Rust
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 31 | 38 | 47 | 64 |
| 1440p QHD | 47 | 68 | 78 | 114 |
| 1080p Full HD | 71 | 93 | 111 | 165 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 7 5700G + AMD Radeon RX 6700 XT, In-Depth Analysis
The AMD Ryzen 7 5700G paired with the AMD Radeon RX 6700 XT delivers a highly playable Rust experience, but the data reveals a clear and consistent pattern: this combo is heavily GPU-bound at higher resolutions, while the CPU’s 8-core/16-thread architecture proves more than adequate at 1080p. The measured FPS at 4K Ultra, a mere 30.9, contrasts sharply with the 165.3 at 1080p Low, indicating that the Radeon RX 6700 XT is the primary limiting factor in the most demanding scenarios. This analysis explores how the combo ranks among 1,717 tested configurations, dissects the GPU’s VRAM and clock behavior, and provides a resolution-by-resolution breakdown of the measured results.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The scaling from 1080p to 4K is steep and revealing. At Low settings, the average FPS drops from 165.3 at 1920x1080 to 113.8 at 2560x1440, and then to 64.4 at 3840x2160. This represents a 31% reduction when moving to 1440p and a further 43% drop when jumping to 4K. The pattern is similar across all settings, but the absolute numbers tell a more nuanced story about where the bottleneck lies.
At 1080p Ultra, the combo produces 71.4 FPS, which is still respectable. However, at 4K Ultra, the frame rate collapses to 30.9 FPS — a 57% decrease. This disproportionate fall at the highest resolution suggests that the RX 6700 XT’s 12 GB of VRAM and 384.0 GB/s memory bandwidth are being saturated by Rust’s demanding visual effects at 4K. The GPU’s boost clock of 2581 MHz and 2560 shading units are simply not enough to maintain fluid performance when pixel count quadruples from 1080p.
Interestingly, the scaling between Medium and High settings shows a smaller gap than between Low and Medium. At 1440p, the difference between Low (113.8) and Medium (78) is 35.8 FPS, while the jump from Medium to High (67.8) is only 10.2 FPS. This suggests that Rust’s Medium preset already activates many of the GPU-intensive features, and the additional overhead from High settings is comparatively modest. The data implies that if users are targeting 4K, they must make significant compromises — the Low preset at 64.4 FPS is the only 4K option that approaches smoothness, while Ultra at 30.9 is borderline unplayable for competitive scenarios.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo sits at rank 915 out of 1,717 tested combinations, placing it in the 47th percentile of all configurations. This is a middle-of-the-pack result that might surprise given the individual component benchmarks. The CPU alone ranks in the 83rd percentile versus all CPUs, and the GPU sits in the 77th percentile versus all GPUs. Yet, when paired together in Rust, the combination falls below the median, suggesting that the pairing is not optimally balanced for this specific game’s engine.
This rank discrepancy is significant. A combo with a top-quartile CPU and a top-quartile GPU should theoretically perform better than the 47th percentile. The data indicates that Rust’s engine may not fully leverage the Ryzen 7 5700G’s capabilities, or that the RX 6700 XT is holding the system back in ways that the individual benchmark scores do not capture. The GPU’s nearest rivals include the AMD Radeon RX 6800 with a deltaPct of 0.7, meaning the RX 6700 XT is only 0.7% slower on average in synthetic benchmarks — yet the real-world Rust performance might differ.
Looking at the CPU’s nearest rivals, the AMD Ryzen 7 6800U is 0.3% faster, the Intel Xeon D-2752TER is 0.4% slower, and the Intel Core 5 210H is 0.5% slower. These tiny deltas suggest that the CPU is not the differentiator in this combo’s rank. The bottleneck is almost certainly the GPU, which, despite its strong synthetic scores, struggles with Rust’s specific rendering demands at higher resolutions. The rank suggests that users would need a more powerful GPU to move significantly up the leaderboard.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 6700 XT is built on the RDNA 2.0 architecture with a Navi 22 chip, manufactured on a 7 nm process by TSMC. Its 12 GB of GDDR6 memory on a 192-bit bus provides 384.0 GB/s of bandwidth, which is substantial for 1080p and 1440p gaming. The base clock runs at 2321 MHz, with a game clock of 2424 MHz and a boost clock of 2581 MHz. These clocks are high, and the GPU’s 13.21 TFLOPS of FP32 performance should theoretically handle most games well.
