Road 96

Road 96

AVERAGE FPS
175
excellent

This combination delivers exceptional performance with an average of 175 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 67 85 106 144
1440p QHD 126 161 200 244
1080p Full HD 198 234 253 284

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 144
3840x2160 Medium 106
3840x2160 High 85
3840x2160 Ultra 67
2560x1440 Low 244
2560x1440 Medium 200
2560x1440 High 161
2560x1440 Ultra 126
1920x1080 Low 284
1920x1080 Medium 253
1920x1080 High 234
1920x1080 Ultra 198

Road 96 with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

The pairing of AMD’s Ryzen 5 2600 with NVIDIA’s GeForce RTX 5090 D is an extreme generational mix, and Road 96’s measured results show exactly how this imbalance plays out. The data indicates a system that is overwhelmingly GPU-bound at higher resolutions, but with clear signs of CPU limitation at 1080p. This analysis breaks down the measured FPS, ranking, and component roles based solely on the provided benchmark data.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and reveals the primary bottleneck at each setting tier. At Low settings, the average frame rate falls from 284 FPS at 1920x1080 to 144 FPS at 3840x2160, a reduction of roughly 49%. This steep decline is classic evidence of the GPU becoming the limiting factor as pixel count increases; the RTX 5090 D’s raw compute is being saturated by the 4K workload, whereas at 1080p it has ample headroom to push far beyond the CPU’s limits.

The scaling pattern is consistent across all quality presets. At High settings, the average drops from 234 FPS at 1080p to 161 FPS at 1440p, and then further to 85 FPS at 4K. This is a 64% decrease from 1080p to 4K, showing that the GPU’s rendering load scales almost linearly with resolution. The gap between 1440p and 4K is particularly telling: at High settings, the 161 FPS at 1440p falls to 85 FPS at 4K, a 47% performance hit, which is a far larger relative drop than the 31% decrease seen between 1080p and 1440p. This suggests that the RTX 5090 D hits a performance cliff as the pixel count pushes towards 4K.

For Medium settings, the data provides minimum and maximum FPS values that further illustrate the scaling. At 1080p, the average is 253 FPS with a minimum of 215 FPS and a maximum of 291 FPS. At 1440p, the average is 200 FPS with a range of 170 to 229 FPS. At 4K, the average drops to 106 FPS with a range of 90 to 121 FPS. The consistency of the frame delivery is notable; the spread between minimum and maximum is relatively tight at each resolution, indicating that the system is not experiencing severe stutters, but the overall average descends predictably with resolution.

The 1080p results hint at a CPU limitation. At Low settings, the 284 FPS average is high, but the jump from Low to Medium only reduces the average to 253 FPS, and then to 234 FPS at High, and 198 FPS at Ultra. This relatively small spread between settings at 1080p suggests the Ryzen 5 2600 is struggling to feed frames fast enough to fully utilize the RTX 5090 D; the GPU is likely waiting on the CPU to deliver draw calls. In contrast, at 4K, the spread between Low (144 FPS) and Ultra (67 FPS) is much larger, confirming that the GPU is the sole bottleneck at this resolution.

How This Combo Ranks

In the database of tested combinations for Road 96, this specific pairing of the Ryzen 5 2600 and RTX 5090 D ranks 141st out of 2903 combos. This places it in the top 5% of all tested systems, which is a strong showing for a game that is not typically demanding on hardware. The high rank is almost entirely attributable to the RTX 5090 D’s immense power, as the CPU is a much older, lower-tier part.

The rank of 141 indicates that while the system is very fast, it is not at the absolute top. Many of the 140 configurations ranked higher likely feature more modern CPUs that can better keep up with the RTX 5090 D at lower resolutions. The data suggests that the combo’s overall performance is being held back by the CPU in specific scenarios, particularly at 1080p, which likely prevents it from climbing higher in the rankings.

This ranking confirms the GPU’s dominance. A system with a CPU that is a generation behind, paired with a top-tier GPU, still outperforms the vast majority of more balanced builds in this game. For Road 96, which is an adventure title with relatively modest graphical requirements, the GPU’s raw power is enough to push the system to an elite tier, even with an older processor. The rank shows that for this particular workload, the GPU is the primary driver of performance, and the CPU’s age does not preclude a top-tier result.

