Rust

Rust

AVERAGE FPS
116
good

This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 47 61 73 108
1440p QHD 79 104 123 170
1080p Full HD 115 151 166 193

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 108
3840x2160 Medium 73
3840x2160 High 61
3840x2160 Ultra 47
2560x1440 Low 170
2560x1440 Medium 123
2560x1440 High 104
2560x1440 Ultra 79
1920x1080 Low 193
1920x1080 Medium 166
1920x1080 High 151
1920x1080 Ultra 115

Rust with AMD Ryzen 7 5700 + NVIDIA GeForce RTX 4070 Ti SUPER, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700 brings 8 cores and 16 threads to the table, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. This is a Zen 3 part on the AM4 socket, built on TSMC's 7 nm process, and it carries a 65 W TDP. In Rust, which is notoriously demanding on single-thread performance for its core game logic, the 5700's boost behavior matters as much as its core count. The CPU's single-thread score in 3DMark is 901, and its 2-thread score is 1762 — these figures hint at solid per-core headroom, though the game's server-side simulation and entity updates can still create bottlenecks.

Looking at the broader benchmark picture, the 5700 posts a Cinebench R23 multi-core score of 20655 and a single-core score of 2916. The PassMark multithread score is 24303, with a single-thread score of 3296. These numbers place the CPU in the 78th percentile of all tested CPUs, with an average benchmark score of 25517. The nearest rivals are tightly clustered: the Intel Xeon D-2752TER scores 25530 (0.1% higher), the AMD Ryzen 5 7640U scores 25485 (0.1% lower), the AMD Ryzen 5 6600H scores 25550 (0.1% higher), and the AMD Ryzen 7 5825U scores 25446 (0.3% lower). The 5700 essentially trades blows with these parts, meaning its compute headroom is average for this class.

In Rust specifically, the measured FPS at 1080p with Low settings hits 193 average, which is the highest number in the entire measured set. This suggests that at lower settings, the CPU can feed frames fast enough to keep the GPU busy, but the gap between Low and Ultra at 1080p (193 vs 115 average) is a 78 FPS swing. That delta is largely driven by the game's draw distance and entity rendering, which hammer the CPU's cache and thread scheduling. The 5700's 16 MB of L3 cache is modest by modern standards, and Rust's object-heavy scenes can stress that capacity. The CPU's 3DMark 16-thread score of 6628 and max-thread score of 6617 are nearly identical, indicating that scaling beyond 8 threads yields little — Rust rarely uses more than a few cores effectively, so the 5700's 8-core layout is more than sufficient for the game's threaded workloads.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4070 Ti SUPER is the graphics half of this combo, built on the Ada Lovelace architecture with the AD103 chip. It carries 16 GB of GDDR6X memory on a 256-bit bus, delivering 672.3 GB/s of bandwidth. The base clock is 2340 MHz with a boost of 2610 MHz, and memory runs at 1313 MHz (21 Gbps effective). The GPU has 8448 shading units, 264 TMUs, and 96 ROPs, with 66 RT cores and 264 tensor cores. This is a high-end part, but its role in Rust is more about brute rasterization than ray tracing, given the game's open-world survival nature.

The GPU's benchmark scores reflect its tier: it sits in the 76th percentile of all GPUs, with an average benchmark score of 31087. The nearest rivals show it slightly underperforming the pack: the NVIDIA Quadro M5000 scores 31206 (0.4% higher), the GRID M60-1Q scores 31220 (0.4% higher), the RTX PRO 4500 Blackwell scores 31532 (1.4% higher), and the TITAN RTX scores 31676 (1.9% higher). These are small deltas, meaning the 4070 Ti SUPER is competitive with those parts, though the PassMark G3D score of 31811 and the 3DMark Steel Nomad DX12 score of 5569 give a sense of its raw capability.

