Pc Building Simulator
This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 17 | 26 | 34 |
| 1440p QHD | 32 | 36 | 48 | 66 |
| 1080p Full HD | 51 | 57 | 76 | 107 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i7-14700K + NVIDIA GeForce GTX 1650, In-Depth Analysis
This analysis covers the Intel Core i7-14700K paired with the NVIDIA GeForce GTX 1650 in Pc Building Simulator, based on measured FPS data at multiple resolutions and settings. The data set provides a clear picture of a system where the GPU is the definitive performance limiter, while the CPU offers headroom that the graphics card cannot exploit in this simulation title.
Settings Recommendations
The measured FPS rows reveal a straightforward hierarchy across presets. At 1920x1080, the Low preset delivers 107 FPS, which is the only configuration in the entire data set that comfortably exceeds the 100 FPS mark. Medium at the same resolution drops to 76.2 FPS, while High produces 57 FPS and Ultra bottoms out at 51.3 FPS. For a simulation game where smooth interactions with menus, component placement, and real-time feedback matter, the Low preset at 1080p is the only option that guarantees a consistently fluid experience. The jump from Low to Medium costs roughly 30 FPS — a 28.8% reduction — which is a substantial penalty for visual gains that are likely minimal in a game focused on system assembly rather than graphical fidelity.
Moving to 2560x1440, the pattern intensifies. Low yields 65.7 FPS, which remains playable, but Medium falls to 48 FPS and High to 35.5 FPS. Ultra at this resolution produces 32.2 FPS, which dips below the threshold where most builders would consider the game responsive. At 3840x2160, no preset reaches even 35 FPS. Low manages 34 FPS, Medium 25.7 FPS, High 16.7 FPS, and Ultra 14.6 FPS. The data strongly suggests that for this combo, the optimal experience is the Low preset at 1080p, where the frame rate is high enough that the simulation's interface and physics remain fluid. If visual quality is a priority, Medium at 1080p is the highest preset that stays above 60 FPS, but the 28.8% frame rate loss compared to Low makes it a trade-off rather than a clear upgrade.
How This Combo Ranks
The comboRankInGame places this pairing at rank 1719 out of 1769 tested combinations. That is the 3rd percentile of all combos, meaning 50 more configurations perform worse in this specific game. This is a poor showing, but it is entirely expected given the components involved. The GTX 1650 sits at the 43rd percentile among all GPUs, and its average benchmark score of 8713 places it near the NVIDIA GeForce RTX 3050 A Mobile (8746, deltaPct -0.4) and the AMD Radeon 550X (8749, deltaPct -0.4). The GPU is the bottleneck, and its performance class dictates the overall result.
The CPU, by contrast, is a high-end part. The Intel Core i7-14700K ranks in the 96th percentile among all CPUs, with an average benchmark score of 70074. Its nearest rivals include the Intel Core i7-14700KF (avgScore 70104, deltaPct 0) and the AMD EPYC 9115 (avgScore 69887, deltaPct 0.3). The deltaPct values here are negligible — within 1.4% of the best-scoring rival, the Intel Xeon Platinum 8270. This means the CPU is not holding the system back at all; it is overqualified for the GPU it is paired with. The rank of 1719 reflects the GPU's limitations, not the CPU's capabilities. In a game like Pc Building Simulator, which is more about logic and UI interaction than complex 3D rendering, the CPU could easily drive much higher frame rates if paired with a stronger graphics card.
GPU Role
The NVIDIA GeForce GTX 1650 is the defining component in this combo. It features 4 GB of GDDR5 memory on a 128-bit bus, providing 128.1 GB/s of bandwidth. The GPU has 896 shading units and operates at a base clock of 1485 MHz with a boost of 1665 MHz. Its FP32 performance is 2.984 TFLOPS, and its pixel rate is 53.28 GPixel/s. In Pc Building Simulator, the measured FPS scales almost linearly with resolution, which is a hallmark of a GPU-bound scenario. At 1080p Low, the card produces 107 FPS; at 1440p Low, it drops to 65.7 FPS (a 38.6% reduction); at 4K Low, it falls to 34 FPS (a 48.2% further reduction). These drops correlate directly with the increase in pixel count, confirming that the GPU's fill rate and memory bandwidth are the limiting factors.
The 4 GB VRAM is sufficient for this game's textures at Low and Medium settings, but the data suggests that even at High and Ultra presets, the frame rate collapse is more about raw compute than memory capacity. At 4K Ultra, the card produces just 14.6 FPS, which is unplayable. The GPU's percentile rank of 43 places it in the lower half of all graphics cards, and its nearest rivals include the AMD Radeon 550X (8749, deltaPct -0.4) and the NVIDIA Quadro P2200 (8671, deltaPct 0.5). These are all entry-level or workstation-oriented parts, reinforcing that the GTX 1650 is not designed for high-resolution gaming. The card's 75 W TDP and lack of power connectors mean it draws only from the PCIe slot, which is fine for a simulation game but does not indicate any performance headroom.
FAQ
Q: What is the best resolution for this CPU/GPU combo in Pc Building Simulator?
A: The data shows 1920x1080 is the only resolution where any preset achieves above 50 FPS. At 1080p, Low hits 107 FPS, Medium 76.2 FPS, High 57 FPS, and Ultra 51.3 FPS. At 1440p, even the Low preset drops to 65.7 FPS, and at 4K, the best result is 34 FPS on Low.
Q: Does the Intel Core i7-14700K bottleneck the GTX 1650 in this game?
