Rust
This combination provides smooth gameplay with an average of 109 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 61 | 80 | 95 | 111 |
| 1440p QHD | 97 | 107 | 114 | 132 |
| 1080p Full HD | 110 | 121 | 129 | 150 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Rust with AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
The AMD Ryzen 5 3600 paired with the NVIDIA GeForce RTX 5090 D produces a distinctive performance profile in Rust, one that clearly illustrates the balance between CPU generation and GPU flagship capability. The measured data reveals a system where frame rates scale predictably with resolution, but the underlying architecture of the older Zen 2 processor becomes the primary constraint at lower resolutions. This analysis walks through the measured FPS data, component roles, and ranking context to provide a clear picture of what this combination delivers.
Resolution Scaling
The measured FPS data shows a clear and consistent progression as resolution increases from 1920x1080 to 3840x2160, with the most significant drops occurring between the 1440p and 4K tiers. At the High preset, the average frame rate falls from 121 FPS at 1920x1080 to 107 FPS at 2560x1440, a reduction of 14 FPS, and then further to 80 FPS at 3840x2160, marking a total decline of 41 FPS from the lowest to highest resolution tested. This pattern indicates that the GPU is progressively becoming the limiting factor as pixel count rises, though the CPU still exerts influence at the lower end.
Examining the Low preset reveals a steeper scaling curve, with 150 FPS at 1920x1080, 132 FPS at 2560x1440, and 111 FPS at 3840x2160. The 39 FPS gap between 1080p and 4K at Low settings is slightly smaller than the High preset’s 41 FPS gap, suggesting that at lower graphical loads, the CPU bottleneck becomes more pronounced, preventing the RTX 5090 D from fully stretching its legs. The Medium preset shows an intermediate behavior: 129 FPS at 1080p, 114 FPS at 1440p, and 95 FPS at 4K, with the 1440p to 4K drop of 19 FPS being the largest single-step decline across all presets.
The Ultra preset presents the most dramatic scaling, starting at 110 FPS at 1080p, dropping to 97 FPS at 1440p, and then falling sharply to 61 FPS at 4K. This 49 FPS total reduction is the largest of any preset, and the 36 FPS plunge from 1440p to 4K underscores how demanding the Ultra settings are on the GPU’s rendering pipeline. The data suggests that at 1080p, the Ryzen 5 3600’s six cores and twelve threads are the primary limiter, as the frame rate differences between presets are relatively modest. At 4K, however, the GPU workload dominates, and the frame rates reflect the RTX 5090 D’s raw throughput capabilities.
GPU Role
The RTX 5090 D brings substantial hardware to this pairing, including 32 GB of GDDR7 memory on a 512-bit bus, yielding a bandwidth of 1.79 TB/s. The GPU’s boost clock of 2407 MHz and base clock of 2017 MHz, combined with 21,760 shading units, provide the computational foundation for Rust’s rendering demands. In the measured results, the GPU’s role becomes increasingly dominant at higher resolutions and settings, as evidenced by the 4K Ultra result of 61 FPS, which is the lowest measured average across the entire dataset.
The memory subsystem is particularly relevant for Rust, given the game’s open-world nature and large texture datasets. The 32 GB frame buffer ensures that capacity is never a constraint, even at 3840x2160 with Ultra settings, where other GPUs with smaller memory pools might experience stuttering or texture pop-in. The 1.79 TB/s bandwidth supports high-resolution texture streaming and complex scene rendering, which is reflected in the relatively smooth scaling from Medium to High settings at each resolution.
The GPU’s 104.8 TFLOPS of FP32 compute and 423.6 GPixel/s pixel rate are theoretical maxima, but the measured data shows how these translate into real-world performance. At 1080p, the GPU is underutilized, as the CPU limits frame generation, but at 4K, the GPU’s workload scales appropriately. The transition from High to Ultra at 4K results in a 19 FPS drop (80 to 61), indicating that the Ultra preset’s additional effects and detail levels place a significant load on the GPU’s shading and rasterization units. The GPU’s 92nd percentile ranking among all tested GPUs, with an average benchmark score of 77,712, confirms its high-end positioning, though the nearest rivals in synthetic tests include the AMD Radeon RX 6850M XT and NVIDIA Tesla P100 variants, which show deltaPct values of -1.6 and -2.1 respectively, indicating the RTX 5090 D’s synthetic advantage is relatively narrow.
