Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
34
playable

This combination offers playable performance with an average of 34 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 13 18 25
1440p QHD 23 24 34 48
1080p Full HD 36 38 54 77

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 25
3840x2160 Medium 18
3840x2160 High 13
3840x2160 Ultra 12
2560x1440 Low 48
2560x1440 Medium 34
2560x1440 High 24
2560x1440 Ultra 23
1920x1080 Low 77
1920x1080 Medium 54
1920x1080 High 38
1920x1080 Ultra 36

Pc Building Simulator with Intel Core Ultra 7 265HX + AMD Radeon 760M, In-Depth Analysis

Pc Building Simulator, a simulation title from 2019, presents an interesting case study for the Intel Core Ultra 7 265HX paired with the AMD Radeon 760M integrated graphics. The measured performance data reveals a system that is fundamentally constrained by its graphics solution, with the CPU's substantial processing power largely held in reserve. This analysis examines the FPS scaling across resolutions, the combo's standing among tested configurations, and the individual roles of the processor and GPU in shaping the gameplay experience.

Resolution Scaling

The FPS data across the three tested resolutions tells a clear story of graphics-bound performance. At 1080p with Low settings, the combo achieves an average of 77 FPS, which stands as the peak performance in the entire dataset. Moving to 1440p Low, the average drops to 48 FPS, a reduction of 29 FPS or roughly 38% from the 1080p figure. At 4K Low, the average plummets further to 25 FPS, which is less than one-third of the 1080p Low result. This steep, non-linear decline with increasing pixel count is a hallmark of a system where the GPU is the limiting factor.

The scaling pattern becomes even more pronounced when examining the High settings. At 1080p High, the average FPS is 38. At 1440p High, it falls to 24 FPS, and at 4K High, it bottoms out at 13 FPS. The transition from 1080p to 1440p High results in a 14 FPS drop, while the jump from 1440p to 4K High only accounts for an 11 FPS reduction. This suggests that at 4K, the rendering pipeline is so overwhelmed that even the relative increase in pixel count from 1440p has diminishing returns on the already crippled frame rate. The data implies that the integrated GPU's memory bandwidth and shading power are being saturated long before the CPU's capabilities are ever challenged.

The delta between Low and Ultra settings at each resolution further confirms this. At 1080p, the gap between Low (77 FPS) and Ultra (36 FPS) is 41 FPS. At 1440p, that gap narrows to 25 FPS (48 vs 23), and at 4K, it shrinks to just 13 FPS (25 vs 12). This compression of the settings range at higher resolutions indicates that the GPU is running out of headroom; it simply cannot translate the reduced workload of Low settings into proportionally higher frame rates because the base cost of rendering at 4K is already too high. The component analysis points directly at the AMD Radeon 760M as the bottleneck, with its System Shared memory and modest 5.323 TFLOPS FP32 throughput struggling under the load.

How This Combo Ranks

In the grand scheme of tested hardware combinations for Pc Building Simulator, this pairing finds itself in a remarkably low position. The data shows a combo rank of 2992 out of 3002 tested combos, placing it in the bottom 0.3% of all configurations. This is a stark indicator that, despite the CPU's high performance, the overall gaming experience is dragged down almost entirely by the graphics subsystem. A rank so close to the bottom suggests that this setup is only marginally more capable than the least performant builds in the database.

This ranking becomes more intelligible when examining the individual benchmark percentiles. The Intel Core Ultra 7 265HX sits in the 93rd percentile of all CPUs, with an average benchmark score of 63173. Its nearest rivals in synthetic tests, such as the Intel Core i7-13790F, which scores 63080 and is only 0.1% behind, and the AMD Ryzen AI 7 450G, which scores 63331 and is 0.2% ahead, show that the processor is a top-tier part. In stark contrast, the AMD Radeon 760M sits in the 35th percentile of all GPUs, with an average benchmark score of 6019. Its nearest rivals, like the AMD Radeon RX 6400 (0.3% faster) and the NVIDIA Quadro P2000 (0.5% slower), are all discrete, lower-end desktop parts.

