Rust
This combination provides smooth gameplay with an average of 112 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 80 | 95 | 115 |
| 1440p QHD | 100 | 111 | 118 | 137 |
| 1080p Full HD | 114 | 126 | 133 | 155 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
The AMD Ryzen 5 4600G paired with the NVIDIA GeForce RTX 5090 D presents a stark contrast in hardware tiers, a pairing whose results in Rust reveal the intricate balance between CPU-bound and GPU-bound workloads. The data indicates a system capable of high frame rates, yet the performance ceiling is defined more by the processor than the graphics card, particularly at lower resolutions. This analysis walks through the measured data, contextualizes it against the component benchmarks, and explains what the numbers mean for a player configuring this specific setup.
FAQ
Q: What is the combo's overall rank among all tested configurations in Rust?
A: This specific combination of the AMD Ryzen 5 4600G and the NVIDIA GeForce RTX 5090 D ranks 467th out of 2,953 tested combos in Rust, placing it in the top 16% of all measured systems.
Q: How does the CPU's multi-threaded performance compare to its closest rivals?
A: The Ryzen 5 4600G has an average benchmark score of 17,507. Its nearest rival, the AMD Ryzen 3 PRO 5355GE, scores 17,482, which is 0.1% lower. The Intel Core 7 150U scores 17,395, placing it 0.6% behind, while the AMD Ryzen 3 8300GE and Intel Core i3-14100T score 17,614 and 17,648 respectively, putting them 0.6% and 0.8% ahead.
Q: What is the highest average frame rate achieved at 1080p?
A: The highest average frame rate at 1920x1080 is 155 FPS, which is achieved with the Low settings preset. This is 29 FPS higher than the High preset and 22 FPS higher than the Ultra preset at the same resolution.
Q: Is the RTX 5090 D's performance notably different from its closest rivals?
A: The RTX 5090 D has an average benchmark score of 77,712. The AMD Radeon RX 6650M XT scores 76,904, which is 1.1% lower. The AMD Radeon RX 6850M XT scores 78,940, a 1.6% difference, while the NVIDIA Tesla P100 PCIe 12 GB and 16 GB versions score 79,396 and 79,605, placing them 2.1% and 2.4% ahead respectively.
Q: What is the frame rate difference between Low and Ultra settings at 4K?
A: At 3840x2160, the Low preset delivers an average of 115 FPS, while the Ultra preset delivers an average of 61 FPS. This represents a performance drop of 54 FPS when moving from the lowest to the highest graphical settings.
Q: What is the minimum FPS recorded in the data?
A: The lowest minimum FPS recorded is 81 FPS, which occurs at the 3840x2160 resolution with the Medium settings preset. This is the only configuration in the data set where a minimum frame rate is provided.
GPU Role
The NVIDIA GeForce RTX 5090 D is the dominant hardware component in this pairing, featuring 32 GB of GDDR7 memory on a 512-bit bus, yielding a massive 1.79 TB/s of bandwidth. The memory operates at 1750 MHz with a 28 Gbps effective speed. A GPU of this class is built to handle massive data throughput, which is relevant for Rust's large world rendering and texture streaming. The core clock runs at a base of 2017 MHz and boosts to 2407 MHz, with a shading unit count of 21,760, which speaks to its raw computational power.
However, the measured FPS data suggests that the GPU's immense power is not fully utilized in this specific combination. At 1080p, the performance difference between the Low preset (155 FPS) and the High preset (126 FPS) is 29 FPS. If the GPU were the primary limiting factor, the gap between these settings would typically be more pronounced, as higher presets increase the GPU's workload. The fact that the frame rate does not scale dramatically with settings at lower resolutions suggests that the CPU is preventing the RTX 5090 D from reaching its full potential.
The GPU's role becomes more apparent as resolution increases. At 4K with High settings, the system delivers 80 FPS, which is a significant drop from the 126 FPS seen at 1080p with the same preset. This indicates that the higher pixel count is finally engaging the RTX 5090 D more heavily. The 32 GB VRAM buffer is more than sufficient for any texture or geometry load Rust can present, and the data shows that the GPU can handle the 4K Ultra workload, albeit at a lower frame rate of 61 FPS, which is likely a playable threshold for many. The benchmark results confirm the GPU's capability, with a passmark G3D score of 44,065 and a 3DMark Steel Nomad DX12 score of 14,326, but the in-game data shows its performance is gated by the processor.
