Ready Or Not
This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 21 | 29 | 32 | 37 |
| 1440p QHD | 40 | 56 | 62 | 71 |
| 1080p Full HD | 63 | 89 | 98 | 113 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with Intel Core i3-12100F + Intel Arc B370, In-Depth Analysis
Ready Or Not, a tactical shooter that demands precision and situational awareness, places significant stress on system hardware, particularly at higher visual presets. This analysis examines the performance of the Intel Core i3-12100F paired with the Intel Arc B370, based on measured FPS data. The combination ranks 2710th out of 2947 tested combos in this game, placing it in the lower quartile of systems. This pairing presents a clear picture of a CPU that is capable for the game's logic paired with a GPU whose performance is a limiting factor at higher resolutions and settings. The data shows a system that is workable at 1080p with adjusted settings, but struggles to maintain smooth frame rates at 4K with maximum quality.
FAQ
Q: What is the overall performance ranking of the Intel Core i3-12100F and Intel Arc B370 combination in Ready Or Not?
A: According to the comboRankInGame field, this specific pairing ranks 2710th out of 2947 tested combos for this game. This places it in the 92nd percentile of tested systems, meaning it outperforms only about 8% of the combinations in the database for this title.
Q: How does the Intel Core i3-12100F compare to its nearest rivals in terms of average benchmark score?
A: The Intel Core i3-12100F has an average benchmark score of 13494. Its nearest rival, the Intel Core 3 N355, has a nearly identical average score of 13492, a delta of 0%. The Intel Core i5-9500 is 0.3% ahead with a score of 13452, while the Intel Core 5 120UL is 0.7% behind with a score of 13594. The Intel Core i7-1250U is 1.1% ahead with a score of 13351.
Q: What is the GPU's percentile ranking among all tested graphics cards?
A: The Intel Arc B370 falls into the 5th percentile of all GPUs, based on its average benchmark score of 1184 from the 3dmark_steel_nomad_dx12 test. This indicates that its raw graphics processing power is significantly below the median for the database.
Q: What are the best and worst average FPS results recorded for this combo?
A: The best average FPS is 113, achieved at 1920x1080 with Low settings. The worst average FPS is 21, recorded at 3840x2160 with Ultra settings. The spread between these two points highlights the extreme sensitivity of this system to both resolution and graphical preset.
Q: Does the Intel Core i3-12100F support overclocking?
A: No. The multiplier is listed as "unlocked: false," meaning the CPU's clock multiplier is locked and it does not support user overclocking. Its maximum boost clock is 4.30 GHz, which is the highest speed it can reach under load.
Q: What is the memory configuration for the Intel Arc B370?
A: The GPU uses "System Shared" memory, meaning it does not have its own dedicated VRAM. Its memory type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent," relying on the host system's RAM for graphics data.
How This Combo Ranks
The data places this combination of an Intel Core i3-12100F and an Intel Arc B370 at rank 2710 out of 2947 tested combos in Ready Or Not. This is a low ranking, indicating that the vast majority of other system configurations tested deliver better performance in this specific game. The percentile placement suggests this is not a high-performance gaming rig for this title. The ranking is a holistic measure that accounts for both CPU and GPU contributions across all tested settings and resolutions. The CPU itself, with a percentileVsAllCpus of 68, is a mid-range performer in the broader processor landscape. In stark contrast, the GPU, with a percentileVsAllGpus of 5, is a very low-performing part in the broader graphics card landscape. The combined system rank of 2710 out of 2947 is a heavily weighted reflection of the GPU's weakness, as the measured FPS demonstrates that the graphics card is the primary bottleneck in most scenarios. The system is not competitive with other combos in the database, particularly at higher settings and resolutions where the GPU's limitations become most apparent. This rank serves as a clear indicator that while the CPU can hold its own, the overall gaming experience is defined and constrained by the graphics solution.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture. It has a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its cache configuration includes 80 KB of L1 per core, 1.25 MB of L2 per core, and a shared 12 MB L3 cache. In synthetic benchmarks, it scores 11860 in Cinebench R23 multi-core and 1674 in single-core. Its Passmark multithread score is 14015, and its single-thread score is 3444. This CPU is placed in the 68th percentile of all CPUs, suggesting it is a capable mid-tier part.
