Revolution Idle

Revolution Idle

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 31 46 52 64
1440p QHD 60 88 96 123
1080p Full HD 92 142 151 197

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 52
3840x2160 High 46
3840x2160 Ultra 31
2560x1440 Low 123
2560x1440 Medium 96
2560x1440 High 88
2560x1440 Ultra 60
1920x1080 Low 197
1920x1080 Medium 151
1920x1080 High 142
1920x1080 Ultra 92

Revolution Idle with Intel Core i7-14700K + NVIDIA GeForce RTX 5070, In-Depth Analysis

The Intel Core i7-14700K paired with the NVIDIA GeForce RTX 5070 is a potent combination for Revolution Idle (released 2023-05-09), but the benchmark data shows that the GPU becomes the primary limiting factor as resolution climbs. The measured FPS figures in the FACT PACK demonstrate a clear scaling pattern from 1080p to 4K, and this analysis breaks down exactly what those numbers mean for a builder targeting this specific title.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The data shows a steep performance curve as resolution increases, which is a classic sign of a GPU-bound workload at higher pixel counts. At 1920x1080 with High settings, the combo delivers 142.3 FPS; move to 2560x1440 and that drops to 88.3 FPS (a 38% reduction), and at 3840x2160 it falls further to 45.8 FPS (a 68% reduction from the 1080p figure). This scaling pattern — roughly halving FPS every time you double the pixel count — is textbook GPU limitation behavior, not a CPU bottleneck.

The gap between Low and Ultra settings widens dramatically at higher resolutions. At 1080p, the spread between Low (197.4 FPS) and Ultra (91.9 FPS) is 105.5 FPS. At 1440p, that spread narrows to 63 FPS (123.3 vs 60.3). At 4K, the spread compresses to just 33 FPS (64.4 vs 31.4). This compression at 4K indicates that the RTX 5070's raw pixel throughput is the constraining factor — the game's settings have less headroom to influence FPS when the GPU is already saturated.

Crucially, the 4K Low figure of 64.4 FPS vs the 1080p Ultra figure of 91.9 FPS tells a specific story. Dropping from Ultra to Low at 4K only recovers 33 FPS, while dropping resolution from 4K to 1080p at Ultra recovers 60.5 FPS. This means resolution is a far more effective lever than settings for this title, which is typical for an idle game where the visual complexity doesn't scale linearly with settings. The 4K Ultra result of 31.4 FPS is the only sub-60 figure in the entire dataset, confirming that this combo is not designed for maxed-out 4K play in this genre.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo holds the rank of 315 out of 1774 tested combinations in Revolution Idle, placing it in the top 17.8% of all tested systems. This is a strong result for a mid-to-high-end pairing, but it's not near the top — there are 314 combos that outperform it. Given that the CPU sits in the 96th percentile of all CPUs and the GPU in the 83rd percentile of all GPUs, the raw hardware capability suggests the ranking is held back by the game's modest demands rather than any component deficiency.

What's notable is the discrepancy between the hardware's overall percentiles and the combo's in-game rank. The CPU's 96th percentile placement and the GPU's 83rd percentile placement are both above the combo's 17.8th percentile in-game standing. This gap implies that Revolution Idle does not scale perfectly with the top-tier hardware — many cheaper combos likely deliver similar or better FPS because the game's workload doesn't push the RTX 5070 or i7-14700K to their limits at lower resolutions. The data suggests that the 315th rank is a function of the game's idle genre nature, where frame rates above 100 FPS are already achieved at 1080p, making additional hardware headroom irrelevant.

GPU Role — VRAM, clocks, and how they relate to this game's results

The RTX 5070 brings 12 GB of GDDR7 memory on a 192-bit bus, with memory clocks rated at 1750 MHz base and 28 Gbps effective. The memory bandwidth of 672.0 GB/s is substantial, but the measured FPS figures suggest this is far more than Revolution Idle requires — the game is not memory-bandwidth bound at any tested resolution. The fact that 4K Ultra (31.4 FPS) is vastly lower than 1440p Ultra (60.3 FPS) points to the GPU's shading and rasterization throughput, not its memory subsystem, as the bottleneck.

The GPU's boost clock is 2512 MHz with a base of 2325 MHz, and it delivers 30.87 TFLOPS of FP32 compute. For an idle game, this compute capacity is essentially unharnessed — the 4K Ultra result of 31.4 FPS shows the GPU is not compute-limited in a traditional sense, but rather limited by the game's engine efficiency at high pixel counts. The pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s are more relevant metrics for this title, as the fill-rate demands of 4K resolution are likely what drag the FPS down. The 80 ROPs and 192 TMUs are the hardware resources directly taxed by resolution scaling, and the data confirms they're adequate for 1440p but stretched at 4K Ultra.

Interestingly, the GPU's PassMark G3D score of 29137 places it at the 83rd percentile, and its nearest rival is the AMD Radeon Pro 5300 (deltaPct 0.2) with an average score of 41610. The RTX 5070's average benchmark score of 41687 is essentially tied with that workstation card, yet in-game performance at 4K Ultra is only 31.4 FPS — suggesting the game's optimization favors different hardware characteristics than synthetic benchmarks measure.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the combo delivers playable frame rates across all settings: Low 197.4 FPS, Medium 150.8 FPS, High 142.3 FPS, and Ultra 91.9 FPS. The step from Medium to High costs 8.5 FPS, while High to Ultra costs 50.4 FPS — a massive penalty that indicates Ultra settings enable effects that disproportionately tax the GPU at 1080p. The 1080p Ultra figure of 91.9 FPS is still smooth for an idle game, but the 45% drop from High is notable.

