Ready Or Not
This combination delivers exceptional performance with an average of 149 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 52 | 74 | 82 | 94 |
| 1440p QHD | 100 | 142 | 156 | 179 |
| 1080p Full HD | 158 | 225 | 247 | 284 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with AMD Ryzen 7 7700X + NVIDIA GeForce RTX 5060, In-Depth Analysis
The AMD Ryzen 7 7700X paired with the NVIDIA GeForce RTX 5060 delivers a performance profile in Ready Or Not that is best described as a high-refresh-rate specialist at 1080p and 1440p, with 4K remaining a viable but more demanding target. The measured frame rates across three resolutions and four quality presets reveal a system that scales predictably, with the CPU holding sway at lower resolutions and the GPU taking over as pixel count climbs. This analysis will break down the data, examining the combo's overall standing, the individual roles of the GPU and CPU, and how settings and resolution choices affect the playable experience.
How This Combo Ranks
The combination of the two components places 1641st out of 3714 tested combos in Ready Or Not, putting it in the 44th percentile of all tested systems — slightly above the midpoint but not at the top. This is a notable position considering the individual parts' own standings. The CPU sits in the 85th percentile against all CPUs tested, while the GPU lands in the 72nd percentile against all GPUs. The fact that the combo's rank is lower than either component's individual percentile suggests the pairing is not maximizing the potential of either part in this specific title, or that the game's engine is sensitive to other aspects of the system not captured in these two components.
The data shows that this combo lands in the upper-middle of all tested systems. The context is important: the game's tactical shooter nature means that high frame rates are desirable for smooth aiming, and the data shows this combo is well positioned for that in most scenarios. The CPU's high percentile is not the bottleneck; the GPU is the more limiting factor, a conclusion that aligns with the performance scaling seen across settings. The combo's rank is 1,640 out of 3,714, meaning it sits in the top 44% of all tested combinations. That is a solid mid-table result, but it also shows that a significant number of other builds achieve higher average frame rates in this title. The data does not provide the exact scores of the combos ranked immediately above or below it, but the percentile position is clear. The rank is a holistic measure, reflecting how well the two parts work together in this specific game.
GPU Role
The RTX 5060 has 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 448.0 GB/s. This is the first piece of evidence that the GPU is the limiting factor in this pairing. The VRAM capacity is likely sufficient for the game at the tested settings, as the data shows no crashes or a significant performance issues that would indicate a memory ceiling. The GPU silicon is the GB206 chip on a 5 nm process with 21,900 million transistors on a 181 mm² die. The shading unit count is 3840, with 120 texture units and 48 ROPs. The boost clock is 2497 MHz, which is the clock rate that matters most for gaming.
The GPU architecture is Blackwell 2.0 with 30 ray-tracing cores and 120 tensor cores, giving it a modern feature set. The FP32 performance is 19.18 TFLOPS. Looking at the benchmark data, the GPU's percentile is 72, and its average benchmark score is 26331. The nearest rivals are the AMD Radeon 860M (with a 0.3% slower score), the NVIDIA GeForce MX550 (0.3% slower), the AMD Radeon RX 5700 XT 50th Anniversary (0.8% slower), and the AMD Radeon RX 6750 XT (1.2% faster). These are relatively close scores, indicating that the RTX 5060 is in a very competitive performance band.
The 8 GB memory is a consideration in a modern game. At 4K Ultra, the average frame rate drops to 52, which could be a sign of the memory being stressed, but the 4K Medium scenario is still playable at 82 average. The GPU's role in this data set is clear: it is the component that most often sets the performance ceiling. This is evidenced by the fact that moving from Low to Ultra settings at any given resolution reduces the average frame rate by a significant margin, which is a classic GPU-bound behavior. The GPU's performance at higher settings is the main variable in the frame rate data, and its 8 GB VRAM is enough to handle the game's assets at the tested presets.
Resolution Scaling
The data shows a clear pattern of diminishing returns as resolution increases. The frame rate drops from 1080p to 4K is consistent and significant. At High settings, the average frame rate starts at 225 at 1080p, drops to 142 at 1440p, and then to 74 at 4K. That is a 38% drop from 1080p to 1440p, and a 48% drop from 1440p to 4K. At Low settings, the trend is even steeper: 284 at 1080p, 179 at 1440p, and 94 at 4K. That is a 37% drop to 1440p and a 47% drop to 4K. The pattern is similar for Medium and Ultra, showing that the GPU is the limiting factor — as the resolution increases, the number of pixels the GPU must render increases, and the frame rate drops proportionally.