The disconnect between the CPU's elite standing and the GPU's mediocre one is the defining characteristic of this combo. The processor is a high-end mobile part, while the graphics solution is an entry-level integrated unit. In a game like Pc Building Simulator, which is not known for heavy CPU simulation logic but still demands a baseline level of graphics processing, this imbalance results in a system that is vastly underpowered for its CPU. The data suggests that pairing this CPU with even a modest discrete GPU would yield a far more balanced and competitive result, but as configured, the combo's rank is a direct consequence of the GPU's limitations.

FAQ

Q: What is the best average FPS this combo can achieve in Pc Building Simulator?

A: The highest recorded average FPS is 77, which is achieved at 1920x1080 resolution with Low settings. This is the only configuration in the measured data that approaches a smooth 60+ FPS experience.

Q: Can this system handle 4K gaming in Pc Building Simulator?

A: Technically, it can render the game at 3840x2160, but the playability is questionable. The best 4K result is 25 FPS on Low settings, while High and Ultra settings yield 13 FPS and 12 FPS respectively. These frame rates are well below what is generally considered playable for a smooth experience.

Q: How does the CPU's performance compare to its closest rivals?

A: The Intel Core Ultra 7 265HX has an average benchmark score of 63173. This is essentially tied with the Intel Core i7-13790F, which is 0.1% slower, and the AMD Ryzen AI 7 450G, which is 0.2% faster. It also leads the Intel Core Ultra 7 255HX by 0.7%.

Q: Is the GPU a significant bottleneck for this processor?

A: Yes, the data strongly indicates this. The GPU's 35th percentile ranking and its nearest rivals being entry-level discrete cards contrast sharply with the CPU's 93rd percentile. The FPS scaling, which shows a massive drop from 1080p to 4K, is characteristic of a GPU-bound scenario.

Q: What is the FPS difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the average FPS on Low settings is 48, while on Ultra settings it drops to 23. This represents a 25 FPS difference, showing that the visual fidelity of Ultra settings comes at a significant performance cost.

Q: What are the minimum FPS figures recorded for Medium settings?

A: The measured data provides minimum FPS values only for the Medium preset. At 1080p, the minimum is 46 FPS, at 1440p it is 29 FPS, and at 4K it is 15 FPS. These figures show that even on Medium, frame time consistency degrades as resolution increases.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combo in Pc Building Simulator is found at 1920x1080 with the Low preset. This configuration yields an average of 77 FPS, which is the only setting that provides a comfortable margin above the 60 FPS threshold for smooth gameplay. While the Medium preset at 1080p offers an average of 54 FPS, the minimum recorded FPS of 46 dips into territory where frame pacing could become noticeable. For users who prioritize a consistent, high frame rate, Low at 1080p is the only truly viable option.

The Medium preset at 1080p serves as a compromise for users who cannot tolerate the visual downgrade of Low settings. The 54 FPS average is playable, and the 46 FPS minimum, while not ideal, is likely acceptable for a simulation game that does not require twitch-reflex reactions. However, the data suggests that pushing to High (38 FPS) or Ultra (36 FPS) at 1080p sacrifices too much performance for the visual gain, placing the average frame rate in a range that is noticeably less fluid.

At higher resolutions, the recommendation is to avoid them entirely unless absolutely necessary. At 1440p, even the Low preset only achieves 48 FPS, which is below the 60 FPS target. At 4K, the best average is 25 FPS on Low, which is a slideshow by modern standards. The data is clear: this combo is designed for 1080p gaming, and even then, only with modest settings. The performance cliff between 1080p and 1440p is steep, and the 4K results are so poor that they are practically unusable for a smooth experience.

Measured FPS Breakdown

The complete dataset provides a detailed view of the system's performance across all tested configurations. At 1920x1080, the results are as follows: Low settings produce an average of 77 FPS, Medium produces 54 FPS with a minimum of 46 and a maximum of 62, High produces 38 FPS, and Ultra produces 36 FPS. This resolution shows a clear, though not linear, decline in performance as settings increase, with the largest single drop occurring from Low to Medium (23 FPS).

