 FPS, which represents a 46.4% drop from the 1080p Low figure. This scaling curve suggests that at lower resolutions, the system is not purely GPU-limited; the CPU still has headroom to push frames, and the RTX 5070 Ti’s raw compute is not fully saturated.
The High settings tier tells a similar story with a steeper decline. At 1080p High, the average is 153.5 FPS. At 1440p High, it drops to 110.1 FPS—a 28.3% reduction—and at 4K High, the average falls to 65.6 FPS, which is 57.3% below the 1080p High result. The gap between Low and High at each resolution widens as resolution increases: at 1080p, the difference is 52.4 FPS (205.9 vs. 153.5); at 1440p, it is 67.9 FPS; at 4K, it is 44.8 FPS. This non-linear behavior indicates that the GPU’s shading and memory bandwidth become progressively more dominant as pixel count rises.
Ultra settings amplify the trend. The 1080p Ultra average of 116.5 FPS falls to 81.4 FPS at 1440p Ultra (a 30.1% drop) and then to 48.2 FPS at 4K Ultra (a 58.6% drop from 1080p). The 4K Ultra result is the only measured configuration that dips below 50 FPS, suggesting that the RTX 5070 Ti’s 16 GB of GDDR7 memory and 896.0 GB/s bandwidth are being taxed heavily by the combination of high resolution and maximum settings. The data shows that Rust’s engine scales fairly linearly with resolution up to a point, but the Ultra preset introduces effects that disproportionately impact the GPU at 4K.
The limiting component shifts across the resolution spectrum. At 1080p Low, where the average hits 205.9 FPS, the CPU’s single-thread performance—evidenced by a 3dmark_single_thread score of 941 and a passmark_single_thread score of 3469—likely becomes the ceiling. At 4K Ultra, the GPU’s 43.94 TFLOPS FP32 throughput and 235.4 GPixel/s pixel rate are the primary constraints, as the 48.2 FPS result is far below what the CPU could theoretically feed.
CPU Role
The AMD Ryzen 9 5900X is a 12-core, 24-thread processor based on the Zen 3 architecture (Vermeer), with a base clock of 3.70 GHz and a boost clock of 4.80 GHz. Its benchmark profile shows strong multi-threaded capability: a Cinebench R23 multicore score of 33150 and a 3dmark_max_threads score of 10075. However, Rust’s performance characteristics are more dependent on single-thread and moderate-thread workloads. The 3dmark_single_thread score of 941 and the passmark_single_thread score of 3469 indicate competent but not exceptional single-core performance, which matters for a game that often has a primary simulation thread.
The CPU’s 64 MB of L3 cache is a notable asset for Rust, a game that involves large, persistent world data and frequent entity updates. The 8,300 million transistors on a 7 nm process (TSMC) with a die size of 2x 74 mm² allow for efficient cache utilization. The 3dmark_16_threads score of 9075 suggests that the CPU can handle the multi-threaded rendering tasks that Rust offloads, such as terrain generation and physics, but the 24 threads are not fully leveraged in most gameplay scenarios.
Looking at the nearest rivals, the Ryzen 9 5900X posts an average benchmark score of 39453, sitting at the 90th percentile among all CPUs. Its closest competitor is the AMD EPYC 4245P with an average score of 39383, a delta of 0.2%—essentially a statistical tie. The Intel Core i7-13700F is 0.9% behind, while the AMD Ryzen 7 PRO 8845HS is 0.7% ahead and the Intel Core i7-13700 is 1% ahead. These small deltas indicate that in synthetic benchmarks, the 5900X is competitive with modern mid-range server and mobile parts, but its age (released 2020-11-04) shows in single-thread workloads compared to newer architectures.
In Rust specifically, the measured FPS at 1080p Low (205.9) versus 1080p Ultra (116.5) shows a 43.4% performance spread due to settings, which is a CPU-to-GPU interaction. The CPU’s role is more pronounced at Low settings, where the 205.9 FPS figure suggests that the 5900X can feed the RTX 5070 Ti adequately at 1080p. The fact that 1440p Low still achieves 178 FPS reinforces that the CPU is not the limiting factor until frame rates exceed roughly 200 FPS.
FAQ
Q: What is the highest average FPS recorded for this combo in Rust?
A: The highest measured average FPS is 205.9, achieved at 1920x1080 with Low settings.
