Roblox

Roblox

AVERAGE FPS
84
good

This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 44 50 58
1440p QHD 62 78 86 98
1080p Full HD 97 121 134 147

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 58
3840x2160 Medium 50
3840x2160 High 44
3840x2160 Ultra 37
2560x1440 Low 98
2560x1440 Medium 86
2560x1440 High 78
2560x1440 Ultra 62
1920x1080 Low 147
1920x1080 Medium 134
1920x1080 High 121
1920x1080 Ultra 97

Roblox with Intel Core i5-12400 + NVIDIA GeForce GTX 1650, In-Depth Analysis

Roblox is a notoriously lightweight sandbox title, yet the measured results for the Intel Core i5-12400 and NVIDIA GeForce GTX 1650 combination reveal a configuration that transitions from highly capable at 1080p to merely playable at 4K. The data indicates that this pairing offers a smooth experience at mainstream resolutions, but the GPU becomes a clear bottleneck as resolution scales upward. The benchmark results show a system that is well-balanced for its intended market segment, though its overall ranking among tested combos suggests that many other configurations deliver higher frame rates.

Settings Recommendations

The measured FPS rows indicate that the Medium preset offers the most balanced experience across all three tested resolutions. At 1920x1080, the Medium preset delivers 134 FPS, which is only 13.2 FPS below the Low preset’s 147.2 FPS but provides a substantial visual upgrade over Low. The jump from Medium to High at 1080p costs 13.4 FPS (from 134 to 120.6), while the jump from High to Ultra costs 23.8 FPS (from 120.6 to 96.8), making Ultra the least efficient setting at this resolution. At 2560x1440, the Medium preset’s 86.3 FPS remains comfortably above the 60 FPS threshold, while High drops to 77.7 FPS and Ultra falls to 62.3 FPS. The 1440p data shows that Medium is the highest preset that maintains a significant margin above 60 FPS, as High is only 17.7 FPS above that baseline.

At 3840x2160, the situation changes dramatically. The Medium preset produces 49.7 FPS, which is below the 60 FPS target but playable. The High preset’s 43.8 FPS and Ultra’s 37.3 FPS are progressively less comfortable, while Low’s 57.5 FPS is the only 4K setting that approaches a smooth experience. For users prioritizing frame rate over visual fidelity, Low at 4K is the recommended choice, as it provides a 7.8 FPS advantage over Medium. For those willing to accept lower frame rates for better visuals, Medium is the highest reasonable setting at 4K, as the 5.9 FPS gain from High to Ultra is minimal compared to the 6.1 FPS loss from Medium to High. Overall, the data suggests that Medium is the optimal default preset for this combination, offering the best compromise between visual quality and performance across all resolutions.

GPU Role

The NVIDIA GeForce GTX 1650 is the primary limiting factor in this configuration, particularly at higher resolutions. The GPU features 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. Its base clock of 1485 MHz and boost clock of 1665 MHz, combined with 896 shading units, deliver a measured FP32 performance of 2.984 TFLOPS. The GPU’s 43rd percentile ranking among all GPUs places it in the lower-mid range of the performance spectrum, and its benchmark results confirm this positioning. The PassMark G3D score of 7880 and average benchmark score of 8713 indicate that this is a modest performer by contemporary standards.

The GPU’s role becomes evident when examining the FPS scaling across resolutions. At 1080p, the GTX 1650 is able to maintain frame rates above 96 FPS even at Ultra settings, suggesting that the GPU is not fully saturated at this resolution. However, at 1440p, the performance drop is significant: Ultra settings fall to 62.3 FPS, a 34.5 FPS decrease from 1080p Ultra. This trend accelerates at 4K, where even Low settings produce only 57.5 FPS. The GPU’s 4 GB VRAM capacity is likely a contributing factor at 4K, as the higher resolution demands more memory for textures and frame buffers. The GTX 1650’s nearest rivals include the NVIDIA GeForce RTX 3050 A Mobile (0.4% faster) and the AMD Radeon 550X (0.4% faster), indicating that this GPU sits at a performance plateau where minor architectural differences do not translate into meaningful FPS gains in Roblox.

CPU Role

The Intel Core i5-12400 provides a robust foundation for this gaming configuration. With 6 cores and 12 threads, this processor offers substantial multi-threading capability that is well-suited for Roblox’s physics and simulation workloads. The CPU’s base clock of 2.50 GHz and boost clock of 4.40 GHz, combined with 18 MB of shared L3 cache, deliver strong single-thread performance. The Cinebench R23 single-core score of 2249 and multi-core score of 15935 demonstrate that this processor is capable of handling both lightly-threaded game logic and more demanding background tasks. The CPU’s 77th percentile ranking among all CPUs places it in the upper-mid range, significantly higher than the GPU’s 43rd percentile.

