Pc Building Simulator
This combination delivers exceptional performance with an average of 236 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 87 | 91 | 129 | 182 |
| 1440p QHD | 164 | 174 | 246 | 340 |
| 1080p Full HD | 261 | 272 | 378 | 509 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5060, In-Depth Analysis
Pc Building Simulator, a simulation title that tasks players with assembling and troubleshooting virtual hardware, presents a unique workload that stresses both CPU and GPU in ways distinct from typical shooters or action games. The benchmark data for the Intel Core Ultra 9 185H paired with the NVIDIA GeForce RTX 5060 shows a configuration that is capable of high refresh rate 1080p play, but which becomes increasingly GPU-limited as resolution rises to 4K. The measured frames per second across four quality presets and three resolutions reveal a system that scales predictably, with the CPU’s strong multi-threaded performance ensuring that the RTX 5060 is rarely the bottleneck at lower resolutions. This analysis breaks down the exact numbers, the role each component plays, and how this specific combo ranks against 3,002 other tested configurations.
FAQ
Q: What is the average FPS at 1920x1080 with Ultra settings?
A: The measured average FPS at 1920x1080 with Ultra settings is 110 frames per second, with no min or max FPS values recorded for that specific row in the data.
Q: How does the RTX 5060's average benchmark score compare to its nearest rival, the AMD Radeon RX 6750 XT?
A: The RTX 5060 has an average benchmark score of 26,331, while the AMD Radeon RX 6750 XT has an average score of 26,011, making the RTX 5060 1.2 percent higher than that rival, according to the deltaPct value.
Q: What is the combo's rank among all tested combos in Pc Building Simulator?
A: The Intel Core Ultra 9 185H and NVIDIA GeForce RTX 5060 combination is ranked 1,976 out of 3,002 total tested combos, placing it in the lower-middle portion of the database for this specific game.
Q: What is the L3 cache size for the Intel Core Ultra 9 185H?
A: The Intel Core Ultra 9 185H has a shared L3 cache of 24 MB, with an L2 cache of 2 MB per core and an L1 cache of 112 KB per core.
Q: What is the boost clock speed of the Intel Core Ultra 9 185H?
A: The Intel Core Ultra 9 185H has a boost clock of 5.10 GHz, while its base clock is 3.90 GHz, and it features 16 cores with 22 threads.
Q: What is the memory bandwidth of the NVIDIA GeForce RTX 5060?
A: The RTX 5060 has a memory bandwidth of 448.0 GB/s, utilizing 8 GB of GDDR7 memory on a 128-bit bus, with a memory clock of 1750 MHz (28 Gbps effective).
GPU Role
The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with a 5 nm process at TSMC, featuring a chip designated GB206. Its memory configuration is notable: 8 GB of GDDR7 on a 128-bit bus, delivering 448.0 GB/s of bandwidth. The GPU has a base clock of 2280 MHz and a boost clock of 2497 MHz, with 3840 shading units, 120 texture mapping units, and 48 raster output units. The data shows that this GPU achieves an average benchmark score of 26,331, placing it in the 72nd percentile of all GPUs. In Pc Building Simulator, the GPU’s role becomes increasingly important at higher resolutions and quality settings, as the measured FPS drops from 230 at 1080p Low to just 36 at 4K Ultra. The RTX 5060’s 8 GB frame buffer, while sufficient for this simulation at the measured settings, is paired with a 145 W TDP and a suggested PSU of 300 W, indicating a mid-range power envelope.
The GPU’s performance relative to its nearest rivals, as shown by the deltaPct values, is tight. The AMD Radeon 860M has an average score of 26,401, which is 0.3 percent lower than the RTX 5060, while the NVIDIA GeForce MX550 also sits 0.3 percent lower with a score of 26,421. The AMD Radeon RX 5700 XT 50th Anniversary is 0.8 percent lower at 26,553, and the AMD Radeon RX 6750 XT is 1.2 percent higher at 26,011. These margins are small, indicating that in synthetic benchmarks, the RTX 5060 is competitive with a range of mid-range and older high-end cards. In Pc Building Simulator, however, the actual measured FPS shows that the GPU’s compute capabilities translate into playable frame rates at 1080p and 1440p, but struggle at 4K with higher presets. The 4K High setting yields 38 FPS, and 4K Ultra yields 36 FPS, both below the 40 FPS threshold that many users find acceptable for a simulation game, suggesting that the GPU is the limiting factor at that resolution.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this combo depends heavily on the target resolution. At 1920x1080, the Ultra preset delivers 110 FPS, which is well above the 60 FPS standard for smooth gameplay, and the High preset delivers 115 FPS, a marginal 5 FPS increase. The Medium preset at 1080p yields 163 FPS, and Low yields 230 FPS. For users with a 1080p monitor, the Ultra or High preset is recommended because the frame rate remains high while providing the best visual quality. The data shows that the jump from Medium to Ultra at 1080p costs 53 FPS (from 163 to 110), but the visual fidelity gain in a building simulation, which involves reading text and inspecting small components, is likely worth it. The High preset offers the best balance, with 115 FPS and a minimal loss compared to Medium.
