Roblox
This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 36 | 45 | 50 | 55 |
| 1440p QHD | 64 | 79 | 89 | 98 |
| 1080p Full HD | 96 | 118 | 134 | 147 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Roblox with Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1650, In-Depth Analysis
The Intel Core Ultra 7 265 paired with the NVIDIA GeForce GTX 1650 presents a striking asymmetry in Roblox. The CPU is a 20-core, 20-thread Arrow Lake-S desktop part with a base clock of 2.40 GHz and a boost clock of 5.30 GHz, built on a 3 nm process. The GPU, by contrast, is a Turing-architecture part with 4 GB of GDDR5 memory on a 128-bit bus, offering 128.1 GB/s of bandwidth. Benchmark results in this sandbox title show the combo ranking 3579th out of 3711 tested combinations, placing it in the bottom percentile of systems. This document analyzes the measured FPS data across resolutions and settings to explain why this pairing underperforms, and what the numbers reveal about the bottleneck.
CPU Role
The Intel Core Ultra 7 265 is a high-end processor in synthetic workloads, posting an average benchmark score of 64640, which places it in the 93rd percentile of all CPUs. Its 20 cores and 20 threads, combined with a 30 MB shared L3 cache, make it exceptionally strong in multi-threaded tasks; for instance, it scores 42216 in Cinebench R23 multi-core. Single-core performance is equally robust, with a Cinebench R23 single-core score of 5960, and a Passmark single-thread score of 4689. In the context of Roblox, which is not known for heavy multi-threading, the CPU’s raw capability is far beyond what the game demands at typical settings. The data shows that at 1080p Low, the system achieves 147 FPS, which is the highest measured average in the entire dataset, indicating that the CPU is not a limiting factor at this resolution.
However, the CPU’s performance relative to its nearest rivals is marginal. Compared to the AMD EPYC 4464P, the Core Ultra 7 265 is 0.3% slower in average benchmark score; against the Intel Core Ultra 7 265F, it is 0.3% faster; and versus the AMD EPYC 7343, it is 0.7% faster. These deltas are within noise, suggesting that the CPU’s headroom is consistent with other high-core-count parts. In Roblox, the CPU’s role is to feed the GPU with draw calls and physics calculations. Given that the CPU’s boost clock reaches 5.30 GHz and it has 20 threads, it can easily handle the game’s single-threaded engine overhead. The measured FPS drop from 147 at 1080p Low to 45 at 4K High is not due to CPU limitations; rather, it is a function of the GPU’s inability to render at higher resolutions. The CPU’s 65 W TDP and DDR5 memory support (with 102.4 GB/s bandwidth) further underscore that it is a modern, capable part that is not the bottleneck in this configuration.
GPU Role
The NVIDIA GeForce GTX 1650 is an end-of-life product, released in April 2019, and its benchmark results reflect its age. It scores 7880 in Passmark G3D, placing it in the 40th percentile of all GPUs. Its nearest rivals include the Intel UHD Graphics 750, which it beats by 0.4%, and the Intel Arc A310, which beats it by 1%. The GPU has 896 shading units, 56 texture mapping units, and 32 ROPs, with a boost clock of 1665 MHz. Its memory configuration—4 GB of GDDR5 on a 128-bit bus—provides 128.1 GB/s of bandwidth, which is modest by modern standards. In Roblox, the GPU’s role is critical at higher resolutions and settings, as the game’s blocky geometry and simple textures still require rasterization work.
The data shows a clear GPU-bound pattern. At 1080p Low, the system hits 147 FPS, but as resolution increases, the frame rate falls sharply: 98 FPS at 1440p Low and 55 FPS at 4K Low. This trend is consistent across all settings, indicating that the GTX 1650 is the primary limiting component. The GPU’s 4 GB VRAM is not the issue at Low settings, but at Ultra settings, the frame rate drops to 96 FPS at 1080p, 64 FPS at 1440p, and 36 FPS at 4K. The GPU’s FP32 performance of 2.984 TFLOPS is adequate for 1080p gaming, but it struggles to maintain 60 FPS at 4K even on Low settings. The GTX 1650’s lack of ray tracing or tensor cores is irrelevant for Roblox, but its raw pixel throughput (53.28 GPixel/s) and texture rate (93.24 GTexel/s) are simply insufficient for high-resolution rendering. The measured data confirms that the GPU is the bottleneck, as the CPU has ample headroom to push higher FPS if the GPU could keep up.