A: No. The CPU ranks in the 96th percentile among all CPUs with an average benchmark score of 70074, while the GPU ranks in the 43rd percentile with an average score of 8713. The FPS scales with resolution changes, which is the signature of a GPU bottleneck, not a CPU limitation.
Q: Is the Ultra preset usable at any resolution?
A: Only at 1080p, where it produces 51.3 FPS. At 1440p Ultra, the frame rate drops to 32.2 FPS, and at 4K Ultra, it falls to 14.6 FPS. For a simulation game, 51.3 FPS is borderline, but the drop to 32.2 FPS at 1440p makes Ultra impractical beyond 1080p.
Q: How much FPS is lost when moving from Low to Medium settings?
A: At 1080p, Low produces 107 FPS and Medium produces 76.2 FPS, a reduction of 30.8 FPS (28.8%). At 1440p, the drop is from 65.7 FPS to 48 FPS (26.9%). At 4K, Low is 34 FPS and Medium is 25.7 FPS (24.4%). The percentage loss is consistent across resolutions, indicating a uniform GPU workload increase.
Q: What does the combo rank of 1719 out of 1769 tell us?
A: This pairing performs worse than 97% of tested combinations in this specific game. However, this is almost entirely due to the GTX 1650, which sits at the 43rd GPU percentile. The CPU is in the 96th percentile, so the rank reflects the GPU's entry-level class, not a fundamental incompatibility.
Q: Can this combo handle 4K gaming in Pc Building Simulator?
A: Not playably. At 4K, the best result is 34 FPS on Low settings. Medium produces 25.7 FPS, High 16.7 FPS, and Ultra 14.6 FPS. All of these fall below the 60 FPS target, and even the Low preset is below 35 FPS, which is not smooth for a simulation interface.
Resolution Scaling
The FPS data across resolutions reveals a clear and predictable scaling pattern. At 1080p, the Low preset achieves 107 FPS. Moving to 1440p Low, the frame rate drops to 65.7 FPS, a 38.6% reduction. At 4K Low, it falls to 34 FPS, an additional 48.2% drop from 1440p. The same proportional behavior appears at every preset. For High settings, the progression is 57 FPS at 1080p, 35.5 FPS at 1440p (37.7% drop), and 16.7 FPS at 4K (53% drop). Medium goes from 76.2 FPS to 48 FPS (37% drop) to 25.7 FPS (46.5% drop). Ultra goes from 51.3 FPS to 32.2 FPS (37.2% drop) to 14.6 FPS (54.7% drop).
This consistent ~37% drop from 1080p to 1440p and an additional ~50% drop from 1440p to 4K directly mirrors the pixel count increases. 1440p has 1.78 times the pixels of 1080p, and 4K has 2.25 times the pixels of 1440p. The FPS reductions track these ratios almost exactly, which is the definitive signature of a GPU-bound workload. The CPU and memory subsystem are not involved in these scaling losses. If the CPU were the limiter, the FPS would stay flat or even improve slightly at lower resolutions due to reduced GPU load, but the data shows no such plateau. The GTX 1650's 128.1 GB/s memory bandwidth and 2.984 TFLOPS of compute are simply insufficient to maintain frame rates as pixel count rises, and the measured FPS reflects that hardware constraint precisely.
CPU Role
The Intel Core i7-14700K is a 20-core, 28-thread processor based on Raptor Lake architecture, manufactured on Intel's 10 nm process. It has a base clock of 3.40 GHz and a boost clock of 5.60 GHz, with 33 MB of shared L3 cache. Its benchmark scores are exceptional: Cinebench R23 multi-core reaches 44534, single-core 6287, and Geekbench multi-core hits 18896. The CPU's percentile rank of 96 means it outperforms 96% of all CPUs in the database. Despite this, the combo rank in Pc Building Simulator is 1719 out of 1769, which is near the bottom. This massive discrepancy between CPU capability and overall system performance confirms that the CPU is not the limiting factor in this game.
In Pc Building Simulator, the workload is dominated by the 3D rendering of components, case interiors, and tool interactions. The GTX 1650, with its 896 shading units and 4 GB VRAM, becomes the bottleneck at every resolution above 1080p Low. The CPU's 20 cores and 28 threads are largely idle because the game's simulation logic does not scale to that many threads, and the GPU cannot feed frames fast enough to demand more CPU work. The nearest CPU rivals — the i7-14700KF (deltaPct 0) and AMD EPYC 9115 (deltaPct 0.3) — show that the i7-14700K is at the top of its class, with less than 1.5% performance variance among the top four comparable processors. This means any frame rate issues are not due to CPU selection; swapping to a different high-end CPU would produce nearly identical results. The data indicates that this CPU has massive headroom, and the GTX 1650 is holding back what could otherwise be a very high-performing system in this title.
Hardware Specifications
Intel Core i7-14700K
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + NVIDIA GeForce GTX 1650 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 34.0 |
| 3840x2160 | Medium | 25.7 |
| 3840x2160 | High | 16.7 |
| 3840x2160 | Ultra | 14.6 |
| 2560x1440 | Low | 65.7 |
| 2560x1440 | Medium | 48.0 |
| 2560x1440 | High | 35.5 |
| 2560x1440 | Ultra | 32.2 |
| 1920x1080 | Low | 107.0 |
| 1920x1080 | Medium | 76.2 |
| 1920x1080 | High | 57.0 |
| 1920x1080 | Ultra | 51.3 |
Pc Building Simulator with ii7-14700K + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with GTX 1650 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii7-14700K + GTX 1650
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