Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
174
excellent

This combination delivers exceptional performance with an average of 174 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 62 65 93 131
1440p QHD 119 125 177 250
1080p Full HD 189 198 281 396

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 131
3840x2160 Medium 93
3840x2160 High 65
3840x2160 Ultra 62
2560x1440 Low 250
2560x1440 Medium 177
2560x1440 High 125
2560x1440 Ultra 119
1920x1080 Low 396
1920x1080 Medium 281
1920x1080 High 198
1920x1080 Ultra 189

Pc Building Simulator with Intel Core Ultra 7 265 + AMD Radeon RX 7900 XT, In-Depth Analysis

# FAQ

Q: What is the combo rank of the Intel Core Ultra 7 265 paired with the AMD Radeon RX 7900 XT in Pc Building Simulator?

A: This combination ranks 481 out of 3,002 tested combos in the database, placing it comfortably in the top 16% of all tested configurations.

Q: What is the strongest resolution and settings pairing for the highest average FPS?

A: At 1920x1080 with Low settings, the combo achieves 396 FPS. This is the highest recorded average across all tested configurations, with Medium at 281 FPS, High at 198 FPS, and Ultra at 189 FPS.

Q: Does the combo maintain playable frame rates at 4K?

A: Yes, at 3840x2160 the combo delivers 131 FPS on Low, 93 FPS on Medium (with a minimum of 79 FPS and maximum of 106 FPS), 65 FPS on High, and 62 FPS on Ultra. All presets remain above 60 FPS.

Q: How much performance does the CPU contribute relative to its rivals?

A: The Intel Core Ultra 7 265 scores an average benchmark score of 64,640, placing it in the 93rd percentile of all CPUs. It sits within 0.7% of the AMD EPYC 7343 (64,202) and trails the AMD EPYC 9124 (65,104) by only 0.7%.

Q: What is the GPU's benchmark percentile, and how does it compare to its nearest competitors?

A: The AMD Radeon RX 7900 XT holds the 55th percentile among all GPUs with an average benchmark score of 13,745. Its nearest rival, the AMD Radeon 660M, scores 13,812 (0.5% higher), while the NVIDIA RTX A2000 Mobile scores 13,821 (0.5% higher).

Q: Is the measured FPS data based on actual testing?

A: Yes, the FPS data for this combo is marked as measured, not estimated or extrapolated.

# CPU Role

The Intel Core Ultra 7 265 operates with 20 cores and 20 threads, a configuration that distinguishes it from typical hybrid designs. This is a fully symmetric core layout, meaning every core handles both performance and efficiency duties without the P-core/E-core split seen in other Arrow Lake parts. The base clock of 2.40 GHz is conservative, but the boost clock reaches 5.30 GHz, giving the chip substantial single-thread headroom when workloads demand it.

That boost behavior matters in Pc Building Simulator because this is a simulation title where component interactions are computed in real time. The game tracks individual part temperatures, power draw, and compatibility checks as the player assembles systems. These calculations are largely single-threaded, so the 5.30 GHz boost capability helps keep the simulation responsive. The 30 MB of shared L3 cache provides a sizable staging area for frequently accessed component data, reducing the need to reach into main memory.

The CPU's memory bandwidth of 102.4 GB/s from dual-channel DDR5 support ensures that data flows quickly between the CPU and RAM. In a game where memory configuration directly affects simulated system performance, the CPU's memory controller capabilities align well with the gameplay loop. The 20 cores also matter for background tasks: Pc Building Simulator may run physics calculations, store temperatures for dozens of components, and simulate power delivery curves simultaneously, and the 20-thread count helps distribute these parallel workloads.

Benchmark data reinforces the CPU's positioning. The Cinebench R23 multicore score of 42,216 shows strong multi-threaded throughput, while the single-core score of 5,960 indicates respectable single-thread performance. The PassMark multithread score of 49,682 further confirms that the chip handles concurrent workloads well. In the context of this game, the CPU's role is to keep the simulation state updated fluidly, and the data suggests sufficient headroom for that task.

The CPU sits in the 93rd percentile of all CPUs, with an average benchmark score of 64,640. Its nearest rivals cluster tightly: the AMD EPYC 4464P scores 64,823 (0.3% higher), the Intel Core Ultra 7 265F scores 64,438 (0.3% lower), the AMD EPYC 7343 scores 64,202 (0.7% lower), and the AMD EPYC 9124 scores 65,104 (0.7% higher). This narrow spread indicates that the Core Ultra 7 265 is well-matched against serious server-class parts, and in a simulation game that rewards CPU throughput, this level of performance translates into stable frame delivery even when the simulation grows complex.

The 17,800 million transistors on a 243 mm² die using a 3 nm process from TSMC indicate a dense, power-efficient design. The 65 W TDP is modest for a 20-core processor, which means thermal management is less of a concern during extended gaming sessions. In Pc Building Simulator, where the player may leave the game running while assembling complex rigs, the CPU's efficiency helps maintain consistent performance without thermal throttling.

