Rust

Rust

AVERAGE FPS
36
playable

This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 18 21 31
1440p QHD 23 30 35 53
1080p Full HD 33 43 51 76

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 21
3840x2160 High 18
3840x2160 Ultra 13
2560x1440 Low 53
2560x1440 Medium 35
2560x1440 High 30
2560x1440 Ultra 23
1920x1080 Low 76
1920x1080 Medium 51
1920x1080 High 43
1920x1080 Ultra 33

Rust with AMD Ryzen 5 5600GT + Intel Arc B390, In-Depth Analysis

The AMD Ryzen 5 5600GT and Intel Arc B390 combination delivers playable frame rates in Rust only at lower resolutions and settings, with the data showing a significant performance ceiling that places this pairing near the bottom of the tested combos. The benchmark results indicate a system that is heavily constrained by its integrated graphics solution, making it suitable for 1080p gaming at Low settings but struggling to maintain playable performance at higher presets or resolutions.

CPU Role

The AMD Ryzen 5 5600GT serves as the foundation of this system, bringing 6 cores and 12 threads from the Zen 3 architecture on the Cezanne codename. This is a 7 nm processor from TSMC, running at a base clock of 3.60 GHz and boosting up to 4.60 GHz. The CPU supports DDR4 memory through a dual-channel interface with a memory bandwidth of 51.2 GB/s, and it connects to the system via PCIe Gen 3 with 16 lanes from the CPU. The processor includes Radeon Vega 7 integrated graphics as a secondary output option, though the system under analysis relies on the Intel Arc B390.

In terms of raw processing capability, the 5600GT achieves a Cinebench R23 multicore score of 17272 and a single-core score of 2438. The Geekbench results show 7986 multicore and 1843 single-core. The 3DMark tests reveal thread scaling characteristics: 1794 for 2 threads, 3446 for 4 threads, 4968 for 8 threads, and 5554 for max threads. This scaling pattern shows that performance gains diminish beyond 8 threads, which is typical for a 6-core/12-thread part. The PassMark multithread score of 20325 and single-thread score of 3348 place this CPU in the 74th percentile against all processors, meaning it outperforms roughly three-quarters of CPUs in the database.

The nearest rivals in the CPU benchmark database show remarkably tight competition. The Intel Core i5-12490F scores 20802, which is only 0.3% higher than the 5600GT's average benchmark score of 20733. The Intel Xeon 6325P sits at 20821 with a 0.4% delta, and the Intel Core Ultra 5 125U matches at 20826 with the same 0.4% margin. The AMD EPYC 7J13 rounds out the nearest rivals at 20845, just 0.5% ahead. This clustering around the 20700-20850 range indicates that the 5600GT delivers processing performance competitive with a broad range of modern and server-grade parts, though the real-world gaming results in Rust will tell a different story due to the graphics bottleneck.

For Rust specifically, this CPU provides more than enough compute headroom for the game's simulation and AI workloads. The 12 threads handle Rust's server-side processing and entity management effectively, and the single-thread performance is strong enough to avoid being the primary limiting factor in most scenarios. The measured FPS data supports this conclusion, as frame rates scale dramatically with resolution changes, indicating the graphics subsystem rather than the CPU is the binding constraint.

GPU Role

The Intel Arc B390 is the critical component in this system, and the benchmark data reveals its limitations clearly. This is an integrated graphics solution based on the Xe3-LPG architecture from the Panther Lake chip, manufactured on a 3 nm process by Intel. The GPU operates with a base clock of 300 MHz and boosts to 2500 MHz, and it draws its memory from the system pool with "System Shared" memory type, bus width, and system-dependent bandwidth. This shared memory architecture means the GPU competes with the CPU for memory bandwidth, which can impact performance in memory-intensive scenarios.

The Arc B390's compute resources include 1536 shading units, 48 texture mapping units, 24 render output units, and 12 ray tracing cores. The pixel rate is rated at 60.00 GPixel/s, the texture rate at 120.0 GTexel/s, and the FP32 throughput at 7.680 TFLOPS. The GPU supports DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, ensuring compatibility with modern game APIs. The TDP is 80 W, and as an IGP with no power connectors, it relies entirely on the system's power delivery.