At 2560x1440, the High preset delivers 73 FPS, which is playable but not as fluid as 1080p. The Medium preset at 1440p yields 103 FPS, with a min FPS of 88 and a max FPS of 118, providing a more consistent experience. The Low preset at 1440p hits 145 FPS, but the visual quality suffers, which can make it harder to discern hardware details in the game. For 1440p, the Medium preset is the recommended choice, as it maintains an average above 100 FPS while retaining enough visual fidelity for the simulation’s interface and components. The Ultra preset at 1440p drops to 69 FPS, which is still playable but approaches the threshold where frame pacing becomes noticeable.
At 3840x2160, the situation is more constrained. The Medium preset is the only one with recorded min and max FPS values (46 and 62, respectively), averaging 54 FPS. The High preset averages 38 FPS, and Ultra averages 36 FPS, both below the 40 FPS mark that is generally considered the minimum for a smooth simulation experience. The Low preset at 4K delivers 76 FPS, making it the only viable option for 4K play if smoothness is the priority. However, at Low settings, the game’s visual detail is significantly reduced, which may detract from the core experience of building and inspecting PCs. Therefore, the recommendation for 4K is to use the Medium preset, accepting 54 FPS average, or to lower the resolution to 1440p for a better balance of quality and performance. The data suggests that this combo is best suited for 1080p and 1440p gaming, with the GPU becoming a bottleneck at 4K.
How This Combo Ranks
The Intel Core Ultra 9 185H and NVIDIA GeForce RTX 5060 combination ranks 1,976 out of 3,002 tested combos in Pc Building Simulator. This places it in approximately the 66th percentile of all tested configurations, meaning that about one-third of the combos in the database perform worse, and two-thirds perform better. The rank is a composite measure that accounts for both CPU and GPU performance across the game’s various settings and resolutions. Given that the CPU is a high-end mobile part (85th percentile among all CPUs) and the GPU is a mid-range desktop part (72nd percentile among all GPUs), the combo’s overall rank is dragged down by the GPU’s limitations at higher resolutions.
The data shows that this combo is closer to the bottom of the ranking than the top, which is consistent with the measured FPS at 4K. At 1080p, the combo delivers excellent frame rates (110-230 FPS depending on settings), which would suggest a higher rank, but the 4K results (36-76 FPS) significantly pull down the average performance across all tested conditions. The ranking methodology likely weights all resolutions equally, meaning that a combo that performs well at 1080p but poorly at 4K will rank lower than one that maintains playable frame rates at all resolutions. The nearest rival CPUs to the Core Ultra 9 185H, such as the AMD Ryzen AI 7 PRO 350 with a deltaPct of -0.1 and the Intel Core 7 250H with a deltaPct of -0.2, have nearly identical average benchmark scores, but the combo rank in this game is also influenced by the GPU pairing. For users who primarily play at 1080p or 1440p, this combo is adequate, but for 4K enthusiasts, the rank reflects that this is not a top-tier configuration.
CPU Role
The Intel Core Ultra 9 185H is a mobile processor from the Core Ultra Series 1, based on the Meteor Lake architecture and manufactured on a 7 nm process at Intel. It features 16 cores and 22 threads, with a base clock of 3.90 GHz and a boost clock of 5.10 GHz. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. The CPU has a TDP of 45 W and supports DDR5 memory with a dual-channel bus, providing a memory bandwidth of 89.6 GB/s. Its integrated graphics are Arc Xe-LPG Graphics with 128 execution units, but for this benchmark, the discrete RTX 5060 handles rendering. The CPU’s average benchmark score is 35,670, placing it in the 85th percentile of all CPUs, with a multi-thread score of 17,984.5 in Cinebench R23 and a single-thread score of 1,810.5 in the same test.
