Revolution Idle
This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 61 | 62 | 82 |
| 1440p QHD | 70 | 113 | 122 | 160 |
| 1080p Full HD | 116 | 181 | 181 | 204 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core i5-14400F + NVIDIA GeForce RTX 5080, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-14400F is a 10-core, 16-thread desktop processor built on Intel's Raptor Lake architecture with a 10 nm process node. Its base clock runs at 2.50 GHz, boosting up to 4.70 GHz, and it carries 20 MB of shared L3 cache alongside 1.25 MB of L2 per core. This CPU sits in the 88th percentile compared to all tested processors, with an average benchmark score of 32508. Its closest rivals in aggregate performance include the Intel Core i7-12800H at 32513 (a 0% delta), the AMD Ryzen 5 PRO 7645 at 32446 (0.2% behind), and the AMD Ryzen 7 250 at 32584 (0.2% ahead). These margins are effectively negligible, placing this chip in a tight cluster of mid-range performers.
For an idle game like Revolution Idle, the computational demands are modest, but the measured frame rates reveal that the CPU still plays a supporting role. The single-core Cinebench R23 score of 3093 and multi-core score of 21914 indicate that the i5-14400F has solid headroom for game logic, background simulation, and UI updates that idle games typically rely on. The PassMark single-thread score of 3723 and multithread score of 25783 further corroborate this. Since Revolution Idle is not a graphically intensive title, the CPU's 10 cores and 16 threads are more than sufficient to avoid becoming a bottleneck at lower resolutions; the data shows that frame rates scale more with GPU settings than with CPU capability.
The processor's 65 W TDP and dual-channel DDR4/DDR5 memory support are typical for a mainstream desktop part, but the measured FPS in this game does not stress the memory bus heavily. The boost clock of 4.70 GHz ensures that single-threaded tasks, such as rendering the game's interface, run smoothly. Benchmark results indicate that the CPU's performance is consistent with its rivals, as the deltaPct values stay within 0.2% of the nearest comparable chips, meaning the i5-14400F neither boosts nor drags down the overall combo performance in Revolution Idle.
How This Combo Ranks
The combination of the Intel Core i5-14400F with the NVIDIA GeForce RTX 5080 achieves a rank of 55 out of 1774 tested combos in Revolution Idle. This places the combo in the top 3.1% of all configurations evaluated, which is a strong showing for a mid-range CPU paired with a high-end GPU. The RTX 5080, built on the Blackwell 2.0 architecture with 10752 shading units and 16 GB of GDDR7 memory on a 256-bit bus, delivers 960.0 GB/s of bandwidth. Its average benchmark score of 59188 puts it in the 89th percentile among all GPUs, with nearest rivals like the Intel Arc A570M (58239, 1.6% behind) and the Intel Arc Pro A60 (60326, 1.9% ahead) showing that the GPU is competitively positioned.
The combo's high rank relative to the CPU's mid-tier standing suggests that the RTX 5080 dominates the performance equation. The data shows that Revolution Idle is far more sensitive to GPU capabilities than CPU raw compute, as the i5-14400F's 88th percentile CPU score is overshadowed by the GPU's 89th percentile standing. The combo rank of 55 indicates that only 54 other pairings out of 1774 deliver higher average FPS, which is remarkable given that many of those combos likely feature flagship CPUs. This suggests that for idle games, the GPU is the primary driver of frame rates, and the i5-14400F does not meaningfully constrain the RTX 5080's output.
Compared to the CPU's nearest rivals, the deltaPct values are minimal, meaning that swapping the i5-14400F for an i7-12800H or Ryzen 5 PRO 7645 would yield virtually identical results in this title. The rank of 55 is therefore more a signal of the GPU's strength than the CPU's, and users upgrading from a weaker processor would see little benefit in this specific game, as the bottleneck lies elsewhere.
Resolution Scaling
The measured FPS data reveals how the combo scales across resolutions. At 1920x1080 with High settings, the average FPS is 181.1, which rises to 203.6 on Low settings. Moving to 2560x1440, High settings yield 113.2 FPS, a drop of approximately 37.5% from 1080p High. At 3840x2160, High settings produce only 61.1 FPS, a further 46% reduction from 1440p. This steep scaling curve indicates that the GPU is the limiting component as resolution increases, since the RTX 5080's pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are being pushed harder at higher resolutions.