GPU Role

The NVIDIA GeForce RTX 5090 D is the undisputed star of this configuration. Its benchmark data shows a GPU that is in the 92nd percentile of all GPUs, with a massive 32 GB of GDDR7 memory on a 512-bit bus providing 1.79 TB/s of bandwidth. This immense memory subsystem is likely a key reason why the system performs so well at 4K, as it can handle large textures and high-resolution buffers without running out of memory or bandwidth.

The GPU’s clock speeds are listed as a base of 2017 MHz and a boost of 2407 MHz. These high frequencies, combined with its 21760 shading units, allow for immense compute throughput, evidenced by its 104.8 TFLOPS FP32 performance. In Road 96, this translates to the high frame rates seen at 1440p and 4K; the GPU has more than enough horsepower to render the game’s scenes, and the benchmarks show that it is the limiting factor at these resolutions.

The RTX 5090 D’s role is best understood by looking at the 4K results. At Ultra settings, the average FPS is 67, which is the lowest score in the dataset. This is not a sign of a weak GPU, but rather a sign of a game setting that is extremely demanding. The GPU is working hard to render everything at maximum quality, and the 67 FPS average is a solid, playable result for a 4K Ultra preset. The fact that it can maintain over 60 FPS at 4K Ultra in this game shows the GPU is not the limiting factor at lower resolutions.

The performance difference between settings at 4K further emphasizes the GPU’s role. Moving from Low (144 FPS) to Medium (106 FPS) to High (85 FPS) to Ultra (67 FPS) shows a clear and consistent scaling of load on the GPU. Each step up in quality increases the rendering complexity, and the GPU responds with a predictable decrease in frame rate. This is the behavior of a system where the GPU is the primary renderer and is being fully utilized.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across resolutions and settings. At 1920x1080, the system is incredibly fast, with the only limiting factor being the CPU. The Low preset averages 284 FPS, Medium averages 253 FPS (with a range of 215 to 291 FPS), High averages 234 FPS, and Ultra averages 198 FPS. The relatively small gap between Low and Ultra at 1080p (86 FPS) highlights that the CPU is holding back the GPU, as a GPU-bound system would show a much larger spread.

At 2560x1440, the GPU begins to take over as the primary bottleneck. The Low preset averages 244 FPS, which is only slightly lower than the 1080p result, showing that the CPU is still capable of driving high frame rates at this resolution. Medium averages 200 FPS (with a range of 170 to 229 FPS), High averages 161 FPS, and Ultra averages 126 FPS. The spread between Low and Ultra at 1440p is 118 FPS, which is larger than at 1080p, indicating that the GPU is starting to feel the load.

At 3840x2160, the GPU is the clear limiting factor. The Low preset averages 144 FPS, which is a significant drop from the 244 FPS at 1440p. Medium averages 106 FPS (with a range of 90 to 121 FPS), High averages 85 FPS, and Ultra averages 67 FPS. The spread between Low and Ultra at 4K is 77 FPS, and the absolute numbers are much lower, confirming that the RTX 5090 D is being fully utilized.

The Medium settings data is the only set that includes minimum and maximum FPS values. At 1080p, the minimum of 215 FPS and maximum of 291 FPS show a 76 FPS variance, which is a sign of CPU-induced frame pacing issues. At 1440p, the variance is 59 FPS (170 to 229), and at 4K, it is 31 FPS (90 to 121). The shrinking variance as resolution increases is expected, as the GPU’s rendering time becomes more dominant and smooths out the frame delivery.

FAQ

Q: What is the best resolution to play Road 96 with this combo?

A: The data shows that 1440p is the sweet spot for this pairing. At 2560x1440, the High preset averages 161 FPS, which is well above the 144Hz refresh rate of most monitors, and the Ultra preset averages 126 FPS, which is still very smooth. At 4K, the performance is playable, with High averaging 85 FPS, but 1440p offers a better balance of high frame rates and visual quality.

Q: Is the Ryzen 5 2600 bottlenecking the RTX 5090 D in this game?

A: Yes, the data indicates a CPU bottleneck at 1080p. The average FPS at 1920x1080 only ranges from 198 FPS (Ultra) to 284 FPS (Low). This relatively small spread compared to the GPU’s capabilities suggests the CPU cannot feed the GPU fast enough, limiting the maximum frame rate. At 1440p and 4K, the GPU becomes the limiting factor, and the CPU’s impact is reduced.

