Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
106
good

This combination provides smooth gameplay with an average of 106 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 45 62 74 99
1440p QHD 67 94 112 150
1080p Full HD 90 126 151 201

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 99
3840x2160 Medium 74
3840x2160 High 62
3840x2160 Ultra 45
2560x1440 Low 150
2560x1440 Medium 112
2560x1440 High 94
2560x1440 Ultra 67
1920x1080 Low 201
1920x1080 Medium 151
1920x1080 High 126
1920x1080 Ultra 90

Red Dead Redemption 2 with AMD Ryzen 7 7700X + NVIDIA GeForce RTX 5080, In-Depth Analysis

# Red Dead Redemption 2 with AMD Ryzen 7 7700X + NVIDIA GeForce RTX 5080

The AMD Ryzen 7 7700X paired with the NVIDIA GeForce RTX 5080 produces a benchmark profile that shifts decisively between GPU-bound and CPU-bound territory depending on resolution. At 4K, the combination delivers 62 FPS on High settings, while dropping to 1080p Low pushes the average to 201 FPS — a 3.2x spread that reveals where each component's headroom begins and ends. The data shows a system that comfortably handles Red Dead Redemption 2 at standard display resolutions, but the scaling curve exposes the RTX 5080's dominance at lower pixel counts and the CPU's capacity to feed it.

Resolution Scaling

The measured FPS data shows a clear monotonic decline as resolution increases, but the rate of decline is not uniform across settings. At High settings, the transition from 1920x1080 to 2560x1440 drops the average from 126 FPS to 94 FPS, a 25.4% reduction. Moving from 2560x1440 to 3840x2160 further reduces the average to 62 FPS, another 34.0% drop. This compounding loss indicates that the RTX 5080's rendering workload grows disproportionately with pixel count, which is expected for a GPU-heavy title like Red Dead Redemption 2.

At Low settings, the scaling is even more pronounced in absolute terms: 201 FPS at 1080p falls to 150 FPS at 1440p (a 25.4% decrease) and then to 99 FPS at 4K (a 34.0% decrease). The relative percentages match the High setting pattern almost exactly, suggesting that the bottleneck shifts uniformly regardless of quality preset. However, the absolute headroom at 1080p Low — 201 FPS — indicates that the CPU is not the limiting factor at that resolution; the Ryzen 7 7700X's 8 cores and 16 threads are sufficient to keep the RTX 5080 fed.

The Medium setting rows include min and max FPS data, which provides additional insight into frame pacing. At 3840x2160 Medium, the average is 74 FPS with a min of 63 FPS and max of 85 FPS — a 22 FPS spread that shows some frame-time variance but no catastrophic drops. At 2560x1440 Medium, the average rises to 112 FPS with a min of 95 FPS and max of 129 FPS, a 34 FPS spread. At 1920x1080 Medium, the average reaches 151 FPS with a min of 128 FPS and max of 173 FPS, a 45 FPS spread. The widening min-max range at lower resolutions suggests that CPU-side frame generation becomes more variable as the GPU's rendering time shrinks.

The Ultra preset shows the steepest resolution penalty. At 4K Ultra, the average is 45 FPS, which is 27.4% lower than the 62 FPS at 4K High. At 1440p Ultra, the average is 67 FPS versus 94 FPS at High (a 28.7% reduction). At 1080p Ultra, the average is 90 FPS versus 126 FPS at High (a 28.6% reduction). The consistent ~28% penalty for Ultra across all resolutions indicates that the additional graphical features in Ultra scale uniformly with pixel count, and the RTX 5080's 16 GB of GDDR7 memory is not a limiting factor at any tested configuration.

How This Combo Ranks

The combination of the AMD Ryzen 7 7700X and NVIDIA GeForce RTX 5080 ranks 220th out of 3,714 tested combos in Red Dead Redemption 2, placing it in the top 5.9% of all configurations. This percentile position reflects a system that is well above the median for this game, though not at the absolute top tier. The ranking accounts for both components working together, and the data suggests that the RTX 5080's strengths are partially mitigated by the Ryzen 7 7700X's mid-range positioning relative to the highest-end CPUs.

The CPU's percentileVsAllCpus is 85, meaning it outperforms 85% of all processors in the benchmark database. Its nearest rivals include the AMD Ryzen 7 PRO 5845 (0.3% higher average score), Intel Core 7 250H (0.5% higher), AMD Ryzen AI 7 PRO 350 (0.5% higher), and Intel Core Ultra 9 185H (0.7% higher). These deltaPct values are all under 1%, indicating that the Ryzen 7 7700X is clustered tightly with several other processors in synthetic CPU benchmarks. The practical impact on Red Dead Redemption 2 FPS is likely minimal at higher resolutions where the GPU dominates.

The GPU's percentileVsAllGpus is 87, with nearest rivals including the AMD Radeon 8060S (0.6% higher average score), AMD Radeon RX 6750 GRE 12 GB (0.7% higher), AMD Radeon Pro W5700X (2.3% higher), and AMD Radeon RX 9070 GRE (2.2% lower). The RTX 5080 sits in a competitive band where performance differences between adjacent GPUs are small, but its 16 GB VRAM and 960.0 GB/s memory bandwidth provide a structural advantage for high-resolution textures. The combo's 220th rank out of 3,714 reflects this balanced but not extreme positioning.

