Road 96
This combination delivers exceptional performance with an average of 136 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 59 | 73 | 100 |
| 1440p QHD | 87 | 111 | 138 | 188 |
| 1080p Full HD | 137 | 175 | 217 | 296 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Road 96 with Intel Core i5-14600K + NVIDIA GeForce RTX 5070, In-Depth Analysis
The data for Road 96 with the Intel Core i5-14600K and NVIDIA GeForce RTX 5070 reveals a configuration that is heavily front-loaded in raw capability, yet the game’s performance scaling tells a nuanced story about where bottlenecks emerge. This pairing, ranking in the 79th percentile of all tested CPU combos and 82nd percentile for the GPU, demonstrates a system that can handle the title with ease at most settings, but the frame rate curves expose the specific pressures of resolution and preset choices. The measured FPS across the board indicates a title that is far more demanding at 4K Ultra than at lower resolutions, suggesting that the GPU’s memory subsystem and shading power are the primary arbiters of the highest-fidelity experience, while the CPU’s substantial core count ensures headroom remains largely untapped.
Resolution Scaling
The most striking pattern in the measured data is the pronounced frame rate collapse as resolution climbs from 1080p to 4K. At 1080p with Low settings, the system produces an average of 296 FPS, a figure that clearly outstrips any display’s refresh rate needs and signals that the CPU is not the limiting factor at this resolution. Moving to 2560x1440 Low yields 188 FPS, a 36.5% drop, and then to 3840x2160 Low, the average falls to 100 FPS, which is a further 46.8% decline. This steep, non-linear progression is the classic signature of a GPU-bound scenario where pixel throughput becomes the dominant constraint. The RTX 5070’s 192-bit memory bus and 672.0 GB/s of bandwidth are being taxed heavily, and the data implies that even at Low settings, 4K resolution pushes the card into a territory where its 12 GB frame buffer and 30.87 TFLOPS of FP32 compute are working near their practical limits for sustained high refresh rates.
When examining the High settings across resolutions, the scaling is more moderate but still reveals the same underlying trend. At 1080p High, the average is 175 FPS; at 1440p High, it drops to 111 FPS (a 36.6% reduction from the 1080p figure); and at 4K High, it settles at 59 FPS, which is a 46.8% drop from the 1440p result. This consistency in percentage deltas across Low and High presets suggests that Road 96’s rendering pipeline scales uniformly with pixel count, regardless of the visual complexity being drawn. The game’s stylized, low-poly aesthetic means that geometry and texture loads are relatively light, so the resolution scaling is almost purely a function of the GPU’s fillrate and memory bandwidth. The fact that 4K High lands at 59 FPS, just below the 60 FPS threshold, indicates that this combo is right on the edge of playable at that resolution and preset, and any further increase in settings would push it into sub-60 territory.
The Medium preset provides the only rows with min and max FPS data, offering a glimpse into frame time consistency. At 1080p Medium, the average is 217 FPS with a min of 184 and max of 249, a spread of 65 FPS that indicates some variance but still excellent overall performance. At 1440p Medium, the average drops to 138 FPS with a min of 117 and max of 159, and at 4K Medium, the average is 73 FPS with a min of 62 and max of 84. The min-to-max deltas remain proportionally similar across resolutions, which implies that the frame pacing issues are not exacerbated by resolution, rather the entire distribution shifts downward. This consistency suggests that the game’s CPU thread scheduling is stable, and the GPU is the sole component responsible for the downward shift in the overall FPS curve.
GPU Role
The NVIDIA GeForce RTX 5070 is the clear driver of performance in this configuration, and its specifications align directly with the observed scaling. The card’s 12 GB of GDDR7 memory on a 192-bit bus provides a bandwidth of 672.0 GB/s, which is substantial but not limitless, and the data shows that 4K Ultra pushes this subsystem to its breaking point. At 4K Ultra, the average FPS falls to 46, a dramatic drop from the 59 FPS at 4K High and the 73 FPS at 4K Medium. This 37% reduction from Medium to Ultra at 4K is far steeper than the 23% reduction from High to Medium, indicating that the Ultra preset likely introduces effects that heavily tax the memory bandwidth and fillrate, such as higher-resolution shadows or post-processing. The GPU’s base clock of 2325 MHz and boost clock of 2512 MHz are respectable, but they are not the primary constraint; the data shows that the card is more limited by its memory subsystem and pixel processing rate (201.0 GPixel/s) than by its raw shader clock.
The GPU’s benchmark scores corroborate this interpretation. The 3DMark Steel Nomad DX12 score of 5077 places it in the 82nd percentile of all GPUs, but its nearest rivals in the benchmark list are professional workstation cards like the AMD Radeon Pro 580 and Pro WX 7100, which have very different driver optimizations. The PassMark G3D score of 29137 is solid, yet the DirectX 11 score of 277 and DirectX 12 score of 108 are relatively low, suggesting that synthetic benchmarks may not fully capture the card’s real-world gaming performance in a lighter title like Road 96. In practice, the GPU’s 6144 shading units and 80 ROPs are more than sufficient for the game’s geometry, but the 4K Ultra results show that even this hardware has limits when the render target is 8.3 million pixels.