Q: How does the 4K Ultra performance compare to 1080p Ultra?
A: At 4K Ultra, the average FPS is 48.2, which is 58.6% lower than the 1080p Ultra average of 116.5 FPS.
Q: Is the Ryzen 9 5900X a bottleneck at 1080p Low settings?
A: The 205.9 FPS result at 1080p Low, combined with the CPU’s single-thread score of 941 in 3dmark, suggests that the CPU is near its limit at this setting, as the GPU has ample headroom.
Q: What is the FPS difference between Medium and High at 1440p?
A: At 2560x1440, Medium settings yield 124.6 FPS, while High settings yield 110.1 FPS—a difference of 14.5 FPS.
Q: How does the RTX 5070 Ti’s average benchmark score compare to its closest rival?
A: The RTX 5070 Ti has an average benchmark score of 52086, while the NVIDIA GeForce RTX 4080 scores 52085, a delta of 0%.
Q: Does the combo maintain 60 FPS at 4K on any setting?
A: Yes, at 4K Low the average is 110.4 FPS, and at 4K Medium it is 75.7 FPS. Only 4K High (65.6 FPS) and 4K Ultra (48.2 FPS) fall below 60 FPS.
Measured FPS Breakdown
The complete measured FPS dataset for Rust with this combo spans three resolutions and four settings presets, providing a full matrix of 12 data points. At 1920x1080, the Low preset delivers the highest average at 205.9 FPS. Medium settings at 1080p produce 172.9 FPS, which is 16.0% lower than Low. High settings at 1080p drop to 153.5 FPS, a further 11.2% reduction from Medium. The Ultra preset at 1080p yields 116.5 FPS, which is 24.1% below High and 43.4% below Low. This progression shows that each settings tier adds a consistent performance cost at 1080p, with the largest single-step drop occurring between High and Ultra (37 FPS).
At 2560x1440, the pattern is similar but with lower absolute values. Low settings achieve 178 FPS, which is 13.5% lower than the 1080p Low result. Medium settings at 1440p produce 124.6 FPS, a 30.0% drop from Low. High settings at 1440p yield 110.1 FPS, a reduction of 11.6% from Medium. Ultra settings at 1440p drop to 81.4 FPS, which is 26.1% below High and 54.3% below Low. The scaling from 1080p to 1440p at each setting is relatively uniform: Low drops by 27.9 FPS, Medium by 48.3 FPS, High by 43.4 FPS, and Ultra by 35.1 FPS.
The 3840x2160 results show the most dramatic scaling. Low settings at 4K produce 110.4 FPS, which is 38.0% lower than 1440p Low. Medium settings at 4K yield 75.7 FPS, a 39.2% drop from 1440p Medium. High settings at 4K average 65.6 FPS, a 40.4% reduction from 1440p High. Ultra settings at 4K fall to 48.2 FPS, a 40.8% drop from 1440p Ultra. The consistent ~40% reduction from 1440p to 4K across all settings indicates that the GPU’s 256-bit memory bus and 896.0 GB/s bandwidth are the primary constraints at this resolution, as pixel count quadruples but FPS does not halve—it drops by roughly 40%, suggesting some headroom in the rasterizer.
Across all 12 measurements, the median FPS is approximately 118.5 (average of 116.5 and 110.1). The spread from the highest (205.9) to the lowest (48.2) is 157.7 FPS, a 4.27x ratio. This wide range gives users significant flexibility to prioritize frame rate or visual fidelity depending on their display and preferences.
GPU Role
The NVIDIA GeForce RTX 5070 Ti is built on the Blackwell 2.0 architecture with a GB203 chip, fabricated on a 5 nm process by TSMC with 45,600 million transistors on a 378 mm² die. Its base clock is 2295 MHz with a boost clock of 2452 MHz, and it features 8960 shading units, 280 TMUs, and 96 ROPs. The 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth, which is critical for Rust’s large textures and draw distances.
In synthetic benchmarks, the RTX 5070 Ti posts a 3dmark_steel_nomad_dx12 score of 6604 and a passmark_g3d score of 32974. Its average benchmark score is 52086, placing it at the 87th percentile among all GPUs. The nearest rival is the NVIDIA GeForce RTX 4080 with an identical average score of 52085 (delta 0%), indicating that these two cards are effectively equivalent in overall compute. The AMD Radeon RX 7700S is 0.8% ahead, while the NVIDIA RTX A1000 is 2.5% behind and the AMD Radeon Pro W6600M is 2.5% ahead.
