Rust

Rust

AVERAGE FPS
134
excellent

This combination delivers exceptional performance with an average of 134 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 61 80 95 141
1440p QHD 103 136 150 174
1080p Full HD 145 160 170 197

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 141
3840x2160 Medium 95
3840x2160 High 80
3840x2160 Ultra 61
2560x1440 Low 174
2560x1440 Medium 150
2560x1440 High 136
2560x1440 Ultra 103
1920x1080 Low 197
1920x1080 Medium 170
1920x1080 High 160
1920x1080 Ultra 145

Rust with AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

Rust presents an unusual challenge for high-end hardware: it is a game where frame pacing and consistency matter as much as raw peak output. The combination of the AMD Ryzen 5 5600X and the NVIDIA GeForce RTX 5090 D produces a dataset that clearly illustrates the game's scaling behavior across resolutions and presets. This analysis walks through the measured FPS rows, the ranking position, and what the data reveals about the division of labor between the CPU and GPU in this specific pairing.

How This Combo Ranks

The measured performance of this AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5090 D pairing places it at rank 123 out of 2953 tested combos in the Rust database. This position, within the top 4.2% of all tested configurations, indicates a system that is firmly in the upper echelon of performance for this title. The data suggests that this combination is far more potent than the average setup, but not the absolute pinnacle, leaving a small group of configurations ahead.

To understand this rank, it is useful to look at the individual components' standings. The CPU sits at the 75th percentile among all tested processors, with an average benchmark score of 21771. Its nearest rivals in the synthetic benchmarks include the AMD Ryzen 7 4800H (scoring 21749, a marginal 0.1% behind) and the Intel Core i7-11700 (scoring 21891, a 0.5% advantage). This places the 5600X in a tightly contested mid-to-high tier, where a few percentage points separate it from its direct competitors. The GPU, however, is a different story. The RTX 5090 D sits at the 92nd percentile among all tested GPUs, with an average benchmark score of 77712. Its nearest rivals are notably the AMD Radeon RX 6650M XT (scoring 76904, a 1.1% gap) and the AMD Radeon RX 6850M XT (scoring 78940, a 1.6% gap). This shows the GPU is a dominant force, even if its closest data points are from mobile and workstation parts.

The rank of 123 is a product of this imbalance. The RTX 5090 D provides an enormous amount of graphical horsepower, which is clearly sufficient to push the Ryzen 5 5600X to its limits. The bottleneck is not the GPU; it is the CPU's ability to feed the GPU with draw calls and game logic. While the 5600X is a solid performer with a 75th percentile ranking, it is not in the same percentile class as the GPU. Therefore, the combo's rank is likely held back by the CPU's ceiling in Rust's simulation-heavy gameplay, preventing the system from climbing higher into the top 100. The data shows a system where the GPU has significant headroom left untapped at lower resolutions, a pattern that will be explored in the following sections.

Settings Recommendations

The measured FPS data provides a clear picture of how the game's presets affect performance. For this combo, the most balanced experience is found at the Medium preset across all tested resolutions. At 1920x1080, Medium yields an average of 170 FPS with a minimum of 144 FPS, ensuring that even the most intense moments remain fluid. Stepping up to 2560x1440, Medium delivers 150 FPS on average (minimum 127 FPS), and at 3840x2160, it still maintains a solid 95 FPS average (minimum 81 FPS). This preset offers the best combination of visual fidelity and performance headroom.

While the Low preset offers higher frame rates—197 FPS at 1080p, 174 FPS at 1440p, and 141 FPS at 4K—it does so by sacrificing visual quality. The jump from Low to Medium is substantial in Rust, improving draw distances and texture detail. Given that the Medium preset maintains a minimum of 81 FPS at 4K, there is no compelling reason to drop to Low for the sake of performance. The High preset is a viable alternative for those prioritizing visuals, but the data shows a significant cost. At 4K, High drops to 80 FPS average, a 15 FPS loss compared to Medium. At 1440p, High produces 136 FPS, and at 1080p, it reaches 160 FPS. The Ultra preset is the most demanding, and the data suggests it is not recommended for this pairing. At 4K, Ultra averages just 61 FPS, which may be below the threshold for a smooth experience on high-refresh-rate displays, though it does hit 103 FPS at 1440p and 145 FPS at 1080p.

The data strongly indicates that Medium is the sweet spot. It provides a 95 FPS average at 4K, which is nearly 60% higher than the Ultra preset's 61 FPS, while still offering a richer visual experience than Low. The frame time consistency also appears better, as Medium is the only preset with recorded minimum and maximum FPS values, showing a stable 81-109 FPS range at 4K. For players with high refresh rate monitors, Medium at 1440p (150 FPS) or even 1080p (170 FPS) offers the best chance of maxing out the display's potential without risking drops below the refresh threshold. High is a compromise for those who want better shadows and effects but are willing to accept a lower average frame rate.

