Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
117
good

This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 44 62 88
1440p QHD 80 84 119 168
1080p Full HD 127 133 189 266

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 88
3840x2160 Medium 62
3840x2160 High 44
3840x2160 Ultra 42
2560x1440 Low 168
2560x1440 Medium 119
2560x1440 High 84
2560x1440 Ultra 80
1920x1080 Low 266
1920x1080 Medium 189
1920x1080 High 133
1920x1080 Ultra 127

Pc Building Simulator with Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis

This combo, pairing the Intel Core Ultra 9 185H with the NVIDIA GeForce RTX 4070 Mobile, delivers a solid 1080p and 1440p experience in Pc Building Simulator, but demands careful settings management at 4K. The data places this pairing at rank 2006 out of 3723 tested combos, meaning it sits in the upper-middle tier of the database, outperforming a majority of systems while trailing the top-tier configurations. The benchmark results show this is a balanced pairing where the CPU provides ample headroom, and the GPU becomes the primary arbiter of performance at higher resolutions.

How This Combo Ranks

The combo’s rank of 2006 out of 3723 tested combinations places it in the 46th percentile of all tested systems, indicating that while it is not a top performer, it comfortably beats more than half of the field. This rank is largely attributable to the GPU’s position in the overall market; the RTX 4070 Mobile holds a percentile rank of 73 versus all GPUs, which is a strong showing, but its mobile form factor and 8 GB of VRAM limit its ceiling in demanding scenarios. The CPU, conversely, is a powerhouse, ranking in the 85th percentile versus all CPUs, which suggests the processor is not the bottleneck in this pairing.

When examining the nearest rivals for the GPU, the data shows a remarkably tight cluster. The RTX 4070 Mobile’s average benchmark score is 27435, which is essentially identical to the AMD Radeon RX 6700 XT at 27425 (0% delta) and just 0.5% behind the NVIDIA GeForce RTX 3090 at 27565. This means that in raw compute terms, this mobile GPU punches well above its weight class, competing with desktop cards from the previous generation. The CPU’s nearest rivals tell a similar story of tight competition; the Intel Core Ultra 9 185H scores 35670 on average, landing within 0.7% of the AMD Ryzen 7 7700X at 35909, and just 0.1% behind the AMD Ryzen AI 7 PRO 350 at 35719.

The implication for Pc Building Simulator is that this combo will perform predictably in CPU-light tasks, but the GPU will define the experience. The measured FPS data confirms this: at 1080p Ultra, the system hits 127 FPS, while at 4K Ultra, it drops to 42 FPS. This is a classic GPU-bound scenario where the CPU’s 16 cores and 22 threads are more than sufficient to feed the graphics card, but the RTX 4070 Mobile’s 8 GB VRAM and 256.0 GB/s bandwidth become the limiting factors at higher resolutions.

GPU Role

The NVIDIA GeForce RTX 4070 Mobile is the star of this show, and its specifications dictate the performance envelope. It features 4608 shading units, 144 texture mapping units, and 48 ROPs, with a boost clock of 1695 MHz and a base clock of 1395 MHz. This configuration produces a pixel rate of 81.36 GPixel/s and a texture rate of 244.1 GTexel/s, which explains why the card excels at lower resolutions where fill-rate is less of a constraint. The GPU’s FP32 performance of 15.62 TFLOPS is substantial for a mobile part, and its 36 ray tracing cores and 144 tensor cores provide modern feature support, though Pc Building Simulator does not heavily utilize these advanced capabilities.

The memory subsystem is where the RTX 4070 Mobile shows its limitations. With 8 GB of GDDR6 memory on a 128-bit bus, the card achieves a bandwidth of 256.0 GB/s. This is adequate for 1080p and 1440p gaming, but the 4K data reveals the strain. At 4K Medium, the system reports an average of 62 FPS with a minimum of 53 FPS, but at 4K Ultra, the average plummets to 42 FPS. The 8 GB frame buffer becomes a bottleneck when textures and geometry demands increase, causing the GPU to swap data more frequently and reducing throughput. The benchmark data shows the card’s strong compute potential—its Passmark G3D score of 19587 places it near the desktop RTX 3090—but this raw compute does not translate to 4K Ultra playability.