In Rust, the GPU’s role becomes dominant as resolution and settings increase. The 4K Ultra result of 48.2 FPS is the clearest indication that the RTX 5070 Ti is the limiting component at that configuration. The 43.94 TFLOPS FP32 throughput and 235.4 GPixel/s pixel rate are substantial, but the 4K Ultra preset’s demands—likely including high-quality shadows, anti-aliasing, and draw distances—exceed what the card can sustain above 60 FPS. The 686.6 GTexel/s texture rate helps maintain playable frame rates at 4K High (65.6 FPS), but the step to Ultra adds enough overhead to drop below 50 FPS.
The memory subsystem is a key differentiator. The 16 GB VRAM capacity prevents capacity-related stutters at 4K, as Rust’s open-world environments can consume significant memory. The 28 Gbps effective memory speed and 896.0 GB/s bandwidth ensure that texture streaming does not become a bottleneck at 1440p and below, where the card delivers 110-178 FPS. The 70 RT cores and 280 tensor cores are present but not heavily utilized in Rust, which is primarily a rasterization-focused title based on the FPS data.
Settings Recommendations
Based on the measured FPS rows, the optimal settings depend on the target display and frame rate preference. For 1080p displays, the Low preset at 205.9 FPS is the best choice for competitive play or high-refresh-rate monitors, as it maximizes frame pacing and minimizes input latency. However, the Medium preset at 172.9 FPS offers a substantial visual improvement with only a 16.0% FPS penalty, making it the best balance for most users at 1080p. The High preset at 153.5 FPS is still well above 144 Hz, so it is viable for 144 Hz monitors with better visuals. The Ultra preset at 116.5 FPS is suitable for 120 Hz displays but does not reach the 144 Hz threshold.
For 1440p displays, the Low preset at 178 FPS is overkill for most 144 Hz monitors, but it provides maximum headroom. The Medium preset at 124.6 FPS is the recommended choice for 144 Hz displays, as it stays above 120 FPS. The High preset at 110.1 FPS is ideal for 100-120 Hz monitors and offers noticeably better fidelity than Medium. The Ultra preset at 81.4 FPS is playable on 60-100 Hz displays but may feel less responsive on high-refresh-rate panels.
For 4K displays, the Low preset at 110.4 FPS is the only setting that exceeds 100 FPS, making it the choice for 120 Hz 4K monitors. The Medium preset at 75.7 FPS is the best balance for 60 Hz 4K displays, providing smooth frame pacing with moderate visual quality. The High preset at 65.6 FPS is acceptable for 60 Hz displays but leaves little margin for drops. The Ultra preset at 48.2 FPS is below 50 FPS and is not recommended for any display, as it will feel sluggish during fast-paced gameplay.
The data indicates that Medium settings provide the most consistent experience across all resolutions: 172.9 FPS at 1080p, 124.6 FPS at 1440p, and 75.7 FPS at 4K. This preset delivers frame rates that are at least 75% higher than the minimum playable threshold at each resolution, while still offering improved textures and effects over Low. For users prioritizing visual quality, High settings are viable at 1080p (153.5 FPS) and 1440p (110.1 FPS) but fall short of 60 FPS at 4K (65.6 FPS is above 60 but marginal). The Ultra preset should be reserved for 1080p (116.5 FPS) or 1440p (81.4 FPS) where it remains playable.
Hardware Specifications
AMD Ryzen 9 5900X
NVIDIA GeForce RTX 5070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5900X + NVIDIA GeForce RTX 5070 Ti in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 110.4 |
| 3840x2160 | Medium | 75.7 |
| 3840x2160 | High | 65.6 |
| 3840x2160 | Ultra | 48.2 |
| 2560x1440 | Low | 178.0 |
| 2560x1440 | Medium | 124.6 |
| 2560x1440 | High | 110.1 |
| 2560x1440 | Ultra | 81.4 |
| 1920x1080 | Low | 205.9 |
| 1920x1080 | Medium | 172.9 |
| 1920x1080 | High | 153.5 |
| 1920x1080 | Ultra | 116.5 |
Rust with Ryzen 9 5900X + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5070 Ti + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 9 5900X + RTX 5070 Ti
Explore FPS benchmarks for other games using this same hardware combination.