Revolution Idle
This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 9 | 15 | 16 | 21 |
| 1440p QHD | 18 | 28 | 30 | 39 |
| 1080p Full HD | 29 | 45 | 47 | 62 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core i9-14900K + Intel Arc B390, In-Depth Analysis
Revolution Idle presents an unusual benchmark scenario: the game is an idle genre title, yet the data reveals a dramatic performance bottleneck that is entirely GPU-bound and resolution-dependent. The combination of the Intel Core i9-14900K and Intel Arc B390 produces scores that place it at rank 2629 out of 2986 tested combos, a result that may surprise users expecting the flagship CPU to compensate for the integrated graphics. The data shows a clear pattern: the Intel Arc B390, with its "System Shared" memory and 80 W TDP, is the decisive limiting factor across all resolutions, while the 24-core, 32-thread i9-14900K sits largely underutilized in a game that does not appear to stress multi-threaded performance.
FAQ
Q: What is the overall performance ranking of this CPU and GPU combo in Revolution Idle?
A: The combo ranks 2629 out of 2986 tested combinations, placing it in the bottom 12% of systems tested for this game. This indicates that while the CPU is a top-tier part, the GPU severely limits the overall experience.
Q: How does the Intel Arc B390 compare to its nearest rivals in synthetic benchmarks?
A: The GPU's average benchmark score is 1482. It is 1.3% ahead of the NVIDIA GeForce GT 520MX, 1.5% ahead of the GeForce 800M, 2.5% ahead of the GT 625 OEM, and 2.7% ahead of the GT 710. This places it in the 9th percentile of all GPUs, showing it is a very low-end part.
Q: What is the best average FPS achievable at 1080p with this combo?
A: The highest average FPS recorded is 62, achieved at 1920x1080 with Low settings. This is the only setting and resolution combination that reaches the 60 FPS threshold, suggesting that even at the lowest graphical fidelity, performance is marginal.
Q: How does the i9-14900K's multi-core performance compare to its closest rival?
A: The i9-14900K has an average benchmark score of 79097. Its nearest rival, the Intel Core i9-14900KF, has an average score of 79371, making the i9-14900K 0.3% slower. The AMD EPYC 7413 is 1.2% faster, while the AMD Ryzen AI Max+ 395 is 1.7% slower.
Q: Does the game's performance improve significantly when lowering the resolution from 4K to 1080p?
A: Yes, the data shows a significant improvement. At Ultra settings, the average FPS jumps from 9 at 3840x2160 to 29 at 1920x1080, a 222% increase. This dramatic scaling suggests the GPU is the primary bottleneck, as lowering resolution reduces its workload.
Q: What are the clock speeds of the i9-14900K and the Arc B390?
A: The i9-14900K has a base clock of 3.20 GHz and a boost clock of 6.00 GHz. The Intel Arc B390 has a base clock of 300 MHz and a boost clock of 2500 MHz.
GPU Role
The Intel Arc B390 is the undisputed performance ceiling for this combination in Revolution Idle. The data from the measured FPS rows shows that the GPU's integrated nature, with "System Shared" memory and a 80 W TDP, is the primary constraint. The GPU's 3DMark Steel Nomad DX12 score is a modest 1482, which places it in the 9th percentile of all GPUs and directly alongside ancient parts like the NVIDIA GeForce GT 710. This low synthetic score is reflected in the game's performance, where even the most favorable settings yield sub-60 FPS averages.
The GPU's specifications support this analysis. With 1536 shading units, 48 TMUs, and 24 ROPs, the Arc B390 is designed for basic graphical output, not gaming. Its memory bandwidth is "System Dependent," meaning it shares system memory, which is a severe bottleneck for texture-heavy workloads. The boost clock of 2500 MHz is the only figure that suggests any potential, but the pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s are far too low for modern gaming demands. In Revolution Idle, this translates to an average FPS that never exceeds 62 at 1080p Low, and drops to a single-digit 9 FPS average at 4K Ultra. The data strongly implies that any attempt to increase graphical fidelity is met with immediate and severe frame rate penalties.
Settings Recommendations
Based on the measured FPS rows, the optimal experience is found at 1920x1080 with Low settings. This is the only configuration that achieves an average FPS above 60, hitting 62. This is the only row where the "playable" threshold is met, which is critical for an idle game where background smoothness is expected. While Medium settings at 1080p offer an average of 47 FPS, the drop below 60 FPS is noticeable and not worth the marginal visual improvement given the GPU's limitations.
At higher resolutions, the situation becomes untenable. At 2560x1440, the best average is 39 FPS at Low settings, which is a 37% performance drop from the 1080p Low result. At 3840x2160, the best average is 21 FPS at Low, which is a 66% drop from 1080p Low. The data suggests that users should not venture beyond 1080p Low if they prioritize a consistent frame rate. The Ultra presets are essentially non-viable, with averages of 29 FPS at 1080p, 18 FPS at 1440p, and 9 FPS at 4K. For this hardware, the "Low" preset is the only setting that provides a playable baseline, and any adjustment upward is a compromise that sacrifices frame rate for little benefit.