The VRAM capacity of 12 GB is not a bottleneck in the measured data, as even at 4K Ultra, the frame rate does not show signs of a memory overflow (which would typically cause severe stuttering or crashes). Instead, the gradual decline from Low to Ultra at each resolution points to a compute and bandwidth limitation. The RT Core count of 48 and Tensor Core count of 192 are present but likely underutilized in this title, as Road 96 is not a ray-tracing-heavy game. The FP32 performance of 30.87 TFLOPS is the theoretical peak, and the data implies that the card is sustaining a high percentage of that throughput at 1080p Low (296 FPS), but at 4K Ultra, the efficiency drops as the card spends more cycles on memory access and pixel shading overhead.
CPU Role
The Intel Core i5-14600K provides a formidable foundation for this gaming workload, but the measured FPS data suggests its role is largely secondary in Road 96. With 14 cores (6 performance and 8 efficiency) and 20 threads, the CPU has ample parallelism for the game’s main thread and any background processes. The boost clock of 5.30 GHz is high, and the single-core benchmark scores—such as the Cinebench R23 single-core score of 2064 and Geekbench single-core of 2491—indicate that it can handle the game’s primary simulation thread with ease. The data shows that at 1080p Low, the system achieves 296 FPS, which is a strong indicator that the CPU is not a bottleneck, as that frame rate is far above what most games would demand from a single thread.
The CPU’s multi-core capabilities are equally impressive, with a Cinebench R23 multi-core score of 24491 and a PassMark multithread score of 38682, placing it in the 90th percentile of all CPUs. However, the game’s performance scaling across resolutions shows that this multi-core power is not being fully taxed. The frame rate drops consistently as resolution increases, which would not happen if the CPU were the limiting factor; if it were, the FPS would remain flat or even improve at higher resolutions as the GPU becomes more burdened. Instead, the data shows a clear GPU-bound scenario at all resolutions above 1080p Low, with the CPU providing a stable platform that never introduces a performance ceiling.
The CPU’s 24 MB of shared L3 cache and 2 MB per-core L2 cache are likely sufficient for the game’s asset streaming and entity management, but the measured FPS deltas between Low and Ultra presets at the same resolution are purely attributable to GPU load. For example, at 1440p, the FPS drops from 188 (Low) to 87 (Ultra), a 54% reduction that cannot be explained by CPU differences. The CPU’s memory support for DDR4 and DDR5, along with a dual-channel memory bus, ensures that data can be fed to the GPU quickly, but the game’s modest system requirements mean that the CPU’s 125 W TDP and 10 nm process node are more than adequate. Interestingly, the CPU’s nearest rivals in the benchmark database include the Intel Core Ultra 5 245HX and AMD EPYC 4345P, with delta percentages of 0.7% and 0.3% respectively, indicating that the i5-14600K is positioned right at the edge of a performance tier, but this has no observable impact on the game’s FPS, which is firmly in the GPU’s domain.
FAQ
Q: Why does the frame rate drop so much more from 1440p to 4K than from 1080p to 1440p?
A: The data shows a consistent pattern of roughly 36-37% drops between each resolution step at Low and High settings. This is because the pixel count increases by about 2.25x from 1080p to 1440p and another 2.25x from 1440p to 4K, and the GPU’s fillrate and memory bandwidth (672.0 GB/s) are the limiting factors, leading to a linear scaling of rendering cost with pixel count.
Q: Is the CPU or GPU the bottleneck in this configuration?
A: The measured FPS indicates the GPU is the bottleneck at all resolutions above 1080p Low. At 1080p Low, the 296 FPS average exceeds any practical display refresh rate, showing CPU headroom. As resolution increases, FPS drops consistently, which is the signature of a GPU-bound workload, not a CPU-bound one.
Q: What is the best resolution to play at for a 60 FPS target?
A: The data shows that 4K High achieves an average of 59 FPS, which is just under 60. For a comfortable 60 FPS experience, 1440p High at 111 FPS or 4K Medium at 73 FPS are the recommended choices, as they provide a solid margin above the target.
Q: How does the RTX 5070 compare to its nearest rivals in benchmarking?
A: The GPU’s average benchmark score is 40377, with its closest rival being the AMD Radeon Pro 580 at 40318 (0.1% difference) and the AMD Radeon Pro WX 7100 at 40063 (0.8% difference). This places the RTX 5070 in the 82nd percentile, but its real-world gaming performance in Road 96 is defined by the 12 GB GDDR7 memory and 192-bit bus.
Q: Does the CPU’s core count matter for this game?
A: The i5-14600K has 14 cores and 20 threads, but the game’s performance scaling does not show any sensitivity to core count. The FPS is determined by GPU load, and the CPU’s single-core performance (boost clock of 5.30 GHz) is more relevant for the game’s main thread, which is clearly not the limiting factor.
Q: Why is the 4K Ultra performance so low compared to other presets?