The sole benchmark score for this GPU is 1482 in the 3DMark Steel Nomad DX12 test, which places it in the 9th percentile against all GPUs. This means it outperforms only 9% of the graphics cards in the database, a clear indication of its entry-level positioning. The nearest rivals paint an even more telling picture: the NVIDIA GeForce GT 520MX scores 1463 (1.3% lower), the GeForce 800M scores 1460 (1.5% lower), the GeForce GT 625 OEM scores 1446 (2.5% lower), and the GeForce GT 710 scores 1443 (2.7% lower). These are all legacy or ultra-low-end parts, confirming that the Arc B390 delivers performance comparable to graphics solutions from over a decade ago.

In Rust, the GPU's 24 ROPs and 7.680 TFLOPS of FP32 compute are simply insufficient for the game's rendering demands at higher settings. The measured FPS data shows that even at 1080p Low, the system manages 76 FPS, but this drops to 43 FPS at High settings at the same resolution. The GPU's shared memory architecture also means that texture loading and asset streaming can cause stuttering, though the measured data only provides average FPS figures. The low percentile ranking relative to all GPUs suggests that users should not expect this component to handle modern games at high visual fidelity.

Resolution Scaling

The measured FPS data across resolutions demonstrates classic GPU-bound scaling behavior. At 1080p Low, the system achieves 76 FPS average. Moving to 1440p Low, the frame rate drops to 53 FPS, a 30% reduction. At 4K Low, the system manages only 31 FPS, which is a 59% drop from the 1080p figure. This pattern indicates that the GPU is the primary bottleneck, as the CPU has ample headroom to handle the increased pixel count without significant additional load.

The High settings show similar scaling trends. At 1080p High, the average is 43 FPS. This falls to 30 FPS at 1440p High, a 30% reduction, and further to 18 FPS at 4K High, a 58% drop from 1080p. The Medium settings follow the same pattern: 51 FPS at 1080p, 35 FPS at 1440p, and 21 FPS at 4K. The Ultra settings are the most demanding, with 33 FPS at 1080p, 23 FPS at 1440p, and 13 FPS at 4K.

These scaling patterns are remarkably consistent across all settings presets, with roughly 30% performance loss from 1080p to 1440p and another 40% loss from 1440p to 4K. This uniformity strongly suggests that the GPU is the limiting factor at every resolution and settings combination. If the CPU were the bottleneck, we would expect to see less pronounced scaling at higher resolutions, as the CPU workload remains constant while the GPU workload increases. The data shows the opposite, confirming that the Arc B390's rendering capabilities are the binding constraint.

For practical gaming purposes, the resolution scaling data indicates that 1080p is the only viable resolution for this system in Rust. Even at 1440p Low, the 53 FPS average is playable but not smooth, and the frame rate drops below 60 FPS which many players consider the minimum for competitive play. At 4K, all settings presets fall below 31 FPS, making the game essentially unplayable at that resolution. The consistent scaling also means that reducing settings at 1440p or 4K cannot fully compensate for the resolution penalty, as the GPU's raw throughput is simply too low.

Settings Recommendations

Based on the measured rows, the optimal settings preset for this system is 1080p Low, which delivers 76 FPS average. This is the only configuration that breaks the 60 FPS threshold, providing a smooth enough experience for Rust's gameplay mechanics. The 1080p Medium preset offers 51 FPS, which is playable but noticeably less smooth, while 1080p High drops to 43 FPS and 1080p Ultra falls to 33 FPS. The min FPS data for Medium settings shows 44 FPS at 1080p, indicating some frame drops below the average.

For players who prefer visual quality over frame rate, 1080p Medium at 51 FPS is the highest settings preset that maintains playability. The Medium preset provides a 34% frame rate improvement over High settings (51 FPS vs 43 FPS) while likely offering similar visual fidelity in Rust's environment-heavy scenes. The Ultra preset at 33 FPS is below the threshold for comfortable play, and the 13 FPS at 4K Ultra confirms that this settings combination is not viable.

The data suggests that users should avoid 1440p and 4K resolutions entirely for this system. Even at Low settings, 1440p only achieves 53 FPS, and the frame rate drops significantly at higher presets. The 4K resolution is only suitable for static screenshots or non-gameplay scenarios, as even the Low preset's 31 FPS is below playable thresholds. The measured min FPS values at 1440p Medium (30 FPS) and 4K Medium (18 FPS) further reinforce that these configurations will experience noticeable stuttering during gameplay.