In Rust, the GPU’s performance degrades predictably with resolution. At 1080p, the card delivers 165.3 FPS on Low, which indicates that the GPU is not the limiting factor at this resolution — the CPU is likely providing the ceiling. However, at 4K, the GPU becomes the clear bottleneck. The 12 GB VRAM is likely sufficient for Rust at 4K, as the game is not known for extreme VRAM consumption, but the 384.0 GB/s bandwidth may struggle with the high-resolution textures and draw distances.
The GPU’s synthetic benchmark scores paint a mixed picture. Its PassMark G3D score of 19,786 is respectable, and its 3DMark Steel Nomad DX12 score of 2,435 suggests good DirectX 12 performance. However, the DirectX 11 score of 173 and DirectX 10 score of 124 are notably lower, which could explain Rust’s performance — the game may be using an older rendering path that does not fully utilize the RDNA 2.0 architecture’s strengths. The GPU’s 40 ray tracing cores are irrelevant for Rust, as the game does not appear to use RT features, but the 2560 shading units and 160 TMUs are actively engaged in rasterization.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the combo delivers a wide range of performance. Low settings produce an average of 165.3 FPS, Medium drops to 110.9, High comes in at 93, and Ultra bottoms out at 71.4. The gap between Low and Ultra is a substantial 93.9 FPS, representing a 57% reduction in performance. This demonstrates that Rust’s settings have a massive impact on frame rates, and users with 144Hz monitors will need to select Medium or Low to fully utilize their display.
Moving to 2560x1440, the numbers become more moderate. Low yields 113.8 FPS, Medium 78, High 67.8, and Ultra 47.1. The drop from 1080p to 1440p is approximately 31% on Low, 30% on Medium, 27% on High, and 34% on Ultra. This consistency suggests that the resolution scaling is relatively uniform across settings, though the Ultra preset suffers slightly more, likely due to increased VRAM pressure.
At 3840x2160, the performance takes a significant hit. Low produces 64.4 FPS, Medium 46.6, High 38.3, and Ultra 30.9. The 4K numbers are all below the 60 FPS threshold except for Low, which barely exceeds it. The Ultra preset at 30.9 FPS is the weakest result in the entire dataset, and even High at 38.3 is far from ideal. Users targeting 4K will need to accept Low or Medium settings and even then, the experience will be marginal.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured data, the Medium preset at 1440p offers the best balance between visual quality and performance. At 78 FPS, it provides a smooth experience that is above the 60 FPS standard, and the visual upgrade from Low is significant. At 1080p, Medium at 110.9 FPS is also excellent, but High at 93 FPS is arguably the sweet spot for users with 144Hz monitors who want better visuals without sacrificing too much frame rate.
For 4K users, the recommendation is clear: stick with Low at 64.4 FPS. This is the only 4K setting that approaches smoothness, and the Medium preset at 46.6 FPS will feel noticeably stuttery for fast-paced gameplay. The Ultra preset at 30.9 FPS should be avoided entirely, as it is below the threshold for even cinematic frame rates.
For competitive players, 1080p Low at 165.3 FPS is the go-to choice. This maximizes the refresh rate potential and provides the lowest input latency. The data shows that the CPU can handle this workload, as the 165.3 FPS figure is likely near the engine’s physics or draw-call limit. For a more balanced experience, 1440p High at 67.8 FPS is acceptable, but users should be aware that they are sacrificing nearly 50% of the frame rate compared to 1080p Low.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5700G is a Zen 3 architecture processor with 8 cores and 16 threads, running at a base clock of 3.80 GHz and a boost clock of 4.60 GHz. It has 16 MB of L3 cache and supports dual-channel DDR4 memory with 51.2 GB/s of bandwidth. This is a capable gaming CPU, and its synthetic benchmarks reflect that — it scores 20,755 in Cinebench R23 multi-core and 2,930 in single-core.
