Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
240
excellent

This combination delivers exceptional performance with an average of 240 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 89 94 133 187
1440p QHD 171 179 254 358
1080p Full HD 270 284 402 462

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 187
3840x2160 Medium 133
3840x2160 High 94
3840x2160 Ultra 89
2560x1440 Low 358
2560x1440 Medium 254
2560x1440 High 179
2560x1440 Ultra 171
1920x1080 Low 462
1920x1080 Medium 402
1920x1080 High 284
1920x1080 Ultra 270

Pc Building Simulator with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5090 D, In-Depth Analysis

Pc Building Simulator is a simulation title that is heavily GPU-bound at higher settings, and the Intel Core Ultra 5 245 paired with the NVIDIA GeForce RTX 5090 D delivers exceptional frame rates across all tested configurations. The data shows that this combination ranks in the top 0.4% of all tested combos for this game, indicating near-flagship performance. The RTX 5090 D's massive 32 GB VRAM and high bandwidth are the primary drivers of performance, allowing the system to maintain high frame rates even at 4K resolution.

Settings Recommendations

The measured data for this combo reveals a clear performance hierarchy across the four tested presets: Low, Medium, High, and Ultra. At 1080p, the Low preset achieves an average of 462 FPS, while Medium delivers 402 FPS, High reaches 284 FPS, and Ultra drops to 270 FPS. The difference between Low and Ultra at this resolution is substantial, with Ultra being about 42% slower than Low, but both remain far above any playable threshold. For users prioritizing maximum visual fidelity without sacrificing responsiveness, the High preset at 1080p offers a strong balance, delivering 284 FPS while including more graphical effects than Medium.

At 1440p, the performance scaling follows a similar pattern. Low produces 358 FPS, Medium yields 254 FPS, High hits 179 FPS, and Ultra manages 171 FPS. The gap between High and Ultra narrows significantly at this resolution, with only an 8 FPS difference, suggesting that the Ultra preset's additional demands are not fully utilizing the available GPU headroom. Medium at 1440p provides a compelling option with 254 FPS, which is still well above the refresh rate of most high-end monitors. For 4K gaming, the picture changes considerably. Low delivers 187 FPS, Medium reaches 133 FPS, High drops to 94 FPS, and Ultra falls to 89 FPS. The Medium preset at 4K is the sweet spot, offering a 133 FPS average with a minimum of 113 FPS and a maximum of 153 FPS, which is smooth and consistent. High and Ultra at 4K are both playable, but the 94 FPS and 89 FPS averages respectively indicate that users seeking a locked 4K experience at maximum details may need to adjust other settings.

The data suggests that the Medium preset provides the best overall experience across all resolutions. At 1080p, it delivers 402 FPS, which is more than sufficient for any display. At 1440p, it achieves 254 FPS, and at 4K, it maintains 133 FPS. The minimum FPS values for Medium are also respectable: 342 FPS at 1080p, 216 FPS at 1440p, and 113 FPS at 4K. These figures indicate that the Medium preset offers a stable frame pacing without severe drops. In contrast, the High and Ultra presets show no recorded minimum FPS values in the data, making it harder to assess their consistency. However, the average FPS for Ultra at 1080p (270 FPS) and 1440p (171 FPS) remains high, so it is still a viable option for users with high-refresh-rate monitors who prefer maximum graphical quality.

GPU Role

The NVIDIA GeForce RTX 5090 D is the dominant component in this combo, and its specifications directly explain the measured performance. The GPU features 32 GB of GDDR7 memory on a 512-bit bus, providing a bandwidth of 1.79 TB/s. This enormous memory capacity and bandwidth are crucial for a simulation game like Pc Building Simulator, which may load many textures and assets for system components. The GPU's base clock is 2017 MHz with a boost clock of 2407 MHz, and it houses 21,760 shading units, 680 texture mapping units, and 176 raster operation pipelines. These specs translate into a pixel rate of 423.6 GPixel/s and a texture rate of 1,636.8 GTexel/s, which are more than adequate for rendering the game's detailed 3D models of PC parts.

The RTX 5090 D's benchmark scores further contextualize its performance. In 3DMark Steel Nomad DX12, it scores 14,326, and in Geekbench Vulkan, it achieves 376,915. The Passmark G3D score is 44,065, with a GPU compute score of 28,396. These figures place the GPU in the 92nd percentile of all GPUs, indicating it outperforms the vast majority of hardware. The nearest rivals in the data are the AMD Radeon RX 6650M XT (average score 76,904, deltaPct 1.1% faster), the AMD Radeon RX 6850M XT (average score 78,940, deltaPct -1.6% slower), and the NVIDIA Tesla P100 variants. Despite the RTX 5090 D having a lower average benchmark score than some of these rivals, its real-world gaming performance is clearly superior, as evidenced by the high FPS numbers in this game.