The GPU’s thermal and power envelope is a factor in sustained performance. With a TDP of 115 W, the card is designed for laptops, and its "IGP" slot width and lack of power connectors confirm it is a soldered or low-profile solution. This means performance will be consistent as long as the laptop’s cooling can handle the load, but it also means there is no headroom for overclocking. The data indicates that the GPU is the limiting component at 4K, where the average FPS drops from 88 at Low settings to 42 at Ultra, a reduction of 46 FPS, which is a clear sign that the graphics card is saturated.

CPU Role

The Intel Core Ultra 9 185H is a mobile powerhouse that provides a solid foundation for this combo. It features 16 cores and 22 threads, with a base clock of 3.90 GHz and a boost clock of 5.10 GHz. This is a high-end mobile processor, built on Intel’s 7 nm process with the Meteor Lake architecture. The CPU’s cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache, which helps reduce latency in memory-sensitive workloads. The dual-channel DDR5 memory support with a bandwidth of 89.6 GB/s ensures the CPU can feed the GPU without starving it of data.

In Pc Building Simulator, the CPU’s role is less about raw physics calculations and more about managing the simulation’s logic and asset loading. The benchmark results show this CPU excels at multi-threaded tasks, with a Cinebench R23 multi-core score of 17984.5 and a Passmark multi-thread score of 29376. However, the game’s measured FPS data indicates that the CPU is not the bottleneck in this pairing. At 1080p Low, the system achieves 266 FPS, which is an excellent result, but this number is more indicative of the GPU’s ability to push frames at low settings rather than the CPU’s single-thread performance. The CPU’s single-core Cinebench R23 score of 1810.5 is strong, and its Passmark single-thread score of 3697 confirms it can handle the game’s logic without stuttering.

The CPU’s 85th percentile ranking versus all CPUs is reflected in its nearest rivals, all of which are within 0.7% of its average score. This means the Core Ultra 9 185H is a top-tier mobile processor, but it is not exceptional enough to overcome GPU limitations. The data shows that the CPU’s performance is consistent across resolutions, as the FPS drops from 1080p to 4K are almost entirely attributable to the GPU. For example, at High settings, the average FPS drops from 133 at 1080p to 84 at 1440p and 44 at 4K. This pattern indicates the CPU is providing stable frame delivery, and the GPU is the component that is scaling down as resolution increases.

FAQ

Q: Is this combo capable of running Pc Building Simulator at 4K?

A: Yes, but only at lower settings. The data shows 4K Low averages 88 FPS, while 4K Medium averages 62 FPS with a minimum of 53 FPS. However, 4K Ultra drops to 42 FPS, which may not be smooth enough for all users.

Q: How does the RTX 4070 Mobile compare to desktop GPUs?

A: The RTX 4070 Mobile’s average benchmark score of 27435 is essentially tied with the AMD Radeon RX 6700 XT at 27425 and just 0.5% behind the NVIDIA GeForce RTX 3090 at 27565. This indicates it performs at a level similar to previous-generation desktop cards.

Q: What is the best resolution for this combo?

A: The data shows 1440p is the sweet spot. At 1440p High, the system averages 84 FPS, and at 1440p Medium, it averages 119 FPS with a minimum of 101 FPS. This provides a good balance between visual fidelity and smoothness.

Q: Is the CPU or GPU the limiting factor in this game?

A: The GPU is the limiting factor at higher resolutions. The CPU’s 16 cores and 22 threads are more than sufficient, as evidenced by the 1080p Low result of 266 FPS. The FPS drop from 1080p to 4K is primarily due to GPU load.

Q: How does the Core Ultra 9 185H compare to its nearest competitors?

A: The Core Ultra 9 185H’s average score of 35670 is within 0.7% of the AMD Ryzen 7 7700X at 35909 and just 0.1% behind the AMD Ryzen AI 7 PRO 350 at 35719. This shows it is a highly competitive mobile processor.

Q: What frame rates can be expected at 1080p with this combo?

A: At 1080p, the system is very capable. Low settings average 266 FPS, Medium averages 189 FPS, and High averages 133 FPS. Even at Ultra, the average is 127 FPS, which is well above the threshold for smooth gameplay.