In Rust, the GPU's 16 GB VRAM is a notable asset. At 4K Ultra, the game can consume significant memory for textures and draw distances, and the 4070 Ti SUPER's capacity prevents any VRAM-related stutter that might otherwise appear. The measured FPS at 4K High is 61 average, but dropping to 4K Low yields 108 average — a 47 FPS jump that shows how much the GPU's fill rate is taxed by the game's lighting and shadow quality. The GPU's FP32 throughput of 44.10 TFLOPS and texture rate of 689.0 GTexel/s are what drive those numbers, but the game's engine efficiency matters more than raw specs. At 1080p Low, the GPU is clearly not the bottleneck, as the 193 FPS average demonstrates; the CPU's single-thread limits start to cap performance there.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across resolutions tells a clear story about where the bottleneck sits in this combo. At 1080p Low, the average is 193 FPS. Moving to 1440p Low drops that to 170 FPS, and at 4K Low it falls to 108 FPS. That's a 44% drop from 1080p to 4K at Low settings, which is a significant scaling curve. The 1080p to 1440p delta at Low is just 23 FPS, while the 1440p to 4K delta is 62 FPS — the GPU starts to hit its limits as pixel count rises.

At High settings, the scaling is steeper: 1080p High averages 151 FPS, 1440p High drops to 104 FPS, and 4K High falls to 61 FPS. The percentage drops are more pronounced here — 31% from 1080p to 1440p, and 41% from 1440p to 4K. This indicates that at High settings, the GPU's shading and memory bandwidth are being pushed harder, and the 672.3 GB/s bandwidth becomes a limiting factor at higher resolutions. The 16 GB VRAM helps avoid capacity issues, but the bus width and clock speed determine throughput.

Ultra settings show the most dramatic scaling: 1080p Ultra averages 115 FPS, 1440p Ultra drops to 79 FPS, and 4K Ultra falls to 47 FPS. The 1080p to 1440p drop is 36 FPS, and the 1440p to 4K drop is 32 FPS. Interestingly, the absolute FPS numbers at Ultra are lower across the board, which means the CPU's single-thread performance is less of a factor — the GPU is clearly the primary limiter at this preset. The data suggests that at 1080p Low, the CPU is the bottleneck (193 FPS is high, but the GPU could likely push more), while at 4K Ultra, the GPU is fully saturated and the CPU has headroom to spare dropped. The 1080p Medium average of 166 FPS with a min of 141 and max of 191 shows some variance, but the trend is consistent: resolution scaling is GPU-bound, while settings scaling at lower resolutions can be CPU-bound.

How This Combo Ranks — use comboRankInGame vs other tested combos

This specific pairing of the AMD Ryzen 7 5700 with the NVIDIA GeForce RTX 4070 Ti SUPER ranks 551st out of 3723 tested combos in Rust. That places it in the top 15% of all configurations tested, which is a strong showing for a mid-range CPU paired with a high-end GPU. The rank reflects the balance between the two components — the 5700's 78th percentile CPU performance and the 4070 Ti SUPER's 76th percentile GPU performance combine to produce a system that handles Rust well across most settings and resolutions.

The combo rank of 551 out of 3723 means there are 550 configurations that perform better, and 3172 that perform worse. This is a respectable position, but notably, the CPU is the weaker link in this pairing. The 5700's nearest CPU rivals (Xeon D-2752TER, Ryzen 5 7640U, Ryzen 5 6600H, Ryzen 7 5825U) all score within 0.3% of each other, so swapping in a faster CPU would likely improve the rank without changing the GPU. Conversely, the GPU's rivals (Quadro M5000, GRID M60-1Q, RTX PRO 4500 Blackwell, TITAN RTX) are within 1.9% of each other, meaning the GPU is performing as expected for its class.

The data shows that this combo is well-suited for high-refresh 1080p gaming and solid 1440p play, but at 4K Ultra it drops to 47 FPS, which is below the 60 FPS threshold many players target. The rank of 551 suggests that while the combo is capable, it's not top-tier — there are many configurations with faster CPUs or GPUs that would push higher FPS numbers in Rust. The 4070 Ti SUPER is a strong GPU, but the 5700's single-thread performance (3DMark single-thread score of 901) limits how high FPS can go at lower resolutions where the CPU is the constraint.

Settings Recommendations — which preset gives the best experience per the measured rows

Looking at the measured FPS data, the best experience depends on the target resolution and refresh rate. At 1080p, the High preset delivers 151 FPS average, which is well above the 144 Hz refresh rate of most gaming monitors. The Medium preset at 1080p shows 166 FPS average with a min of 141 and max of 191 — this is the sweet spot for competitive play, as the min FPS stays above 140, ensuring smooth frame pacing. The Low preset at 1080p hits 193 FPS average, but the visual quality hit is significant, and the CPU bottleneck becomes more apparent.