The GPU's VRAM capacity of 32 GB is a standout feature. Even at 4K with Ultra settings, the data shows an average FPS of 89, suggesting that memory capacity is not a bottleneck. The 1.79 TB/s bandwidth ensures that the GPU can feed its 21,760 shading units without stalling. In Pc Building Simulator, where the camera often zooms into intricate motherboard layouts and component details, the GPU's ability to handle high-resolution textures is directly reflected in the smooth frame rates. The data shows that the GPU is the primary performance driver, as reducing resolution from 4K to 1080p at High settings increases FPS from 94 to 284, a 202% improvement, which is characteristic of a GPU-bound scenario.

Resolution Scaling

The FPS scaling from 1080p to 4K reveals a classic GPU-bound workload. At High settings, the average FPS drops from 284 at 1080p to 179 at 1440p (a 37% reduction) and then to 94 at 4K (a further 47% reduction from 1440p). This steep decline is typical when the GPU's pixel throughput becomes the limiting factor. The RTX 5090 D's pixel rate of 423.6 GPixel/s is high, but rendering at 4K requires four times the pixel work of 1080p, which explains the substantial FPS drop. At Low settings, the scaling is even more pronounced: 462 FPS at 1080p, 358 FPS at 1440p, and 187 FPS at 4K. The 1080p to 4K drop at Low settings is a 60% reduction, indicating that even at the lowest settings, the GPU's fill rate is the primary constraint.

The Medium preset shows a more linear scaling pattern. It delivers 402 FPS at 1080p, 254 FPS at 1440p, and 133 FPS at 4K. The difference between 1080p and 1440p is 148 FPS, while the difference between 1440p and 4K is 121 FPS. This suggests that the CPU is capable of feeding the GPU adequately at all resolutions, and the GPU is the sole bottleneck. The Ultra preset follows a similar trajectory: 270 FPS at 1080p, 171 FPS at 1440p, and 89 FPS at 4K. The 4K Ultra result of 89 FPS is the lowest recorded average in the dataset, but it remains playable. The data indicates that the limiting component at all resolutions is the GPU, as the CPU's performance headroom is not exhausted at lower resolutions, where FPS reaches over 400.

The minimum FPS data for Medium settings provides further insight. At 1080p, the minimum is 342 FPS, at 1440p it is 216 FPS, and at 4K it is 113 FPS. These minimums are all within 15-18% of their respective averages, indicating consistent frame delivery without major hitches. The absence of minimum FPS data for other presets makes it difficult to assess their stability, but the average FPS trends strongly suggest that resolution scaling is smooth and predictable, with no unexpected performance cliffs. This behavior confirms that the RTX 5090 D's memory bandwidth and processing power scale linearly with resolution demands, and users can expect proportional performance drops when moving to higher resolutions.

How This Combo Ranks

This specific combination of the Intel Core Ultra 5 245 and the NVIDIA GeForce RTX 5090 D ranks 11th out of 3,002 tested combos in Pc Building Simulator. This places it in the top 0.37% of all configurations, which is an elite performance tier. The rank is a strong indicator that this combo outperforms the vast majority of systems tested for this game. Given the game's simulation nature, which often involves rendering complex 3D scenes of PC components, a high GPU rank is expected, but the 11th position out of 3,002 combos shows that the pairing is exceptionally well-suited for this title.

The combo's rank is likely driven by the GPU's raw power, as the RTX 5090 D's specifications are among the most robust in the dataset. The CPU, while not the top performer, still provides enough throughput to avoid bottlenecking the GPU at the tested resolutions. The data shows that the combo achieves over 270 FPS at 1080p Ultra and over 89 FPS at 4K Ultra, which are excellent results for a simulation game. The 11th rank implies that only 10 other combinations of CPU and GPU deliver higher frame rates, and these likely include even more powerful CPUs paired with the same or similar GPUs. However, the Intel Core Ultra 5 245 is not a weak partner; its benchmark scores, such as a Cinebench R23 multi-core score of 32,924 and a single-core score of 4,648, are solid, but they are not the primary reason for this high rank.

The nearest rival CPUs in the data are the AMD Ryzen 7 PRO 5755G (average score 49,196, deltaPct -0.4%), the AMD Ryzen 9 7900 (average score 49,228, deltaPct -0.5%), the Intel Xeon Gold 5318H (average score 48,698, deltaPct 0.6%), and the Intel Core i5-14600K (average score 48,618, deltaPct 0.8%). The Intel Core Ultra 5 245 has an average benchmark score of 48,995, which is within 1% of these rivals. This indicates that the CPU is competitive with these alternatives, and swapping it for one of them would likely produce similar results in this game, as the GPU is the dominant factor. The combo's rank of 11 suggests that the CPU is sufficient to keep the GPU fully utilized, and any performance variance within the top combos is likely due to GPU differences or slight CPU clock variations.

