Ready Or Not
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 33 | 36 | 41 |
| 1440p QHD | 44 | 62 | 69 | 79 |
| 1080p Full HD | 69 | 99 | 109 | 125 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with Intel Core i5-10400F + Intel Arc B390, In-Depth Analysis
Ready Or Not is a tactical shooter that stresses both the CPU and GPU, but the data for this particular pairing shows a system heavily constrained by its graphics component. The Intel Core i5-10400F is a 6-core, 12-thread processor from the Comet Lake generation, running with a base clock of 2.90 GHz and a boost clock of 4.30 GHz. It features a 12 MB shared L3 cache and supports dual-channel DDR4 memory with a bandwidth of 42.7 GB/s. The Intel Arc B390, on the other hand, is an integrated graphics processor (IGP) based on the Xe3-LPG architecture, with a base clock of 300 MHz and a boost clock of 2500 MHz. Its memory configuration is system-shared, meaning it relies on the main system RAM for its frame buffer, which is a critical factor in the performance ceilings observed.
CPU Role — cores, clocks, and how they relate to this game's results
The Core i5-10400F provides a solid foundation for gaming, with its 6 cores and 12 threads capable of handling the AI and physics simulations typical of a tactical shooter like Ready Or Not. The 2.90 GHz base clock is modest, but the 4.30 GHz boost clock ensures that single-threaded performance is available when needed. The processor's Cinebench R23 multi-core score of 10283 and single-core score of 1451 indicate a balanced capability. In the context of the measured frame rates, the CPU does not appear to be the limiting factor at lower resolutions. At 1080p with Low settings, the system achieves an average of 125 FPS, which suggests the CPU is feeding the GPU adequately.
However, the data shows that the CPU's headroom is not the bottleneck. The 3DMark 16-thread score of 4748 and max-thread score of 4735 are nearly identical, showing that the processor scales well with all available threads. The PassMark multi-thread score of 12115 and single-thread score of 2541 further confirm a competent processor. The percentileVsAllCpus of 68 indicates it sits above the median for all CPUs. The nearest rivals, such as the Intel Xeon 6756E with a deltaPct of 0.2, show that this chip is performing right at its expected level for its class. The bottleneck is not a lack of CPU compute, but rather the fact that the Arc B390 is an IGP with a 9th percentile ranking among all GPUs.
The CPU's memory bandwidth of 42.7 GB/s is a dual-channel figure, and since the GPU uses system-shared memory, this bandwidth is also shared. This creates a situation where the CPU's memory controller is doing double duty. The low frame rates at higher resolutions, such as 33 FPS at 4K High, are not a sign of CPU weakness; they are a sign that the GPU is waiting on memory and its own limited execution resources. The CPU’s 3DMark 2-thread score of 1350 and 4-thread score of 2560 show that even in lightly-threaded scenarios, it has enough power, but the game's frame rate is dictated by the graphics pipeline.
In practical terms, this CPU has more than enough power for this game, but it is yoked to a graphics solution that cannot translate that processing power into high frame rates. The core count and clock speeds are sufficient; the data shows that the performance ceiling is elsewhere. The 68th percentile ranking for the CPU means it is a mid-range part, but in this specific combo, it is performing its role without being the primary cause of frame rate drops. You would see similar frame rates with a much weaker CPU, as the GPU is the clear wall.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B390 is the definitive performance limiter in this configuration. As an IGP with system-shared memory, it has no dedicated VRAM, and its memory bandwidth is system dependent. This is a fundamental disadvantage for a game like Ready Or Not, which requires consistent memory access for textures and geometry. The GPU's boost clock of 2500 MHz is not slow, but the 1536 shading units and 24 ROPs are a small number for rendering at high resolutions. The 3DMark Steel Nomad DX12 score of 1482 places it in the 9th percentile of all GPUs, and its nearest rivals are the NVIDIA GeForce GT 520MX, GeForce 800M, and GT 625 OEM, which are all extremely old, low-end parts.