How This Combo Ranks
The combination of the Intel Core Ultra 7 265 and NVIDIA GeForce GTX 1650 ranks 3579th out of 3711 tested combos in Roblox. This places the system in the bottom 3.6% of all tested configurations, which is a poor result given the CPU’s high percentile ranking. The disparity between the CPU’s 93rd percentile performance and the combo’s low rank highlights the severe imbalance: the GPU drags the system down. In the nearest rival analysis for the CPU, the Core Ultra 7 265 is closely matched with the AMD EPYC 4464P (0.3% slower), the Core Ultra 7 265F (0.3% faster), and the AMD EPYC 7343 (0.7% faster). For the GPU, the GTX 1650 is within 1% of the Intel Arc A310 and the AMD Radeon HD 8850M, confirming that the GPU is a low-tier part.
The combo’s rank is driven entirely by the GPU’s weak performance. For instance, at 1080p Medium, the system achieves 134 FPS, which is playable, but at 4K Ultra, it drops to 36 FPS, which is not. The data shows that the combo is capable of high frame rates at low resolutions, but the GPU’s limitations become apparent as resolution increases. Compared to other combos in the database, this pairing is near the bottom, meaning that most other systems—even those with weaker CPUs—would outperform it in Roblox if they have a better GPU. The takeaway is that the CPU is overkill for this GPU, and the combo rank reflects the GPU’s inability to utilize the CPU’s potential.
FAQ
Q: What is the maximum average FPS this combo achieves in Roblox?
A: The highest measured average FPS is 147, achieved at 1920x1080 resolution with Low settings. This is the only configuration where the system exceeds 140 FPS.
Q: Does the GPU limit performance at 1080p?
A: Yes, but only at higher settings. At 1080p Low, the system hits 147 FPS, but at 1080p Ultra, it drops to 96 FPS. The GPU’s 4 GB VRAM and 128.1 GB/s bandwidth are sufficient for Low settings, but the render load at Ultra reduces frame rates by 35%.
Q: How does the CPU’s benchmark score compare to its nearest rival?
A: The Intel Core Ultra 7 265 has an average benchmark score of 64640, which is 0.3% lower than the AMD EPYC 4464P (64823) and 0.7% higher than the AMD EPYC 7343 (64202). These differences are negligible.
Q: Is the system playable at 4K?
A: At 4K Low, the average FPS is 55, which is playable but not smooth. At 4K Ultra, the average FPS drops to 36, which is below the 60 FPS threshold for most players. The GPU’s 4 GB memory is a limiting factor at this resolution.
Q: What is the GPU’s percentile ranking among all GPUs?
A: The GTX 1650 is in the 40th percentile of all GPUs, with an average benchmark score of 7472. This places it below the median, and its nearest rival, the Intel Arc A310, is 1% faster.
Q: Does the CPU have integrated graphics that could help?
A: The CPU includes Arc Xe-LPG Graphics 32EU, but the measured data is based on the discrete GTX 1650. The integrated graphics are not used in these benchmarks, and the discrete GPU is the bottleneck.
Resolution Scaling
The measured FPS data shows a consistent decline as resolution increases, which is characteristic of a GPU-bound system. At 1080p Low, the average FPS is 147. Moving to 1440p Low, the FPS drops to 98, a 33% decrease. At 4K Low, the FPS falls further to 55, a 44% decrease from 1440p and a 63% decrease from 1080p. This pattern holds across all settings. For Medium settings, the FPS goes from 134 at 1080p, to 89 at 1440p, to 50 at 4K. For High settings, the FPS goes from 118 at 1080p, to 79 at 1440p, to 45 at 4K. For Ultra settings, the FPS goes from 96 at 1080p, to 64 at 1440p, to 36 at 4K.