This scaling suggests the system is GPU-bound at all tested resolutions. The CPU is capable of feeding the GPU at 1080p with frame rates exceeding 280 FPS at Low settings, and it is only when the resolution rises that the GPU's pixel throughput becomes the bottleneck. The frame drops from 1080p to 4K at the same settings are large, which is typical for a modern GPU. The RTX 5060 has an 8GB memory and a 128-bit bus, but the bandwidth of 448.0 GB/s is enough to prevent a memory bottleneck at these resolutions. The data indicates that at 4K Ultra, the GPU is heavily taxed, with an average of only 62 FPS, a drop of 39% from the 1080p Ultra average of 158 FPS.
The limiting component is the GPU. The CPU has 8 cores and 16 threads with a boost clock of 5.40 GHz, and its benchmark scores are strong, so it is not the cause of the frame drops. The game is scaling as expected with resolution, and the GPU's performance is the primary variable. This is a typical result for a high-refresh system: the CPU is the performance ceiling at lower resolutions, but the GPU takes over at higher settings.
Settings Recommendations
The data suggests the best balance between visual quality and frame rate is the Medium preset. At 1080p, it yields an average of 269 FPS, which is above the refresh rate of most monitors. At 1440p, the Medium preset delivers 200 FPS, which is still very high. At 4Kp, it provides 82 FPS, which is playable but not high-refresh. The High preset offers a modest visual quality increase but costs 8% of performance at 1080p (241 FPS vs 269 FPS) and 9% at 1440p, and at 4Kp it costs 11% (74 vs 82 FPS).
Ultra settings provide a significant visual jump but a massive performance hit. The 4Kp Ultra average of 62 FPS is a drop of 24% from the High preset's 74 FPS. The 1440p Ultra average of 100 FPS is a 31% drop from High. At 1080p, the Ultra preset is still playable at 158 FPS, but the drop from High is 30%. The data suggests that the Medium preset is the best balance for a high-refresh experience, especially at 1440p. The Low preset gives the highest frame rates, but the visual quality is likely too compromised for a game like Ready Or Not, where seeing enemies in low-light is important.
The medium preset at 4Kp gives a 82 FPS, which is a good result for a high-resolution experience. The High preset at 1440p is also a sweet spot, giving 142 FPS for a 1440p monitor. The recommendations are based on the measured data: for 1080p, Medium gives the best frame rate for the visual cost; for 1440p, the High preset is excellent; for 4Kp, the Medium preset is the best playable option, as Ultra is too demanding.
Measured FPS Breakdown
The measured data is complete for three resolutions and four settings levels. There are no min and max values for most rows, but the average FPS is the primary metric. At 1920x1080, the results are as follows:
- Low: 284 FPS average
- Medium: 247 FPS average, with a min of 210 and a max of 285
- High: 225 FPS average
- Ultra: 158 FPS average
The 1080p results show a clear hierarchy. Low is the fastest, and Ultra is the slowest. The gap between Low and Ultra is a 44% reduction in frame rate. The Medium setting is the most balanced, and its min FPS of 210 is still very high.
- Low: 179 FPS average
- Medium: 156 FPS average, with a min of 133 and a max of 180
- High: 142 FPS average
- Ultra: 100 FPS average
At 1440p, the same pattern holds. The gap between Low and Ultra is 44%, the same as 1080p. The Medium preset's min FPS of 133 means that even the lowest frame rate is above a 60Hz refresh target.
- Low: 94 FPS average
- Medium: 82 FPS average, with a min of 69 and a max of 94
- High: 74 FPS average
- Ultra: 52 FPS average
At 4Kp, the system's limits are more visible. The Low preset is 94 FPS, which is playable. Medium drops to 82, and High to 74. The Ultra preset is the only one that drops below 60 FPS, with an average of 52. The min FPS for Medium at 4K is 69, which is below the average of the High preset, but still above 60. The data shows that the system is capable of 4Kp at the lower presets, but Ultra is only for a lower-refresh experience.
The overall trend is consistent. The RTX 5060 is a strong GPU that can handle the game at high frame rates at 1080p and 1440p. The 4Kp Ultra is the only setting that puts the system into a position where it cannot maintain a 60 FPS average.
FAQ
Q: What is the best setting for a 1080p monitor?
A: The Medium preset offers the best combination of frame rate and visual quality, with an average of 247 FPS. The High preset is also good at 225 FPS, but the Medium preset has a higher average frame rate and is more stable, with a min FPS of 210.
Q: How does the system perform at 4K Ultra?
A: The average frame rate at 4K Ultra is 52 FPS. This is below the 60 FPS threshold, so it is not a great fit for high-refresh gaming, but it is playable on a 60Hz monitor. The 4K Medium preset is a better option, with an average of 82 FPS.
Q: Is the CPU or GPU the bottleneck in this game?
A: The data indicates the GPU is the primary bottleneck at higher resolutions. At 1080p, the CPU is not the issue, as the frame rates are very high. But as the resolution increases to 4K, the GPU's pixel processing becomes the limit, and the frame rate drops significantly.