Settings Recommendations
The measured data provides a clear picture of how settings affect performance, and the optimal choice depends on the user's priority. For players seeking the absolute highest frame rate, the Low preset at 1080p offers an average of 155 FPS. This is the only setting that breaks the 150 FPS barrier in the data. However, this comes at the cost of graphical fidelity.
For a balance of visual quality and performance, the Medium preset appears to be the sweet spot. At 1080p, it averages 133 FPS, which is only 8 FPS less than the High preset at the same resolution (126 FPS). More importantly, the Medium preset is the only one where minimum and maximum FPS data is provided, showing a range of 113 to 153 FPS at 1080p. This suggests a stable frame pacing that could be more consistent than other presets where only averages are given. At 1440p, the Medium preset also provides the only min/max data, showing 100 to 136 FPS.
The High preset is a viable option for those wanting better visuals, but the data shows it takes a noticeable toll. At 1440p, High drops to 111 FPS, which is still smooth, but the gap between High and Medium widens at higher resolutions. At 4K, High delivers 80 FPS, while Medium delivers 95 FPS. This 15 FPS difference indicates that the step from High to Medium provides a significant performance boost with a relatively modest visual compromise. The Ultra preset is the most demanding, yielding 114 FPS at 1080p and dropping to 61 FPS at 4K. Given the availability of the Medium preset's stability data, it is the recommended starting point for most users.
Measured FPS Breakdown
The data provides a comprehensive view of performance across three resolutions and four settings presets, with average FPS scores for all, and min/max scores for the Medium preset only.
At 1920x1080, the frame rates are the highest. The Low preset leads with an average of 155 FPS. The Medium preset follows with 133 FPS, and it has a minimum of 113 FPS and a maximum of 153 FPS. The High preset averages 126 FPS, and the Ultra preset averages 114 FPS. The spread between Low and Ultra is 41 FPS.
Moving to 2560x1440, all frame rates decrease. The Low preset remains the fastest with an average of 137 FPS. The Medium preset averages 118 FPS, with a minimum of 100 FPS and a maximum of 136 FPS. The High preset averages 111 FPS, and the Ultra preset averages 100 FPS. The spread between Low and Ultra narrows to 37 FPS.
At 3840x2160, the GPU begins to feel the pressure. The Low preset still leads with an average of 115 FPS. The Medium preset averages 95 FPS, with a minimum of 81 FPS and a maximum of 109 FPS. The High preset drops to 80 FPS, and the Ultra preset falls to 61 FPS. The spread between Low and Ultra here is 54 FPS, which is the largest in the dataset.
The data shows a consistent pattern: the Low preset always offers the highest average FPS, and the Ultra preset always offers the lowest. The Medium preset's min/max data reveals that it can sometimes dip below the High preset's average (at 4K, the Medium min of 81 FPS is just 1 FPS higher than the High average of 80 FPS), but it also peaks higher than the High average.
Resolution Scaling
The impact of resolution on frame rate is pronounced, and the pattern reveals where the bottleneck lies. At 1080p High, the system produces 126 FPS. Moving to 1440p High, the frame rate drops to 111 FPS, a decrease of 15 FPS (11.9%). Moving to 4K High, the frame rate drops further to 80 FPS, a decrease of 31 FPS from 1440p (27.9%) and 46 FPS from 1080p (36.5%).
This scaling pattern is critical. If the system were purely GPU-bound, we would expect a more dramatic drop when increasing resolution, as the GPU's workload scales with pixel count. The fact that the 1440p to 4K drop is steeper than the 1080p to 1440p drop suggests that the GPU is starting to become a more significant factor at 4K. However, the overall frame rates are still high, indicating the GPU has headroom.