The scaling from 1080p to 4K is steep, with the FPS at 4K being roughly 30-40% of the FPS at 1080p for each settings tier. For example, at Low settings, 4K is 55 FPS versus 147 at 1080p, which is 37% of the 1080p value. This indicates that the GPU is the limiting component, as the CPU’s performance does not change with resolution. The CPU’s high boost clock and 20 threads are not strained by the increased pixel count; rather, the GTX 1650’s shading units and ROPs are overwhelmed. The data suggests that the system is best suited for 1080p gaming, where it can maintain high frame rates, while 1440p is playable but with reduced performance, and 4K is only viable at Low settings with a compromise on smoothness.
Settings Recommendations
Based on the measured FPS data, the best experience for this combo is at 1080p with Medium settings. At 1080p Medium, the system achieves an average FPS of 134, with a minimum of 114 and a maximum of 154. This provides a good balance between visual quality and performance, staying well above the 60 FPS threshold. In contrast, 1080p Low offers higher FPS (147 average) but with reduced visual fidelity, while 1080p High drops to 118 FPS, and 1080p Ultra drops to 96 FPS. The Medium setting is the sweet spot, as the FPS is high enough for smooth gameplay, and the visual improvements over Low are noticeable.
At 1440p, the recommendation shifts to Low settings, which yields an average FPS of 98. Medium at 1440p drops to 89 FPS, which is still playable, but the margin for error is smaller. High and Ultra at 1440p are less desirable, with 79 FPS and 64 FPS respectively, as these may dip below 60 FPS in busy scenes. At 4K, the only playable option is Low settings, which averages 55 FPS. Medium at 4K averages 50 FPS, but the minimum FPS is 43, which could result in noticeable stutter. High and Ultra at 4K are not recommended, as they average 45 FPS and 36 FPS respectively, which is below the smoothness threshold. Overall, the data indicates that 1080p Medium offers the best experience, balancing frame rate and visual quality without pushing the GPU to its limits.
Measured FPS Breakdown
The following table details the exact measured average FPS for each resolution and settings combination:
- 1920x1080: Low 147 FPS; Medium 134 FPS (min 114, max 154); High 118 FPS; Ultra 96 FPS.
- 2560x1440: Low 98 FPS; Medium 89 FPS (min 76, max 103); High 79 FPS; Ultra 64 FPS.
- 3840x2160: Low 55 FPS; Medium 50 FPS (min 43, max 58); High 45 FPS; Ultra 36 FPS.
The data shows a clear hierarchy: lower resolutions and settings yield higher FPS, with 1080p Low being the fastest at 147 FPS and 4K Ultra being the slowest at 36 FPS. The Medium settings at each resolution include min and max FPS values, which provide insight into frame pacing. At 1080p Medium, the range is 114-154 FPS, indicating a stable experience. At 1440p Medium, the range is 76-103 FPS, which is still smooth but with a wider variance. At 4K Medium, the range is 43-58 FPS, which shows significant dips that could affect gameplay. The absence of min/max values for Low, High, and Ultra settings in the data means only averages are available, but the trend is consistent: the system is CPU-bound at low resolutions and GPU-bound at high resolutions. The GTX 1650’s 4 GB VRAM is likely a limiting factor at 4K, as the frame rate drops proportionally with increased pixel count. For players seeking a consistent 60 FPS, 1080p with Medium settings is the recommended configuration, as it provides a 134 FPS average with a minimum of 114 FPS, ensuring no drops below the smoothness threshold.
Hardware Specifications
Intel Core Ultra 7 265
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1650 in Roblox
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 50.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 36.0 |
| 2560x1440 | Low | 98.0 |
| 2560x1440 | Medium | 89.0 |
| 2560x1440 | High | 79.0 |
| 2560x1440 | Ultra | 64.0 |
| 1920x1080 | Low | 147.0 |
| 1920x1080 | Medium | 134.0 |
| 1920x1080 | High | 118.0 |
| 1920x1080 | Ultra | 96.0 |
Roblox with iUltra 7 265 + Other GPUs
See how Roblox performs with the same CPU but different graphics cards.
Roblox with GTX 1650 + Other CPUs
See how Roblox performs with the same GPU but different processors.
Other Games with iUltra 7 265 + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.