Pc Building Simulator
This combination delivers exceptional performance with an average of 140 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 49 | 53 | 76 | 105 |
| 1440p QHD | 98 | 100 | 140 | 204 |
| 1080p Full HD | 152 | 161 | 227 | 316 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i9-14900K + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
Pc Building Simulator presents an unusual benchmark scenario: the measured frame rates for this Intel Core i9-14900K and NVIDIA GeForce RTX 3070 Ti combination show a dramatic and consistent scaling curve across resolutions and presets. The data, which is measured rather than estimated, places this combo at rank 676 out of 1769 tested configurations, indicating a mid-tier performance position for this specific title. The game's simulation genre means the workload diverges sharply from typical first-person shooters, and the frame time data reveals a system that is heavily influenced by both the graphics preset and the rendering resolution, with the CPU's substantial thread count and the GPU's 8 GB memory buffer playing distinct roles.
Resolution Scaling
The measured FPS data shows a pronounced and predictable drop as resolution increases from 1920x1080 to 3840x2160, but the magnitude of that drop is heavily dependent on the quality preset. At Low settings, the system delivers 316 FPS at 1080p, which falls to 204.1 FPS at 1440p, and then drops sharply to 104.9 FPS at 4K. This represents a 66.8% reduction from 1080p to 4K at Low, suggesting that even at the lowest graphical load, the GPU is still the primary bottleneck at higher resolutions. The scaling at Medium settings follows a similar trajectory: 227 FPS at 1080p, 139.8 FPS at 1440p, and 76.2 FPS at 4K, with the 4K figure being roughly one-third of the 1080p result.
The High preset shows a more moderate absolute drop, moving from 160.7 FPS at 1080p to 99.5 FPS at 1440p and finally 53.3 FPS at 4K. The Ultra preset, which is the most demanding, yields 152.3 FPS at 1080p, 98.2 FPS at 1440p, and 49.3 FPS at 4K. Notably, the gap between High and Ultra at 1080p is only 8.4 FPS, but at 4K it narrows to 4 FPS. This compression of frame rates at 4K across presets—where Low hits 104.9 FPS and Ultra hits 49.3 FPS—indicates that the pixel throughput requirement at 3840x2160 is so high that the GPU's shading capacity becomes the limiting factor, overwhelming the differences in preset complexity.
The data suggests that the limiting component shifts with resolution. At 1080p, the frame rates are high enough (152.3 to 316 FPS) that the CPU's ability to feed the GPU is likely the ceiling, particularly at Low and Medium settings. At 1440p, the system finds a balance, with High and Ultra both hovering near 99 FPS, implying the GPU is now the primary constraint. At 4K, the GPU is unequivocally the bottleneck, as evidenced by the 53.3 FPS High result and the 76.2 FPS Medium result being far below the 1440p equivalents. The scaling curve is not linear; the 1080p to 1440p drop at High is 61.2 FPS, while the 1440p to 4K drop is 46.2 FPS, indicating diminishing returns on resolution increase as the GPU reaches its limits.
GPU Role
The NVIDIA GeForce RTX 3070 Ti is a 30-series Ampere part with 8 GB of GDDR6X memory on a 256-bit bus, providing 608.3 GB/s of bandwidth. Its boost clock is 1770 MHz, and it has 6144 shading units. In this game, the GPU's role is clearly defined by the resolution scaling data. The 8 GB memory buffer appears sufficient for the game's asset loads, as the frame rates do not show any anomalous crashes that would indicate memory swapping. However, the GPU's compute capacity, rated at 21.75 TFLOPS FP32, is the dominant factor at 4K, where the Ultra preset can only sustain 49.3 FPS.
The GPU's benchmark scores place it in a specific performance tier. Its 3DMark Steel Nomad DX12 score is 3478, and its Passmark G3D score is 23356, with a percentile ranking of 74 among all GPUs. The nearest rivals in the database are the AMD Radeon RX 590 GME (0.3% faster), the AMD Radeon RX 6700 (0.8% slower), and the NVIDIA Quadro M5000 (0.9% slower). This proximity in average benchmark scores suggests that the RTX 3070 Ti's overall compute performance is competitive with those parts, but the measured FPS in Pc Building Simulator shows that the game's specific workload rewards the Ampere architecture's geometry and texture throughput. The pixel rate of 169.9 GPixel/s and texture rate of 339.8 GTexel/s are directly relevant to the 4K results, where the game demands high fill rates.
The GPU's memory clock of 19 Gbps effective and bandwidth of 608.3 GB/s are adequate for the 256-bit bus, and the data shows that the game does not appear to be memory-bandwidth limited at 1440p, where High and Ultra both exceed 98 FPS. At 4K, the bandwidth becomes a contributing factor to the lower frame rates, but the primary limiter remains the shader compute. The GPU's 48 RT cores and 192 tensor cores are present in this Ampere design, but the simulation genre of Pc Building Simulator does not appear to utilize these features heavily, as the frame rate scaling is smooth and consistent rather than showing spikes from ray tracing workloads.
CPU Role
The Intel Core i9-14900K is a 24-core, 32-thread Raptor Lake-R part with a base clock of 3.20 GHz and a boost clock of 6.00 GHz. Its benchmark scores are exceptional, with a Cinebench R23 multi-core score of 49872 and a single-core score of 7040, placing it in the 97th percentile of all CPUs. The nearest rivals include the AMD EPYC 7413 (0.3% slower), the Intel Core i9-14900KF (0.7% slower), and the Intel Core Ultra 7 265KF (0.7% slower). This CPU is clearly not the bottleneck at 4K, where the GPU struggles to maintain 53 FPS on High, but it may be the limiting factor at 1080p Low, where the 316 FPS result suggests the frame generation rate is hitting the CPU's instruction throughput ceiling.
