Ready Or Not
This combination offers playable performance with an average of 57 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 27 | 29 | 37 |
| 1440p QHD | 38 | 57 | 61 | 69 |
| 1080p Full HD | 59 | 88 | 94 | 109 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with Intel Core i5-11400F + NVIDIA GeForce GTX 1650, In-Depth Analysis
The Intel Core i5-11400F paired with the NVIDIA GeForce GTX 1650 delivers a playable but heavily GPU-bound experience in Ready Or Not, with performance collapsing at 4K while maintaining solid frame rates at 1080p. This combination ranks 1660th out of 1748 tested combos for this title, placing it in the bottom tier of systems. The data shows a clear pattern: the GTX 1650's 4 GB of VRAM and modest compute resources become the primary bottleneck as resolution increases, while the six-core CPU provides adequate headroom at lower resolutions.
Resolution Scaling
The measured frame rates reveal a steep performance cliff when moving from 1080p to 4K. At High settings, the average FPS drops from 87.6 at 1920x1080 to 57.1 at 2560x1440, then plummets to 26.9 at 3840x2160. This represents a 69.3% reduction in frame rate from 1080p to 4K, indicating that the GPU is the dominant limiting factor at higher resolutions. The scaling from 1440p to 4K is particularly harsh, with a 52.9% performance loss, suggesting that the GTX 1650's memory bandwidth of 128.1 GB/s and 4 GB VRAM capacity are insufficient for the pixel throughput demanded at 4K.
At Low settings, the same resolution progression shows 108.8 FPS at 1080p, 69.2 FPS at 1440p, and 37.4 FPS at 4K. The percentage drops are 36.4% from 1080p to 1440p and 46.0% from 1440p to 4K. Interestingly, the Low preset at 1440p achieves 69.2 FPS, which is higher than the High preset at 1080p (87.6 FPS), indicating that reducing graphical fidelity can partially compensate for the resolution increase. However, even at Low settings, 4K remains below the 40 FPS threshold, confirming that this resolution is not viable for this hardware combination.
The scaling pattern across all presets shows that the CPU, with its 6 cores and 12 threads, is not the primary constraint. The i5-11400F's Cinebench R23 multicore score of 14372 and single-core score of 2029 suggest it can handle the game's simulation and AI workloads. The bottleneck shifts decisively to the GPU, particularly at 4K where the TU117 chip's 2.984 TFLOPS FP32 performance is overwhelmed by the pixel count.
GPU Role
The GTX 1650's specifications directly explain its performance characteristics in Ready Or Not. With only 4 GB of GDDR5 memory on a 128-bit bus, the GPU faces significant VRAM pressure at higher resolutions and settings. The 128.1 GB/s bandwidth becomes a limiting factor when the game needs to stream textures and geometry data for large tactical environments. The benchmark data shows that Ultra settings cause a dramatic performance drop even at 1080p, with 58.5 FPS compared to 87.6 FPS at High — a 33.2% reduction that points to memory constraints rather than raw compute limits.
The GPU's clock speeds of 1485 MHz base and 1665 MHz boost provide a reference point for its performance envelope. The 896 shading units and 32 ROPs are modest by modern standards, and the 53.28 GPixel/s pixel rate explains why 4K resolution proves so challenging. At 4K Ultra, the average FPS falls to 20.8, which is below playable thresholds. The 75 W TDP and dual-slot design indicate this is an entry-level card, and its 43rd percentile ranking among all GPUs confirms its position in the lower half of the performance spectrum.
The GPU's nearest rivals include the NVIDIA GeForce RTX 3050 A Mobile with a deltaPct of -0.4% and the AMD Radeon Pro WX 5100 at -0.5%, suggesting the GTX 1650 sits in a tight cluster of similar-performance parts. This close grouping means that small architectural differences, such as the Turing-based TU117's lack of dedicated ray tracing cores, have minimal impact on this game's rasterization-heavy workload. The PassMark G3D score of 7880 and DirectX 12 score of 35 provide additional context for its compute capabilities.
Settings Recommendations
The measured data shows that the Low preset at 1080p delivers 108.8 FPS, which is the highest frame rate recorded for this combination. This suggests that players seeking maximum smoothness should prioritize the Low preset, as it provides a 24.2% improvement over High settings at the same resolution. The Medium preset at 93.6 FPS offers a balanced middle ground, sacrificing 14.0% of the Low preset's performance for presumably better visual quality. At 1440p, the Low preset's 69.2 FPS is the only configuration that comfortably exceeds the 60 FPS threshold, while High and Medium both remain playable at 57.1 and 61.1 FPS respectively.
For 4K, the data indicates that no preset achieves a playable frame rate. The best 4K result is Low at 37.4 FPS, which is below the 40 FPS minimum for smooth gameplay. The Ultra preset at 4K produces 20.8 FPS, making it unusable. Based on these measurements, the optimal experience for this hardware combination is the Low preset at 1080p, which maximizes frame rate while maintaining acceptable visual fidelity. The Medium preset at 1440p provides a reasonable compromise for players with 1440p displays, though they should expect occasional dips below 60 FPS.
