Ready Or Not

Ready Or Not

AVERAGE FPS
108
good

This combination provides smooth gameplay with an average of 108 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 38 54 59 68
1440p QHD 72 103 113 130
1080p Full HD 114 163 179 205

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 68
3840x2160 Medium 59
3840x2160 High 54
3840x2160 Ultra 38
2560x1440 Low 130
2560x1440 Medium 113
2560x1440 High 103
2560x1440 Ultra 72
1920x1080 Low 205
1920x1080 Medium 179
1920x1080 High 163
1920x1080 Ultra 114

Ready Or Not with Intel Core i5-10400F + AMD Radeon RX 6600, In-Depth Analysis

The Intel Core i5-10400F and AMD Radeon RX 6600 combination is a mainstay mid-range pairing for 1080p and 1440p gaming, and its performance in Ready or Not is measured across four detail presets and three resolutions. The combo ranks 2886 out of 3714 tested configs, placing it below average in the database, while the individual CPU and GPU sit at percentiles of 68 and 63 respectively. In the benchmark runs, the pair delivers a peak average of 205 FPS at 1080p on Low, and a floor of 38 FPS at 4K Ultra, which sets the stage for a discussion of CPU and GPU scaling in this tactical shooter.

CPU Role

The Intel Core i5-10400F is a 6-core, 12-thread processor from the Comet Lake generation, built on Intel’s 14nm process. It operates at a base clock of 2.90 GHz and under load can reach boost clocks of 4.30 GHz, with a 65 TDP and a 12 MB shared L3 cache. Memory support is dual-channel DDR4 with a theoretical bandwidth of 42.7 GB/s; it offers 16 PCIe Gen 3 lanes. These specifications are typical of a 2020 mid-range desktop chip, and the benchmark results align with that classification. Under Cinebench R23, the processor scores 10,283 points multi-core and 1,451 points single-core; in Geekbench multi-score it reaches 6,257, and PassMark single-thread is 2,541. The CPU’s overall percentile is 68, meaning it outperforms roughly two-thirds of all CPUs in the database.

In Ready or Not, a tactical shooter that tends to be single-core or lightly threaded, the 6-core/12-thread configuration offers ample raw throughput. The high boost clock of 4.30 GHz is more relevant than core count for the game’s main thread, but the CPU does not become the primary limitation in this pairing at typical gaming resolutions. At 1080p Low, the average frame rate of 205 FPS far exceeds what a GPU would deliver on its own, indicating that the CPU has enough headroom to feed a stronger frame rate. As settings are increased and resolution climbs, the load shifts toward the GPU, so the CPU is not the component that caps performance at 1440p or 4K. The CPU’s 14nm process and 65 W TDP are modest, but they are sufficient to handle the game’s AI and physics as long as the frame target is within reasonable range.

GPU Role

The AMD Radeon RX 6600 is a RDNA 2 architecture product built on a 7nm process at TSMC, with Navi 23 chip and a die size of 237 mm². It features 8 GB of GDDR6 memory on a 128-bit bus, resulting in a memory bandwidth of 224.0 GB/s, which is ample for a mid-range card. The GPU’s base clock is 1626 MHz, the boost clock is 2491 MHz, and the "game" clock (which is a standard boost under gaming conditions) is 2044 MHz. The card has 1792 shading units, 112 TMUs, and 64 ROPs, along with 28 ray-traced cores. Its theoretical FP32 compute is 8.928 TFLOPS, and texture fill rate is 279.0 GTexel/s.

In terms of benchmark standing, the RX 6600 sits in the lower half of the database: its percentile is 63, and its average synthetic benchmark is 19,036. Its nearest rivals in the database include the NVIDIA Quadro K6000 (average 19,030, delta 0%), and the GeForce RTX 4050 Mobile (19,049, delta −0.1). These show the RX 6600 is closely matched with those cards in aggregate compute tests. For Ready Or Not, the GPU’s 8GB of GDDR6 VRAM is adequate for the textures and buffer sizes at the resolutions studied, and the memory bandwidth of 224 GB/s helps maintain Playability when detail presets load. However, the card is clearly the bottleneck at higher resolutions: at 4K Ultra the average drops to 38 FPS, and even at 4K High it only manages 54 FPS. The GPU’s power draw is listed at 132 W, and it requires a single 8-pin power connector, which is typical of a sub-150W card.