The scaling for Low settings is different. From 1080p (155 FPS) to 1440p (137 FPS), the drop is 18 FPS (11.6%). From 1440p to 4K (115 FPS), the drop is 22 FPS (16.1%). The consistent, moderate drops across all resolutions on Low settings suggest that the CPU is the primary limiter. Even at 4K Low, the system achieves 115 FPS, a very high frame rate, which means the RTX 5090 D is not being stressed by the low-detail rendering. The data implies that the Ryzen 5 4600G is the constraining component, preventing the GPU from delivering higher frame rates at 1080p and 1440p, and only at 4K does the GPU's workload start to catch up to the CPU's output limit.
CPU Role
The AMD Ryzen 5 4600G is a 6-core, 12-thread processor based on the Zen 2 architecture (Renoir). It has a base clock of 3.70 GHz and a boost clock of 4.20 GHz, with a 65W TDP. It features 8 MB of shared L3 cache and relies on dual-channel DDR4 memory with a bandwidth of 51.2 GB/s. Its multi-threaded capabilities are reflected in benchmarks like Cinebench R23, where it scores 13,593, and its single-thread score is 1,919.
In Rust, the CPU's role is substantial. The game's simulation and physics calculations are often CPU-intensive. The measured FPS data supports this. At 1080p, the difference between Low (155 FPS) and High (126 FPS) is 29 FPS. Since the GPU is powerful enough to handle high settings easily at this resolution, the frame rate difference is likely due to the CPU having to process more draw calls and game logic for the higher settings. The CPU is the limiting factor.
The average benchmark score of 17,507 places it in the 71st percentile of all CPUs, according to the data. Its nearest rivals, such as the Intel Core i3-14100T (score 17,648, 0.8% ahead) and the AMD Ryzen 3 8300GE (score 17,614, 0.6% ahead), show that the 4600G is competitive with these other mid-range options. However, the pairing with the RTX 5090 D, which is in the 92nd percentile of GPUs, creates a significant imbalance. The CPU's performance, while decent for its class, cannot keep pace with the GPU's raw power, capping the achievable frame rates in Rust, especially at lower resolutions where the CPU's logic is the primary bottleneck.
How This Combo Ranks
The combination of the AMD Ryzen 5 4600G and NVIDIA GeForce RTX 5090 D ranks 467th out of 2,953 tested combinations in Rust, placing it in the 84th percentile of all systems. This is a strong ranking, indicating that the system is capable of high performance in the game. However, the data suggests that the ranking is held back by the CPU.
The RTX 5090 D is a top-tier GPU, with an average benchmark score of 77,712 and a percentile rank of 92 among all GPUs. Its performance is within 2.4% of its nearest rivals, such as the NVIDIA Tesla P100 PCIe 16 GB. In contrast, the Ryzen 5 4600G is a much more modest component, with an average benchmark score of 17,507 and a percentile rank of 71. Its performance is within 0.8% of its nearest rivals, such as the Intel Core i3-14100T.
The disparity in component tiers is the defining characteristic of this combo. The GPU is capable of significantly higher frame rates than what the CPU can deliver. This is evident in the 1080p results, where even the Ultra preset (114 FPS) is likely below the GPU's maximum potential. The combo's rank of 467th confirms the GPU's power, but the CPU's limitation prevents it from climbing higher. If this combo were paired with a more powerful CPU, the ranking would presumably be higher, but with the 4600G, the system is effectively bottlenecked, and the data shows that the CPU is the primary factor limiting the overall performance in Rust.
Hardware Specifications
AMD Ryzen 5 4600G
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 4600G + NVIDIA GeForce RTX 5090 D in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 115.0 |
| 3840x2160 | Medium | 95.0 |
| 3840x2160 | High | 80.0 |
| 3840x2160 | Ultra | 61.0 |
| 2560x1440 | Low | 137.0 |
| 2560x1440 | Medium | 118.0 |
| 2560x1440 | High | 111.0 |
| 2560x1440 | Ultra | 100.0 |
| 1920x1080 | Low | 155.0 |
| 1920x1080 | Medium | 133.0 |
| 1920x1080 | High | 126.0 |
| 1920x1080 | Ultra | 114.0 |
Rust with Ryzen 5 4600G + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5090 D + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 4600G + RTX 5090 D
Explore FPS benchmarks for other games using this same hardware combination.