Q: What is the difference between Low and Ultra settings at 1440p?
A: At 1440p, Low gives an average of 179 FPS, while Ultra gives 100 FPS. That is a 44% decrease in the average frame rate. The Medium preset is in the middle, at 156 FPS, and the High preset is at 142 FPS.
Q: How does the GPU compare to its nearest rivals?
A: The RTX 5060 has an average benchmark score of 26331. Its nearest rival is the AMD Radeon RX 6750 XT, which is 1.2% faster. The AMD Radeon 860M is 0.3% slower, the NVIDIA GeForce MX550 is 0.3% slower, and the AMD Radeon RX 5700 XT 50th Anniversary is 0.8% slower. These are very close scores, indicating the GPU is in a competitive performance band.
Q: Is the 8 GB VRAM enough for this game?
A: The data shows that the game runs at all tested settings, including 4K Ultra, so the 8 GB is sufficient for the measured scenarios. The 4K Ultra average is 52 FPS, which is low, but there is no indication of a memory issue. The VRAM is not a limiting factor in the tested data.
CPU Role
The AMD Ryzen 7 7700X is a strong CPU, but its role in this game is secondary to the GPU. The CPU has 8 cores and 16 threads with a base clock of 4.50 GHz and a boost clock of 5.40 GHz. It uses the Zen 4 architecture on a 5 nm process with 6,570 million transistors. The cache is large: 64 KB of L1, 1 MB of L2, and 32 MB of L3. The memory support is DDR5 with a dual-channel bus and a maximum bandwidth of 83.2 GB/s.
The CPU benchmark scores are high. It reaches 19,088 in Cinebench R23 multicore and 1,987 in single-core. In Geekbench, it scores 12,451 in multicore and 2,289 in single-core. The Passmark multithread score is 35,686 and the single-thread is 4,190. The 3DMark scores show a progression from 1,090 in single-thread to 8,852 in max-threads. The average benchmark score is 35,909, and the CPU is in the 85th percentile of all CPUs.
The game data shows that at 1080p, the CPU is sufficient to keep the GPU well-fed. The average at 1080p Low is 284 FPS, which is a high frame rate that many CPUs would not be able to sustain. The 1080p Ultra average of 158 FPS is also not a CPU limit. The CPU has a high single-thread score, which is important for a game like Ready or Not, which likely has strong single-thread performance requirements. The 3DMark single-thread score of 1,090 indicates the CPU is capable of handling the game's logic.
The CPU's role is not to be the bottleneck. The data shows that the frame rate is limited by the GPU, not the CPU. The CPU is the enabler for high frame rates at 1080p. The data shows the CPU is not the limiting factor. The CPU's performance is a given constant for this test, and the GPU is the variable. The CPU's 8 cores and 16 threads are likely more than enough for the game's threading model. The CPU's 32 MB of L3 cache helps keep data local. The CPU is a modern part, and its performance is sufficient.
The CPU's score of 35,909 is close to its nearest rivals, the AMD Ryzen 7 PRO 5845 (with a score of 35,802 and a 0.3% delta), the Intel Core 7 250H (35,728, 0.5%), and the AMD Ryzen AI 7 PRO 350 (35,719, 0.5%). These are all very close scores, meaning the CPU is in a tight performance class. The CPU is not the differentiator in this system. The 7700X's performance is excellent, but in a GPU-heavy game, its role is to provide the instructions and the data to the GPU without slowing it down. The data shows it does this well.
The CPU's memory support is DDR5, and the memory bandwidth of 83.2 GB/s is enough for the game. The combination of the CPU and GPU is a balanced one, but the game's performance is a direct reflection of the GPU's capabilities. The CPU is a solid foundation that does not break the performance, but the GPU is the main actor. The high 4Kp frame rates are still good, showing that the CPU is not a bottleneck even at that resolution. The CPU's role is to support the GPU, and it does that effectively. The data shows that the system is well-balanced, with the GPU being the component that defines the experience in Ready Or Not.
Hardware Specifications
AMD Ryzen 7 7700X
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7700X + NVIDIA GeForce RTX 5060 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 94.0 |
| 3840x2160 | Medium | 82.0 |
| 3840x2160 | High | 74.0 |
| 3840x2160 | Ultra | 52.0 |
| 2560x1440 | Low | 179.0 |
| 2560x1440 | Medium | 156.0 |
| 2560x1440 | High | 142.0 |
| 2560x1440 | Ultra | 100.0 |
| 1920x1080 | Low | 284.0 |
| 1920x1080 | Medium | 247.0 |
| 1920x1080 | High | 225.0 |
| 1920x1080 | Ultra | 158.0 |
Ready Or Not with Ryzen 7 7700X + Other GPUs
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Ready Or Not with RTX 5060 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
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