CPU Role

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture. It has a base clock of 3.50 GHz and a boost clock of 5.10 GHz, with a 65 W TDP. The CPU features 24 MB of shared L3 cache, and its memory support includes DDR5 with a dual-channel bus, providing a memory bandwidth of 102.4 GB/s. In Pc Building Simulator, the CPU's role is to handle game logic, physics calculations, and the simulation of PC component interactions. The game's benchmark results show that the CPU is not a bottleneck, as frame rates scale almost entirely with the GPU's load.

The CPU's benchmark scores provide context for its performance. In Cinebench R23, it scores 32,924 multi-core and 4,648 single-core, which are respectable figures for a mid-range desktop processor. Its Passmark multithread score is 38,706, and its single-thread score is 4,394. These numbers indicate that the CPU can handle the game's single-threaded tasks efficiently, which is important for simulation games that may have a primary game thread. The boost clock of 5.10 GHz is particularly beneficial for such workloads, as it ensures high single-thread performance. The CPU's 90th percentile ranking among all CPUs further confirms its capability, though it is not at the top tier.

Compared to its nearest rivals, the Intel Core Ultra 5 245 performs within a narrow margin. The AMD Ryzen 9 7900 has a slightly higher average benchmark score (49,228 vs. 48,995), but the delta is only -0.5%. The Intel Core i5-14600K scores 48,618, which is 0.8% lower. These differences are negligible in gaming scenarios, especially in a GPU-bound title like Pc Building Simulator. The data shows that the CPU's 14 cores and 14 threads are more than sufficient for this game, as the FPS at 1080p Low (462 FPS) suggests that the CPU can issue draw calls and update the game state at very high rates. The lack of hyper-threading (14 threads for 14 cores) does not appear to be a limitation, as the game likely does not utilize more than a few threads extensively.

Measured FPS Breakdown

At 1920x1080, the measured FPS values are as follows: Low averages 462 FPS, Medium averages 402 FPS with a minimum of 342 FPS and a maximum of 462 FPS, High averages 284 FPS, and Ultra averages 270 FPS. The Medium preset's minimum of 342 FPS indicates that even in demanding scenes, the frame rate never drops below a very high threshold. The difference between Low and Medium is 60 FPS, while the difference between High and Ultra is only 14 FPS, showing diminishing returns at the top end. The Low preset at 1080p is the fastest measured configuration in the entire dataset, hitting 462 FPS.

At 2560x1440, the FPS values are: Low averages 358 FPS, Medium averages 254 FPS with a minimum of 216 FPS and a maximum of 292 FPS, High averages 179 FPS, and Ultra averages 171 FPS. The Medium preset again shows strong stability with a minimum above 200 FPS. The gap between Low and Medium is 104 FPS, and the gap between High and Ultra is 8 FPS, which is minimal. The High and Ultra presets at 1440p are very close in performance, suggesting that the Ultra preset's additional settings have a relatively low impact at this resolution. The 1440p results show a 22% drop from 1080p for Low, a 37% drop for Medium, a 37% drop for High, and a 37% drop for Ultra.

At 3840x2160, the FPS values are: Low averages 187 FPS, Medium averages 133 FPS with a minimum of 113 FPS and a maximum of 153 FPS, High averages 94 FPS, and Ultra averages 89 FPS. The Medium preset's minimum of 113 FPS ensures a smooth 4K experience, while the High and Ultra presets hover around 90 FPS. The drop from 1440p to 4K is 48% for Low, 48% for Medium, 47% for High, and 48% for Ultra. This consistent percentage drop across all settings reinforces that the GPU is the limiting factor at 4K, with the CPU providing consistent frame delivery. The data shows that all presets are playable at 4K, with even the Ultra setting maintaining an average above 60 FPS, making this combo a top-tier choice for 4K gaming in Pc Building Simulator.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5090 D

VRAM 32 GB GDDR7
Base Clock —
Boost Clock 2407 MHz MHz
TDP 575 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5090 D in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 187.0
3840x2160 Medium 133.0
3840x2160 High 94.0
3840x2160 Ultra 89.0
2560x1440 Low 358.0
2560x1440 Medium 254.0
2560x1440 High 179.0
2560x1440 Ultra 171.0
1920x1080 Low 462.0
1920x1080 Medium 402.0
1920x1080 High 284.0
1920x1080 Ultra 270.0

Pc Building Simulator with iUltra 5 245 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5090 D + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 5090 D

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