Ready Or Not
This combination provides smooth gameplay with an average of 101 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 35 | 50 | 55 | 63 |
| 1440p QHD | 67 | 96 | 105 | 121 |
| 1080p Full HD | 107 | 152 | 167 | 192 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with AMD Ryzen 9 9950X3D + Intel Arc B570, In-Depth Analysis
The benchmark dataset for Ready or Not with the AMD Ryzen 9 9950X3D and Intel Arc B570 covers twelve measured combinations: three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings (Low, Medium, High, Ultra). The measured results show how this pairing behaves under representative conditions, and how the balance between the 16-core CPU and the mid-tier GPU shifts as resolution rises. Across all settings, the scores drop more steeply between 1440p and 4K than between 1080p and 1440p, indicating a shift in the limiting contributor as the pixel load grows.
Resolution Scaling
The FPS falloff from 1080p to 4K is consistent in shape but not in magnitude. For the High preset, the average framerate starts at 152 FPS at 1920x1080, falls to 96 FPS at 2560x1440, and then reaches only 50 FPS at 3840x2160. That is a 36.8% reduction from 1080p to 1440p and a 47.9% reduction from 1440p to 4K. The Low preset exhibits the same pattern: 192 FPS → 121 FPS → 63 FPS, with the same percentage drops (about 37% and 48%). Medium settings yield 167 FPS → 105 FPS → 55 FPS, and Ultra goes from 107 FPS → 67 FPS → 35 FPS.
When the resolution doubles (from 1080p to 4K, the pixel count quadruples), the average FPS reduction is larger than the resolution change alone would predict. For instance, High preset goes from 152 FPS to 50 FPS, which is roughly a 67% loss. The steepest decline is always the 1440p-to-4K step, which demands the GPU to fill four times as many pixels. The fact that the Low and Medium presets recover high framerates at 1440p and above, whereas the Ultra preset gets only 35 FPS at 4K, suggests the cube is progressively limited by the GPU rather than the CPU. The data clearly identifies the graphics adapter as the pacer in 4K because even when lowering quality, the gains are modest relative to the large resolution cost.
The consistent scaling pattern indicates that the CPU is not a limiting factor anywhere in the tested range; even at 1080p, no setting below 99 FPS for the busiest frame (except Ultra with 107 FPS). Since 16 cores and 32 threads of the Ryzen chip are far more powerful than the GPU can benefit from, the frame rate ceiling is set by the Intel Arc B570 at every resolution. The measured data set is therefore more appropriate for studying the influence of the GPU than for showing any CPU-bound load from the game.
GPU Role
The GPU belongs to the Intel Battlemage generation with the BMG-G21 chip, built on a 5 nm process. It carries 10 GB of GDDR6 memory on a 160-bit bus, delivering a bandwidth of 380.0 GB/s. Its clock is fixed at 2500 MHz for both base and boost. With 2304 shading units, 144 texture mapping units, and 80 raster output units, the card also includes 18 ray tracing cores. Peak single-precision compute is 11.52 TFLOPS. Transistor count is 19,600 million on a die size of 272 mm².
The GPU’s aggregate benchmark score is 20,556, which places it in the 65th percentile overall. Its nearest rivals in the database are the NVIDIA RTX 3070 Mobile (average 20,534, delta 0.1%), the Intel Arc A750 (average 20,582, delta -0.1%), the NVIDIA Quadro M4000M (20,480, +0.4%), and the AMD Radeon R9 M390X (20,662, -0.5%). The deltaPct values are tiny (between -0.5% and +0.4%), meaning the Arc B570’s raw compute strength sits essentially within the same band as a few mobile and desktop parts, although not at the top of the hierarchy.
In Ready or Not, the 10 GB framebuffer proves to be enough to produce playable FPS at 4K, but the realism is visible in the 4K results. The Ultra preset yields only 35 FPS on the 3840x2160 row, while Low reaches 63. The 380 GB/s bandwidth appears sufficient for 1440p High—still 96 FPS. The fixed base of 2500 MHz runs modestly, which is consistent with the mid-tier ranking of the GPU. The card’s apparently lower fill rate at 4K becomes clear when the High setting falls to 50 FPS and Medium to 55, though these are still playable numbers.
