Rust

Rust

AVERAGE FPS
64
good

This combination provides smooth gameplay with an average of 64 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 32 39 58
1440p QHD 42 53 63 95
1080p Full HD 57 77 90 139

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 39
3840x2160 High 32
3840x2160 Ultra 24
2560x1440 Low 95
2560x1440 Medium 63
2560x1440 High 53
2560x1440 Ultra 42
1920x1080 Low 139
1920x1080 Medium 90
1920x1080 High 77
1920x1080 Ultra 57

Rust with AMD Ryzen 7 9800X3D + AMD Radeon RX 6600 XT, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 7 9800X3D paired with the AMD Radeon RX 6600 XT places at rank 1267 out of 1717 tested combos in Rust. That places this configuration in the lower third of all tested pairings, a position that reflects a substantial imbalance between the two components. The CPU is a top-tier part, sitting in the 90th percentile against all processors, while the GPU sits in only the 71st percentile against all graphics cards. The data shows a system where the processor is far more capable than the graphics subsystem, which means Rust's performance ceiling is dictated almost entirely by the RX 6600 XT.

Looking at the CPU's synthetic results, the Ryzen 7 9800X3D delivers a Cinebench R23 multi-core score of 34004 and a single-core score of 4800. Its PassMark multi-thread score reaches 40009, and the 3DMark 16-thread result is 10081. These figures put it within 0.1% of the Intel Xeon 6353P and the Intel Core Ultra 5 225, and within 0.6% of the Intel Core i9-13900HK and 0.7% of the Intel Core i5-13600KF. The 9800X3D is essentially tied with those rivals in aggregate CPU performance, which underscores that the CPU is not the bottleneck here.

The GPU, by contrast, shows a more modest profile. Its PassMark G3D score is 16461, with a Geekbench Vulkan score of 89263 and an OpenCL score of 82736. The RX 6600 XT is 0.1% ahead of the NVIDIA GeForce GTX 980 Ti, 0.4% ahead of the AMD Radeon R9 M395X, but 0.9% behind the NVIDIA GeForce RTX 3070 and 1.5% behind the AMD FirePro S7150. The GPU sits squarely in mid-range territory, and in a game like Rust, which is known for heavy draw calls and large world streaming, the RX 6600 XT's 8 GB of VRAM and 128-bit memory bus become the limiting factors.

The combination rank of 1267 out of 1717 suggests that many other pairings, including those with weaker CPUs but stronger GPUs, will outperform this setup in Rust. Benchmark results indicate that the CPU's immense L3 cache (96 MB shared) and high boost clock of 5.20 GHz are largely underutilized because the GPU cannot feed frames fast enough to take advantage of them. This is a classic case of a high-end CPU being paired with a mid-range GPU, resulting in a system that is far stronger in CPU-bound workloads than in actual game rendering.

Settings Recommendations

The measured FPS data provides a clear picture of which settings preset delivers the best experience on this combo. At 1920x1080, the Low preset achieves an average of 139.4 FPS, which is the highest frame rate recorded for this system at any resolution or settings level. Medium at 1080p drops to 89.8 FPS, High to 77.3 FPS, and Ultra to 57.1 FPS. The gap between Low and Medium is substantial, a 49.6 FPS difference, while the gap between Medium and High is a more modest 12.5 FPS, and between High and Ultra it is 20.2 FPS.

For competitive play, the Low preset at 1080p is the only setting that keeps the system well above the 100 FPS threshold, delivering 139.4 FPS. This is the recommended preset for players who prioritize smoothness and responsiveness over visual fidelity. The Low preset also provides the most headroom for demanding moments in Rust, such as raiding bases or entering heavily populated servers where frame rates can dip.

At 2560x1440, the Low preset yields 94.5 FPS, which is still playable but noticeably below the 1080p result. Medium at 1440p drops to 62.6 FPS, and High to 52.9 FPS, while Ultra falls to 41.7 FPS. If a player insists on 1440p, Low is the only preset that maintains a frame rate close to 60 FPS, and even then it falls short of a locked 60.

At 3840x2160, no preset delivers a smooth experience. Low produces 57.7 FPS, Medium 39.1 FPS, High 31.5 FPS, and Ultra 23.5 FPS. The data suggests that 4K gaming is not viable on this combo for Rust, even at the lowest settings. The best experience across the board is clearly the Low preset at 1080p, which offers the highest average frame rate and the largest margin above playability thresholds.

Resolution Scaling

The FPS drop from 1080p to 4K reveals the GPU-bound nature of this configuration. At Low settings, the average frame rate falls from 139.4 FPS at 1920x1080 to 94.5 FPS at 2560x1440, a reduction of 44.9 FPS or roughly 32%. Moving from 1440p to 4K (3840x2160), the Low preset delivers 57.7 FPS, a further drop of 36.8 FPS or about 39%. The total scaling from 1080p to 4K at Low settings is a decline of 81.7 FPS, meaning the 4K result is only 41% of the 1080p result.

At Medium settings, the scaling is similar but with lower absolute numbers. The system produces 89.8 FPS at 1080p, 62.6 FPS at 1440p, and 39.1 FPS at 4K. The drop from 1080p to 4K is 50.7 FPS, a 56% reduction. At High settings, the frame rates are 77.3 FPS at 1080p, 52.9 FPS at 1440p, and 31.5 FPS at 4K, a total decline of 45.8 FPS or 59%. Ultra settings show the steepest proportional decline, from 57.1 FPS at 1080p to 41.7 FPS at 1440p and finally 23.5 FPS at 4K, a 33.6 FPS drop that represents a 59% reduction.