Resolution Scaling

The FPS data across the three resolutions reveals a classic CPU-bound scenario at lower settings and a transition to GPU-bound behavior at higher resolutions and presets. The clearest example is with the Low preset. At 1080p, the combo achieves 197 FPS. Moving to 1440p, it drops to 174 FPS, a decrease of 11.7%. At 4K, it falls further to 141 FPS, a 19% drop from the 1440p figure. This gradual scaling, rather than a catastrophic collapse, suggests that the CPU is the primary limiter even at 1080p with Low settings. The game's simulation and physics engine are demanding on the processor, and the RTX 5090 D is easily capable of rendering the simple geometry and textures of the Low preset without breaking a sweat. The bottleneck is not the GPU's fill rate or shader throughput, but the CPU's ability to prepare frames.

As the preset increases to High, the pattern shifts. From 1080p (160 FPS) to 1440p (136 FPS), there is a 15% drop, which is a larger relative decrease than with Low. From 1440p to 4K (80 FPS), the drop is a massive 41.2%. This steeper curve indicates that the GPU is starting to become a more significant factor. The higher resolution demands more pixel processing and memory bandwidth, and the RTX 5090 D's capabilities are being taxed more heavily. However, the 4K High result of 80 FPS is still high, showing the GPU has plenty of power.

The Ultra preset shows the most extreme scaling. 1080p yields 145 FPS, which drops to 103 FPS at 1440p (a 29% decrease), and then to 61 FPS at 4K (a 40.8% decrease from 1440p). This pattern is characteristic of a GPU-bound workload. The Ultra preset places the highest demand on the GPU's shading units, texture units, and memory. At 1080p, the CPU is still the primary limiter, but as resolution climbs, the GPU's workload increases quadratically, eventually making it the bottleneck. The data suggests that the RTX 5090 D is so powerful that it is only fully utilized at 4K with the Ultra preset. At lower resolutions and presets, the Ryzen 5 5600X is likely holding the system back, preventing the GPU from reaching its full potential. This is a clear sign that for this specific game, the CPU's 6 cores and 12 threads are the constraining factor in most scenarios.

Measured FPS Breakdown

The measured FPS rows provide a granular view of the combo's performance. At 1920x1080, the results are consistently high, with the Low preset leading at 197 FPS average. The Medium preset follows closely with 170 FPS (min 144, max 195), and High reaches 160 FPS. The Ultra preset produces 145 FPS, which is still remarkably smooth. The data shows a spread of 52 FPS between the lowest and highest presets, indicating that the CPU is the limiting factor, as even the most demanding preset cannot push the GPU to its limit at this resolution.

At 2560x1440, the frame rates remain high but begin to show more differentiation. Low averages 174 FPS, Medium 150 FPS (min 127, max 172), and High 136 FPS. Ultra drops to 103 FPS, which is a significant 31% reduction from the Low preset. The gap between Medium and High is 14 FPS, and between High and Ultra is 33 FPS. This widening gap suggests that the GPU is becoming more involved, particularly with the Ultra preset's high-resolution textures and complex lighting effects.

At 3840x2160, the resolution scaling becomes very apparent. Low averages 141 FPS, which is still excellent. Medium averages 95 FPS (min 81, max 109), providing a playable experience. High drops to 80 FPS, and Ultra falls to 61 FPS. The difference between Low and Ultra at 4K is 80 FPS, a 56.7% reduction. This is a stark contrast to the 1080p results, where the difference was only 52 FPS. The data clearly shows that at 4K, the GPU is the dominant factor in determining performance, and the Ultra preset is the first setting where the RTX 5090 D appears to be fully engaged. The Medium preset's minimum of 81 FPS is a key data point, showing that even in demanding scenes, the frame rate stays above the 60 FPS threshold for a consistent experience.

FAQ

Q: Is the AMD Ryzen 5 5600X a bottleneck for the RTX 5090 D in Rust?

A: The data strongly suggests yes in most scenarios. At 1080p, the frame rates do not scale significantly between Medium, High, and Ultra (170, 160, and 145 FPS respectively), indicating the CPU is limiting the frame output. The GPU is powerful enough to handle these workloads, but the CPU cannot prepare frames fast enough to push the FPS higher.

Q: What is the best preset to use for a 4K display?

A: The Medium preset is the recommended choice. It delivers an average of 95 FPS with a minimum of 81 FPS. The High preset averages 80 FPS, which is still playable, but the drop to 61 FPS on Ultra makes that preset less desirable for maintaining a smooth experience.

Q: How does the CPU's performance compare to its direct competitors?

A: The Ryzen 5 5600X has an average benchmark score of 21771. It is 0.1% faster than the AMD Ryzen 7 4800H (21749) and 0.5% slower than both the AMD Ryzen 5 PRO 6650U (21874) and the Intel Core i7-11700 (21891). This shows it is in a very tight performance cluster.

Q: How does the GPU's performance compare to its nearest rivals?

A: The RTX 5090 D has an average benchmark score of 77712. It is 1.1% faster than the AMD Radeon RX 6650M XT (76904) but 1.6% slower than the AMD Radeon RX 6850M XT (78940). The data shows it is a top-tier performer, but the margins over the nearest competitors are surprisingly small in synthetic tests.

Q: What is the expected frame rate at 1440p with High settings?