At 1440p, the High preset averages 104 FPS, which is playable on a 144 Hz monitor but not maxing it out. The Medium preset at 1440p averages 123 FPS with a min of 104 and max of 141 — this is the best balance of visual fidelity and frame rate for most players. The Low preset at 1440p hits 170 FPS, but the visual compromises are too steep for a game like Rust where spotting enemies at distance matters. The Ultra preset at 1440p drops to 79 FPS, which is playable but not ideal for fast-paced PvP.

At 4K, the Medium preset averages 73 FPS with a min of 62 and max of 83 — this is the only preset that maintains a playable frame rate above 60 FPS. The High preset at 4K averages 61 FPS, which is borderline, and the Ultra preset drops to 47 FPS, which is too low for a survival game where reaction time matters. The Low preset at 4K hits 108 FPS, but the visual quality is severely compromised.

The data indicates that Medium is the recommended preset for most scenarios. At 1080p, it provides 166 FPS average with a tight min/max range. At 1440p, it delivers 123 FPS with a min of 104. At 4K, it's the only preset that stays above 60 FPS with a 73 FPS average. The High preset is viable at 1080p and 1440p, but at 4K it's right at the edge of playability. The Ultra preset is only recommended for 1080p where the 115 FPS average is still responsive, but it's not worth the visual cost at higher resolutions.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data for this combo in Rust is as follows:

At 3840x2160 (4K):

  • High settings: 61 FPS average
  • Low settings: 108 FPS average
  • Medium settings: 73 FPS average, with a min of 62 and max of 83
  • Ultra settings: 47 FPS average

At 2560x1440 (1440p):

  • High settings: 104 FPS average
  • Low settings: 170 FPS average
  • Medium settings: 123 FPS average, with a min of 104 and max of 141
  • Ultra settings: 79 FPS average

At 1920x1080 (1080p):

  • High settings: 151 FPS average
  • Low settings: 193 FPS average
  • Medium settings: 166 FPS average, with a min of 141 and max of 191
  • Ultra settings: 115 FPS average

Analyzing these numbers, the 4K Ultra result of 47 FPS is the lowest measured, and it's below the 60 FPS threshold that most players consider minimum for a smooth experience. The 4K Medium result of 73 FPS is the best 4K option, with a min of 62 FPS that stays above the 60 FPS floor. The 1440p Medium result of 123 FPS is strong, and the 1080p Medium result of 166 FPS is excellent for high-refresh displays.

The min FPS data is only available for Medium settings at each resolution: 62 at 4K, 104 at 1440p, and 141 at 1080p. These min values show that Medium preset maintains consistent frame delivery, with the 1080p min of 141 FPS being particularly strong. The max FPS at Medium settings scales from 83 at 4K to 191 at 1080p, indicating that the GPU has headroom at lower resolutions but is fully utilized at 4K.

The FPS deltas between settings at the same resolution are telling. At 1080p, the gap between Low (193) and Ultra (115) is 78 FPS, which is a 40% drop. At 1440p, the gap between Low (170) and Ultra (79) is 91 FPS, a 54% drop. At 4K, the gap between Low (108) and Ultra (47) is 61 FPS, a 56% drop. This shows that as resolution increases, the GPU becomes more the limiting factor, and the settings impact grows proportionally. The 4070 Ti SUPER's 16 GB VRAM and 672.3 GB/s bandwidth are sufficient for 4K Medium, but the Ultra preset's additional texture and shadow quality demands push the GPU past its comfort zone.

Hardware Specifications

AMD Ryzen 7 5700

Cores / Threads 8 / 16
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4070 Ti SUPER

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2610 MHz MHz
TDP 285 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700 + NVIDIA GeForce RTX 4070 Ti SUPER in Rust

Resolution Settings Avg FPS
3840x2160 Low 108.0
3840x2160 Medium 73.0
3840x2160 High 61.0
3840x2160 Ultra 47.0
2560x1440 Low 170.0
2560x1440 Medium 123.0
2560x1440 High 104.0
2560x1440 Ultra 79.0
1920x1080 Low 193.0
1920x1080 Medium 166.0
1920x1080 High 151.0
1920x1080 Ultra 115.0

Rust with Ryzen 7 5700 + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 4070 Ti SUPER + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 7 5700 + RTX 4070 Ti SUPER

Explore FPS benchmarks for other games using this same hardware combination.