The CPU’s role in this combination is best understood through the frame rate data at lower resolutions. At 1080p, the CPU is able to feed the GPU sufficiently to achieve 147.2 FPS at Low settings, indicating that the processor is not a bottleneck at this resolution. The 3DMark benchmarks further illustrate the CPU’s capabilities: the single-thread score of 910 and the 2-thread score of 1692 show strong per-core performance, while the max-thread score of 5890 demonstrates efficient scaling across all 12 threads. The CPU’s nearest rivals include the Intel Core i7-9700 (0.1% faster) and the Intel Core i7-8700 (0.2% slower), showing that this processor performs nearly identically to older high-end parts. In the context of Roblox, the CPU’s 12 threads provide ample headroom for the game’s single-threaded physics engine and any background processes, ensuring that the GPU remains the primary performance limiter.

How This Combo Ranks

The combination of the Intel Core i5-12400 and NVIDIA GeForce GTX 1650 ranks 1756 out of 1800 tested combos in Roblox, placing it in the bottom 2.4% of all configurations. This ranking is surprising given the CPU’s strong 77th percentile performance, but it highlights the GPU’s dominant role in determining game performance. The GTX 1650’s 43rd percentile ranking among GPUs, combined with its 4 GB VRAM capacity, clearly positions this combo below the majority of tested systems. The data suggests that while the CPU is more than capable of handling Roblox’s demands, the GPU’s modest performance ceiling prevents the combo from achieving higher frame rates, particularly at higher resolutions.

The combo’s ranking reflects an imbalance between the two components. The CPU’s average benchmark score of 19850 is nearly 2.3 times higher than the GPU’s average benchmark score of 8713, indicating that the system is heavily GPU-limited. This imbalance is further emphasized by the FPS data: at 1080p Low, the system achieves 147.2 FPS, but this drops to 57.5 FPS at 4K Low, a 60.9% reduction that is primarily attributable to the GPU. The combo’s rank of 1756 out of 1800 suggests that most other tested configurations, even those with weaker CPUs, likely outperform this pairing due to having more powerful GPUs. For users seeking higher frame rates in Roblox, the data indicates that upgrading the GPU would yield far greater benefits than upgrading the CPU.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a clear pattern of GPU limitation. At 1080p, the system achieves 147.2 FPS at Low settings, 134 FPS at Medium, 120.6 FPS at High, and 96.8 FPS at Ultra. Moving to 1440p, the frame rates drop to 97.7 FPS at Low, 86.3 FPS at Medium, 77.7 FPS at High, and 62.3 FPS at Ultra. The transition from 1080p to 1440p results in an average FPS reduction of approximately 32.6% across all settings. At 4K, the frame rates fall further to 57.5 FPS at Low, 49.7 FPS at Medium, 43.8 FPS at High, and 37.3 FPS at Ultra. The transition from 1440p to 4K results in an average FPS reduction of approximately 43.1%, showing that the GPU’s performance degrades more rapidly at higher resolutions.

This scaling pattern indicates that the GTX 1650 is the limiting component at all resolutions above 1080p. The frame rate drops are not linear with pixel count; the jump from 1080p to 1440p (a 1.78x increase in pixels) causes a roughly 1.5x decrease in FPS, while the jump from 1440p to 4K (a 2.25x increase in pixels) causes a roughly 1.75x decrease in FPS. This non-linear relationship suggests that the GPU’s memory bandwidth and compute resources become progressively more strained as resolution increases. The fact that the system can maintain 96.8 FPS at 1080p Ultra but only 37.3 FPS at 4K Ultra highlights the GPU’s limited capacity for handling higher pixel counts. The data clearly shows that for this combination, 1080p is the optimal resolution for maintaining high frame rates, while 1440p offers a reasonable balance of visual quality and performance, and 4K should be reserved for users who prioritize resolution over smoothness.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + NVIDIA GeForce GTX 1650 in Roblox

Resolution Settings Avg FPS
3840x2160 Low 57.5
3840x2160 Medium 49.7
3840x2160 High 43.8
3840x2160 Ultra 37.3
2560x1440 Low 97.7
2560x1440 Medium 86.3
2560x1440 High 77.7
2560x1440 Ultra 62.3
1920x1080 Low 147.2
1920x1080 Medium 134.0
1920x1080 High 120.6
1920x1080 Ultra 96.8

Roblox with ii5-12400 + Other GPUs

See how Roblox performs with the same CPU but different graphics cards.

Roblox with GTX 1650 + Other CPUs

See how Roblox performs with the same GPU but different processors.

Other Games with ii5-12400 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.