Rust

Rust

AVERAGE FPS
98
good

This combination provides smooth gameplay with an average of 98 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 52 60 86
1440p QHD 64 84 102 146
1080p Full HD 92 121 143 193

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 86
3840x2160 Medium 60
3840x2160 High 52
3840x2160 Ultra 39
2560x1440 Low 146
2560x1440 Medium 102
2560x1440 High 84
2560x1440 Ultra 64
1920x1080 Low 193
1920x1080 Medium 143
1920x1080 High 121
1920x1080 Ultra 92

Rust with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 3080, In-Depth Analysis

AMD Ryzen 7 5700G with NVIDIA GeForce RTX 3080 in Rust delivers a 1080p High experience that sits comfortably above the 60 FPS threshold, but the data reveals a system where the CPU’s architectural limits become the primary constraint as settings and resolution scale. The measured frames per second across twelve configurations show a clear hierarchy of performance that favors lower presets, with the gap between Low and Ultra widening dramatically at every resolution.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700G is a Zen 3 part built on the Cezanne architecture, featuring 8 cores and 16 threads. Its base clock of 3.80 GHz and boost clock of 4.60 GHz place it as a capable mid-range desktop processor. The chip’s 16 MB of L3 cache and dual-channel DDR4 memory support with a 51.2 GB/s bandwidth are standard for the platform, but the data from Rust indicates that these specifications are not fully leveraged at higher settings. The CPU’s benchmark scores—such as 20,755 in Cinebench R23 multicore and 2,930 in single-core—show a processor that is strong in threaded workloads, yet the game’s engine appears to be more sensitive to raw single-thread performance, where the 5700G scores 899 in 3DMark single-thread.

In the measured FPS data, the CPU’s influence is most apparent when comparing Low settings across resolutions. At 1080p Low, the combo achieves 193.2 FPS, which drops to 146.4 FPS at 1440p and further to 86.4 FPS at 4K. This scaling pattern suggests that even at the lowest preset, the CPU is working hard to feed the RTX 3080, but the GPU becomes the limiting factor as resolution increases. The 5700G’s 65 W TDP and 7 nm process node (TSMC) indicate an efficient design, yet the processor’s integrated Radeon Vega 8 graphics, while present, are irrelevant here since the system uses a discrete GPU. The CPU’s percentile ranking of 83 against all CPUs, with an average benchmark score of 25,626, places it just below the AMD Ryzen 7 6800U (25,706) and above the Intel Xeon D-2752TER (25,532), showing it is a solid performer in synthetic tests but not a top-tier part for gaming.

The relationship between the CPU’s 8 cores/16 threads and Rust’s results is nuanced. At 1080p High, the combo hits 121.2 FPS, but moving to Ultra drops to 91.8 FPS—a 29.4 FPS reduction. This indicates that the game’s Ultra preset adds GPU-intensive effects that the RTX 3080 handles, but the CPU’s single-thread performance becomes a bottleneck when frame rates are high. The 5700G’s boost clock of 4.60 GHz is respectable, but the 3DMark 2-thread score of 1,758 suggests that the processor cannot maintain peak performance when only two threads are heavily loaded, which is common in Rust’s simulation logic.

Settings Recommendations — which preset gives the best experience per the measured rows

Examining the measured FPS across settings, the data strongly favors the Low preset for the smoothest experience. At 1080p Low, the combo delivers 193.2 FPS, which is over 50 FPS higher than High and over 100 FPS higher than Ultra. This headroom is valuable in Rust, where sudden frame drops can occur during base building or combat. The 1440p Low result of 146.4 FPS maintains a high refresh rate experience, while 4K Low at 86.4 FPS is still playable but begins to show the GPU’s limits.

The Medium preset offers a middle ground: 142.9 FPS at 1080p, 102.4 FPS at 1440p, and 60.3 FPS at 4K. This preset provides a balanced visual uplift without sacrificing the 60 FPS target at 1440p. High settings yield 121.2 FPS at 1080p, 83.5 FPS at 1440p, and 51.7 FPS at 4K—the latter falling below the 60 FPS threshold, making it less ideal for 4K displays. Ultra settings are the most demanding, with 91.8 FPS at 1080p, 63.5 FPS at 1440p, and 38.5 FPS at 4K, which is only suitable for users prioritizing image quality over frame rate.

For the best experience per the measured rows, the Medium preset at 1440p offers the most compelling balance: 102.4 FPS provides smooth gameplay with moderate visual enhancements, and it avoids the steep performance penalty seen at High and Ultra. If the user prefers 1080p, Low at 193.2 FPS is the clear choice for competitive play, while Medium at 142.9 FPS is better for those who want some visual fidelity. The data shows that the jump from Low to Medium costs roughly 50 FPS at 1080p (from 193.2 to 142.9), but the jump from Medium to High costs only about 21.7 FPS (from 142.9 to 121.2), suggesting diminishing returns at higher presets.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The FPS scaling from 1080p to 4K reveals a classic GPU-bound pattern at lower settings, but a more complex picture at higher presets. At Low settings, the frame rate drops from 193.2 FPS at 1080p to 146.4 FPS at 1440p—a 24.2% reduction—and then to 86.4 FPS at 4K, a further 41% drop from 1440p. This steep decline at 4K indicates that the RTX 3080’s 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are being taxed by the pixel count, but the CPU is still delivering enough frames to keep the GPU busy at lower resolutions.