How This Combo Ranks

Within the measured set of 3,714 combos for Ready Not, this specific pairing ranks at 2886. That means about 77% of all tested configurations produce higher average FPS, placing this duo in the lower quadrant of the field. The CPU and GPU individually are not exceptional – the CPU at the 68th percentile and the GPU at the 63rd – so the combined result being below the middle is not surprising. The CPU’s nearest rivals include the Intel Xeon 6756E (average 14,163, delta +0.2%) and the Intel Core 7 160UL (14,232, delta −0.3%), showing that the i5-10400F is within basic parity of others in its range for CPU compute. The GPU’s nearest neighbors are similarly close: the Quadro K4000 (19,030, delta 0%) and the RTX 4050 Mobile (19,049, delta −0.1%). When these two effectively average components are combined, the per-frame performance in Ready Or Not reflects the combined limits, yielding a rank that is below half of the database. However, this are is only for this specific game and does not indicate the CPU and GPU misalign – the scaling study shows that the pairing is balanced, as the GPU and CPU exhaust.

Measured FPS Breakdown

The measured data for Ready or In consists of 12 rows: three resolution ranges (1920x1080, 2560x1440, and 3840x2160) and four settings each (Low, Medium, High, Ultra). The table below lists the average FPS, and when available, the minimum and maximum (which are only provided for the Medium preset at each resolution).

| Resolution | Preset | Average FPS | Min FPS | Max FPS |

|-----------|---------|-------------|---------|---------|

| 1920x1080 | Low | 205 | – | – |

| 1920x1080 | Medium | 179 | 152 | 206 |

| 1920x1080 | High | 163 | – | – |

| 1920x1080 | Ultra | 114 | – | – |

| 2560x1440 | Low | 130 | – | – |

| 2560x1440 | Medium | 113 | 96 | 130 |

| 2560x1440 | High | 103 | – | – |

| 2560x1440 | Ultra | 72 | – | – |

| 3840x2160 | Low | 68 | – | – |

| 3840x2160 | Medium | 59 | 50 | 68 |

| 3840x2160 | High | 54 | – | – |

| 3840x2160 | Ultra | 38 | – | – |

At 1080p, the average ranges from 114 at Ultra to 205 at Low, and the Medium preset delivers a 179 average with a 63-span of minimum-to-maximum (152 to 206). Even at Ultra, the average of 114 FPS is well above the 60 Hz threshold, making 1080p entirely smooth. At 1440p, the same pattern repeats: every preset enjoys average FPS above 60, with High at 103 and while Low reaches 130. The 72 FPS at 1440p Ultra is still playable. At 4K, the results change. Only Low at 68 average is above 60 FPS; Medium sits at 59 with a 50–68 spread, High only 54, and Ultra drops to 38. These numbers suggest that 4K is not a sensible option for this combo if one aims for consistent 60+. It also reveals that the GPU is the limiting factor at 4K, and the CPU is not the primary limiter.

Resolution Scaling

The progression from 1080p to 4K shows a predictable drop, but the magnitude is telling. For each preset, dividing the 4K average by the 1080p average yields a consistent ratio:

  • Low: 68/205 = 0.332
  • Medium: 59/179 = 0.330
  • High: 54/163 = 0.331
  • Ultra: 38/114 = 0.333