The pattern is consistent across all settings. For Low settings, 1080p delivers 203.6 FPS, 1440p drops to 159.9 FPS (a 21.5% reduction), and 4K falls to 81.8 FPS (a 48.8% reduction from 1440p). The Ultra preset shows the most dramatic scaling: 116.2 FPS at 1080p, 69.7 FPS at 1440p (a 40% drop), and 39.2 FPS at 4K (a 43.8% drop from 1440p). These numbers demonstrate that the CPU is not the limiting factor at any resolution; if it were, the FPS would remain relatively flat across resolutions. Instead, the consistent FPS drops as pixel count increases point squarely at the GPU's rendering pipeline.
The RTX 5080's 16 GB of GDDR7 memory and 960.0 GB/s bandwidth are adequate for 4K, but the 56.28 TFLOPS FP32 compute is stretched thin in this title's higher presets. The data indicates that at 1080p and 1440p, the combo has ample headroom, but at 4K Ultra, the frame rate dips below 40 FPS, which is borderline for smooth gameplay. The scaling from 1080p to 4K at High settings (181.1 to 61.1 FPS) represents a 66.3% reduction, highlighting how resolution disproportionately impacts performance in this idle game.
Settings Recommendations
Based on the measured rows, the best experience balances visual fidelity with frame rate sustainability. At 1080p, the Medium and High presets both deliver 181.1 FPS, which is identical, so users gain nothing from dropping below High. The Ultra preset at 116.2 FPS is still playable, but the 35.8% reduction from High makes it less appealing unless visual quality is paramount. For 1080p, High is the recommended preset, as it matches Medium's performance while offering better visuals.
At 1440p, the High preset delivers 113.2 FPS, while Medium drops to 121.8 FPS (a 7.6% improvement). The Ultra preset falls to 69.7 FPS, which is a 38.4% reduction from High. Given that High at 1440p still exceeds 100 FPS, it offers the best compromise between quality and smoothness. Medium is a viable alternative for users prioritizing frame rate, but the difference is modest. Ultra is not recommended at 1440p, as the FPS drops below 70, which may introduce noticeable judder in a game that benefits from consistent frame pacing.
At 4K, the situation changes dramatically. The High preset delivers 61.1 FPS, which is just above the 60 FPS threshold for smoothness, while Medium yields 62.4 FPS (a 2.1% improvement). The Low preset jumps to 81.8 FPS, a 33.9% improvement over High, but at the cost of visual quality. The Ultra preset at 39.2 FPS is not recommended, as it falls well below playable thresholds. For 4K, Medium is the recommended preset, as it provides the best balance of visual fidelity and performance, with High being a close alternative for those who can tolerate slightly lower frame rates.
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest performance. Low settings produce an average of 203.6 FPS, while Medium and High both achieve 181.1 FPS. The Ultra preset drops to 116.2 FPS. This shows that the RTX 5080 is largely underutilized at 1080p, as the difference between Low and High is only 11.1%, suggesting the CPU or game engine limits frame rates above 200 FPS.
At 2560x1440, the scaling becomes more pronounced. Low settings yield 159.9 FPS, a 21.5% reduction from 1080p Low. Medium delivers 121.8 FPS, which is 32.8% lower than 1080p Medium. High produces 113.2 FPS, a 37.5% reduction from 1080p High. Ultra falls to 69.7 FPS, a 40% reduction from 1080p Ultra. The gap between Low and High at 1440p is 29.2%, indicating that the GPU is becoming more involved in the rendering process.
At 3840x2160, the performance drops significantly across all presets. Low settings average 81.8 FPS, which is still playable, while Medium delivers 62.4 FPS and High 61.1 FPS. The Ultra preset averages 39.2 FPS, which is below the 60 FPS threshold. The difference between Low and High at 4K is 25.3%, showing that even at maximum resolution, the GPU can handle the lower presets with relative ease. The data confirms that this combo is best suited for 1080p and 1440p gaming, with 4K requiring settings compromises to maintain smooth frame rates.
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 5080 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 81.8 |
| 3840x2160 | Medium | 62.4 |
| 3840x2160 | High | 61.1 |
| 3840x2160 | Ultra | 39.2 |
| 2560x1440 | Low | 159.9 |
| 2560x1440 | Medium | 121.8 |
| 2560x1440 | High | 113.2 |
| 2560x1440 | Ultra | 69.7 |
| 1920x1080 | Low | 203.6 |
| 1920x1080 | High | 181.1 |
| 1920x1080 | Medium | 181.1 |
| 1920x1080 | Ultra | 116.2 |
Revolution Idle with ii5-14400F + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with RTX 5080 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with ii5-14400F + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.