CPU Role

The Ryzen 7 7700X is built on the Zen 4 architecture (codenamed Raphael) using TSMC's 5 nm process node. It features 8 cores and 16 threads, with a base clock of 4.50 GHz and a boost clock of 5.40 GHz. The CPU's L3 cache is 32 MB shared, with 1 MB L2 per core and 64 KB L1 per core. This cache hierarchy is well-suited to Red Dead Redemption 2's open-world streaming demands, where frequent asset loads benefit from larger on-die storage.

The CPU's synthetic benchmark scores show strong multi-threaded performance: Cinebench R23 multicore scores 19,088, while Passmark multithread scores 35,686. Single-thread performance is also solid, with Cinebench R23 singlecore at 1,987 and Passmark single-thread at 4,190. These numbers suggest that the CPU can handle both the game's main thread and background simulation tasks without becoming a bottleneck at standard frame rates.

In the context of Red Dead Redemption 2, the measured FPS data indicates that the CPU's role becomes more prominent at 1080p. At 1080p Low, the system reaches 201 FPS, which is near the practical ceiling for many game engines. The 3DMark 16-thread score of 8,859 and max-thread score of 8,852 show that the CPU's multi-threading scales well, but the game's engine may not fully utilize all 16 threads. The 3DMark 8-thread score of 7,057 suggests that 8 threads capture most of the performance, which aligns with the CPU's physical core count.

The CPU's memory bandwidth of 83.2 GB/s via dual-channel DDR5 is adequate for feeding the RTX 5080 at high frame rates. The PCIe Gen 5 interface with 24 lanes provides ample bandwidth for the GPU, though Red Dead Redemption 2 likely does not stress this interface to its limits. The CPU's TDP of 105 W and 5 nm process node keep thermals manageable, allowing sustained boost clocks during extended gaming sessions.

FAQ

Q: What is the average FPS at 4K with High settings?

A: The measured average FPS at 3840x2160 with High settings is 62 FPS, which is playable but below the 60 FPS threshold for demanding action sequences.

Q: How does the RTX 5080's memory configuration affect performance in this game?

A: The GPU has 16 GB of GDDR7 memory on a 256-bit bus, with 960.0 GB/s bandwidth. This capacity and bandwidth are sufficient for Red Dead Redemption 2's texture streaming at 4K Ultra, as the measured FPS of 45 at that preset does not show signs of VRAM-related stuttering.

Q: Is the Ryzen 7 7700X a bottleneck at 1080p?

A: At 1080p Low, the system achieves 201 FPS, which is likely near the engine's frame rate cap or the CPU's practical limit. The CPU's single-thread performance (Cinebench R23 singlecore of 1,987) is strong, but the game's main thread may become limiting at frame rates above 200 FPS.

Q: What is the frame time consistency at Medium settings?

A: The Medium preset shows min and max FPS values across all resolutions. At 1080p, the range is 128 to 173 FPS (average 151); at 1440p, it is 95 to 129 FPS (average 112); at 4K, it is 63 to 85 FPS (average 74). The spread widens at lower resolutions, indicating more CPU-side variability.

Q: How does this combo rank compared to other tested configurations?

A: The combo ranks 220th out of 3,714 tested combinations in Red Dead Redemption 2, placing it in the top 5.9% of all systems. This rank reflects the balanced performance of the Ryzen 7 7700X and RTX 5080.

Q: What is the FPS difference between Low and Ultra at 1440p?

A: At 2560x1440, the Low preset averages 150 FPS, while Ultra averages 67 FPS. This represents a 55.3% reduction in average FPS when moving from Low to Ultra, showing the significant graphical load of Ultra settings.

GPU Role

The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture using TSMC's 5 nm process node, with a chip size of 378 mm² and 45,600 million transistors. The GPU has 10,752 shading units, 336 TMUs, and 112 ROPs, with 84 RT cores and 336 tensor cores. Its base clock is 2,295 MHz with a boost clock of 2,617 MHz, and it features 16 GB of GDDR7 memory on a 256-bit bus with 960.0 GB/s bandwidth.

The GPU's synthetic benchmark results show strong performance across multiple APIs: Geekbench Vulkan scores 255,450, while OpenCL scores 235,901. Passmark G3D scores 36,565, and the 3DMark Steel Nomad DX12 test scores 8,637. These numbers place the RTX 5080 in the 87th percentile of all GPUs, with nearest rivals within 2.3% performance delta. The GPU's FP32 throughput of 56.28 TFLOPS and texture rate of 879.3 GTexel/s indicate substantial raw compute power for Red Dead Redemption 2's rendering pipeline.