The data from the measured FPS confirms this. At 1080p Low, the GPU manages 125 FPS, which is a playable frame rate for a tactical shooter. However, the performance collapses as resolution and settings increase. The GPU's pixel rate of 60.00 GPixel/s and texture rate of 120.0 GTexel/s are theoretical limits that are never reached due to memory constraints. The boost clock of 2500 MHz is not the issue; the bottleneck is the memory subsystem. When the game requires more memory bandwidth, the system-shared memory cannot keep up, causing frame rates to drop to 33 FPS at 4K High.
The comparison to its nearest rivals is stark. The NVIDIA GeForce GT 710 has a deltaPct of 2.7, meaning the Arc B390 is only about 2.7% faster in the 3DMark test. This is not a performance tier designed for modern gaming at high settings. The GPU's support for DirectX 12 Ultimate and Vulkan 1.4 is irrelevant when the underlying hardware cannot execute the workloads. The 12 RT cores are present, but the overall compute power is too low to make use of them in a playable manner. The 7.680 TFLOPS FP32 performance is a theoretical figure that does not translate into real-world frame rates due to the memory bottleneck.
For Ready Or Not specifically, the GPU's role is to render the environments and character models. The data shows that at 1440p High, the average FPS drops to 62, which is below the 60 FPS threshold many players prefer. At 4K Ultra, it falls to 23 FPS, which is a slideshow. The GPU is not just underpowered; it is architecture-limited by its shared memory design. Even if the CPU were overclocked, it would not change these results, because the GPU cannot process frames faster than its memory allows.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling pattern in the data is a textbook example of a GPU-bound scenario. From 1080p Low to 1440p Low, the average FPS drops from 125 to 79, a 36.8% decrease. From 1440p Low to 4K Low, it drops from 79 to 41, a 48.1% decrease. These are massive drops that indicate the GPU is struggling to fill the increasing number of pixels. In contrast, if the CPU were the bottleneck, the frame rates would stay relatively flat across resolutions, because the CPU workload does not increase with resolution.
The same pattern holds for the other settings. At High settings, the FPS goes from 99 at 1080p to 62 at 1440p and then to 33 at 4K. At Medium settings, it goes from 109 to 69 to 36. The drops are consistent and large. The data at 4K Medium shows a min FPS of 30 and a max FPS of 41, with an average of 36, indicating significant frame time variance. This variance further supports the idea that the GPU is hitting memory bandwidth walls, causing stutters.
This scaling behavior confirms that the limiting component is the Intel Arc B390. The CPU is not being stressed by resolution changes; it is the GPU that must render more pixels. The system-shared memory is a particular problem here, as the memory bus width is system shared, meaning it is not a dedicated high-bandwidth path. The data suggests that to get playable frame rates at 1440p, you would need to lower settings to Low, which yields 79 FPS. At 4K, even Low settings only produce 41 FPS, which is not smooth for a tactical shooter where precision is key.
The message is clear: this combo is only suitable for 1080p gaming, and even then, you must be mindful of settings. The 1080p Medium average of 109 FPS is acceptable, but the 4K Ultra average of 23 FPS is not. The resolution scaling analysis points directly at the GPU as the primary bottleneck, and it shows that the system lacks the headroom to handle higher resolutions without significant performance penalties.
FAQ
Q: Can this system run Ready Or Not at 1080p with high settings?
A: Yes, the data shows an average of 99 FPS at 1920x1080 with High settings. This is a playable frame rate for the game, though it is not as high as the 125 FPS achieved at Low settings.
Q: Is the Intel Core i5-10400F a weak CPU for this game?
A: No, the CPU is not the primary limitation. The benchmark data shows it has a percentileVsAllCpus of 68, and its Cinebench R23 multi-core score is 10283. The frame rates are limited by the GPU, not the CPU, as evidenced by the large FPS drops when resolution increases.
Q: What is the best resolution to play this game with this combo?
A: The data indicates that 1920x1080 is the only resolution where the system consistently maintains high frame rates. At 1440p, the average FPS drops below 80 even at Low settings, and at 4K, it drops below 45 at all settings.