FAQ
Q: What is the highest average FPS recorded for this combination?
A: The highest average FPS is 150, achieved at 1920x1080 with Low settings.
Q: How does the 4K Ultra performance compare to 1080p Low performance?
A: The 4K Ultra average of 61 FPS is 89 FPS lower than the 1080p Low average of 150 FPS, representing a significant performance penalty of approximately 59% from the highest to lowest measured configuration.
Q: Is there a measurable FPS difference between Medium and High settings at 1440p?
A: Yes, at 2560x1440, the Medium preset averages 114 FPS while High averages 107 FPS, a difference of 7 FPS in favor of Medium.
Q: What frame rate range can be expected at 4K Medium settings?
A: The 4K Medium preset produces an average of 95 FPS, with a minimum of 81 FPS and a maximum of 109 FPS, based on the measured data.
Q: Which resolution shows the smallest performance gap between Low and Ultra presets?
A: At 1920x1080, the gap between Low (150 FPS) and Ultra (110 FPS) is 40 FPS, which is the smallest absolute difference across all resolutions, though the percentage difference is still notable.
Q: Does the GPU’s 32 GB memory capacity appear to impact the measured results?
A: The data does not show any memory-related bottlenecks, as frame rates scale consistently with resolution and settings, indicating that the 32 GB GDDR7 memory is sufficient for all tested configurations.
How This Combo Ranks
The combination of the Ryzen 5 3600 and RTX 5090 D ranks 520th out of 2,953 tested combos in Rust, placing it in the top 17.6% of all configurations. This ranking reflects the balance between the CPU’s mid-range performance and the GPU’s high-end capabilities. The CPU’s percentile ranking of 71 among all processors, with an average benchmark score of 17,035, places it in competition with the Intel Core i7-1260P and Intel Core i5-11400, both showing deltaPct values of 0.2 and -0.2 respectively, indicating near-identical synthetic performance.
The GPU’s percentile ranking of 92 among all GPUs is significantly higher, but the combination’s overall rank of 520 suggests that the CPU is the limiting factor in achieving higher placement. The measured data supports this, as the frame rates at 1080p across all presets are clustered between 110 and 150 FPS, which is a relatively narrow range for a GPU of this caliber. At 4K, the performance is more differentiated, with the Ultra preset dropping to 61 FPS, but even this result is likely constrained by the CPU’s ability to feed the GPU with draw calls and game logic updates.
Compared to the top 10% of combos, which would likely feature newer high-core-count CPUs, this pairing sacrifices some peak FPS potential in exchange for the GPU’s raw rendering power. The rank of 520 out of 2,953 indicates that while the GPU is a top-tier component, the overall system performance is pulled down by the CPU’s generation gap. The data suggests that in CPU-bound scenarios, such as 1080p with High settings, the frame rate is limited by the Ryzen 5 3600’s six cores and 3.60 GHz base clock, rather than the GPU’s 2,407 MHz boost clock.
Measured FPS Breakdown
At 1920x1080, the measured average FPS values are as follows: Low settings produce 150 FPS, Medium produces 129 FPS (with a minimum of 110 and maximum of 148), High produces 121 FPS, and Ultra produces 110 FPS. The spread from Low to Ultra is 40 FPS, with the step from Low to Medium being 21 FPS, from Medium to High being 8 FPS, and from High to Ultra being 11 FPS. The Medium preset’s minimum of 110 FPS matches the Ultra average, indicating that even at lower settings, the frame time variance is present.
At 2560x1440, the average FPS values are: Low at 132, Medium at 114 (minimum 97, maximum 131), High at 107, and Ultra at 97. The total spread from Low to Ultra is 35 FPS, which is narrower than at 1080p. The step from Low to Medium is 18 FPS, from Medium to High is 7 FPS, and from High to Ultra is 10 FPS. The Medium preset’s minimum of 97 FPS equals the Ultra average, showing that at 1440p, the performance difference between settings compresses.
At 3840x2160, the average FPS values are: Low at 111, Medium at 95 (minimum 81, maximum 109), High at 80, and Ultra at 61. The spread from Low to Ultra is 50 FPS, which is the largest across all resolutions. The step from Low to Medium is 16 FPS, from Medium to High is 15 FPS, and from High to Ultra is 19 FPS. The Medium preset’s maximum of 109 FPS is close to the Low average of 111 FPS, while the Ultra preset’s 61 FPS average represents a significant drop from the High setting.