A: At 4K Ultra, the average FPS is 46, a 37% drop from 4K Medium’s 73 FPS. This suggests that the Ultra preset introduces rendering features that heavily tax the GPU’s shading units and memory bandwidth, pushing the card beyond its efficient operating range at that resolution.
How This Combo Ranks
The combination of the Intel Core i5-14600K and NVIDIA GeForce RTX 5070 ranks 791st out of 3713 tested combos in Road 96, placing it in the top 21.3% of all configurations. This is a strong showing, but the ranking is almost entirely driven by the GPU’s raw power rather than any synergistic effect. The CPU’s percentile of 90th and GPU’s percentile of 82nd suggest that the pairing is balanced for general workloads, but in this specific game, the ranking reflects the GPU’s ability to push high frame rates at lower resolutions. The data shows that the combo’s performance is not exceptional at 4K Ultra (46 FPS), where it falls below the 60 FPS threshold, but it excels at 1440p and below, with all presets except Ultra exceeding 100 FPS.
The rank of 791 confirms the fact that many other combos with more powerful GPUs (such as the RTX 5090 or RX 7900 XTX) would outperform this setup at 4K Ultra, but for the vast majority of gaming scenarios, this combo is more than sufficient. The nearest rivals for the CPU (Xeon Gold 5318H, EPYC 4345P) and GPU (Radeon Pro 580, Pro WX 7100) are not typical gaming components, highlighting that this pairing is designed for consumer gaming rather than workstation tasks. The ranking suggests that while this is not a top-tier enthusiast combo for 4K gaming, it is a very capable mid-to-high-range setup that will not disappoint at mainstream resolutions.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and frame rate preference. For 1080p, all presets are playable, with even Ultra achieving 137 FPS, so the recommendation is to use Ultra for the best visual quality without sacrificing smoothness. For 1440p, the Ultra preset at 87 FPS is still above 60, but the Medium preset at 138 FPS offers a better balance for high-refresh-rate monitors, providing a 58.6% improvement over Ultra with a modest visual trade-off. The data shows that 1440p Medium is the sweet spot, as it maintains a high average FPS (138) with a minimum of 117 FPS, ensuring no noticeable stutter.
For 4K, the choices are more constrained. The Ultra preset at 46 FPS is below the 60 FPS target and is not recommended for smooth gameplay. The High preset at 59 FPS is borderline, and the Medium preset at 73 FPS is the best option, offering a 23.7% improvement over High while still providing a stable frame rate with a minimum of 62 FPS. The Low preset at 100 FPS is the only 4K option that provides a truly high-refresh-rate experience, but it sacrifices significant visual fidelity. The recommendation is to use 4K Medium for the best balance of visual quality and performance, as the data shows it is the only 4K preset that comfortably exceeds 60 FPS with a reasonable margin for frame time spikes.
Measured FPS Breakdown
The complete measured FPS data for this combo is as follows:
At 3840x2160 (4K):
- Low: 100 FPS average
- Medium: 73 FPS average, with a minimum of 62 FPS and maximum of 84 FPS
- High: 59 FPS average
- Ultra: 46 FPS average
At 2560x1440 (1440p):
- Low: 188 FPS average
- Medium: 138 FPS average, with a minimum of 117 FPS and maximum of 159 FPS
- High: 111 FPS average
- Ultra: 87 FPS average
At 1920x1080 (1080p):
- Low: 296 FPS average
- Medium: 217 FPS average, with a minimum of 184 FPS and maximum of 249 FPS
- High: 175 FPS average
- Ultra: 137 FPS average
The Medium preset is the only one with full min/max data, and it reveals that the frame time distribution scales proportionally with resolution. The delta between min and max FPS at 1080p (65 FPS) is roughly proportional to the delta at 1440p (42 FPS) and 4K (22 FPS), indicating that the variance is a constant percentage of the average. This consistency suggests that the game’s frame pacing is stable, and the primary performance limiter is the GPU’s throughput, which decreases linearly with pixel count. The data also shows that the step from Low to Medium at each resolution incurs a roughly 26-27% performance penalty, while the step from Medium to High incurs a similar 19-20% penalty, and the step from High to Ultra incurs a 22-23% penalty, demonstrating that each preset tier adds a consistent computational load.
Hardware Specifications
Intel Core i5-14600K
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 5070 in Road 96
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 100.0 |
| 3840x2160 | Medium | 73.0 |
| 3840x2160 | High | 59.0 |
| 3840x2160 | Ultra | 46.0 |
| 2560x1440 | Low | 188.0 |
| 2560x1440 | Medium | 138.0 |
| 2560x1440 | High | 111.0 |
| 2560x1440 | Ultra | 87.0 |
| 1920x1080 | Low | 296.0 |
| 1920x1080 | Medium | 217.0 |
| 1920x1080 | High | 175.0 |
| 1920x1080 | Ultra | 137.0 |
Road 96 with ii5-14600K + Other GPUs
See how Road 96 performs with the same CPU but different graphics cards.
Road 96 with RTX 5070 + Other CPUs
See how Road 96 performs with the same GPU but different processors.
Other Games with ii5-14600K + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.