The delta between Low and Ultra presets at 1080p is 50.3 FPS (108.8 vs 58.5), indicating that the Ultra preset's additional graphical features come at a substantial cost. This gap narrows to 30.9 FPS at 1440p (69.2 vs 38.3) and 16.6 FPS at 4K (37.4 vs 20.8), suggesting that resolution scaling amplifies the performance penalty of higher settings. Players should therefore prioritize resolution over preset quality when both cannot be maximized.
How This Combo Ranks
The combo rank of 1660 out of 1748 tested combinations places this system in the bottom 5.0% of all tested hardware pairings for Ready Or Not. This low ranking reflects the GTX 1650's position in the GPU hierarchy, as the CPU's 75th percentile ranking among all processors (with an average benchmark score of 17181) suggests the i5-11400F is a competent mid-range part. The CPU's nearest rivals include the AMD Ryzen 7 5700U with a deltaPct of 0% and the Intel Core i7-1260P at -0.2%, indicating these processors have nearly identical average scores.
The disparity between the CPU's relatively strong 75th percentile ranking and the GPU's 43rd percentile ranking highlights the imbalance in this pairing. The GPU's average benchmark score of 8713, compared to its nearest rival the NVIDIA GeForce RTX 3050 A Mobile at 8746 (deltaPct -0.4%), shows it is not a significant outlier but rather a typical entry-level graphics solution. This combination's low ranking in Ready Or Not specifically indicates that the game's requirements align poorly with the GTX 1650's capabilities, particularly in terms of VRAM capacity and memory bandwidth.
Given that the combo ranks 1660th out of 1748, it outperforms only 88 other tested combinations. This places it in the company of other low-end GPUs paired with mid-range CPUs, where the GPU consistently becomes the limiting factor. The measured data confirms this analysis: even at 1080p Low, the system achieves 108.8 FPS, but the inability to maintain playable frame rates at 4K with any preset underscores the fundamental hardware limitation.
FAQ
Q: What is the best resolution for this CPU/GPU combination in Ready Or Not?
A: The data shows 1920x1080 is the only resolution where all presets exceed 58 FPS. At 2560x1440, only the Low preset (69.2 FPS) and Medium preset (61.1 FPS) remain above 60 FPS, while 3840x2160 never exceeds 37.4 FPS even on Low settings.
Q: How does the Ultra preset compare to High at 1080p?
A: At 1920x1080, the High preset achieves 87.6 FPS while Ultra drops to 58.5 FPS, a 33.2% performance penalty. This indicates that the Ultra preset's additional features tax the GPU's 4 GB VRAM and 128.1 GB/s bandwidth significantly.
Q: Is the CPU or GPU the limiting factor at 4K?
A: The GPU is clearly the bottleneck. The i5-11400F's Cinebench R23 multicore score of 14372 and 75th percentile CPU ranking indicate sufficient processing power, but the GTX 1650's 2.984 TFLOPS FP32 performance and 53.28 GPixel/s pixel rate cannot handle 4K resolution, as shown by the 20.8 FPS result at Ultra settings.
Q: What FPS can be expected at 1440p Medium settings?
A: The measured average FPS for 2560x1440 Medium is 61.1, which is playable but close to the 60 FPS threshold. This represents a 34.7% drop from the 1080p Medium result of 93.6 FPS.
Q: How does this GPU compare to its closest competitors?
A: The GTX 1650's average benchmark score of 8713 is nearly identical to the NVIDIA GeForce RTX 3050 A Mobile (8746, deltaPct -0.4%) and AMD Radeon Pro WX 5100 (8761, deltaPct -0.5%). This tight grouping explains why performance differences in games are minimal.
Q: Is the Ultra preset usable at any resolution?
A: No. At 1080p, Ultra produces 58.5 FPS; at 1440p, it drops to 38.3 FPS; at 4K, it falls to 20.8 FPS. Only the 1080p result approaches playability, but the 33.2% penalty versus High settings makes it a poor trade-off.
Hardware Specifications
Intel Core i5-11400F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-11400F + NVIDIA GeForce GTX 1650 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 37.4 |
| 3840x2160 | Medium | 28.5 |
| 3840x2160 | High | 26.9 |
| 3840x2160 | Ultra | 20.8 |
| 2560x1440 | Low | 69.2 |
| 2560x1440 | Medium | 61.1 |
| 2560x1440 | High | 57.1 |
| 2560x1440 | Ultra | 38.3 |
| 1920x1080 | Low | 108.8 |
| 1920x1080 | Medium | 93.6 |
| 1920x1080 | High | 87.6 |
| 1920x1080 | Ultra | 58.5 |
Ready Or Not with ii5-11400F + Other GPUs
See how Ready Or Not performs with the same CPU but different graphics cards.
Ready Or Not with GTX 1650 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
Other Games with ii5-11400F + GTX 1650
Explore FPS benchmarks for other games using this same hardware combination.