The measured FPS data shows the GPU's scaling behavior across resolutions. At High settings, the RTX 5080 delivers 126 FPS at 1080p, 94 FPS at 1440p, and 62 FPS at 4K. The 4K-to-1080p ratio of 0.492 (62/126) indicates that the GPU's performance halves when pixel count quadruples, which is typical for a rasterization-heavy game. At Low settings, the same ratios apply: 99 FPS at 4K versus 201 FPS at 1080p, yielding a ratio of 0.493. This consistency suggests that the RTX 5080's compute units are fully utilized across all quality presets.

The GPU's 16 GB VRAM is a key asset for Red Dead Redemption 2's high-resolution textures. At 4K Ultra, the game likely allocates close to 10 GB for geometry and textures, and the RTX 5080's capacity prevents any memory-related frame drops. The 960.0 GB/s bandwidth ensures that texture streaming from VRAM to the rendering pipeline does not become a bottleneck, even during fast camera movements across the game's open world.

Settings Recommendations

Based on the measured FPS rows, the High preset at 1440p offers the best balance between visual fidelity and frame rate. At 2560x1440 High, the system achieves 94 FPS average, which is well above the 60 FPS threshold for smooth gameplay while still providing substantial graphical detail. The 4K High preset at 62 FPS is also viable for players with 60 Hz displays, but it leaves no headroom for frame drops during intense scenes.

For players prioritizing frame rate, the Low preset at 1080p delivers 201 FPS, which is ideal for high-refresh-rate monitors (144 Hz or higher). The 1440p Low preset at 150 FPS is also a strong choice for competitive play, offering higher resolution without sacrificing frame rate. The Medium preset at 1440p (112 FPS) provides a middle ground, with a measured min of 95 FPS ensuring that frame times stay consistent.

The Ultra preset is only recommended for 1080p displays, where the 90 FPS average remains playable. At 1440p Ultra (67 FPS) and 4K Ultra (45 FPS), the frame rate drops below the 60 FPS threshold, which may cause noticeable judder in a game with frequent panning shots like Red Dead Redemption 2. If visual fidelity is paramount and the display is 4K, the High preset at 4K (62 FPS) is a better choice than Ultra, as it retains most of the visual improvements while maintaining playable frame rates.

The data shows diminishing returns from High to Ultra across all resolutions: at 4K, the drop is from 62 to 45 FPS (27.4%); at 1440p, from 94 to 67 FPS (28.7%); at 1080p, from 126 to 90 FPS (28.6%). This consistent ~28% penalty suggests that Ultra enables expensive effects that are not proportional to their visual impact. The Medium preset offers the best frame time consistency, with the tightest min-max spreads relative to their averages.

Measured FPS Breakdown

At 1920x1080, the system delivers the following average FPS by preset: Low at 201 FPS, Medium at 151 FPS (min 128, max 173), High at 126 FPS, and Ultra at 90 FPS. The spread from Low to Ultra is 111 FPS, with each step up in quality costing approximately 25-30 FPS. The Medium preset's min-max range of 45 FPS (128 to 173) is the widest across all resolutions, indicating that CPU-side frame generation becomes more variable when the GPU is not the primary bottleneck.

At 2560x1440, the average FPS values are: Low at 150 FPS, Medium at 112 FPS (min 95, max 129), High at 94 FPS, and Ultra at 67 FPS. The step from Medium to High costs 18 FPS, while the step from High to Ultra costs 27 FPS, showing that the Ultra preset has a larger performance penalty than the Medium-to-High transition. The Medium preset's min-max range narrows to 34 FPS (95 to 129), suggesting more stable frame pacing as the GPU workload increases.

At 3840x2160, the average FPS values are: Low at 99 FPS, Medium at 74 FPS (min 63, max 85), High at 62 FPS, and Ultra at 45 FPS. The step from Low to Medium costs 25 FPS, from Medium to High costs 12 FPS, and from High to Ultra costs 17 FPS. The Medium preset's min-max range narrows further to 22 FPS (63 to 85), indicating that the GPU is now the dominant factor in frame time consistency.

The resolution scaling from 1080p to 4K at each preset shows consistent multiplicative drops: Low goes from 201 to 99 FPS (50.7% reduction), Medium from 151 to 74 FPS (51.0% reduction), High from 126 to 62 FPS (50.8% reduction), and Ultra from 90 to 45 FPS (50.0% reduction). This near-uniform ~50% reduction across all presets confirms that the RTX 5080's performance scales predictably with pixel count, and that neither the CPU nor memory bandwidth introduces a disproportionate penalty at any quality level.

Hardware Specifications

AMD Ryzen 7 7700X

Cores / Threads 8 / 16
Base Clock 4500 MHz
Boost Clock 5400 MHz
TDP 105W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700X + NVIDIA GeForce RTX 5080 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 99.0
3840x2160 Medium 74.0
3840x2160 High 62.0
3840x2160 Ultra 45.0
2560x1440 Low 150.0
2560x1440 Medium 112.0
2560x1440 High 94.0
2560x1440 Ultra 67.0
1920x1080 Low 201.0
1920x1080 Medium 151.0
1920x1080 High 126.0
1920x1080 Ultra 90.0

Red Dead Redemption 2 with Ryzen 7 7700X + Other GPUs

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Red Dead Redemption 2 with RTX 5080 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

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