# GPU Role

The AMD Radeon RX 7900 XT brings substantial graphics horsepower to this pairing. The Navi 31 chip, built on a 5 nm process from TSMC, contains 57,700 million transistors across a 529 mm² die. The GPU operates at a base clock of 1387 MHz, a game clock of 2025 MHz, and a boost clock of 2394 MHz, providing ample frequency headroom for rendering tasks.

Memory capacity is generous at 20 GB of GDDR6 across a 320-bit bus, yielding 800.0 GB/s of bandwidth. In Pc Building Simulator, where the rendering workload is relatively light compared to AAA shooters, this bandwidth ensures that texture streaming and frame buffer operations never become bottlenecks. The 5376 shading units, 336 texture mapping units, and 192 render output units provide solid rasterization throughput. The 84 ray-tracing cores are present but less relevant for this simulation title, which does not heavily utilize ray-traced effects.

The GPU's benchmark profile shows a mixed picture. The PassMark G3D score of 29,009 indicates strong general 3D rendering performance, while the Geekbench Vulkan score of 71,068 suggests robust compute and graphics API support. The 3DMark Steel Nomad DX12 score of 5,623 reflects modern DirectX 12 workloads. However, the GPU's overall average benchmark score of 13,745 places it in the 55th percentile of all GPUs, which is lower than the CPU's 93rd percentile ranking. This gap hints that the GPU may be the limiting factor in certain scenarios, though the measured FPS data suggests the combination still delivers excellent results.

The nearest GPU rivals are surprisingly close in average score: the AMD Radeon 660M scores 13,812 (0.5% higher), the NVIDIA RTX A2000 Mobile scores 13,821 (0.5% higher), and the AMD Radeon RX 570X scores 13,871 (0.9% higher). The AMD Radeon RX 9070 XT scores 13,543 (1.5% lower). This tight clustering around the 55th percentile is notable because the RX 7900 XT is clearly a high-end part, yet its average benchmark score is dragged down by specific tests like PassMark DirectX 9 (322) and PassMark DirectX 10 (158), which are legacy workloads that may not fully utilize the architecture.

In Pc Building Simulator, the GPU's role is primarily to render the workshop environment, component models, and the assembly interface. The game is not visually demanding by modern standards, so the RX 7900 XT has considerable headroom. The measured FPS data confirms this: at 1080p, the GPU pushes well past 300 FPS on Low settings. The 20 GB VRAM is far more than this game requires, but it future-proofs the system for any additional visual features or higher-resolution textures. The 800.0 GB/s memory bandwidth also ensures that even at 4K with high settings, the GPU can sustain smooth frame delivery without memory stalls.

# Settings Recommendations

The measured FPS data provides clear guidance on which settings preset delivers the best experience. At 3840x2160, the Medium preset produces an average of 93 FPS with a minimum of 79 FPS and a maximum of 106 FPS. This is the only 4K preset with recorded minimum and maximum values, indicating that it is both smooth and stable. The Low preset at 4K produces 131 FPS, which is higher, but Low settings typically reduce visual quality in ways that may detract from the game's component-model detail. The High preset at 4K drops to 65 FPS, and Ultra falls to 62 FPS, both of which are playable but noticeably lower.

For the best balance of visual fidelity and frame rate, the Medium preset at 2560x1440 stands out. It produces an average of 177 FPS with a minimum of 150 FPS and a maximum of 204 FPS. This provides a substantial frame rate cushion above 60 FPS, ensuring that even complex simulation scenes with many components on screen remain fluid. The High preset at 1440p delivers 125 FPS, which is also strong, but Medium offers a 42% improvement in average FPS over High at the same resolution.

At 1920x1080, the Medium preset yields 281 FPS with a minimum of 238 FPS and a maximum of 323 FPS. This is effectively overkill for any display refresh rate currently available, but it demonstrates that the combo has massive headroom at 1080p. The High preset at 198 FPS and Ultra at 189 FPS are also far above any practical refresh rate ceiling.

The data suggests that Medium settings provide the best experience across all resolutions. At 4K, Medium maintains 93 FPS, which is well above the 60 FPS threshold for smooth gameplay. At 1440p, Medium's 177 FPS offers a perfect balance for high-refresh monitors. At 1080p, Medium's 281 FPS leaves nothing on the table. The Low preset offers higher numbers but sacrifices visual quality that matters for examining component details, while High and Ultra provide diminishing returns in visual improvement for significant frame rate drops.

# How This Combo Ranks

This configuration of the Intel Core Ultra 7 265 with the AMD Radeon RX 7900 XT achieves a combo rank of 481 out of 3,002 tested combinations in Pc Building Simulator. This places the combo in the top 16% of all tested configurations, which is a strong result for a simulation game that is generally more CPU-bound than graphically intensive.

The rank of 481 out of 3,002 means that roughly 2,521 other combos perform worse, while 480 perform better. Given the game's CPU-heavy nature, the 20-core, 20-thread CPU with its 93rd percentile ranking likely contributes more to this strong placement than the GPU, which sits in the 55th percentile. The CPU's high benchmark scores across multithreaded workloads (Cinebench R23 multicore at 42,216, PassMark multithread at 49,682) directly support the simulation's computational demands.

