Rust

Rust

AVERAGE FPS
80
good

This combination provides smooth gameplay with an average of 80 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 39 47 70
1440p QHD 48 66 80 118
1080p Full HD 75 97 113 172

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 70
3840x2160 Medium 47
3840x2160 High 39
3840x2160 Ultra 32
2560x1440 Low 118
2560x1440 Medium 80
2560x1440 High 66
2560x1440 Ultra 48
1920x1080 Low 172
1920x1080 Medium 113
1920x1080 High 97
1920x1080 Ultra 75

Rust with AMD Ryzen 7 5700X + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

Resolution Scaling

The measured FPS data for Rust with the AMD Ryzen 7 5700X and NVIDIA GeForce RTX 3060 Ti shows a steep drop as resolution climbs. At 1080p Low, the combo delivers 172.4 FPS, but at 4K Low it falls to 69.5 FPS — a reduction of roughly 60%. That gap narrows at higher settings: 1080p High runs at 97.3 FPS while 4K High produces 38.6 FPS, a 60% decline as well. The pattern is consistent across Medium and Ultra too, indicating that resolution scaling is largely uniform regardless of preset.

What this tells you is that Rust's rendering load at 4K overwhelms the RTX 3060 Ti's 8 GB GDDR6 frame buffer and 448.0 GB/s of bandwidth. The GPU's 16.20 TFLOPS of FP32 compute and 253.1 GTexel/s texture rate are simply not enough to maintain playable rates at 3840x2160 with anything above Low settings. The 4K Ultra result of 32.3 FPS is the clearest signal: this combo is not built for 4K gaming in Rust beyond the most modest visual presets.

At 1440p, the picture improves considerably. Low settings hit 118.4 FPS, which is smooth for competitive play, while High and Medium land at 65.6 and 79.6 FPS respectively. Ultra drops to 47.5 FPS, which is borderline but workable if you prefer visual fidelity over frame rate. The 1440p results suggest the CPU still has headroom, but the GPU is starting to become the limiting factor as resolution increases.

1080p is where this pairing shines. Low settings produce 172.4 FPS, Medium reaches 112.7 FPS, and even High manages 97.3 FPS. Ultra sits at 74.5 FPS, which is perfectly playable for a survival title where reaction time matters less than in fast-paced shooters. The scaling from 1080p to 1440p at each setting is roughly 30-40% slower, while the jump from 1440p to 4K costs another 40-45% in most cases. That consistent degradation points squarely at the GPU as the primary constraint at higher resolutions, with the CPU maintaining adequate throughput throughout.

How This Combo Ranks

In the database of tested CPU-GPU combinations for Rust, this pairing ranks 852nd out of 1717 combos. That places it just above the median, which is a reasonable outcome given the hardware's age and tier. The Ryzen 7 5700X sits in the 83rd percentile among all CPUs, while the RTX 3060 Ti lands in the 69th percentile among all GPUs. The combo rank being lower than either individual component's percentile suggests Rust's engine is sensitive to both processor and graphics card performance, and this pairing doesn't maximize either one's potential.

Looking at the CPU's nearest rivals, the Ryzen 7 5700X scores 26214 in average benchmark, which is 0.1% ahead of the Intel Core i9-11900KF (26196) and 0.2% ahead of the AMD Ryzen 5 5500GT (26161). It trails the AMD Ryzen 7 PRO 6850U by 0.2% (26262) and the AMD Ryzen 5 7600X by 0.2% (26272). These deltas are negligible in real-world terms, meaning the 5700X is essentially tied with those alternatives in raw compute. The GPU side shows similar clustering: the RTX 3060 Ti's 25120 average score is 0.2% behind the AMD Radeon RX 6700M (25180), 0.5% behind the RX 6600 (25235), and 0.7% behind the Radeon 890M (25246). None of these differences would translate to a perceptible FPS gap in Rust.