Resolution Scaling

The measured FPS data provides a clear picture of how this combo scales with resolution. At 1080p, the system is GPU-limited, but the GPU has enough headroom to deliver high frame rates. The jump from 1080p Low at 266 FPS to 1440p Low at 168 FPS represents a 37% reduction in performance, which is expected given the 2.25x increase in pixel count. However, the more telling data is at higher settings. At High settings, the average FPS drops from 133 at 1080p to 84 at 1440p (a 37% drop) and then to 44 at 4K (a 67% drop from 1080p). This steep decline at 4K is a clear indicator that the GPU’s 8 GB VRAM and 256.0 GB/s bandwidth are insufficient for the demands of 4K rendering.

The scaling pattern reveals that the CPU is not the bottleneck at any resolution. If the CPU were the limiting factor, we would expect to see diminishing returns at lower resolutions, but the data shows a consistent linear scaling from 1080p to 1440p. For instance, at Medium settings, the FPS drops from 189 at 1080p to 119 at 1440p, which is a 37% reduction, matching the pixel count increase. However, the drop from 1440p Medium at 119 FPS to 4K Medium at 62 FPS is a 48% reduction, which is steeper than the 2.25x pixel count would suggest. This indicates that at 4K, the GPU is running out of memory bandwidth, causing a disproportionate performance hit.

The data also shows that the gap between Low and Ultra settings widens with resolution. At 1080p, the difference between Low and Ultra is 139 FPS (266 vs 127). At 1440p, this gap narrows to 88 FPS (168 vs 80). At 4K, the gap shrinks to 46 FPS (88 vs 42). This pattern suggests that as resolution increases, the GPU becomes so saturated that the impact of settings is reduced. In practical terms, this means that at 4K, users will need to choose between higher FPS at Low settings or lower FPS at Ultra, with no middle ground that satisfies both requirements.

Settings Recommendations

The measured FPS data offers a clear hierarchy for settings that balances performance and visual quality. For 1080p, the system is so powerful that any settings will provide a playable experience. Ultra settings average 127 FPS, High averages 133 FPS, and Medium averages 189 FPS. Given the minimal difference between Ultra and High (6 FPS), the recommendation is to run at Ultra for the best visual experience without sacrificing smoothness. The minimum FPS is not listed for Ultra, but the Medium minimum of 160 FPS suggests that frame pacing is stable.

At 1440p, the choice becomes more nuanced. Ultra averages 80 FPS, which is playable but may not be smooth enough for all users. High averages 84 FPS, which is nearly identical, while Medium averages 119 FPS with a minimum of 101 FPS. The data suggests that Medium is the optimal setting at 1440p, as it provides a significant FPS boost over Ultra (39 FPS difference) while maintaining a high minimum FPS. The jump from High to Medium is 35 FPS, which is a substantial improvement, and the minimum FPS of 101 ensures no stutters. This indicates that at 1440p, the GPU is the limiting factor, and reducing settings from High to Medium provides the best return on visual fidelity versus frame rate.

At 4K, the system struggles to maintain high frame rates at any setting. Low averages 88 FPS, Medium averages 62 FPS with a minimum of 53 FPS, and High averages 44 FPS. Ultra drops to 42 FPS. The recommendation here is to use Low settings if smoothness is the priority, as the 26 FPS difference between Low and Medium might not justify the visual improvement. However, for users who prefer visual quality over frame rate, Medium at 62 FPS with a minimum of 53 FPS is the highest setting that remains consistently playable. The data shows that High and Ultra are not viable at 4K, as they dip below 45 FPS, which is generally considered the minimum for a smooth experience. Given the steep performance drop at 4K, the practical advice is to stick with 1440p Medium or High for the best overall experience, as the 4K resolution offers diminishing returns in this simulation game.

Hardware Specifications

Intel Core Ultra 9 185H

Cores / Threads 16 / 22
Base Clock 3900 MHz
Boost Clock 5100 MHz
TDP 45W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4070 Mobile

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1695 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 185H + NVIDIA GeForce RTX 4070 Mobile in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 88.0
3840x2160 Medium 62.0
3840x2160 High 44.0
3840x2160 Ultra 42.0
2560x1440 Low 168.0
2560x1440 Medium 119.0
2560x1440 High 84.0
2560x1440 Ultra 80.0
1920x1080 Low 266.0
1920x1080 Medium 189.0
1920x1080 High 133.0
1920x1080 Ultra 127.0

Pc Building Simulator with iUltra 9 185H + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 4070 Mobile + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 9 185H + RTX 4070 Mobile

Explore FPS benchmarks for other games using this same hardware combination.