In Ready Or Not, the CPU's role is to handle game logic, AI, and physics. The measured FPS data suggests that the CPU is not the primary bottleneck at lower resolutions. For instance, at 1920x1080 with Low settings, the system achieves an average of 113 FPS. This high frame rate indicates that the CPU is capable of feeding the GPU with enough data at this setting. The 3DMark 16-thread score of 4051 and the 8-thread score of 4026 show that the CPU's performance scales reasonably with multi-threaded workloads, which is relevant for a modern game. The 4-core, 8-thread configuration is sufficient for the game's core tasks. However, as the resolution and settings increase, the GPU becomes the limiting factor, and the CPU's performance becomes less influential on the final frame rate. The data does not show a scenario where the CPU is clearly the limiting factor, as the FPS drops are directly correlated with increases in GPU load from resolution and settings. The CPU's performance is adequate for this game, providing a solid foundation, but it is the GPU that dictates the playable limits.
Measured FPS Breakdown
The measured FPS data provides a clear picture of performance across three resolutions and four quality presets. At 1920x1080, the system delivers an average of 113 FPS on Low, 98 FPS on Medium, 89 FPS on High, and 63 FPS on Ultra. The Medium preset shows a minimum FPS of 83 and a maximum of 113. This resolution is clearly the most playable for this combo. The 1080p Low result of 113 FPS is the highest average recorded. Moving to 2560x1440, performance drops significantly. The average FPS is 71 on Low, 62 on Medium, 56 on High, and 40 on Ultra. The Medium preset at this resolution has a minimum FPS of 53 and a maximum of 71. At 3840x2160, the system struggles. The average FPS is 37 on Low, 32 on Medium, 29 on High, and 21 on Ultra. The Medium preset at 4K reports a minimum FPS of 28 and a maximum of 37.
The data shows a consistent and predictable decline in performance as both resolution and settings are increased. The most significant drop occurs when moving from 1080p to 1440p, where the average FPS across all settings falls by roughly 37-42%. The drop from 1440p to 4K is also substantial. For example, at High settings, the average FPS goes from 89 at 1080p, to 56 at 1440p, to 29 at 4K. This is a 69% reduction from 1080p to 4K at High settings. At Low settings, the average FPS goes from 113 at 1080p, to 71 at 1440p, to 37 at 4K, a 67% reduction. The system is only able to provide a consistently smooth experience (above 60 FPS average) at 1080p with Low, Medium, and High settings. At 1440p, only the Low preset manages to stay above 60 FPS. All 4K results are below 40 FPS, with the Ultra preset dipping to an average of 21 FPS, which is not a playable experience for a tactical shooter.
GPU Role
The Intel Arc B370 is a graphics processor based on the Xe3-LPG architecture, built on a 3 nm process. It has a base clock of 300 MHz and a boost clock of 2400 MHz. The GPU features 1280 shading units, 40 TMUs, and 20 ROPs. It also has 10 ray tracing cores. Its theoretical performance is listed as 6.144 TFLOPS for FP32 and 12.29 TFLOPS for FP16. The GPU's memory is "System Shared," meaning it relies on system RAM for storage, with bandwidth described as "System Dependent." Its TDP is a very low 25 W. In the single 3DMark Steel Nomad DX12 test, it scored 1184, placing it in the 5th percentile of all GPUs.