Measured FPS Breakdown
The measured FPS data provides a detailed look at the performance envelope of this combo. At 1920x1080, the results are the strongest but still modest. The Low preset yields an average of 62 FPS. The High preset drops to 45 FPS, and the Medium preset averages 47 FPS with a minimum of 40 and maximum of 54. The Ultra preset is the weakest at 1080p, with an average of 29 FPS. This shows a clear progression where dropping from Low to Ultra causes a 53% reduction in average frame rate.
At 2560x1440, the performance degrades significantly. The Low preset averages 39 FPS, a 37% drop from the 1080p Low result. The High preset averages 28 FPS. The Medium preset averages 30 FPS, with a minimum of 25 and maximum of 34, indicating noticeable stutter. The Ultra preset averages 18 FPS. The delta between Low and Ultra at this resolution is a 54% reduction, mirroring the trend seen at 1080p.
At 3840x2160, the GPU is overwhelmed. The Low preset averages 21 FPS, which is a 66% drop from 1080p Low. The Medium preset averages 16 FPS, with a minimum of 13 and maximum of 18. The High preset averages 15 FPS. The Ultra preset averages just 9 FPS. The performance ceiling at 4K is extremely low, with even the Low preset failing to reach a stable 30 FPS. The data shows that this resolution is not viable for gameplay, as the GPU's workload becomes too demanding regardless of the settings chosen.
How This Combo Ranks
The combo's rank of 2629 out of 2986 tested combos places it in the bottom 12% of all systems in the database for Revolution Idle. This is a stark illustration of how the GPU bottleneck overrides the CPU's potential. The data implies that in a game where the CPU is not a limiting factor, the i9-14900K's high benchmark scores do not translate into in-game performance. The GPU's 9th percentile ranking (with an average score of 1482) is a much stronger predictor of the game's outcome.
The i9-14900K's own ranking is in the 95th percentile of all CPUs, with an average benchmark score of 79097. This contrast is stark: a top-5% CPU paired with a bottom-10% GPU produces a bottom-12% gaming result. This suggests that the GPU is so slow that it negates any advantage the CPU offers. The nearest rivals to the GPU, such as the NVIDIA GeForce GT 520MX (1.3% slower) and the GeForce 800M (1.5% slower), are decades-old parts, confirming that the Arc B390 is not a gaming-focused component. In this specific game, the combo's rank is a direct reflection of the GPU's limitations, not the CPU's capabilities.
CPU Role
The Intel Core i9-14900K is a 24-core, 32-thread processor based on the Raptor Lake architecture. It has a base clock of 3.20 GHz and a boost clock of 6.00 GHz, with a 125 W TDP. Its benchmark results are exceptional: a Cinebench R23 multi-core score of 39399.5 and a Geekbench multi-core score of 21697. The CPU's average benchmark score of 79097 places it in the 95th percentile of all CPUs. However, the data for Revolution Idle does not reflect this power.
An idle game like Revolution Idle typically relies on single-thread performance and low background resource usage. The i9-14900K's single-core scores are also strong (e.g., Cinebench R23 single-core score of 2262.5), but the game's performance is not tied to the CPU. The measured FPS shows that the bottleneck is entirely on the GPU. The CPU's role is to feed the GPU with data, and in this case, the GPU is so slow that the CPU is never the limiting factor. The data implies that the game's engine is likely not optimized for high core counts, and the i9-14900K's 32 threads are largely idle. The CPU's performance is irrelevant to the outcome; the GPU is the sole determinant of the frame rate.
Resolution Scaling
The resolution scaling data reveals a classic GPU-bound scenario. Moving from 1920x1080 to 2560x1440 at Low settings drops the average FPS from 62 to 39, a 37% decrease. Moving from 2560x1440 to 3840x2160 at Low settings drops the average FPS from 39 to 21, a 46% decrease. Overall, from 1080p Low to 4K Low, the average FPS drops by 66%. This scaling is consistent with a GPU that is struggling to fill pixels, as the workload increases quadratically with resolution.
The pattern is similar at other settings. At Ultra, the average FPS drops from 29 at 1080p to 18 at 1440p (a 38% decrease) and then to 9 at 4K (a 50% decrease from 1440p). The fact that the percentage drop is relatively consistent across settings suggests that the GPU is the limiting component. If the CPU were the bottleneck, the FPS would be more consistent across resolutions, as the CPU's workload is not affected by resolution. The data conclusively shows that the Intel Arc B390's rendering pipeline is saturated at 1080p, and increasing resolution only exacerbates the problem. The "System Shared" memory bandwidth is likely the culprit, as higher resolutions require more memory bandwidth to fetch textures, and the system memory is far slower than dedicated VRAM. This scaling behavior is typical of a low-end integrated GPU and confirms that users should stick to 1080p for any semblance of playability.
Hardware Specifications
Intel Core i9-14900K
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i9-14900K + Intel Arc B390 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 21.0 |
| 3840x2160 | Medium | 16.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 9.0 |
| 2560x1440 | Low | 39.0 |
| 2560x1440 | Medium | 30.0 |
| 2560x1440 | High | 28.0 |
| 2560x1440 | Ultra | 18.0 |
| 1920x1080 | Low | 62.0 |
| 1920x1080 | Medium | 47.0 |
| 1920x1080 | High | 45.0 |
| 1920x1080 | Ultra | 29.0 |
Revolution Idle with ii9-14900K + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B390 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with ii9-14900K + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.