What the rank of 852 out of 1717 means in practice is that roughly half of tested systems will outperform this combo in Rust, and half will not. That's not a bad place to be for a mid-range 2020-2022 era pairing. The data shows this combo is well-suited to 1080p and acceptable at 1440p, but it won't compete with higher-tier GPUs or newer CPUs in a game that can be demanding on both fronts.

GPU Role

The NVIDIA GeForce RTX 3060 Ti is built on the Ampere architecture with a GA104 chip manufactured on Samsung's 8 nm process. It packs 17,400 million transistors into a 392 mm² die, with 4864 shading units, 152 TMUs, and 80 ROPs. The memory configuration is 8 GB of GDDR6 on a 256-bit bus, yielding 448.0 GB/s of bandwidth. Clock speeds are listed at 1410 MHz base and 1665 MHz boost, with memory running at 1750 MHz (14 Gbps effective). These specifications explain the measured FPS results: the GPU has enough raw compute for 1080p gaming but runs out of memory bandwidth and capacity when resolution climbs.

Rust's open-world environments with many entities and structures place heavy demand on texture memory and draw calls. The 8 GB frame buffer is adequate at 1080p and 1440p with most settings, but 4K High and Ultra push past what this card can comfortably handle, resulting in the 38.6 and 32.3 FPS readings. The GPU's pixel rate of 133.2 GPixel/s and texture rate of 253.1 GTexel/s are respectable for its class but not sufficient for 4K in a game with Rust's level of geometric complexity.

The RTX 3060 Ti's 38 ray tracing cores and 152 tensor cores are present, but Rust does not heavily utilize ray tracing in standard gameplay, so these features contribute little to the measured results. The card's 16.20 TFLOPS FP32 throughput is the main driver of performance, and it shows in the 1080p Low result of 172.4 FPS where the GPU is not the bottleneck. The data indicates that the GPU becomes the limiting factor at 4K, where even Low settings only yield 69.5 FPS, and the gap between Low and Ultra at 4K is over 50% (69.5 vs 32.3 FPS).

Measured FPS Breakdown

At 1920x1080, the full range of settings shows this combo's strength. Low produces 172.4 FPS, which is well above the refresh rate of most monitors. Medium drops to 112.7 FPS, still highly responsive. High delivers 97.3 FPS, and Ultra sits at 74.5 FPS. The step from Low to Medium costs about 35% performance, while the step from Medium to High costs about 14%, and High to Ultra costs another 23%. This scaling suggests that the GPU is handling the load well at 1080p, and the CPU is feeding it enough data to maintain high frame rates.

Moving to 2560x1440, the numbers drop but remain playable. Low yields 118.4 FPS, which is excellent for a 1440p display. Medium achieves 79.6 FPS, High reaches 65.6 FPS, and Ultra falls to 47.5 FPS. The difference between Low and Ultra at 1440p is about 60%, similar to the 1080p spread. The 1440p High result of 65.6 FPS is close to the 60 Hz standard, making it a viable option for most players, while Ultra will require a monitor with adaptive sync to feel smooth.

At 3840x2160, the combo struggles. Low produces 69.5 FPS, which is acceptable for 4K but not ideal. Medium drops to 47.3 FPS, High to 38.6 FPS, and Ultra to 32.3 FPS. The gap between Low and Ultra at 4K is 54%, and the absolute numbers are below what most players would consider comfortable for a survival game where you need to react to threats. The 4K results confirm that this pairing is only viable at Low settings for 4K gaming, and even then, the 69.5 FPS average leaves little headroom for dips.

CPU Role

The AMD Ryzen 7 5700X is a Zen 3 (Vermeer) processor with 8 cores and 16 threads, clocked at 3.40 GHz base and 4.60 GHz boost. It has 64 KB of L1 cache per core, 512 KB of L2 per core, and 32 MB of shared L3 cache. The CPU supports DDR4 memory in dual-channel configuration with 51.2 GB/s bandwidth, and it connects via PCIe Gen 4 with 20 lanes. The 65 W TDP is modest for an 8-core part, and the 7 nm TSMC process keeps power efficiency high.