CPU Role
The CPU is an AMD Ryzen 9 9950X3D brand name, built on Zen 5 architecture with 16 cores and 32 threads. It uses a base clock of 4.30 GHz and a peak boost of 5.70 GHz. The L3 cache is a large 128 MB, and the L1 and L2 are 80 KB and 1 MB per core respectively. The chip is fed with a 2th generation DDR5 dual-channel memory and 89.6 GB/s of bandwidth. It fits in the AM5 socket and is a 4 nm design using 16,630 million transistors.
The CPU benchmark yields: 75,779 average score, placing it in the 95th percentile of all CPUs. In synthetic benchmarks it achieves Cinebench R23 multi-core 42,018 and single-core 2,259; Geekbench multi-core 26,736 and single-core 3,064; and Passmark multi-thread 70,255. Its closest rivals are the Ryzen 7 PRO 9755 (delta 0.1%), the Ryzen 7 PRO 9755X3D (0.1%), the EPYC 8224P (0.3%), and the Intel Core Ultra 9 285 (0.4%). These are virtually tie in average raw CPU performance, with deltas under half a percent.
Because the CPU is extremely fast relative to the GPU, the processor should not be blamed for any of the measured framerate caps. At 1080p, the frame rates top out at 152–192 FPS depending on the preset, which is easily within the CPU’s scheduling ability. Spreading the load over many threads, however, requires software and does not alter the frequency-driven ceiling: the 3.70 GHz boost and 128 MB cache do not restrict the simulation for this CPU load in any of the 12 tested situations. The data shows the CPU headroom is generous, and the limiting hardwareres is the GPU whenever resolution or preset moves past the mid-range.
Measured FPS Breakdown
The exact average FPS values across the measured rows:
- 1080p (1920x1080): Low 192, Medium 167 (min 142, max 192), High 152, Ultra 107.
- 1440p (2560x1440): Low 121, Medium 105 (min 90, max 121), High 96, Ultra 67.
- 4K (3840x2160): Low 63, Medium 55 (min 47, max 63), High 50, Ultra 35.
Only the Medium preset had measured min/max values for all three resolutions; those ranges reveal the stability of the Medium setting. At 1080p, the range is 142–192 FPS (a 50 FPS spread). At 1440p, the range is 90–121 FPS. At 4K, it is 47–63 FPS. The minimum FPS doubles when resolution rises, confirming if the fall to a stream of frames dips below 60.
The largest gap between the 60 FPS anchor and the average is at 4K, where Ultra is 35 and Medium 55 and only Low crosses the 60 FPS mark at 63. For 1440p, all presets except Ultra meet or exceed 60, with the lowest being 67 FPS for Ultra. 1080p comfortably sits well with any setting, from 107 to 192. The average always remains above the minimum that in Low and High was not captured, but the pattern shows the GPU cap at 55–96 FPS for 2560x1440 at the higher settings.
How This Combo Ranks
Within the database of 3,714 CPU+GPU combinations measured in the same context (the dataset entry) for Ready or Not, this specific combination is ranked 2984. That means it outperforms only around 730 of the measured combinations—roughly the 20% percentile of tested configurations. This is a notable contrast to the CPU’s strong 95th percentile overall, and the GPU’s mid-tier 65th percentile. The GPU cannot push the pairing into a high rank in this particular game, because the requirement at 1440p and 4K exceeds what the 5000-class core can draw. The closest CPU rivals are within 0.4% of each other, so the CPU portion itself has no competitive disadvantage; the shortfall is dominantly on the graphics side.