The CPU's 36 MB of shared L3 cache and dual-channel memory support (DDR4 and DDR5) provide ample bandwidth for feeding the GPU. The Passmark multi-thread score of 58674 and single-thread score of 4697 indicate strong per-core performance, which is critical for the simulation logic in Pc Building Simulator. The game's simulation genre often involves complex physics and AI calculations that can saturate a CPU's single-thread performance, and the 6.00 GHz boost clock is likely what enables the 204.1 FPS result at 1440p Low. However, the data shows that the CPU's 125 W TDP and 24 cores do not translate into sustained high frame rates at 4K, as the GPU's 290 W TDP and 21.75 TFLOPS become the hard limit.
The CPU's benchmark results show a clear strength in multi-threaded workloads, with a Geekbench multi-core score of 20370 and a Passmark integer math score of 210622. This suggests that if the game were CPU-bound, the frame rates would scale better with core count. Yet the measured FPS data shows a direct correlation with resolution and preset, not with CPU load. At 1080p Ultra, the system produces 152.3 FPS, which is 196 FPS lower than 1080p Low, a difference that cannot be attributed to the CPU since it is the same chip in both cases. This confirms that the CPU provides a high ceiling, but the GPU is the component that dictates the actual frame rate across all tested configurations.
Settings Recommendations
Based on the measured rows, the optimal settings depend on the target resolution and desired frame rate. At 1920x1080, the High preset delivers 160.7 FPS, which is a 5.5% reduction from Medium's 227 FPS but a 5.2% increase over Ultra's 152.3 FPS. The data shows that High is the sweet spot for 1080p, as it provides a frame rate well above 144 Hz refresh rates while closing most of the visual gap with Ultra. For 2560x1440, the High preset at 99.5 FPS and Ultra at 98.2 FPS are nearly identical, with a difference of only 1.3 FPS. This makes High the clear recommendation for 1440p, as it offers the same performance as Ultra with presumably lower visual overhead, while Medium at 139.8 FPS is the choice for high-refresh 1440p monitors.
At 3840x2160, the situation is more constrained. The High preset produces 53.3 FPS, which is playable but below the 60 FPS threshold. The Medium preset at 76.2 FPS is the best balance, providing a smooth experience without the 49.3 FPS compromise of Ultra. The Low preset at 104.9 FPS is viable for competitive play, but it sacrifices visual fidelity for a 37.7% improvement over Medium. The data suggests that for 4K, Medium is the recommended preset, as it maintains a frame rate above 60 FPS while the High and Ultra presets dip below that mark. For 1080p and 1440p, High is the best experience per the measured rows, as it maximizes quality without incurring the performance penalty seen at Ultra.
FAQ
Q: What is the best preset for 1440p gaming with this combo?
A: The High preset at 2560x1440 yields 99.5 FPS, while Ultra delivers 98.2 FPS, a difference of only 1.3 FPS. High is recommended as it provides nearly identical performance with lower graphical overhead.
Q: Can this system maintain 60 FPS at 4K resolution?
A: At 3840x2160, the Medium preset achieves 76.2 FPS, which exceeds 60 FPS. However, the High preset drops to 53.3 FPS, and Ultra falls to 49.3 FPS, so Medium is the only preset that clears the 60 FPS threshold.
Q: How does the RTX 3070 Ti compare to its nearest rivals in this game?
A: The GPU's average benchmark score is 30849, with the AMD Radeon RX 6700 being 0.8% slower and the NVIDIA Quadro M5000 being 0.9% slower. The AMD Radeon RX 590 GME is 0.3% faster in average benchmarks.
Q: Is the CPU or GPU the limiting factor at 1080p Low settings?
A: At 1920x1080 Low, the system produces 316 FPS, which is the highest measured result. This suggests the CPU's 6.00 GHz boost clock and 32 threads are the primary enablers, but the GPU is still able to keep up, indicating a balanced workload at this resolution.
Q: What is the frame rate difference between 1080p and 4K at High settings?
A: At High settings, the frame rate drops from 160.7 FPS at 1080p to 53.3 FPS at 4K, a reduction of 107.4 FPS or approximately 66.8%. This highlights the GPU's limitation at higher pixel counts.
Q: How does the CPU's 97th percentile ranking affect game performance?
A: The CPU's 97th percentile ranking and Cinebench R23 multi-core score of 49872 indicate it is not a bottleneck, as the measured FPS scales with resolution and preset rather than CPU load, confirming the GPU is the limiting component in most scenarios.
Hardware Specifications
Intel Core i9-14900K
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i9-14900K + NVIDIA GeForce RTX 3070 Ti in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 104.9 |
| 3840x2160 | Medium | 76.2 |
| 3840x2160 | High | 53.3 |
| 3840x2160 | Ultra | 49.3 |
| 2560x1440 | Low | 204.1 |
| 2560x1440 | Medium | 139.8 |
| 2560x1440 | High | 99.5 |
| 2560x1440 | Ultra | 98.2 |
| 1920x1080 | Low | 316.0 |
| 1920x1080 | Medium | 227.0 |
| 1920x1080 | High | 160.7 |
| 1920x1080 | Ultra | 152.3 |
Pc Building Simulator with ii9-14900K + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 3070 Ti + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii9-14900K + RTX 3070 Ti
Explore FPS benchmarks for other games using this same hardware combination.