The practical recommendation is to run Rust at 1080p with Low settings for the best balance of performance and responsiveness. Players who prioritize visual fidelity can experiment with Medium settings, accepting the 51 FPS average and potential dips to 44 FPS, but should not expect a stable 60 FPS experience. The High and Ultra presets are only recommended for players who prioritize graphics over gameplay smoothness and are willing to tolerate sub-45 FPS performance.

How This Combo Ranks

The AMD Ryzen 5 5600GT + Intel Arc B390 combination ranks 2601 out of 2953 tested combos in Rust, placing it in the bottom 12% of all system configurations. This ranking reflects the GPU's severe performance limitations, as the CPU alone would rank significantly higher based on its 74th percentile standing among all processors. The combo's rank indicates that the vast majority of tested systems deliver better Rust performance, making this pairing one of the weaker options in the database.

The discrepancy between the CPU's respectable percentile ranking and the combo's bottom-tier position highlights the importance of balanced system design. The 5600GT's processing power is effectively wasted in this configuration because the Arc B390 cannot translate that compute capability into frame rates. The data suggests that even a modest discrete GPU would likely outperform this integrated solution, as the Arc B390's 9th percentile ranking among all GPUs is the primary factor dragging down the combo's overall standing.

For context, the combo ranks in the bottom 12% of tested systems, meaning 352 other configurations performed worse in Rust. While this is not the absolute worst combination, it is far from competitive. The ranking data indicates that users of this system should have modest expectations for Rust performance, focusing on 1080p Low settings as the primary playable configuration. The combo's ranking also suggests that upgrading the GPU would provide the most significant performance improvement, as the CPU has demonstrated it can handle more demanding workloads than the current graphics solution allows.

Measured FPS Breakdown

The complete measured FPS data for Rust on this system is as follows:

At 1920x1080, the system achieves its best performance. The Low settings preset delivers 76 FPS average. The Medium settings preset produces 51 FPS average with a minimum of 44 FPS and maximum of 59 FPS. The High settings preset reaches 43 FPS average. The Ultra settings preset drops to 33 FPS average.

At 2560x1440, performance decreases across all presets. The Low settings preset delivers 53 FPS average. The Medium settings preset produces 35 FPS average with a minimum of 30 FPS and maximum of 41 FPS. The High settings preset reaches 30 FPS average. The Ultra settings preset falls to 23 FPS average.

At 3840x2160, performance becomes largely unplayable. The Low settings preset delivers 31 FPS average. The Medium settings preset produces 21 FPS average with a minimum of 18 FPS and maximum of 24 FPS. The High settings preset reaches 18 FPS average. The Ultra settings preset drops to 13 FPS average.

The data shows only one configuration exceeding 60 FPS (1080p Low at 76 FPS), and two configurations exceeding 50 FPS (1080p Medium at 51 FPS and 1440p Low at 53 FPS). All other measured configurations fall below 50 FPS, with the 4K presets all below 31 FPS. The min FPS data at Medium settings shows that the system can experience frame drops of 7-8 FPS below the average, indicating some instability even in the more playable configurations. This FPS breakdown confirms that the system is viable only for 1080p gaming with reduced settings, and the performance ceiling is firmly established by the Intel Arc B390's integrated graphics capabilities.

Hardware Specifications

AMD Ryzen 5 5600GT

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600GT + Intel Arc B390 in Rust

Resolution Settings Avg FPS
3840x2160 Low 31.0
3840x2160 Medium 21.0
3840x2160 High 18.0
3840x2160 Ultra 13.0
2560x1440 Low 53.0
2560x1440 Medium 35.0
2560x1440 High 30.0
2560x1440 Ultra 23.0
1920x1080 Low 76.0
1920x1080 Medium 51.0
1920x1080 High 43.0
1920x1080 Ultra 33.0

Rust with Ryzen 5 5600GT + Other GPUs

See how Rust performs with the same CPU but different graphics cards.

Rust with Arc B390 + Other CPUs

See how Rust performs with the same GPU but different processors.

Other Games with Ryzen 5 5600GT + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.