Exactly about 33% of the 1080p average at 4K. If the GPU were fully consumed at 1080p, we would expect a 4K value near 1/4 of the original, given the 4x pixel increase. Instead, the ratio is larger than 25%, indicating that the CPU is the manager at 1080p and holds back performance until the resolution increase shifts the load to the GPU. In fact, the 1080p Low result of 205 FPS far exceeds what the RX 6600 geometry and pixel fill could sustain at such a rendering weight, so the CPU is saturating at that point. Similarly, the 1440p-to-1080p scaling: advance from 1080p to 1440p increases pixel count by 1.78, but the FPS drop is roughly 0.63 (e.g., 205→130, 163→103, 114→72). That ratio of 0.63 is far higher than the theoretical 0.56 (1/1.78) for a pure GPU-bound scenario, providing new evidence that the CPU is the limiter at 1080p. As soon as the resolution rises, the GPU becomes the bottleneck, and the frame rates decline more steeply relative to pixel growth, yet still not proportionally because the CPU’s other tasks dominate the single-frame time. This means that upgrading the GPU alone would not improve performance at 1080p, but it would provide a significant benefit at 4K, where the GPU is already stretched.

Settings Recommendations

Based on the measured rows, the optimal preset depends on the resolution and frame target. At 1080p, any of the four settings deliver 60+ FPS, and even Ultra at 92 frames an average of 114 FPS – a comfortable experience. If the user pushes for higher refresh rates, Ultra can be selected for maximum detail, though the jump from High (163) to Ultra (179) is modest, and Medium (179) is actually higher because the preset is less demanding. For a 144Hz monitor, Medium or Low will hit 113 to 130, while Ultra still provides 72. At 1440p, the same recommendation holds: Medium reaches 113 FPS, High 103, and Low 130, all above 100. Ultra at 72 FPS is still playable but is at the threshold for 60 Hz. If the target is smooth 1080p, setting Medium or High is balanced; the difference between High and Medium is only 10 FPS on average, so High is recommended given its higher quality.

At 4K, the situation is critical. The only preset with an average above 60 is Low (68 FPS). Medium sits at 59, with a minimum of 50 and maximum of 68, so it is borderline. High and Ultra are below the ideal refresh. For those who do not own a 4K monitor, this is moot; for those who do, selecting Low or Medium is necessary to stay near 60. The 4K Medium data includes variance, and the steady average of 59 suggests that most scenes are close to 60, with occasional dips to 50. Given the limited options, Medium for 4K is the more practical compromise between visual quality and performance, accepting an average below 60 but avoiding the lossy distance of Low. For the vast majority of users, the 1440p High preset of 103 average FPS will be the sweet spot, providing both responsiveness and visual fidelity. These numbers also confirm that the CPU is frequently the limiting factor at 1080p and 1440p Low, so players with a 165 Hz monitor can aim for the Low or Medium settings to push the raw frame counts.

In whole, the Radeon RX 6600 and Core i5-10400F offer a gaming experience in Ready Or Not that is best suited to 1080p and 1440p monitors. The CPU—with its 12 threads and boost to 4.3 GHz—comfortably drives high numbers at low detail, while the GPU’s help of 32 streams and 109 GB/s handles the weight when detail scale increases. The data shows that a 1080p Ultra average is 116 FPS and 4K is not practical beyond 38; the dividing line is 1440p, where 72–129 FPS are available depending on preset. For players prioritizing a constant 60 FPS, the recommended path is the 1440p High preset or 4K Low, depending on display resolution: the measured performance margins are tight at 4K Medium, and Ultra at 4K fall short of that target. The rank of 2886/3714 places the combo in the lower third of the database, but the detailed frame rates indicate it is a solid partner for the tested game.

Hardware Specifications

Intel Core i5-10400F

Cores / Threads 6 / 12
Base Clock 2900 MHz
Boost Clock 4300 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-10400F + AMD Radeon RX 6600 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 68.0
3840x2160 Medium 59.0
3840x2160 High 54.0
3840x2160 Ultra 38.0
2560x1440 Low 130.0
2560x1440 Medium 113.0
2560x1440 High 103.0
2560x1440 Ultra 72.0
1920x1080 Low 205.0
1920x1080 Medium 179.0
1920x1080 High 163.0
1920x1080 Ultra 114.0

Ready Or Not with ii5-10400F + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RX 6600 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

Other Games with ii5-10400F + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.