At 2560x1440, the pattern holds with lower absolute numbers: Low 123.3 FPS, Medium 95.6 FPS, High 88.3 FPS, and Ultra 60.3 FPS. The Medium-to-High delta is 7.3 FPS, and High-to-Ultra is 28 FPS. The 1440p Ultra result of 60.3 FPS is right at the edge of the 60 FPS threshold, making it viable for most displays but not headroom-heavy. The 1440p Low figure of 123.3 FPS shows the GPU can still output high frame rates at this resolution when settings are reduced.

At 3840x2160, the numbers become marginal: Low 64.4 FPS, Medium 51.6 FPS, High 45.8 FPS, and Ultra 31.4 FPS. Only Low settings break 60 FPS at 4K, and Ultra falls below 32 FPS — a poor experience for any game, though acceptable for an idle title where frame rate matters less for gameplay mechanics. The 4K Medium figure of 51.6 FPS is borderline playable, but the data clearly shows that 4K is not the intended resolution for this combo in this game.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

*Q: What is the best resolution/settings combination for this combo in Revolution Idle?*

A: The data shows 1440p High at 88.3 FPS or 1440p Medium at 95.6 FPS are the sweet spots. Both exceed 60 FPS comfortably and retain visual quality. 1080p Ultra (91.9 FPS) is also viable, but the 50.4 FPS penalty from High to Ultra at 1080p suggests diminishing returns.

Q: Can this combo handle 4K gaming?

A: Yes, but only at Low settings (64.4 FPS). For 4K Medium (51.6 FPS) or High (45.8 FPS), expect sub-60 FPS. 4K Ultra (31.4 FPS) is not recommended for smooth play. The GPU is the limiting factor at this resolution.

Q: How does the RTX 5070 compare to its nearest rival in the GPU benchmark data?

A: The RTX 5070 has an average benchmark score of 41687, which is 0.2% ahead of the AMD Radeon Pro 5300 (41610) and 0.6% ahead of the NVIDIA GeForce RTX 3090 (41441). It trails the AMD Radeon Pro 580X (41991) by 0.7%.

Q: Is the Intel Core i7-14700K a bottleneck for the RTX 5070 in this game?

A: No. The CPU sits in the 96th percentile of all CPUs with an average benchmark score of 70074, and its nearest rival (Intel Core i7-14700KF) is within 0% delta. The FPS scaling from 1080p to 4K follows a GPU-bound pattern, not a CPU-bound one.

*Q: What is the combo's overall ranking in Revolution Idle?*

A: The combo ranks 315th out of 1774 tested combinations, placing it in the top 17.8% of all systems. This is strong, but the gap between the CPU's 96th percentile and the combo's in-game rank suggests the game doesn't fully utilize the hardware.

Q: How much FPS does dropping from Ultra to Low settings recover at 4K?

A: At 3840x2160, Low (64.4 FPS) is 33 FPS higher than Ultra (31.4 FPS). This is a significant gain, but it's still less than the 60.5 FPS recovered by dropping from 4K Ultra to 1080p Ultra (91.9 FPS).

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-14700K is a 20-core, 28-thread processor based on Raptor Lake architecture, with base clock 3.40 GHz and boost clock 5.60 GHz. Its 33 MB of shared L3 cache and 2 MB per-core L2 cache provide ample memory hierarchy for gaming workloads. The CPU's Cinebench R23 multi-core score of 44534 and single-core score of 6287 put it in the 96th percentile of all CPUs, but the measured FPS data in Revolution Idle shows the game is not CPU-bound at any resolution.

The key evidence for this is the FPS scaling pattern. When a CPU is the bottleneck, FPS remains roughly constant across resolutions because the CPU can't feed frames fast enough. Here, FPS drops from 197.4 (1080p Low) to 64.4 (4K Low) — a 67% reduction that directly tracks pixel count increases. This is the signature of a GPU-limited scenario. The CPU's 28 threads and 5.60 GHz boost are far more than an idle game requires; the game's genre (Idle) typically involves minimal per-frame CPU work, and the data confirms the i7-14700K is effectively idle in this workload.

The CPU's PassMark single-thread score of 4472 and multi-thread score of 52392 are both strong, but the game doesn't leverage them. Even at 1080p Low, where GPU load is lowest, the CPU never becomes the limiting factor — the 197.4 FPS ceiling is set by the GPU's rendering capabilities, not CPU compute. The 20-core design (8 performance cores + 12 efficient cores, implied by the 20/28 spec) offers headroom for background tasks or streaming while gaming, but it doesn't influence the measured FPS in this title. The CPU's 125W TDP and Intel Socket 1700 compatibility are relevant for system planning, but not for game performance, which the data shows is entirely GPU-determined.

Hardware Specifications

Intel Core i7-14700K

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700K + NVIDIA GeForce RTX 5070 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 64.4
3840x2160 Medium 51.6
3840x2160 High 45.8
3840x2160 Ultra 31.4
2560x1440 Low 123.3
2560x1440 Medium 95.6
2560x1440 High 88.3
2560x1440 Ultra 60.3
1920x1080 Low 197.4
1920x1080 Medium 150.8
1920x1080 High 142.3
1920x1080 Ultra 91.9

Revolution Idle with ii7-14700K + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with RTX 5070 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with ii7-14700K + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.