A: The measured average FPS for this combo at 2560x1440 with the High preset is 136 FPS. This is a high frame rate that is well-suited for a high refresh rate monitor. The Medium preset offers a higher average of 150 FPS for a small visual compromise.

Q: Does the game utilize the CPU's multi-threading capabilities well?

A: The CPU has 6 cores and 12 threads. The benchmark data shows a significant jump from the 3dmark_4_threads score (3363) to the 3dmark_8_threads score (4811), indicating the CPU's multi-threading is effective. In Rust, the fact that the 1080p results are CPU-bound even with 12 threads suggests the game is heavily reliant on a few main threads, but the CPU's overall throughput is still a limiting factor.

CPU Role

The AMD Ryzen 5 5600X is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer. It has a base clock of 3.70 GHz and a boost clock of 4.60 GHz. The data shows this CPU is a solid performer, with a 75th percentile ranking among all tested CPUs. Its synthetic benchmark scores are respectable, with a Cinebench R23 multi-core score of 11838 and a single-core score of 1541. The Geekbench results are also telling, with a multi-core score of 9173 and a single-core score of 1989.

In the context of Rust, the CPU's role is significant. The game is known for its complex simulation, including entity interactions, building stability checks, and the processing of player actions. The data from the measured FPS suggests that the 5600X is the primary limiter at 1080p, regardless of the graphics preset. The frame rates at 1080p (197, 170, 160, 145 FPS for Low, Medium, High, Ultra) are all high, but the relatively small spread between them indicates that the CPU's ability to process game logic is the ceiling. The GPU is not being fully utilized, as evidenced by the fact that increasing the graphics load from Low to Ultra does not halve the frame rate; it only reduces it by about 26%.

The CPU's 6 cores and 12 threads are sufficient for Rust, but the game's engine likely has a few dominant threads that limit performance. The 3dmark scores show strong scaling from 2 threads (1793) to 4 threads (3363) and 8 threads (4811), but the single-thread score (917) is the foundation. This suggests that while multi-threading helps, the single-core performance is what ultimately dictates the minimum frame rate in CPU-bound scenarios. The 4.60 GHz boost clock is a key asset in this regard, providing the high-frequency response needed for the game's main loop. The CPU's 32 MB of L3 cache is also beneficial for keeping game data close to the cores. In summary, the Ryzen 5 5600X is a capable CPU for Rust, but it is not powerful enough to fully unlock the RTX 5090 D's potential at lower resolutions, creating a clear bottleneck that is only relieved at 4K.

GPU Role

The NVIDIA GeForce RTX 5090 D is a massive GPU, built on the Blackwell 2.0 architecture with the GB202 chip. It features 32 GB of GDDR7 memory on a 512-bit bus, providing a memory bandwidth of 1.79 TB/s. The card has a base clock of 2017 MHz and a boost clock of 2407 MHz. Its specifications are staggering, with 21760 shading units, 680 TMUs, and 176 ROPs. Its FP32 performance is rated at 104.8 TFLOPS. This GPU sits at the 92nd percentile among all tested GPUs, with an average benchmark score of 77712.

The GPU's role in this combo is to provide immense graphical power, but the data shows that this power is often left on the table. At 1080p, the GPU is clearly not the bottleneck. The frame rates are dictated by the CPU. However, as the resolution increases, the GPU's workload grows exponentially. The 4K results show a stark difference between presets, with Low hitting 141 FPS and Ultra falling to 61 FPS. This is the GPU's processing the additional pixels and effects. The 32 GB of VRAM is a significant asset, ensuring that even at 4K with Ultra textures, the GPU does not run out of memory, which would cause stuttering. The 1.79 TB/s of bandwidth allows for fast texture streaming and high-resolution rendering without a memory bandwidth constraint.

The GPU's clock speed is also a factor. The boost clock of 2407 MHz helps to maintain high frame rates in GPU-bound scenarios. However, the data suggests that the RTX 5090 D is so powerful that it is only truly challenged by the 4K Ultra preset. The difference between the 4K High (80 FPS) and 4K Medium (95 FPS) shows that the game's settings have a direct impact on the GPU's workload. The GPU is the dominant component at 4K, and its performance is the primary driver of the frame rate. In this pairing, the RTX 5090 D acts as a reservoir of power, ensuring that the system is never GPU-limited until the most demanding settings are applied. Its high percentile ranking (92) is consistent with this, as it is clearly a top-tier part, but the CPU's lower percentile (75) is what holds the combo back from a higher rank in the game-specific database.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + NVIDIA GeForce RTX 5090 D in Rust

Resolution Settings Avg FPS
3840x2160 Low 141.0
3840x2160 Medium 95.0
3840x2160 High 80.0
3840x2160 Ultra 61.0
2560x1440 Low 174.0
2560x1440 Medium 150.0
2560x1440 High 136.0
2560x1440 Ultra 103.0
1920x1080 Low 197.0
1920x1080 Medium 170.0
1920x1080 High 160.0
1920x1080 Ultra 145.0

Rust with Ryzen 5 5600X + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with RTX 5090 D + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + RTX 5090 D

Explore FPS benchmarks for other games using this same hardware combination.