The performance gap is further illustrated by the delta values. The CPU’s nearest rival (Ryzen 7 PRO 9755) is only 0.1% apart, and the GPU’s most similar (Intel Arc A750) is -0.1%. Those small deltas show that the CPU in this setup is as good as any of its peer, and the GPU has no draw in this combination past the 1% line. The observed ranking, then, is directly attributable to the GPU’s output in the whole benchmark pool.
FAQ
Q: Can this combo reach 60 FPS at 4K?
A: Yes, but only at Low settings, where the measured average is 63 FPS. Medium is 55 FPS and the other presets fall below 60.
Q: Which setting gives the highest FPS at 1440p?
A: Low at 1440p gives 121 FPS. Medium yields 105 FPS and High 96 FPS.
Q: What sort of stable performance can I expect at 1080p?
A: At 1080p Medium, the measured range is 142–192 FPS with an average of 167. Ultra has an average of 107 FPS and Low 192.
Q: Does the min frame rate stay above 60 at any Medium setting?
A: At 1080p Medium, the the min frame rate is 142, which is above 60. At 1440p Medium, the min is 90, also above 60. At 4K Medium, the min is 47, which dips below 60.
Q: How does this CPU compare to its nearest rivals?
A: The CPU’s average composite score of 75,779 is within 0.1% of the nearest rivals (Ryzen 7 PRO 9755, +0.1%; Ryzen 7 PRO 9755X3D, +0.1%; AMD EPYC 8224P, +0.3%; Intel Core Ultra 9 285, +0.4%).
Q: Why does the GPU percentile (65) not translate into more combos above rank 3000?
A: Because the computed game rank with this CPU+GPU combo is 2984 out of 3,714, which is only slightly better than the GPU’s average percentile. The game's high CPU headroom is negated by the GPU’s mid-tier raster works and the combination ends up in the lower half.
Settings Recommendations
The measured rows show a clear trade-off between resolution and preset. For 60 FPS minimum at 4K, the only recommended route is Low settings, which delivers 63 FPS average and uses the lowest geometry demands. Medium at 4K drops 55 FPS, so it is not safe for a stable 60-HZ display. At 1440p, Medium and High are both over 60 FPS (96–105), with High at 96 and Medium at 105, and Medium retains a reasonable minimum of 90. That makes Medium the best cross between High and Low, because the Minimum never falls below 90 FPS. For a 144-Hz screen at 1080, the Low is the only setup that sustains the full rate, with an average of 192 FPS but a minimum not captured; High and Medium both run above the 100 Hz target (152 and 167 FPS), so they are sufficient for high refresh without dipping to the Low fps range.
Do not suggest turning off quality settings; simply use the table’s measured rows: 1080 Medium (167 avg, 142 minimum) is the the midpoint best balanced preset to keep playability. For ultra-high refresh, 1080 High gives 152, which is above 144 Hz. At 1440, Medium (105) is preferable to High (96) because the FPS remain above refresh and the settings trade one quality step for slightly more headroom. Unique to this combo, the CPU never becomes the anchor, so any frame dugs goes to presets and shadow.
For a 60 Hz monitor, the allowed settings are Lower for 4K, Medium or High for 1440p, and any. In total, the recommendations are driven purely my measured average and minimum values: choose the highest level that keeps the average FPS above the display's brightest rate with a minimum close to that same rate.
Hardware Specifications
AMD Ryzen 9 9950X3D
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9950X3D + Intel Arc B570 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 50.0 |
| 3840x2160 | Ultra | 35.0 |
| 2560x1440 | Low | 121.0 |
| 2560x1440 | Medium | 105.0 |
| 2560x1440 | High | 96.0 |
| 2560x1440 | Ultra | 67.0 |
| 1920x1080 | Low | 192.0 |
| 1920x1080 | Medium | 167.0 |
| 1920x1080 | High | 152.0 |
| 1920x1080 | Ultra | 107.0 |
Ready Or Not with Ryzen 9 9950X3D + Other GPUs
See how Ready Or Not performs with the same CPU but different graphics cards.
Ready Or Not with Arc B570 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
Other Games with Ryzen 9 9950X3D + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.