The pattern here is consistent: as resolution increases, the frame rate drops at a rate that scales almost linearly with pixel count, which is the hallmark of a GPU-limited scenario. The CPU, with its high single-thread performance (3DMark single-thread score of 1212 and Geekbench single-core of 3341), is not the limiting factor. The GPU's 8 GB of GDDR6 memory and 256.0 GB/s bandwidth are insufficient to sustain higher frame rates at higher resolutions. The data shows that this system is firmly GPU-bound in Rust, and the 9800X3D's capabilities are left on the table at every resolution above 1080p.

Measured FPS Breakdown

At 1920x1080, the full range of settings was measured. The Low preset delivers 139.4 FPS average, which is the only result above 100 FPS in the entire dataset. Medium produces 89.8 FPS, High produces 77.3 FPS, and Ultra produces 57.1 FPS. The spread from Low to Ultra is 82.3 FPS, indicating that the GPU has a wide performance envelope at 1080p, but the higher presets push it into territory where frame rates become marginal for fast-paced gameplay.

At 2560x1440, the results show a significant step down. Low averages 94.5 FPS, which is still respectable but below the 100 FPS mark. Medium drops to 62.6 FPS, High to 52.9 FPS, and Ultra to 41.7 FPS. The gap between Low and Medium at 1440p is 31.9 FPS, which is the largest single-step drop at any resolution, suggesting that the Medium preset introduces rendering features that the RX 6600 XT struggles to handle at this pixel count.

At 3840x2160, the system is clearly overmatched. Low produces 57.7 FPS, Medium 39.1 FPS, High 31.5 FPS, and Ultra 23.5 FPS. The Ultra preset at 4K is the lowest measured result in the entire dataset, barely reaching the threshold of playability for a survival game where reaction time matters. Even the Low preset at 4K cannot maintain a consistent 60 FPS, and the data shows that this combo is not suitable for 4K gaming in Rust under any settings.

The progression across resolutions and settings tells a coherent story: the RX 6600 XT is a 1080p-class GPU for this game. At 1080p, it can handle Low and Medium settings well, and even High is playable. At 1440p, only Low is acceptable. At 4K, no preset is viable for a smooth experience.

GPU Role

The AMD Radeon RX 6600 XT is built on the Navi 23 chip with RDNA 2.0 architecture, manufactured on a 7 nm process at TSMC. It has 2048 shading units, 128 texture mapping units, and 64 render output units, along with 32 ray tracing cores. The GPU operates at a base clock of 1968 MHz, a game clock of 2359 MHz, and a boost clock of 2589 MHz. Its 8 GB of GDDR6 memory runs at 2000 MHz with a 128-bit bus, providing 256.0 GB/s of bandwidth.

The VRAM capacity is the most critical factor for Rust. An 8 GB frame buffer is sufficient for 1080p and most 1440p scenarios, but at 4K, the game's texture streaming and world rendering can exceed this capacity, leading to the dramatic FPS drops observed in the measured data. The 128-bit memory bus, with its 256.0 GB/s bandwidth, is also a limiting factor for a game that requires frequent asset streaming as players move across the map.

The GPU's compute capabilities are modest: 10.60 TFLOPS FP32 and 21.21 TFLOPS FP16. Its pixel rate is 165.7 GPixel/s and texture rate is 331.4 GTexel/s. These figures place it in the mid-range tier, and its PassMark G3D score of 16461 confirms this positioning. The GPU's percentile of 71 against all graphics cards means it outperforms roughly two-thirds of GPUs, but it is outclassed by the RTX 3070 by 0.9% and the FirePro S7150 by 1.5%, according to the nearest rival data.

The GPU's DirectX 12 Ultimate support (12_2) and Vulkan 1.4 API compatibility mean it can run the latest rendering features, but the hardware resources to drive those features at high resolutions are simply not present. The data shows that the RX 6600 XT, with its 8 GB VRAM and constrained memory bandwidth, is the decisive factor in this combo's rank. The Ryzen 7 9800X3D, with its 96 MB L3 cache and 5.20 GHz boost clock, is more than capable of feeding the GPU, but the GPU cannot translate that CPU headroom into higher frame rates. The result is a system that ranks 1267 out of 1717 in Rust, a position that accurately reflects the GPU's role as the limiting component.

Hardware Specifications

AMD Ryzen 7 9800X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5200 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6600 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2589 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9800X3D + AMD Radeon RX 6600 XT in Rust

Resolution Settings Avg FPS
3840x2160 Low 57.7
3840x2160 Medium 39.1
3840x2160 High 31.5
3840x2160 Ultra 23.5
2560x1440 Low 94.5
2560x1440 Medium 62.6
2560x1440 High 52.9
2560x1440 Ultra 41.7
1920x1080 Low 139.4
1920x1080 Medium 89.8
1920x1080 High 77.3
1920x1080 Ultra 57.1

Rust with Ryzen 7 9800X3D + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RX 6600 XT + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 9800X3D + RX 6600 XT

Explore FPS benchmarks for other games using this same hardware combination.