Rust

Rust

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 24 32 43
1440p QHD 32 41 48 73
1080p Full HD 45 62 73 106

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 Medium 32
3840x2160 High 24
3840x2160 Ultra 19
2560x1440 Low 73
2560x1440 Medium 48
2560x1440 High 41
2560x1440 Ultra 32
1920x1080 Low 106
1920x1080 Medium 73
1920x1080 High 62
1920x1080 Ultra 45

Rust with AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis

The AMD Ryzen 5 7500F paired with the NVIDIA GeForce GTX 1660 SUPER delivers a playable but constrained experience in Rust, with performance varying sharply across resolutions and presets. The measured data shows this combination ranks 1497th out of 1717 total combos for this game, placing it in the lower tier of tested hardware. The Ryzen 5 7500F, a 6-core, 12-thread Zen 4 part with a boost clock of 5.00 GHz, provides strong CPU headroom, while the GTX 1660 SUPER, with its 6 GB of GDDR6 memory and boost clock of 1785 MHz, becomes the primary bottleneck at higher resolutions. The following sections break down the measured results, offer settings guidance, and explain how each component shapes the experience.

Settings Recommendations

The measured frame rates across all resolutions and presets indicate that the Low preset is the only reliable choice for smooth gameplay, while Medium offers a viable compromise for those prioritizing visual fidelity. At 1080p, the Low preset delivers 106.2 FPS, which is substantially higher than the 72.8 FPS seen at Medium, representing a 46% performance uplift. High settings drop to 62.1 FPS, and Ultra falls to 45.1 FPS, showing a steep penalty for each tier increase. For competitive or fast-paced play, Low is the clear recommendation, as it is the only preset that consistently stays above the 100 FPS threshold at 1080p.

At 1440p, Low remains the most sensible option, yielding 72.6 FPS, while Medium drops to 48.2 FPS and High to 41.1 FPS. The Ultra preset at 1440p produces only 32.1 FPS, which is below the threshold for smooth motion in a survival shooter. At 4K, the situation becomes more difficult: Low manages 43 FPS, Medium 31.7 FPS, High 24.1 FPS, and Ultra 19.1 FPS. None of these are ideal, but Low at 4K is the only preset that approaches playability, though it still falls short of the 60 FPS target. The data suggests that Medium at 1080p is a reasonable middle ground for users with adaptive sync displays, as the 72.8 FPS result is smooth enough, but Low is the safest bet for consistent responsiveness. For 1440p and above, Low is the only recommendation, as higher presets lead to diminishing returns that severely compromise frame pacing.

GPU Role

The GTX 1660 SUPER is the primary limiting factor in this configuration, as its 6 GB of VRAM and 192-bit memory bus with 336.0 GB/s bandwidth are modest by modern standards. The GPU’s boost clock of 1785 MHz and base clock of 1530 MHz are respectable for its class, but the 1408 shading units and 48 ROPs struggle to keep up with Rust’s demanding rendering at higher resolutions. The GPU’s average benchmark score of 14286 places it in the 55th percentile of all GPUs, with nearest rivals including the AMD Radeon RX Vega 11 (14314, -0.2% delta) and Intel Iris Xe MAX Graphics (14315, -0.2% delta), indicating it sits in a crowded mid-range tier.

The measured FPS data shows a clear pattern: as resolution increases, the GPU’s limitations become more pronounced. At 1080p Low, the GTX 1660 SUPER produces 106.2 FPS, but at 4K Low, that number falls to 43 FPS, a 59% drop. This scaling suggests that the GPU is heavily stressed at higher pixel counts, with the 6 GB VRAM buffer potentially causing texture thrashing at Ultra settings. The GPU’s DirectX 12 benchmark score of 50 (PassMark) is low, which may contribute to the significant frame rate penalties seen when moving from Low to Ultra settings. In Rust, the GPU’s role is to handle draw calls, shadows, and post-processing effects, and the data shows that the GTX 1660 SUPER can handle these at 1080p Low, but it becomes the bottleneck at 1440p and 4K, where even Low settings cannot maintain 60 FPS.

CPU Role

The AMD Ryzen 5 7500F provides ample computational headroom for Rust, with 6 cores and 12 threads based on the Zen 4 architecture. Its boost clock of 5.00 GHz and base clock of 3.70 GHz are strong for gaming, and the 32 MB of shared L3 cache helps with the game’s procedural world generation and entity updates. The CPU’s average benchmark score of 24993 places it in the 82nd percentile of all CPUs, with nearest rivals including the Intel Core i7-11850H (24974, +0.1% delta) and AMD Ryzen 7 2700X (25057, -0.3% delta), showing that it performs similarly to those parts in synthetic tests.

In the measured FPS data, the CPU’s strength is evident at lower resolutions. At 1080p Low, the system achieves 106.2 FPS, which is likely CPU-bound or balanced, as the GTX 1660 SUPER should handle 1080p Low without excessive strain. The single-thread performance of the Ryzen 5 7500F, evidenced by its Geekbench single-core score of 2759, is crucial for Rust’s simulation and physics calculations. However, as resolution increases, the GPU becomes the limiting factor, and the CPU’s headroom goes unused. The data shows that at 4K Low, the FPS drops to 43, which is a 59% reduction from 1080p Low, indicating that the GPU is saturated while the CPU likely remains underutilized. The CPU’s 12 threads handle Rust’s multi-threaded tasks effectively, but this configuration demonstrates that the GTX 1660 SUPER is the ceiling for this pairing.