In Rust, the CPU’s role appears to be secondary to the GPU at higher resolutions. At 1080p Low, the 165.3 FPS suggests that the CPU is keeping up with the GPU’s output, but the 8-core/16-thread configuration is likely underutilized. Rust is known to be more single-thread dependent, and the 5700G’s single-thread score of 899 in 3DMark and 2,930 in Cinebench R23 indicate strong per-core performance. The 16 MB of L3 cache is sufficient for the game’s data working set.
However, the CPU’s performance relative to its rivals is tight. The AMD Ryzen 7 6800U is only 0.3% faster in average benchmark score, while the Intel Core 5 210H is 0.5% faster. These negligible differences suggest that the CPU is not the bottleneck in this combo. The bottleneck is clearly the GPU, as evidenced by the significant FPS drops between 1080p and 4K. Users considering an upgrade should focus on the GPU rather than the CPU, as the 5700G is unlikely to hold back even a more powerful graphics card.
FAQ
Q: What is the best resolution for this combo in Rust?
A: The data shows 1920x1080 provides the highest frame rates, with 165.3 FPS on Low and 71.4 FPS on Ultra. 2560x1440 is playable at Medium (78 FPS), while 3840x2160 is only viable on Low (64.4 FPS).
Q: How does this combo rank compared to other tested configurations?
A: The combo ranks 915th out of 1,717 tested combos, placing it in the 47th percentile. This is lower than the individual component percentiles (CPU at 83rd, GPU at 77th), indicating a suboptimal pairing for Rust.
Q: Is the CPU or GPU the limiting factor at 4K?
A: The GPU is the clear bottleneck at 4K. The FPS drops from 64.4 on Low to 30.9 on Ultra, a 52% reduction, while the CPU’s performance remains constant. The RX 6700 XT’s 12 GB VRAM and 384.0 GB/s bandwidth are insufficient for high settings at 4K.
Q: What settings should I use for a 144Hz monitor?
A: At 1080p, Low (165.3 FPS) or Medium (110.9 FPS) will fully utilize a 144Hz display. At 1440p, Low (113.8 FPS) is the only setting that exceeds 100 FPS, while Medium (78 FPS) is suitable for 75Hz monitors.
Q: How does the RX 6700 XT compare to its nearest rival in synthetic benchmarks?
A: The RX 6700 XT is 0.7% slower than the AMD Radeon RX 6800 in average benchmark score. It is 1% faster than both the AMD Radeon HD 7950 and AMD Radeon RX 480, and 1.3% slower than the NVIDIA RTX A5000.
Q: Does the Ryzen 7 5700G’s integrated graphics affect performance?
A: The integrated Radeon Vega 8 graphics do not impact discrete GPU performance. The system uses the RX 6700 XT for rendering, and the CPU’s 8 cores and 16 threads provide ample processing power for Rust’s simulation and physics.
Hardware Specifications
AMD Ryzen 7 5700G
AMD Radeon RX 6700 XT
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700G + AMD Radeon RX 6700 XT in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 64.4 |
| 3840x2160 | Medium | 46.6 |
| 3840x2160 | High | 38.3 |
| 3840x2160 | Ultra | 30.9 |
| 2560x1440 | Low | 113.8 |
| 2560x1440 | Medium | 78.0 |
| 2560x1440 | High | 67.8 |
| 2560x1440 | Ultra | 47.1 |
| 1920x1080 | Low | 165.3 |
| 1920x1080 | Medium | 110.9 |
| 1920x1080 | High | 93.0 |
| 1920x1080 | Ultra | 71.4 |
Rust with Ryzen 7 5700G + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RX 6700 XT + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 7 5700G + RX 6700 XT
Explore FPS benchmarks for other games using this same hardware combination.