Q: How does the combo rank compared to other systems tested?

A: This specific combo ranks 141st out of 2903 tested configurations for Road 96. This places it in the top 5% of all systems in the database, making it a very high-performing setup for this game, despite the older CPU.

Q: Should I use the Ultra settings at 4K?

A: The data shows that the Ultra preset at 3840x2160 averages 67 FPS. This is a playable frame rate for a cinematic adventure game, but it is the lowest score in the dataset. If you prefer higher frame rates, the High preset at 85 FPS or the Medium preset at 106 FPS are better choices.

Q: How much faster is the RTX 5090 D compared to its nearest rivals in general benchmarks?

A: Based on average benchmark scores, the RTX 5090 D is 1.1% faster than the AMD Radeon RX 6650M XT and 1.6% slower than the AMD Radeon RX 6850M XT. This shows it is in a similar performance class to those GPUs in synthetic tests, though game-specific results can vary.

Q: Is the 32 GB of VRAM necessary for Road 96?

A: The data does not indicate that Road 96 requires a large amount of VRAM. The game’s performance scales primarily with resolution and settings, and the 32 GB of VRAM on the RTX 5090 D is far more than this game needs. The high VRAM capacity is more relevant for other, more demanding titles.

CPU Role

The AMD Ryzen 5 2600 is a 6-core, 12-thread processor from 2018, based on the Zen+ architecture. Its data shows a base clock of 3.40 GHz and a boost clock of 3.90 GHz, with a 16 MB shared L3 cache. In the context of Road 96, this CPU is a secondary component, but its impact is measurable, particularly at 1080p.

The benchmark results for the CPU show a 75th percentile ranking among all CPUs, with an average score of 21484. Its nearest rivals include the Intel Core Ultra 5 228V (0.2% faster), Intel Core i9-11900H (0.5% faster), and Intel Xeon D-1746TER (0.7% slower). These scores indicate that the Ryzen 5 2600 is a competent mid-range processor, but it is far from the top of the charts.

In Road 96, the CPU’s role is to process game logic, physics, and draw calls. The data shows that at 1920x1080, the CPU is the limiting factor. The high frame rates (over 200 FPS) place a significant load on the CPU, and its single-thread performance, as evidenced by its Geekbench single-core score of 1154, is not enough to fully feed the RTX 5090 D. This is why the FPS at 1080p does not scale dramatically with settings; the CPU is maxed out.

The CPU’s 6 cores and 12 threads are sufficient for Road 96, which is not a heavily multi-threaded game. However, the architecture’s age is apparent. The 12 nm process node and 3.90 GHz boost clock mean it lacks the high single-thread performance of newer CPUs. This is why the system’s ranking, while high, is not higher; the CPU prevents the combo from achieving the absolute top-tier results that a newer processor would allow at lower resolutions.

At 1440p and 4K, the CPU’s role diminishes. The GPU’s rendering time becomes the dominant factor, and the CPU has enough headroom to keep up. The data supports this, as the FPS scaling between settings becomes more pronounced at higher resolutions, indicating the GPU is the bottleneck. The CPU is not a problem at these resolutions, but it is also not a contributing factor to the high performance; it simply gets out of the way.

The practical takeaway is that this CPU is a limiting factor only in CPU-bound scenarios, which are primarily at 1080p or with very high frame rates. For a game like Road 96, this means the system is exceptionally fast at 1440p and 4K, but the CPU prevents it from reaching its full potential at 1080p. For a builder, this indicates that while the CPU is old, it is still capable of delivering a great experience in this game, provided the resolution is high enough.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5090 D in Road 96

Resolution Settings Avg FPS
3840x2160 Low 144.0
3840x2160 Medium 106.0
3840x2160 High 85.0
3840x2160 Ultra 67.0
2560x1440 Low 244.0
2560x1440 Medium 200.0
2560x1440 High 161.0
2560x1440 Ultra 126.0
1920x1080 Low 284.0
1920x1080 Medium 253.0
1920x1080 High 234.0
1920x1080 Ultra 198.0

Road 96 with Ryzen 5 2600 + Other GPUs

See how Road 96 performs with the same CPU but different graphics cards.

Road 96 with RTX 5090 D + Other CPUs

See how Road 96 performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + RTX 5090 D

Explore FPS benchmarks for other games using this same hardware combination.