The GPU's role in Ready Or Not is critical, and the measured FPS data clearly establishes it as the bottleneck for this system. The performance scales directly with the GPU's workload. At 1080p Low, the system produces 113 FPS. This is a high frame rate that suggests the GPU can handle the pixel count and simple shading at this setting. However, as the resolution increases to 1440p and 4K, the GPU's fill rate and shading power are overwhelmed. The low ROP count of 20 and TMU count of 40 are likely significant contributors to the steep performance drop at higher resolutions. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are insufficient for high-resolution, high-detail rendering. The disparity between the CPU's 68th percentile ranking and the GPU's 5th percentile ranking is stark. The GPU is a severely underpowered component relative to the CPU. This means that in Ready Or Not, the user is almost always limited by the graphics card, and lowering settings or resolution is the only way to improve performance. The system's reliance on shared memory further hampers performance, as memory bandwidth is not dedicated and is dependent on the system's overall configuration.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this combination is achieved at 1920x1080 resolution. At this resolution, the High preset delivers an average FPS of 89, which is a smooth and responsive frame rate for a tactical shooter. This is the best balance between visual quality and performance. The Ultra preset at 1080p yields 63 FPS average, which is playable but with a significant reduction in headroom, and the data does not show a minimum FPS for this setting. The Medium preset at 1080p provides 98 FPS average, but High offers a noticeable improvement in visual fidelity for a small cost in FPS.
At 2560x1440, the Low preset is the only one that maintains an average FPS above 60, with 71 FPS. Medium and High at this resolution are playable but will be less smooth, with averages of 62 and 56 FPS respectively. For players who prioritize higher resolution, Low settings at 1440p are the recommended choice. The 4K resolution is not viable for this system. Even the Low preset only achieves 37 FPS average, which is below the threshold for a playable experience in a game that requires precision. The data strongly suggests that users should avoid Ultra settings at any resolution, as the performance penalty is severe. At 1080p, the difference between High and Ultra is 26 FPS, a significant drop. The recommendation is clear: for the best experience, use 1920x1080 with the High preset. This provides a high frame rate that is well-suited for the game's tactical gameplay, ensuring that the system remains responsive.
Resolution Scaling
The FPS data shows how the system's performance scales with resolution, which reveals the nature of the bottleneck. From 1920x1080 to 2560x1440, the average FPS drops substantially. For example, at High settings, the average FPS falls from 89 to 56, a reduction of 37%. At Low settings, it falls from 113 to 71, a 37% reduction. This is a significant drop for a 1.78x increase in pixel count. This steep decline indicates that the GPU is heavily taxed by the increase in resolution. The rendering workload is scaling super-linearly, which points to a GPU that is limited by its pixel processing and memory bandwidth.
The scaling from 2560x1440 to 3840x2160 is even more dramatic. At High settings, the average FPS falls from 56 to 29, a 48% reduction. At Low settings, the average FPS falls from 71 to 37, a 48% reduction. This continued steep decline confirms that the GPU is the primary limiting component. A system that is CPU-bound would show a smaller FPS drop at higher resolutions, as the GPU would have more time to render each frame. Here, the FPS drops are severe and consistent, indicating that the Intel Arc B370 is completely saturated by the demands of 4K rendering. The data shows a clear trend: the frame rate is inversely proportional to the resolution, and the rate of decline is steep. This is a classic sign of a GPU-bound scenario. The CPU, with its 68th percentile ranking, is not the limiting factor; it is the graphics card's inability to keep up with the increasing pixel count and shading requirements. The system's performance is therefore tied directly to the resolution, with 1080p being the only resolution where the GPU can provide acceptable performance.
Hardware Specifications
Intel Core i3-12100F
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + Intel Arc B370 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 37.0 |
| 3840x2160 | Medium | 32.0 |
| 3840x2160 | High | 29.0 |
| 3840x2160 | Ultra | 21.0 |
| 2560x1440 | Low | 71.0 |
| 2560x1440 | Medium | 62.0 |
| 2560x1440 | High | 56.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 113.0 |
| 1920x1080 | Medium | 98.0 |
| 1920x1080 | High | 89.0 |
| 1920x1080 | Ultra | 63.0 |
Ready Or Not with ii3-12100F + Other GPUs
See how Ready Or Not performs with the same CPU but different graphics cards.
Ready Or Not with Arc B370 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
Other Games with ii3-12100F + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.