Q: How does the Intel Arc B390 compare to its nearest rivals?
A: In the 3DMark Steel Nomad DX12 benchmark, the Arc B390 scored 1482, making it 2.7% faster than the NVIDIA GeForce GT 710 and 1.3% faster than the NVIDIA GeForce GT 520MX. It is in the 9th percentile of all GPUs, indicating very low performance.
Q: Why are the frame rates so low at 4K resolution?
A: The GPU uses system-shared memory, which has a system-dependent bandwidth. At 4K, the game requires more memory bandwidth and pixel processing, which the Arc B390 cannot provide. The average FPS drops to 33 at High settings and 23 at Ultra settings.
Q: Will lowering the settings to Low fix the performance issues at 1440p?
A: Yes, lowering to Low settings at 1440p yields an average of 79 FPS, which is a significant improvement over the 62 FPS at High settings. However, this is still a 36.8% drop from the 1080p Low result of 125 FPS.
How This Combo Ranks
The combination of the Intel Core i5-10400F and Intel Arc B390 ranks 2611 out of 2947 tested combos for Ready Or Not. This places it in the bottom 11.4% of all configurations tested. The rank is primarily dragged down by the GPU, which has a percentileVsAllGpus of 9. The CPU's percentileVsAllCpus of 68 is not the issue, but when paired with such a low-performing GPU, the overall combo suffers.
The data shows that this is a bottom-tier combo for this game. The rank of 2611 suggests that the vast majority of other tested systems will provide better performance. The CPU's nearest rivals, such as the AMD EPYC 7552 with a deltaPct of 0.5, are not relevant to gaming performance, but they show the CPU is average. The GPU's nearest rivals are all ancient, low-end parts, which tells the real story. This combo is not viable for a smooth experience at 1440p or 4K, and even at 1080p, it is limited to the lower half of the performance spectrum.
The ranking reflects the reality that an integrated GPU, regardless of its architecture, cannot compete with dedicated graphics cards in a demanding title like Ready Or Not. The system is capable of running the game, but only at the lowest resolutions and settings. For anyone looking to play this game seriously, this combo would be a poor choice, as the data confirms it is one of the worst-performing combinations in the database.
Measured FPS Breakdown
The measured FPS data provides a detailed look at how this combo performs across different settings and resolutions. All values are average FPS unless otherwise noted.
At 1920x1080, the system achieves its best results:
- Low: 125 FPS
- Medium: 109 FPS (with a min of 92 and max of 125)
- High: 99 FPS
- Ultra: 69 FPS
At 2560x1440, the performance drops significantly:
- Low: 79 FPS
- Medium: 69 FPS (with a min of 58 and max of 79)
- High: 62 FPS
- Ultra: 44 FPS
At 3840x2160, the system struggles to maintain playable frame rates:
- Low: 41 FPS
- Medium: 36 FPS (with a min of 30 and max of 41)
- High: 33 FPS
- Ultra: 23 FPS
The data shows a clear pattern. At 1080p, the system is capable of delivering smooth performance, with even Ultra settings hitting 69 FPS. The jump to 1440p results in a 37-50% reduction in frame rates across all settings. The jump to 4K is even more severe, with a 50-67% reduction from the 1440p figures. The min FPS values at 1440p Medium and 4K Medium (58 and 30, respectively) indicate that the system can dip below the average, which could cause stutters in intense firefights. The overall picture is that this combo is only suitable for 1080p gaming, and even then, you should consider using Medium settings to ensure a stable 109 FPS average.
Hardware Specifications
Intel Core i5-10400F
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + Intel Arc B390 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.0 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 79.0 |
| 2560x1440 | Medium | 69.0 |
| 2560x1440 | High | 62.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 125.0 |
| 1920x1080 | Medium | 109.0 |
| 1920x1080 | High | 99.0 |
| 1920x1080 | Ultra | 69.0 |
Ready Or Not with ii5-10400F + Other GPUs
See how Ready Or Not performs with the same CPU but different graphics cards.
Ready Or Not with Arc B390 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
Other Games with ii5-10400F + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.