Settings Recommendations
Based on the measured data, the Medium preset at 2560x1440 offers the most balanced experience, with an average of 114 FPS and a minimum of 97 FPS that ensures consistent frame delivery. This configuration provides a smooth gameplay experience while maintaining visual quality above the Low preset. At 1920x1080, the High preset at 121 FPS is recommended for players prioritizing visual fidelity, as it stays above the 120 FPS threshold while offering better detail than Medium.
For 4K displays, the Medium preset at 95 FPS is the best choice, as it delivers a playable frame rate with a minimum of 81 FPS, whereas the High preset’s 80 FPS average and Ultra’s 61 FPS average both risk dropping below acceptable levels during intense scenes. The Low preset at 4K produces 111 FPS, but the visual quality reduction is substantial, making Medium the sweet spot for this resolution.
The Ultra preset is only viable at 1080p, where it achieves 110 FPS, but the performance gain over High is minimal (11 FPS difference), and the visual improvement may not justify the additional GPU load. At 1440p, the Ultra preset’s 97 FPS is playable but close to the Medium preset’s minimum of 97 FPS, suggesting that the Ultra settings provide marginal benefits over Medium at this resolution. The data indicates that the Medium preset is the most versatile across all resolutions, offering the best balance of frame rate and visual quality per the measured rows.
CPU Role
The AMD Ryzen 5 3600, with its six cores and twelve threads, operates at a base clock of 3.60 GHz and a boost clock of 4.20 GHz, based on the Zen 2 architecture manufactured on a 7 nm process. The CPU’s 32 MB of shared L3 cache and 51.2 GB/s memory bandwidth are key specifications for Rust’s game logic and world simulation. In the measured results, the CPU’s influence is most apparent at lower resolutions, where the frame rates across different presets show less variation than at 4K.
At 1080p, the difference between Low and Ultra is 40 FPS, which is smaller than the 50 FPS difference at 4K. This suggests that at 1080p, the CPU is the limiting factor, as the GPU can render frames faster than the CPU can provide them. The CPU’s single-thread performance, as indicated by a 3DMark single-thread score of 696 and a Cinebench R23 single-core score of 2,124, is a critical factor in Rust’s performance, as the game’s simulation and draw call processing rely heavily on single-core throughput.
The CPU’s multi-threaded capabilities, shown by a Cinebench R23 multi-core score of 15,045 and a Passmark multi-thread score of 17,700, provide ample headroom for background tasks and game logic, but the six-core configuration may struggle to keep up with the RTX 5090 D’s frame generation at 1080p. The CPU’s percentile ranking of 71 places it in the upper tier of all processors, but its nearest rivals, including the Intel Core i7-1260P and Intel Core i5-11400, all show average scores within 0.2% of the Ryzen 5 3600, indicating that this CPU generation is competitive but not leading-edge.
In the context of this game, the CPU’s role is to maintain consistent frame delivery, particularly in scenarios with many entities or complex physics. The measured minimum FPS values at Medium settings—110 at 1080p, 97 at 1440p, and 81 at 4K—suggest that the CPU can maintain frame pacing above 80 FPS in all tested configurations, but the lower 1% lows at 4K indicate that the GPU’s workload can occasionally overwhelm the CPU’s ability to feed it. The CPU’s 65 W TDP and DDR4 memory support are modest by modern standards, but the data shows that this pairing can still deliver playable performance across all resolutions, with the CPU acting as the primary constraint only at 1080p.
Hardware Specifications
AMD Ryzen 5 3600
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + NVIDIA GeForce RTX 5090 D in Rust
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 111.0 |
| 3840x2160 | Medium | 95.0 |
| 3840x2160 | High | 80.0 |
| 3840x2160 | Ultra | 61.0 |
| 2560x1440 | Low | 132.0 |
| 2560x1440 | Medium | 114.0 |
| 2560x1440 | High | 107.0 |
| 2560x1440 | Ultra | 97.0 |
| 1920x1080 | Low | 150.0 |
| 1920x1080 | Medium | 129.0 |
| 1920x1080 | High | 121.0 |
| 1920x1080 | Ultra | 110.0 |
Rust with Ryzen 5 3600 + Other GPUs
See how Rust performs with the same CPU but different graphics cards.
Rust with RTX 5090 D + Other CPUs
See how Rust performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + RTX 5090 D
Explore FPS benchmarks for other games using this same hardware combination.