FAQ

Q: What is the best preset for 1080p gameplay?

A: Low is the best choice, delivering 106.2 FPS, which is 46% higher than Medium (72.8 FPS) and 135% higher than Ultra (45.1 FPS). For a smoother visual experience, Medium at 72.8 FPS is acceptable, but Low maximizes frame rate.

Q: Can this system handle 4K gaming in Rust?

A: The data shows it can run at 4K, but not well. Low settings produce 43 FPS, Medium 31.7 FPS, High 24.1 FPS, and Ultra 19.1 FPS. None of these reach the 60 FPS threshold, so 4K is not recommended for competitive play.

Q: Is the CPU or GPU the main bottleneck in this configuration?

A: The GPU is the bottleneck at higher resolutions. At 1080p Low, the system achieves 106.2 FPS, but at 4K Low, it drops to 43 FPS, a 59% decline. The CPU, with its high single-thread score of 2759 in Geekbench, has enough headroom to push higher frame rates if the GPU were faster.

Q: How does this combo rank compared to other hardware?

A: The combination ranks 1497th out of 1717 tested combos for Rust, placing it in the lower 13% of configurations. This is consistent with the GTX 1660 SUPER’s 55th percentile GPU ranking and the CPU’s 82nd percentile ranking.

Q: What is the difference between High and Ultra settings at 1440p?

A: High settings at 1440p yield 41.1 FPS, while Ultra drops to 32.1 FPS, a 28% reduction. The difference between these presets is significant, making High a better choice if visual fidelity is desired over Ultra.

Q: Does the 6 GB VRAM limit performance in Rust?

A: The data suggests VRAM is a factor at higher settings. At 4K Ultra, the system produces only 19.1 FPS, which is the lowest measured result, indicating that the 6 GB buffer may be overwhelmed by texture and shader demands, though the GPU’s compute limits also play a role.

Resolution Scaling

The FPS drop from 1080p to 4K reveals a classic GPU-bound scaling pattern. At Low settings, the system produces 106.2 FPS at 1080p, 72.6 FPS at 1440p, and 43 FPS at 4K. This represents a 32% drop from 1080p to 1440p and a 59% drop from 1080p to 4K. The scaling is roughly proportional to the pixel count increase, which confirms that the GPU is the limiting component. At Medium settings, the pattern is similar: 72.8 FPS at 1080p, 48.2 FPS at 1440p, and 31.7 FPS at 4K. The drop from 1080p to 4K is 56%, slightly less severe than Low, but still significant.

The High and Ultra presets show even steeper declines. High settings produce 62.1 FPS at 1080p, 41.1 FPS at 1440p, and 24.1 FPS at 4K, a 61% drop from 1080p to 4K. Ultra settings yield 45.1 FPS at 1080p, 32.1 FPS at 1440p, and 19.1 FPS at 4K, a 58% drop. The consistency of these drops across all presets indicates that the GTX 1660 SUPER is saturated at 1440p and above, with the CPU providing no meaningful assistance in recovering frame rate. The data shows that 1080p is the only resolution where this combo can achieve playable frame rates across all presets, and even then, Ultra is marginal at 45.1 FPS.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across twelve combinations of resolution and settings. At 1920x1080, the Low preset produces the highest average FPS at 106.2, followed by Medium at 72.8, High at 62.1, and Ultra at 45.1. The gap between Low and Medium is 33.4 FPS, while the gap between Medium and High is 10.7 FPS, and between High and Ultra is 17 FPS. This indicates that the jump from Low to Medium is the most impactful, while the difference between Medium and High is relatively smaller.

At 2560x1440, the performance drops significantly. Low settings produce 72.6 FPS, which is the only preset above 50 FPS. Medium yields 48.2 FPS, High 41.1 FPS, and Ultra 32.1 FPS. The drop from 1080p Low to 1440p Low is 33.6 FPS, while the drop from 1080p Ultra to 1440p Ultra is 13 FPS. At 3840x2160, the results are marginal. Low settings achieve 43 FPS, Medium 31.7 FPS, High 24.1 FPS, and Ultra 19.1 FPS. The difference between Low and Ultra at 4K is 23.9 FPS, showing that even the lowest preset struggles to maintain playable frame rates. The data shows a consistent pattern: the GTX 1660 SUPER can handle 1080p well, struggles at 1440p, and is not suitable for 4K beyond Low settings. The CPU’s strength is evident in the 1080p results, where it allows the GPU to reach its full potential, but at higher resolutions, the GPU’s 6 GB VRAM and 5.027 TFLOPS compute capability become the hard limit.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1660 SUPER

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1785 MHz MHz
TDP 125 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce GTX 1660 SUPER in Rust

Resolution Settings Avg FPS
3840x2160 Low 43.0
3840x2160 Medium 31.7
3840x2160 High 24.1
3840x2160 Ultra 19.1
2560x1440 Low 72.6
2560x1440 Medium 48.2
2560x1440 High 41.1
2560x1440 Ultra 32.1
1920x1080 Low 106.2
1920x1080 Medium 72.8
1920x1080 High 62.1
1920x1080 Ultra 45.1

Rust with Ryzen 5 7500F + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with GTX 1660 SUPER + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + GTX 1660 SUPER

Explore FPS benchmarks for other games using this same hardware combination.