In Rust, the CPU's role is significant because the game's simulation and networking can be demanding on multi-threaded performance. The 5700X's 3DMark scores reflect its capability: 6858 in the 16-thread test, 5768 in the 8-thread test, and 3512 in the 4-thread test. Single-thread performance is 921 in 3DMark, which is solid but not exceptional. The Cinebench R23 multi-core score of 22620 and single-core score of 3193 show that this CPU can handle both heavily threaded and lightly threaded workloads.

The measured FPS data indicates that the 5700X is not the primary bottleneck at 1080p, where the GPU is still able to produce high frame rates. However, at 4K Low, the 69.5 FPS result is close to what the CPU can feed the GPU, suggesting that the processor's single-thread performance is adequate but not overkill for Rust's engine. The CPU's 16 threads help with background tasks and server-related processing in multiplayer, but the game's main thread benefits from the 4.60 GHz boost clock.

The 5700X's position relative to its rivals is tight: it is 0.1% ahead of the Core i9-11900KF and 0.2% ahead of the Ryzen 5 5500GT, but 0.2% behind the Ryzen 7 PRO 6850U and the Ryzen 5 7600X. These differences are within noise, so the 5700X should perform nearly identically to those CPUs in Rust. The PassMark multi-thread score of 26612 and single-thread score of 3385 further confirm that this processor is a capable mid-range option that won't hold back the RTX 3060 Ti in most scenarios.

FAQ

Q: Can this combo handle 4K gaming in Rust?

A: Only at Low settings, where it averages 69.5 FPS. Medium drops to 47.3 FPS, High to 38.6 FPS, and Ultra to 32.3 FPS. For a smooth 4K experience, you would need to stick with Low settings and accept the visual compromises.

Q: What is the best resolution for this pairing?

A: 1080p is the sweet spot, with High settings producing 97.3 FPS and Low hitting 172.4 FPS. At 1440p, Low runs at 118.4 FPS and High at 65.6 FPS, which is playable but not as comfortable as 1080p.

Q: How does the Ryzen 7 5700X compare to its nearest rivals in CPU benchmarks?

A: It scores 26214 on average, which is 0.1% higher than the Intel Core i9-11900KF (26196) and 0.2% higher than the AMD Ryzen 5 5500GT (26161). It trails the AMD Ryzen 7 PRO 6850U (26262) and AMD Ryzen 5 7600X (26272) by 0.2%.

Q: Is the RTX 3060 Ti the limiting factor at 4K?

A: Yes. The GPU's 8 GB GDDR6 memory and 448.0 GB/s bandwidth cannot handle 4K High or Ultra settings, producing only 38.6 and 32.3 FPS respectively. The CPU has enough headroom to feed the GPU, but the graphics card runs out of resources.

Q: What FPS can I expect at 1440p with Medium settings?

A: The measured average is 79.6 FPS. This is a good balance between visual quality and frame rate for most players, though it is significantly lower than the 112.7 FPS seen at 1080p Medium.

Q: How does this combo rank overall in Rust?

A: It ranks 852nd out of 1717 tested combos, placing it just above the median. The CPU sits in the 83rd percentile among all CPUs, and the GPU in the 69th percentile, but the combination's rank reflects Rust's demands on both components.

Hardware Specifications

AMD Ryzen 7 5700X

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X + NVIDIA GeForce RTX 3060 Ti in Rust

Resolution Settings Avg FPS
3840x2160 Low 69.5
3840x2160 Medium 47.3
3840x2160 High 38.6
3840x2160 Ultra 32.3
2560x1440 Low 118.4
2560x1440 Medium 79.6
2560x1440 High 65.6
2560x1440 Ultra 47.5
1920x1080 Low 172.4
1920x1080 Medium 112.7
1920x1080 High 97.3
1920x1080 Ultra 74.5

Rust with Ryzen 7 5700X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 3060 Ti + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.