In Pc Building Simulator, the CPU’s role is significant because the game simulates physics, component interactions, and system boot sequences, which are heavily single-threaded in their logic. The Core Ultra 9 185H’s high boost clock of 5.10 GHz and strong single-thread performance (1,810.5 in Cinebench R23) ensure that these simulation tasks run smoothly. The multi-threaded capabilities, evidenced by a Cinebench R23 multi-core score of 17,984.5, also help with background processes and any parallel tasks the game may use for rendering the 3D workspace. The data shows that at 1080p Low, the combo achieves 230 FPS, which is likely CPU-bound, as the GPU is not fully utilized at such low settings. As the resolution increases to 1440p and 4K, the FPS drops proportionally, indicating that the GPU becomes the limiting factor, not the CPU. The CPU’s 24 MB of L3 cache and 89.6 GB/s memory bandwidth provide ample data throughput for the game’s asset loading and simulation state management, ensuring that the CPU does not stutter or bottleneck the GPU at lower resolutions.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of how this combo performs across three resolutions and four quality presets. At 1920x1080, the results are as follows: Low settings yield an average of 230 FPS, Medium yields 163 FPS with a min of 139 and max of 188, High yields 115 FPS, and Ultra yields 110 FPS. The difference between Low and Ultra is 120 FPS, showing that the GPU is not heavily taxed at 1080p, and the CPU’s strong single-thread performance allows for very high frame rates at the lowest settings. The Medium preset’s min FPS of 139 is still above 120 FPS, ensuring a smooth experience, while the High and Ultra presets both stay above 100 FPS, which is suitable for high refresh rate monitors.
At 2560x1440, the FPS drops significantly. Low settings average 145 FPS, Medium averages 103 FPS with a min of 88 and max of 118, High averages 73 FPS, and Ultra averages 69 FPS. The drop from 1080p to 1440p is most pronounced at Low settings (230 to 145, a 37 percent reduction), while at Ultra settings, the drop is from 110 to 69, a 37 percent reduction as well. This consistent percentage drop suggests that the GPU is becoming the primary bottleneck at 1440p, as the increased pixel count directly impacts the render workload. The Medium preset at 1440p provides the best balance, with an average above 100 FPS and a min FPS of 88, which is still playable.
At 3840x2160, the FPS drops further. Low settings average 76 FPS, Medium averages 54 FPS with a min of 46 and max of 62, High averages 38 FPS, and Ultra averages 36 FPS. The 4K results show that only the Low and Medium presets provide average FPS above 50, while High and Ultra are below 40, making them borderline unplayable for a simulation game that requires precise mouse movements and text readability. The Medium preset’s min FPS of 46 is the lowest recorded in the entire dataset, indicating that even at Medium, there can be noticeable frame dips. The data shows a clear pattern: the combo is capable of 1080p and 1440p gaming at high frame rates, but 4K requires reducing settings to Low or Medium to maintain playability.
Resolution Scaling
The resolution scaling behavior of this combo is characterized by a steady decline in FPS as pixel count increases, which is typical for a system where the GPU becomes the limiting factor at higher resolutions. From 1920x1080 to 2560x1440, the FPS drops by approximately 37 percent across all settings. For example, at Low settings, the drop is from 230 to 145, a reduction of 85 FPS, while at Ultra settings, the drop is from 110 to 69, a reduction of 41 FPS. From 2560x1440 to 3840x2160, the drop is more severe. At Low settings, the FPS falls from 145 to 76, a 48 percent reduction, and at Ultra settings, it falls from 69 to 36, a 48 percent reduction. This steeper decline at 4K indicates that the RTX 5060’s 8 GB of GDDR7 memory and 448.0 GB/s bandwidth are insufficient to maintain performance at that resolution, as the render workload quadruples from 1080p to 4K.
The data also reveals that the CPU’s role diminishes as resolution increases. At 1080p Low, the system is likely CPU-bound, as the GPU can render frames much faster than the CPU can feed it, resulting in 230 FPS. At 4K Ultra, the system is heavily GPU-bound, with the CPU waiting for the GPU to complete rendering, resulting in 36 FPS. The fact that the FPS drop from 1080p to 4K is consistent across settings (about 67 percent reduction from Low to Low, and 67 percent from Ultra to Ultra) suggests that the GPU is the primary limiter, and the CPU’s performance is sufficient to keep up with the simulation logic at all resolutions. The Core Ultra 9 185H’s 5.10 GHz boost clock and 16 cores ensure that even at low FPS, the game’s logic runs smoothly, but the GPU cannot keep pace at 4K. For users who want to play at 4K, the only option is to lower the resolution or accept the sub-40 FPS results at High and Ultra, which the data indicates is not ideal for this simulation title.
Hardware Specifications
Intel Core Ultra 9 185H
NVIDIA GeForce RTX 5060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 5060 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Ultra | 87.0 |
| 3840x2160 | High | 91.0 |
| 3840x2160 | Medium | 129.0 |
| 3840x2160 | Low | 182.0 |
| 2560x1440 | Ultra | 164.0 |
| 2560x1440 | High | 174.0 |
| 2560x1440 | Medium | 246.0 |
| 2560x1440 | Low | 340.0 |
| 1920x1080 | Ultra | 261.0 |
| 1920x1080 | High | 272.0 |
| 1920x1080 | Medium | 378.0 |
| 1920x1080 | Low | 509.0 |
Pc Building Simulator with iUltra 9 185H + Other GPUs
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Pc Building Simulator with RTX 5060 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
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