The gap between the CPU's percentile (93rd) and GPU's percentile (55th) is notable. This suggests that the combo's rank is primarily driven by CPU performance, and the GPU is not the limiting factor. If the GPU were replaced with a stronger part, the rank might improve slightly, but the CPU is already providing excellent simulation throughput. Conversely, a weaker CPU paired with this same GPU would likely see a more significant rank drop, because the game's simulation logic depends heavily on CPU compute.

The tight clustering of CPU rivals (all within 0.7% of the Core Ultra 7 265's average score) indicates that the CPU is well-positioned against both server and consumer parts. The combo rank of 481 reflects this strength, showing that the pairing handles Pc Building Simulator's workload effectively.

# Measured FPS Breakdown

The measured FPS data covers three resolutions and four settings presets, providing a comprehensive picture of performance.

At 3840x2160, the combo delivers an average of 131 FPS on Low settings. The Medium preset produces 93 FPS average with a minimum of 79 FPS and a maximum of 106 FPS. High settings yield 65 FPS average, and Ultra drops slightly to 62 FPS average. The spread from Low to Ultra at 4K is 69 FPS, showing that settings have a substantial impact at this resolution.

At 2560x1440, the Low preset achieves 250 FPS average. Medium delivers 177 FPS average with a minimum of 150 FPS and a maximum of 204 FPS. High settings produce 125 FPS average, and Ultra reaches 119 FPS average. The gap from Low to Ultra at 1440p is 131 FPS, indicating that the GPU has significant headroom at this resolution.

At 1920x1080, the Low preset records 396 FPS average. Medium produces 281 FPS average with a minimum of 238 FPS and a maximum of 323 FPS. High settings deliver 198 FPS average, and Ultra achieves 189 FPS average. The difference between Low and Ultra at 1080p is 207 FPS, demonstrating that the GPU is heavily underutilized at this resolution.

The minimum and maximum FPS values are only recorded for Medium settings across all three resolutions. At 1080p Medium, the range from 238 to 323 FPS shows an 85 FPS swing, indicating some frame time variance but still maintaining very high minimums. At 1440p Medium, the range from 150 to 204 FPS represents a 54 FPS swing, still well within comfortable territory. At 4K Medium, the range from 79 to 106 FPS shows a 27 FPS swing, which is tighter and suggests more consistent frame pacing at higher resolution.

# Resolution Scaling

The FPS data reveals clear scaling patterns as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average FPS drops from 396 at 1080p to 250 at 1440p (a 37% reduction), then to 131 at 4K (a 48% reduction from 1440p). This steep decline indicates that even at Low settings, the GPU becomes more stressed as pixel count increases.

At Medium settings, the average FPS goes from 281 at 1080p to 177 at 1440p (a 37% drop), then to 93 at 4K (a 47% drop from 1440p). The consistent percentage drops across Low and Medium suggest that the GPU is scaling predictably with resolution, and the 20 GB VRAM is not causing any memory-related bottlenecks.

At High settings, the average FPS falls from 198 at 1080p to 125 at 1440p (a 37% drop), then to 65 at 4K (a 48% drop). The pattern holds almost identically: roughly a 37% reduction from 1080p to 1440p, followed by approximately 48% reduction from 1440p to 4K. This consistent scaling suggests that the GPU is the primary driver of performance changes across resolutions.

At Ultra settings, the average FPS goes from 189 at 1080p to 119 at 1440p (a 37% drop), then to 62 at 4K (a 48% drop). The uniformity of these percentages across all four settings presets indicates that resolution scaling is independent of the settings level, pointing to a GPU-bound scenario at higher resolutions.

The fact that the 1080p-to-1440p drop is consistently around 37%, while the 1440p-to-4K drop is around 48%, suggests that the GPU's fill rate and memory bandwidth are being taxed more heavily at 4K. The 800.0 GB/s memory bandwidth is substantial, but the pixel count at 4K (8.3 million) is 2.25 times that of 1440p (3.7 million), which explains the larger percentage drop.

The CPU's role in this scaling is likely minimal, given its high percentile ranking and the game's simulation-focused nature. The data implies that if a stronger GPU were paired with this CPU, the 4K performance could improve, but the 55th percentile GPU ranking suggests the RX 7900 XT is the limiting component at higher resolutions. At 1080p, the CPU's 20 cores and high boost clock keep the simulation running smoothly, with the GPU having plenty of spare capacity.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 7900 XT

VRAM 20 GB GDDR6
Base Clock —
Boost Clock 2394 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + AMD Radeon RX 7900 XT in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 131.0
3840x2160 Medium 93.0
3840x2160 High 65.0
3840x2160 Ultra 62.0
2560x1440 Low 250.0
2560x1440 Medium 177.0
2560x1440 High 125.0
2560x1440 Ultra 119.0
1920x1080 Low 396.0
1920x1080 Medium 281.0
1920x1080 High 198.0
1920x1080 Ultra 189.0

Pc Building Simulator with iUltra 7 265 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RX 7900 XT + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RX 7900 XT

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