Moving to 2560x1440, the frame rates halve. Low settings average 48 FPS, Medium averages 34 FPS with a range of 29 to 39, High averages 24 FPS, and Ultra averages 23 FPS. The gap between Low and Medium is 14 FPS, and the difference between High and Ultra is a negligible 1 FPS, suggesting that the Ultra preset at this resolution offers no perceivable benefit for a significant cost in settings overhead.

At 3840x2160, the results are uniformly poor. Low settings yield an average of 25 FPS, Medium averages 18 FPS with a minimum of 15 and a maximum of 21, High averages 13 FPS, and Ultra averages 12 FPS. The data shows that at 4K, even the most demanding preset, Ultra, is only 13 FPS slower than the least demanding, Low. This compression of the scale indicates that the GPU is completely saturated at this resolution, and the settings have a minimal impact on the final frame rate because the base workload is so high.

CPU Role

The Intel Core Ultra 7 265HX is a powerhouse processor, as its benchmark results demonstrate. With 20 cores and 20 threads, it offers substantial parallel processing capability. Its base clock of 2.60 GHz can boost up to 5.30 GHz, providing strong single-thread performance, as evidenced by its Cinebench R23 single-core score of 5737. The processor's L3 cache is 30 MB (shared), and it supports DDR5 memory with a dual-channel bus, offering a memory bandwidth of 102.4 GB/s.

In Pc Building Simulator, the CPU's role is to manage the game's simulation logic, such as component compatibility checks and system building mechanics. The high single-thread performance, indicated by a Passmark single-thread score of 4500, is beneficial for these tasks. However, the measured FPS data shows that the CPU is not the limiting factor. The scores in synthetic tests, such as a Cinebench R23 multi-core score of 40642, are far in excess of what a game like this would require.

The processor's 93rd percentile ranking and its average benchmark score of 63173, which is nearly identical to the Intel Core i7-13790F, show that it is a top-tier mobile part. Yet, its performance is entirely wasted in this configuration because the AMD Radeon 760M cannot keep up. The data implies that the game's frame rate is dictated by the GPU's rendering speed, not the CPU's simulation speed. The CPU is effectively idle, waiting for the GPU to finish each frame.

GPU Role

The AMD Radeon 760M is an integrated graphics processor based on the RDNA 3.0 architecture. It operates with a base clock of 800 MHz and a boost clock of 2599 MHz. It has 512 shading units, 32 TMUs, and 16 ROPs. Crucially, its memory is "System Shared," meaning it uses a portion of the system's main memory, with bandwidth described as "System Dependent." This is a significant limitation for gaming performance, as shared memory typically offers lower bandwidth than dedicated VRAM.

The GPU's benchmark scores confirm its entry-level status. It scores 5310 in Passmark G3D, which places it in the 35th percentile of all GPUs. Its nearest rival, the AMD Radeon RX 6400, is a discrete desktop GPU that is only 0.3% faster, indicating that the 760M is competitive with low-end dedicated cards. However, its performance in DirectX benchmarks is particularly weak, with a Passmark DirectX 12 score of 25 and a DirectX 11 score of 52.

In Pc Building Simulator, the GPU is responsible for rendering the 3D environment, including the PC cases, components, and workbench. The performance data clearly shows that this is where the bottleneck lies. The FPS drops dramatically with increased resolution, which is a classic sign of GPU limitation. The GPU's 5.323 TFLOPS FP32 throughput is insufficient for higher resolutions and settings. The data suggests that for a playable experience, the game must be run at 1080p on Low or Medium settings, which are the only configurations where the GPU can maintain a reasonable frame rate.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + AMD Radeon 760M in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 25.0
3840x2160 Medium 18.0
3840x2160 High 13.0
3840x2160 Ultra 12.0
2560x1440 Low 48.0
2560x1440 Medium 34.0
2560x1440 High 24.0
2560x1440 Ultra 23.0
1920x1080 Low 77.0
1920x1080 Medium 54.0
1920x1080 High 38.0
1920x1080 Ultra 36.0

Pc Building Simulator with 760M + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265HX + 760M

Explore FPS benchmarks for other games using this same hardware combination.