At Medium settings, the scaling is similar: 142.9 FPS at 1080p drops to 102.4 FPS at 1440p (28.3% reduction) and then to 60.3 FPS at 4K (41.1% reduction from 1440p). The consistent ~40% drop from 1440p to 4K across Low, Medium, and High (which goes from 83.5 to 51.7 FPS, a 38.1% reduction) suggests that the GPU’s rendering load is the primary factor at 4K. However, at Ultra settings, the drop from 1080p (91.8 FPS) to 1440p (63.5 FPS) is 30.8%, and from 1440p to 4K (38.5 FPS) is 39.4%, which is similar.

The limiting component shifts with resolution. At 1080p, the CPU’s ability to process game logic is more influential, as evidenced by the 193.2 FPS at Low—a figure that approaches the RTX 3080’s maximum output but is still below what a higher-end CPU might achieve. At 4K, the GPU is clearly the bottleneck, as the 86.4 FPS at Low is well below the 146.4 FPS at 1440p, showing that the RTX 3080’s 29.77 TFLOPS FP32 performance cannot keep up with the pixel throughput. The data indicates that for 4K gaming, the RTX 3080 is the limiting factor, while for 1080p, the Ryzen 7 5700G’s single-thread performance holds back the full potential of the GPU.

How This Combo Ranks — use comboRankInGame vs other tested combos

In the database of tested hardware combinations, this specific pairing of AMD Ryzen 7 5700G and NVIDIA GeForce RTX 3080 ranks 512 out of 1,717 combos in Rust. This places it in the 70th percentile of all tested systems, indicating that it outperforms a majority of configurations but is not among the elite. The rank reflects the CPU’s mid-range standing—its 83rd percentile against all CPUs with an average score of 25,626—combined with the GPU’s 80th percentile (average score 35,787). The combo’s position suggests that the RTX 3080 boosts the system, but the 5700G prevents it from reaching higher tiers.

The CPU’s nearest rivals in synthetic benchmarks are the AMD Ryzen 7 6800U (average score 25,706, delta -0.3%), Intel Xeon D-2752TER (25,532, delta 0.4%), and Intel Core 5 210H (25,490, delta 0.5%). These deltas are minimal—less than 1%—meaning the 5700G’s compute performance is statistically similar to these parts. However, in Rust, the 5700G’s 8-core/16-thread configuration with a 4.60 GHz boost clock may behave differently than these rivals, which are often found in laptops or workstations. The combo’s rank of 512 out of 1,717 means that roughly 70% of tested systems are slower, but the top 30% likely feature higher-end CPUs like Ryzen 7000 series or Intel 13th gen, which would offer better single-thread performance for Rust’s engine.

The GPU’s rivals show a similar pattern: AMD Radeon Pro Duo (35,860, delta -0.2%), AMD Radeon 880M (35,646, delta 0.4%), and AMD Radeon RX 7900 GRE (36,101, delta -0.9%). The RTX 3080’s average score of 35,787 is within 1% of these parts, but its 10 GB VRAM and 320-bit bus may be a limiting factor in Rust’s large open-world environments. The combo’s rank is a product of both components; if the CPU were stronger, the rank would likely improve, but the data shows this pairing is solidly mid-pack.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with a GA102 chip, fabricated on Samsung’s 8 nm process. It features 8,704 shading units, 272 texture mapping units, and 96 render output units, along with 68 ray tracing cores and 272 tensor cores. The GPU’s base clock of 1,440 MHz and boost clock of 1,710 MHz are modest for a high-end card, but its 10 GB of GDDR6X memory on a 320-bit bus provides 760.3 GB/s of bandwidth. This memory configuration is critical in Rust, where large textures and complex geometry can consume significant VRAM.

In the measured FPS, the RTX 3080’s role is clear. At 4K Ultra, the combo achieves only 38.5 FPS, which is below playable standards for most users. This is not a VRAM limitation—10 GB is sufficient for Rust—but rather a raw compute limit, as the GPU’s 29.77 TFLOPS FP32 performance is stretched by the game’s rendering at 3840x2160. The drop from 4K High (51.7 FPS) to 4K Ultra (38.5 FPS) is 13.2 FPS, showing that Ultra settings add effects that require significant GPU resources. At 1080p, the RTX 3080 is less constrained: 193.2 FPS at Low demonstrates the GPU’s headroom, but the CPU prevents higher frame rates.

The GPU’s 80th percentile ranking (average score 35,787) places it just behind the AMD Radeon Pro Duo (35,860) and ahead of the AMD Radeon 880M (35,646). This is a strong showing for a 2020-era card, but the 4K results indicate that it is not future-proof for high-refresh 4K gaming in Rust. The RTX 3080’s 320 W TDP and suggested PSU of 700 W are high, but the data shows the GPU delivers consistent performance across settings. The 19 Gbps effective memory clock and 1188 MHz memory clock are adequate, but the 10 GB VRAM may become a bottleneck in future game updates, though the current measurements show no such issue.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 3080 in Rust

Resolution Settings Avg FPS
3840x2160 Low 86.4
3840x2160 Medium 60.3
3840x2160 High 51.7
3840x2160 Ultra 38.5
2560x1440 Low 146.4
2560x1440 Medium 102.4
2560x1440 High 83.5
2560x1440 Ultra 63.5
1920x1080 Low 193.2
1920x1080 Medium 142.9
1920x1080 High 121.2
1920x1080 Ultra 91.8

Rust with Ryzen 7 5700G + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 3080 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.